[Global Plot] Round Two, Fight!

Here are all threads from before the Fall of Emea in 719 and all threads pertaining to the Fall. As of Ymiden 719 (1st June 2019), this forum is locked for new threads and is a repository for old content.

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Ilinis
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[Global Plot] Round Two, Fight!

121st of Vhalar, 717
Ilinis hadn’t expected the creature to actually produce a bowl of water to help his minor burn. He certainly hadn’t expected the screaming. They filled his mind, threatening to suffocate his psyche. She had been telling the truth the whole time; she had actually wanted peace. The screaming continued, and he held his hands over his ears. He shouted, “Make it stop!”

He could still hear them. He pressed his hands harder, they dug their way through. He had been wrong. This wasn’t worth it. He had thought she would consumed by the fire instantly and her death would be nearly painless because of her small stature. He should have never made the choice he did. She could still be there with him, and they could be working together to obtain the halo for Edasha.

Finally, the screams stopped. All that remained was ash and the blackened branches of the hedge. He saw clearly that the hedge itself had wound around the creature, trapping her there and forcing her to suffer the lick of the flame. It was his fault. He felt his body walking forward to take the blackened tiles that had fallen as the vines of the maze consumed her corpse. What did this all matter? It wasn’t worth it.

He sobbed. He had never taken a life before, and books always made it sound so easy and quick. It was always something like “the hero drove the blade deep into his enemy’s chest”, and then the hero would move on with their life. But the books never spoke of the way the blade sounded when it forced its way into flesh. It never spoke of the noise of suction and the cries of the opponent. He would give anything to go back to that moment with Edasha and tell her that he would not, in fact, be her champion. How cruel was she to put them in this? That she would want her champions to end another’s life so cruelly?

He eventually found his way back to the center of the maze, and he refused to make eye contact with those gathered. He was confused for a moment why the Avriel was there. He realized he didn’t care. As the tiles floated and spelled the word “dream”, he realized he didn’t care.

He began to grow angry. This was Edasha’s fault. All of this. She had made him kill the innocent creature. She had put them here to begin with. Gone was the thought of using the halo for himself, and then giving it to her. If he obtained it, it was his alone.

He moved forward as the Game’s Mistress asked, and was presented with the next task. Chance. It was a damn game of chance. He couldn’t help but chuckle. The Immortal must be twisted to have a game of death, and then have victory rely on chance alone. Ilinis tried to avoid eye contract with his teammates and the Avriel. He strode to the pedestal and snatched the halo from pedestal two.

He hoped it would be the true one so that he could wield its power. If not, he was ready to go home and forgot the whole thing. He would have a few bottles of wine. Then he would figure out how to deal with Edasha.
word count: 577
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Noth
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[Global Plot] Round Two, Fight!

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He stared incomprehensibly at the words for several moments before slowly slumping to his knees. Crimson eyes flicked to the body, searching it for any sign that would indicate that what had been written could possibly be true, but before they could complete their analysis, the nearby hedges opened up like hungering maws, and vines lashed forward, removing the corpse from view. A terrible and tumultuous rumbling rattled through his stomach as the feeling of sickness which oft accompanies guilt flooded his system.

He was a murderer, a thief, a robber, an extortionist, and a monster. He had, over time, grown to accept those parts of himself, and had come to view them merely as titles which could be ignored so long as they carried no legal repercussion against him. Yet, he was not so wicked that he did not obey an internal set of morals, a code of law that rested steadily upon his heart and which directed his vile practices in such a way that kept him away from doing anything he considered to be too awful to contemplate.

Noth had long since told himself that he would not harm children. They were innocent in the ways of the world, and, even from a practical standpoint, it stood to reason that they would be more valuable alive than they would ever be dead. When children were harmed, those who cared for their families often become intoxicated with a need for vengeance, and being hunted constantly for a single death was not something the hybrid would ever desire. Beyond that, the children that he met would often grow to become the building blocks of his future society, and by making it clear that he had worked with them, had protected them, and had never acted cruelly towards them, he would better ensure their loyalty and obedience as adults.

Then, he had run across the pair of boys out in the Smith’s home. He had observed as Marrow launched forth a pair of vicious abominations, and had seen the results of their heartless pillaging. A pair of broken and gnawed upon corpses had been created that trial, and Noth still distinctly remembered them, remembered the awful feeling that had accompanied his realization that he had given the order to attack the place, and had condoned the violence within through his orders. That had been a terrible enough instance, and he had not actually stricken at any of the children there.

