72nd of Ymiden, Arc 717
Scorpion Strike. He knew this. Quickly and stunningly strike the foe's weapon from beneath or above, using the advantage of surprise and the force of your muscles to disarm them in an incredibly quick maneuver. Shadow Sweep, a fundamental - he knew this too. After dodging, strafing, rolling, voiding or eluding, quickly follow with a turn and sweep for the calves, hamstring or other lower body muscle. If successful, usually followed by a lunge to the center of the back to finish off a foe.
Rapid Swing. He did not know this, though he had seen it. Quickly pull back the spear before flinging it horizontally, and then forward at incredible speeds, often done with a spin or turn of the body. Often lethal - the rapid swing typically goes for the jugular, skull, heart, lungs or intestines. The mage would need to learn this ability as well, if he were to be considered a master of Shadowdancing. Scribbling some notes onto the parchment in his home, he made a mental note to practice Rapid Swing later today.
Snakebite, another ability of his, mastered as well as any other. A quick downward lunge, often done with a jump. Typically a quick and finishing move. Sometimes, this is followed by a throw if the enemy manages to slightly dodge the strike. Snakebite is typically used on foes who have been weakened or who have created an opening. All of the strength of the body goes into this attack, and it usually intends to plunge through the heart.
The Dancing Snakebite, a technique he'd not yet begun to delve into. A more skilled version of snakebite, often beginning with feints, strafes, spins, jumping spins and other dance-like maneuvers. This ability could follow into many other abilities, but the dancing snakebite is a particularly deadly method of executing it: following an evasive maneuver, one will very quickly throw their weight into their spear and near instantly pin the foe to the ground in a lethal lunge.
That was another. Rapid Swing, Dancing Snakebite - two more prongs of Shadowdancing, two he would need to master.
Spinning Parry, he knew this. Twirling the spear rapidly in your hands, either to the sides, front or overhead, block attacks whilst seeking to disarm foes with the motion. He'd learned this by seeing it, and by practicing it amidst his failed Jeger test. The Spinning Parry was a skillful maneuver, yet he'd done well with it thus far.
Shadowfall, he'd yet to learn this, though Keanu used it to nearly kill him on a previous trial. Sweeping or kicking with your legs, send a foe off balance before rapidly following with your spear into a vital organ. The third and final ability he would need to learn.
And last, a technique he knew that his master had invented, Insomnus. It required one to know the vertical cartwheel, using the spear as a pole from which to flip with. After landing, pull the spear from the ground using either your under-arm or both arms, duck your head and swing the spear around you in a three-sixty degree motion. Also known as the Full Moon Strike; ripping through all enemies directly surrounding you.
There laid three abilities he needed to learn: Shadowfall, a rapid execution playing on a failure of balance or any other immobilized state. Rapid swing, an unexpectedly fast strike meant to either kill a foe or eradicate vital muscles. Dancing snakebite, an evasive maneuver followed by a powerful and weighted thrust, and even a follow-up throw if evaded.
More than all of this, though - was his own ability, one he'd been developing conceptually for some trials. Today, he would create it, the Duskfall, and Shadowdancing would be mastered at last.
Scorpion Strike. He knew this. Quickly and stunningly strike the foe's weapon from beneath or above, using the advantage of surprise and the force of your muscles to disarm them in an incredibly quick maneuver. Shadow Sweep, a fundamental - he knew this too. After dodging, strafing, rolling, voiding or eluding, quickly follow with a turn and sweep for the calves, hamstring or other lower body muscle. If successful, usually followed by a lunge to the center of the back to finish off a foe.
Rapid Swing. He did not know this, though he had seen it. Quickly pull back the spear before flinging it horizontally, and then forward at incredible speeds, often done with a spin or turn of the body. Often lethal - the rapid swing typically goes for the jugular, skull, heart, lungs or intestines. The mage would need to learn this ability as well, if he were to be considered a master of Shadowdancing. Scribbling some notes onto the parchment in his home, he made a mental note to practice Rapid Swing later today.
Snakebite, another ability of his, mastered as well as any other. A quick downward lunge, often done with a jump. Typically a quick and finishing move. Sometimes, this is followed by a throw if the enemy manages to slightly dodge the strike. Snakebite is typically used on foes who have been weakened or who have created an opening. All of the strength of the body goes into this attack, and it usually intends to plunge through the heart.
The Dancing Snakebite, a technique he'd not yet begun to delve into. A more skilled version of snakebite, often beginning with feints, strafes, spins, jumping spins and other dance-like maneuvers. This ability could follow into many other abilities, but the dancing snakebite is a particularly deadly method of executing it: following an evasive maneuver, one will very quickly throw their weight into their spear and near instantly pin the foe to the ground in a lethal lunge.
That was another. Rapid Swing, Dancing Snakebite - two more prongs of Shadowdancing, two he would need to master.
Spinning Parry, he knew this. Twirling the spear rapidly in your hands, either to the sides, front or overhead, block attacks whilst seeking to disarm foes with the motion. He'd learned this by seeing it, and by practicing it amidst his failed Jeger test. The Spinning Parry was a skillful maneuver, yet he'd done well with it thus far.
Shadowfall, he'd yet to learn this, though Keanu used it to nearly kill him on a previous trial. Sweeping or kicking with your legs, send a foe off balance before rapidly following with your spear into a vital organ. The third and final ability he would need to learn.
And last, a technique he knew that his master had invented, Insomnus. It required one to know the vertical cartwheel, using the spear as a pole from which to flip with. After landing, pull the spear from the ground using either your under-arm or both arms, duck your head and swing the spear around you in a three-sixty degree motion. Also known as the Full Moon Strike; ripping through all enemies directly surrounding you.
There laid three abilities he needed to learn: Shadowfall, a rapid execution playing on a failure of balance or any other immobilized state. Rapid swing, an unexpectedly fast strike meant to either kill a foe or eradicate vital muscles. Dancing snakebite, an evasive maneuver followed by a powerful and weighted thrust, and even a follow-up throw if evaded.
More than all of this, though - was his own ability, one he'd been developing conceptually for some trials. Today, he would create it, the Duskfall, and Shadowdancing would be mastered at last.