Here. Here was different. If the words of the Gamekeeper were to be believed, he had slain a pregnant woman, and thereby snuffed out the life of the child growing within her stomach. He raised feathered hands up at his face, expecting to see some malevolent line of crimson or green pulsing along his veins, some tangible mark of evil marring his flesh visibly to the world, a pronouncement of condemnation, the mark of the pariah, but the only thing covering his blueish flesh were the black feathers which always accompanied it.

She was lying to him. She had to be lying to him. After all, Tei’serin had not looked to be pregnant, had she? He recalled several mental images, and realized that he had never honestly checked. The adrenaline rushing through his veins at the time of their battle had numbed him to the possibility, and he had been preoccupied with attempting to obtain the tile she possessed.

The loud voice of the Gamekeeper rattled across the maze as the hybrid rapidly stuffed the only goods which had remained from the ground and stored them away in his pack. She proclaimed their victory, and thusly made it clear that the other time had been annihilated. There was simply not enough time for them to have gathered all of the necessary tiles on their own, which meant that all of those others who had fought for Ymiden had perished. Would the others feel as guilty as he felt over taking lives, even those that did not carry nearly as much moral burden? Would they take notice of the temporary flickering of uncertainty behind his metal armet, or would they simply conclude that he was a monster, and that the ways of monster were beyond their mortal understanding.

Servants of Edasha and the twilight hybrid were gathered together and brought to an open corridor. The answer to the riddle was created by their tiles, and whilst the hybrid took brief note of them, he was far too lost in his own thoughts to consider the implications much. They were ordered to each choose one of the rings, and informed further that three of them were simply false replicas, and that only one of them would grant victory.

Noth reached immediately into his pack, and began to draft a brief message to the Gamekeeper, a request for the correct answer. After all, what was the point of a ‘hint’ scroll if it were not to succeed in this final test? The answer he received was simply that it would be unfair to grant the answer to him. That elicited a venomous chuckle from the hybrid who must surely have appeared to be laughing hysterically at some unseen enigma appearing upon his hint scroll. Unfair? It would be unfair to grant him the answer? The hybrid violently hurled the scroll against the farthest wall, observing as it clattered weakly against the hedges and plummeted to a stop. What was even the point of the hint scrolls if they were going to provide an ‘unfair’ advantage and thereby be denied? What had been the point of granting them in the first place? Didn’t they create an unfair advantage to whichever team had more of them?

Anger at the games of the Immortals and their puppets flooded through his blood, hatred marred his stature and he felt his talons begin to dig harshly into the floor, wounding it with every step as he approached the final ring, the one which had been left near the front, the first ring, and snatched it from its resting place. Feathers bristled underneath a carapace of steel, and he found his feet walking once more, directing themselves towards the Gamekeeper without a word to the servants of Edasha. He drew near, and once he had closed the distance significantly enough, he would simply stretch out a hand in the universal sign of a handshake.

She was a sad little puppet, and if she decided to take his hand, he would not regret activating the Null Gauntlet and ripping apart whatever powered her abilities, of ripping away everything she was whatsoever.
word count: 1104
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Credit to Pegasus


As a note: Noth is a Grandmaster in Intimidation. That means that he's at least as scary as the Count from Sesame Street. Beware.

"The tyrant confuses those he can't convince, corrupts those he can't confuse, and crushes those he can't corrupt." - Anonymous
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Nymph
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[Global Plot] Round Two, Fight!

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REWARDS

She could tell that they all despised her in their own way. As it had been in the very beginning, Hart was the first to make a choice. His election was pedestal 4. She waited as each stepped up, one-by-one, to make their choice. Of course, the choices became further and further limited. Nauta was the next to choice, claiming a safe position next to Hart and the third halo. His words rang through the clearing, but the Mistress did not flinch. She did not react in any way as it might give away what was to happen.

The third choice was made by Ilinis who elected the second floating halo. She wondered how he was fairing. Of all their opponents, Niv had been innocent to a fault. She had trusted him so that he could viciously lit her up and then doused her. Of all the deaths, that was probably the most heartbreaking, even for her. There did not seem to be joy in any of the three that claimed a prize. The fourth seemed even less interested in the floating ring.

Noth had snatched the ring, end the game. Not that he had succeeded for Edasha - or whichever Immortal he really served. It was a long way back for Noth to get to her, giving the Mistress plenty of time to address all four of them a final time.

"The four that stand here today have given up something in hopes to get something; yet, not all of you can win. Hart," Her voice hung in the air as she focused her sight on the most eager of all. "...you struck out into the maze first. You picked your halo first. You have failed."

The halo within his hands felt warm. The magic she had imbued the item with opened a portal and sucked the unsuspecting human back in the world of the living. He would be able to keep the fake relic for the time being. It might even be worth something...

"Ilinis, you too, have failed. I certainly hope it was worth killing such an innocent creature." Her words were cruel to say the least. For a being of Emea, she would certainly leave scars upon the victims of the labyrinth this trial. The halo reacted in much the same way as Hart's. It opened a portal and sucked Ilinis to the same location that Hart had been in.

This left Noth and Nauta. The gem pulsated, as her unnatural sight flickered between the two of them. "You two are survivalists, willing to do whatever it takes to get to your goal. Nauta, you would have killed Patrick had it not been for your teammate. Noth..." A chuckle rang out as he continued to walk towards her.

"We both know what you have done. That poor child. Maybe one day you can be forgiven for what you have done. The winner is..." Noth had closed the distance but had not yet stopped to present his final wishes. Nauta remained in the purgatory of words as she dropped the final decision.

"Nauta."

The halo that he held pulsated with a strange color at that point. Unlike the fakes that had transported Ilinis and Hart back home, this one glowed with the same green energy that pulsated from the gem atop her crown. The green light seemed to be coming from the engravings on the outside of the halo. Inscribed upon the halo was a strange symbols. He had attained the reward that his Immortal so deeply desired. She cast a hand, opening up a portal for him to enter so that he might return home alongside his teammates. She was intent to do the same for Noth when he presented a hand to her.

It was a strange gesture she did not initially understand. She was a creature of Emea and did not comprehend formalities of the living world. The Mistress was simply stationed within this labyrinth to carry out a very specific purpose: to provide choice and judge accordingly. After a moment, she reached out a hand to place it into Noth's gauntlet, intent on using the connection to envelope him into a portal directly. The Null Gauntlet was activated, leaving her magic disrupted.

"What have you done?" For once, the voice had an inflection of anger upon it with a hint of fear. The leaves on the hedges began to fall in great flurries, collapsing to the floor dead and brown. The branches dried up and became dust. This debris lazily swirled to the ground until a great suction enveloped the two of them. It could be similar to an implosion as the magic was sucked back into the handler. His grip was too strong for her to break. As her magic was carelessly undone around them, she attempted one final measure to aid her in her plight. A sting of Ether ran down her arm into the gauntlet, opening up a portal. She did not particularly care where he went; Noth simply had to go.

The portal took a long time to open. Noth's will was done. The Mistress developed cracks along her entire form. Green light escaped as these fissured formed along her body. As Noth was removed from the maze violently, the Mistress dissolved, removed from Emea by his hand.

Noth would not return home. He would land on the beaches of a distant land. In the sands next to him lay a flawless green gem...

Global Plot: Completion
Congratulations to our winner: Nauta F'mos Geey.

A follow-up thread for Team Edasha will be conducted with Ent. Ent will get in touch with you regarding what happens from here. As I stated before, I will follow-up with Team Ymiden. Follow-up threads will tentatively be scheduled for the 1st of Zi'da Assume that unless we have spoken otherwise, you were returned to Etzos and then returned back to your proper homes after the 1st. You have no obligation for these follow-up threads. Ent and I are available to you if you wish to have them.

It has been my pleasure conducting thread thread for you all. Stay tuned for your rewards and knowledges.

P.S. If you all can help me out a bit and PM me knowledges you want, that'd be great. If not, I'll give them to you individually like the old review system, but it will take longer.
word count: 1081
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I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be then me.
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Nymph
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[Global Plot] Round Two, Fight!

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REWARDS

Hey guys! I have said this multiple times before, but I shall say it again: it has been an absolute pleasure moderating this thread for you all. Running a maze of this caliber was a first for this forum and I think it worked out well because you were all incredibly open minded and fluid. There are multiple things that many of you are getting. If you didn't get something here, you are most likely going to get something in your follow up thread. I awarded you based on your actions within this thread alone. Ymiden and Edasha will be providing you with additional goodies.

Please let me know if you have any issues or if there is a specific non-skill knowledge you want. I certainly hope you were all as happy as I was with this thread.

HART

  • Knowledge:
    • Intelligence: Noting the Qualities of Other Races
    • Intelligence: Testing the Ability of the Emean Maze
    • Persuasion: Getting Something to Do Your Bidding
    • Psychology: Knowing One’s Downfalls
    • Writing: Jotting Down Notes for Later
    • Drawing: A Crude Map in Motion
    • Drawing: Marks on a Crude Map as Indication of Location
    • Tactics: Keeping with a Pattern
    • Tactics: Running Towards a Fight
    • Tactics: Hiding Important Items Before a Fight
    • Tactics: Restraining an Unconscious Foe
    • Tactics: Removing Items from an Unconscious Foe to Hinder Progression
    • Endurance: Fighting Through the Pain
    • Unarmed Combat: The Basic Tackle
    • Poisons: The Effect of Scarf Rot
    • Race: Avriel
    • Race: Tunawa
    • Nauta: Poisoner
    • Ilinis: Murderer
    • Noth: Murderer
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot:
    • Emerath's Fake Halo: The Halo is heavy, similar in size to a prince’s crown. It has strange marking written on it in Ancient. The difference between your Halo and the real Halo is that, once activated, the inscription does nothing. Given that there is value and the fake was exquisitely made, the fake artifact is worth about 1200 GN if sold to the right collector. There may also be an opportunity for it to be imbued with some sort of magic...
    Injuries:
    • You took an arrow to the right shoulder. When you wake the following day, there will be no open, festering wound. Instead, you will find a strange, faint scar in the shape of a leaf just above your right collar bone. A permanent mark of the maze.
    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

ILINIS

  • Knowledge:
    • Tactics: Giving Items of Importance to a Teammate
    • Tactics: Using Negotiations as a Distraction
    • Intelligence: Evaluating a Riddle
    • Intelligence: Further Away Means More Risk
    • Intelligence: Fire Kills Tunawa
    • Intelligence: Hoarding the Same Tiles Prevents the Other Team Winning
    • Intelligence: Tunawa Love Flowers
    • Intelligence: Tunawa Have Sap for Blood
    • Ranged (Throwing Knife): Throwing into a Hedge to Keep a Creature Cornered
    • Field Craft: Fire Needs Air
    • Deception: Offering Immortal Gifts as a Distraction
    • Negotiation: Working on a Trade
    • Unarmed Combat: Backhanding a Tunawa into a Walls
    • Race: Aukari
    • Race: Tunawa
    • Hart: Deathly Allergic to Strawberries
    • Ymiden: Immortal Seeking the Halo
    • Ymiden: A Cruel Immortal to Send Tunawa on a Quest
    • Niv: Working for Ymiden
    • Niv: Murdered with Fire by Your Hand
    • Edasha: Put You in a Game Where Your Murdered Someone
    • Noth: Murderer
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot:
    • Emerath's Fake Halo: The Halo is heavy, similar in size to a prince’s crown. It has strange marking written on it in Ancient. The difference between your Halo and the real Halo is that, once activated, the inscription does nothing. Given that there is value and the fake was exquisitely made, the fake artifact is worth about 1200 GN if sold to the right collector. There may also be an opportunity for it to be imbued with some sort of magic...
    • Smoke bomb: Given to you early on by Nauta F'mos Geey.
    Injuries:
    • You received a mild burn to the left ankle while putting out the fire prohibiting Niv to feel comfortable. In the morning, there will not be pain or mottled flesh. Instead, an encircling vine around your ankle remains in pale green. It is forever a symbol of your good deed before your wicked one.
    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

NAUTA

  • Knowledge:
    • Ranged Weapon (Crossbow): How NOT to Load
    • Ranged Weapon (Longbow): Reloading
    • Ranged Weapon (Longbow): Only Useful at a Distance
    • Ranged Weapon (Flash Bang): Useful as a Distraction
    • Tactics: The Need to Communicate with Teammates During an Attack
    • Tactics: Restraining an Unconscious Foe
    • Tactics: Removing Items from an Unconscious Foe to Hinder Progression
    • Tactics: Observe an opponent for an exploitable weakness
    • Linguistics: Using Another Language Around Ignorant People
    • Acrobatics: Duck, Roll, Shoot
    • Poisons: Tipping an Arrow in Scarf Rot
    • Medicine: Frostbite Reduces the Rage
    • Domain Magic: Rupturing
    • Hart: Deathly Allergic to Strawberries
    • Hart: Unable to Kill
    • Race: Eidisi
    • Ilinis: Natural Intelligence of Being an Eidisi
    • Ilinis: Murderer
    • Noth: Suspected to be on Team Ymiden
    • Noth: Murderer
    • Patrick: Incapable of Using a Crossbow
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Victor
    Loot:
    • Minus two Scarf Rot doses
    • Minus 4 Frostbite doses
    • Minus 2 smoke bomb
    • Emerath’s Halo: This golden Halo is an artifact that was sought by both Ymiden, Edasha, and an unknown third party. It’s mystical powers are still a mystery. Why the Immortal’s desired this artifact has not been revealed at this time. This is simply your ticket into the next stage of their grand game. The Halo is heavy, similar in size to a prince’s crown. It has strange marking written on it in Ancient. The difference between your Halo and the fake Halos is that, once activated, the inscription glows green.
    Injuries: None

    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

NOTH

  • Knowledge:
    • Intelligence: Committing to Memory
    • Intelligence: Singling Out the Weak
    • Intelligence: Catching On to the Magic of the Maze
    • Intelligence: Going for the Achilles Tendon
    • Tactics: Noting the Wind Patterns of Breath
    • Tactics: Never Underestimate the Weak and Small
    • Acrobatics: Pirouette and Wing Beats to Control Wind
    • Deception: Blending In with the Other Team While not Being on a Team
    • Deception: Going With the Plan, Changing it Last Minute
    • Subterfuge: Monitoring the Team You are Pretending to Be On
    • Hunting: Picking the Perfect Prey
    • Bludgeons (Mace): Useful in Removing Earth Walls
    • Bludgeons (Mace): Destroying Wood with Iron
    • Bludgeons: All Items Can be a Bashing Weapon
    • Unarmed Combat: The Talons of the Avriel
    • Endurance: Fighting Through the Pain
    • Endurance: Fighting through Lemun Suna
    • Psychology: Trying is Everything
    • Patrick: Immortal Champion for...
    • Race: Tunawa
    • Race: Eidisi
    • Tei’serin: Mage or Blessed?
    • Tei’serin: Tenacious
    • Tei’serin Nji’ryn: Immortal Champion of Ymiden
    • Tei’serin: Apparently Pregnant
    • Sevrath: Control over Plants
    • Sevrath: Lemun Suna Spores and Drowsiness
    • Sevrath: Able to Turn Body to Earth
    • Ilinis: Murderer
    • Emerath: Removed with the Null Gauntlet
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot:
    • Emerath’s Eye: This polished, green gem from the Game Keepers crown is worth 2000 GN if sold to a jeweler. If held up to the eye, the user will be able to see bound spirits (Anak, Diri, Familiars) within 20 feet of them; however, it does not allow visualization of the rest of the world. These spirits must be bound to someone to be seen as they are not actively shielding themselves from all eyes. They may be gone with the eye is lowered and raised again.
    Injuries: None

    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

NIV

  • Knowledge:
    • Tactics: Sharing Information With Your Team Only
    • Tactics: Send Your Mount Elsewhere as a Distraction
    • Tactics: Assessing Friend or Foe
    • Intelligence: Using the Surroundings to Change Something
    • Mount (Patcha): Useful For Getting Around at the Speed of Tall People
    • Climbing: Moving Through Hedges
    • Meditation: Mantras and Breath
    • Meditation: Controlling Emotion Before Rash Decision are Made
    • Meditation: Accepting Once’s Emotions
    • Ranged Weapon (Sling Staff): Mushrooms are not Aerodynamic
    • Linguistics: Bird Calls can Draw Cats Towards You
    • Linguistics: Advanced Common Words
    • Linguistics: Projection of the Animal Calls
    • Endurance: Persevering Through Pain
    • Intelligence: Fire is a Weakness to Tunawa
    • Intelligence: Creation Comes Only from the Maze Walls
    • Race: Avriel
    • Edasha: Immortal of Beauty, Jealous, Sight, and Adultery
    • Ilinis: Immortal Champion for Edasha
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot:
    • Minus two mushroom samples
    • Minus one ball of yarn (from Patrick last Zi'da)
    • Minus one dried bug for eating
    Injuries:
    • Several scratches were received during a battle with a cat. When you wake the next morning, these scratches are completely healed, but there are pale green markings where they were left behind; a memory of the attack in the Labyrinth.
    • Although you died within the Labyrinth, you will wake completely normal and unscathed. There is no physical damage done by this magical fire, but there may be some mental hold-ups. Only time will tell...
    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

TEI'SERIN

  • Knowledge:
    • Psychology: Unable to Naturally Trust Men
    • Intelligence: Testing the Ability of the Emean Maze
    • Intelligence: Placing Detail Into a Design
    • Intelligence: Noises in a Strange Place Trigger Defensive Mechanisms
    • Intelligence: Maze Vines as Imprisonment
    • Intelligence: Creation Comes Only from the Maze Walls
    • Sevrath: Using Prison
    • Sevrath: Lemun Suna
    • Sevrath: Minimal Immunity to Lemun Suna spores
    • Sevrath: Using Sru’Alubosa as Armor
    • Tactics: Holding Onto Your Tile to Prevent Theft
    • Tactics: Using the Maze’s Magic as a Weapon
    • Tactics: Showing Submission by Disarming Oneself
    • Psychology: Trying is Everything
    • Race: Avriel
    • Noth: Avriel Named Noth
    • Noth: Immortal Champion for Vri?
    • Noth: Killed You in Emea
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot:
    • Emerath's Wooden Bird: Made of soft, pale brown wood, this little bird’s body is unable to open it’s beak or ruffle the imprinted wooden feathers. It’s eyes are simply indentations into the material. It’s attached wings are made of large, teardrop shaped leaves. The stem provides nutrients to these leaves directly from the soft wood, keeping them forever alive. The only explanation as to how it can fly is simple: magic. The magic came from Emerath, the Game’s Mistress, and flows through the tiny figurine to produce rapid pulsing movement of the leaves for flight. It’s purpose is simple: to alert and guide the owner away from danger.
    Injuries:
    • Although you died within the Labyrinth, you wake the next day breathing and alive. There is a pale green, jagged scar that stretches along the middle of your neck. This will be a constant reminder of your near "death" experience with the Avriel murderer. The baby inside remains alive, healthy, and well.
    Skill Points: 20/15
    Magic Skill Points: No


- - - - - - -

PATRICK

  • Knowledge:
    • Tactics: Never Trust a New Team
    • Tactics: Assessing Friend or Foe Before Shooting
    • Intelligence: Assessing the Desires of the Maze by Entrapment
    • Ranged Weapon (Crossbow): Aim Down the Site
    • Ranged Weapon (Crossbow): Tighten the Spring with the Lever
    • Ranged Weapon (Crossbow): Serious Kickback
    • Ranged Weapon (Crossbow): The Butt Sits in the Shoulder, Not the Torso
    • Ranged Weapon (Crossbow): A Sensitive Trigger
    • Ranged Weapon (Crossbow): There’s a Kick for a Target
    • Unarmed Combat: Using Injuries to Gain an Advantage
    • Unarmed Combat: Creating Room to use Domain Magic
    • Rupturing: Blink Across a Small Area to Create Distance in Battle
    • Poisons: Scarf Rot Effects the Sessfiend
    • Poisons: Antidotes are Few and Far Between
    • Linguistics: Exposure to Vauni
    • Race: Avriel
    • Sessfiend: A Constant, Mocking Voice
    • Noth: Immortal Champion for…
    • Emea: The Labyrinth
    • Emea: The Game’s Mistress
    • Emea: Dreams of Death
    • Emerath: The All Seeing Game’s Mistress
    • Artifact: The Halo
    • Immortal’s Quest: Obtain the Halo
    • Immortal’s Quest: Failed
    Loot: None
    Injuries:
    • You took an arrow to the right shoulder. When you wake the following day, there will be no open, festering wound. Instead, you will find a strange, faint scar in the shape of a leaf just above your right collar bone. A permanent mark of the maze.
    Skill Points: 20/15
    Magic Skill Points: Yes. You received 20 points in total. Since Blink was only used in 1-2 posts, I will permit you to use up to half your points (10/20).


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I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be then me.
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