For Andaris!

Will you reclaim your city?

The capital city of the of Rynmere, here is seated the only King in Idalos.
User avatar
Nivasi Zyq'Dariav
Posts: 79
Joined: Mon Apr 25, 2016 6:19 am
Race: Biqaj
Profession: Fisherman
Renown: 32
Character Sheet
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

For Andaris!

For a little while, Nivasi had allowed herself to hope. Hope that things could be made better, that people could be better, that a new regime could be better than the old. In the current state, she saw everyday the corruption, the short-sightedness, the lack of concern for people who were seen by those in power as less than. A group had splintered off, looked to take over, to oust the old guard. And she had hoped that they could be better.

And yet as she looked around and saw the looting, saw Qe'draki and Iron Guard alike cutting down citizens intentionally or otherwise who just happened to be in the way, she knew that there was no hope. That even if successful, this new regime would be no better. And a very intergal part of her broke. She'd tried so hard, her entire life, to remain aloof, not to care, not to engage. Against her own better judgement she had, and it had been for nothing. Her trust and her hope was thrown back in her face. And no, she wasn't surprised. On some level she'd been expecting this, waiting for it, but oh it still hurt. Because it meant that there was no point. Things would never be better. There was no hope. There never really had been. So there was no point. No point to anything.

Even more than the hurt though, was something else growing inside.

Anger.

Why? Why was it so hard for people just to be decent to each other? Why could those in positions of power not treat people decently? Why could they not protect and look after those who depended on them? Why did they always have to be such.. such narcissists? Concerned only with themselves?

The whole city might as well burn. No one was innocent. Things would never improve. Everyone given power proved they did not deserve it. Perhaps no one deserved anything. Even victims were just waiting for power so they could pass their pain on to others.

Perhaps the mortal races had killed the Original Beings. Perhaps Faldrun had the right of it. Certainly they world would not be a worse place without them.

Anger, hurt and bitterness twisting her insides into a knot, made the arrow that fell out of the dark and the oblivion it brought a relief. She would never know which side loosed the stray arrow, and honestly what did it matter. Neither side knew who she was or cared about her, she was just another body, just another casualty.
word count: 431
User avatar
Yanahalqah
Approved Character
Posts: 656
Joined: Sun Jun 19, 2016 5:21 pm
Race: Undead (Ghost)
Profession: Knight Captain of the Iron Hand
Renown: 341
Character Sheet
Plot Notes
Partner
Templates
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Events

For Andaris!

Image

The command to fire the blazing arrows never came. Instead what was heard was the morale of the troops sinking faster than a rock could. Cheers became cries of fear, the clattering of swords on shields to intimidate the enemy now was no more, instead replaced by a similar clattering; that of plated boots on cobbled stone. Somehow, the tables had turned, and the front lines were on the run.

Of course, the archers had heard of it too, talk of a dual headed beast spawned from hell itself. Massive in size and vicious in actions. It had broken down the gates, apparently, and destroyed platoons with the ease of a man squashing ants below his boot. Perhaps an inadequate metaphor, as ants were notoriously resilient, often surviving being stomped on. Humans on the other hand were not. Dying was no difficult task; even a bad fall could do the trick. And this beast they spoke of, the terror that roared near the gates, did not care whether one was clad in plate or leather; it devoured them all the same, tooth and claw slicing through both as if it wasn't even there in the first place.

Yet, the regiments of archers did not flee. They stood tall, far away from the onslaught brought about by the beast. Many knights ran past them, heading for the barracks, urging them on to flee as well. But the archers did not run. Their spirits had not yet taken a knock-out blow. They had not seen the beast themselves yet. The talk about it and the roars coming from the plaza near the gate made them nervous though, and slowly but steadily a soft murmur had erupted from them as they spoke with their comrades, eyes darting from face to face, and to the shelter where the officers had once more gathered to figure out the plan of action.

One of them was staring through a spyglass, his face white, corners of his mouth and tips of his mustache twitching.
“By the Seven!” he exclaimed, “That thing is massive! We don't stand a chance!”
Disapproving mutterings came from his fellow commanders, most of whom had not yet looked at it yet.
“If it is huge,” one suggested, “then we have more chance to hit it with a volley. Huge beast, huge target.”
The others agreed.
“No,” the mustached man spoke with grave tone, “our arrows will not have any effect.” All color had already been drained from his face, but he seemed to become even whiter, as if he could just fade away into oblivion at any moment.

“Surely you jest.”
“Even a mighty Jocadon, as powerful and fierce as it is, is not immune to injury. Even they can be defeated. It's difficult, yes, but not impossible.”
“This isn't even a Jocadon, is it? It's a beast.”
Once more the mustached commander shook his head, sweating profusely –and not because of the heat. “It is not a Jocadon, no,” he confirmed, “it sounds insane and impossible, but this is far worse.”
Frowns and gasps of breath, skepticism and disbelief.
“How so?” the female officer asked.
“It heals,” Mustache revealed, wiping sweat from his brow. “It heals incredibly fast. I just saw someone cut it with their sword before they were eaten alive. Within trills it was injured no more.” His hands trembled as he passed the spyglass to someone else. “For a beast of that size, a cut like that is only shallow, but for it to heal that quickly... We stand no chance. Even if we shoot it with a billion arrows, it will be no use. We might only slow it down, if our attacks have any effect at all.”

The officer who'd been given the spyglass moved the tool away from his face, his skin approaching the same color of his mustached colleague. “He's right. We're doomed. The Seven have abandoned us! Saint Warrick favors the Qe'Dreki!”
“Don't be so dramatic,” the female snorted, brow crinkled, eyes spitting fire. “The Seven would never favor that scum. This is merely a trial for us to overcome. We support the One True King, we fight for Andaris. The emperor and empress are on our side, and so are the Seven. We are no rebel scum. We will not lose this war.”
“THAT BEAST WILL DESTROY US IF IT GETS HERE!!!” he screamed, his voice audible even to the regiment of archers, causing more unrest and doubt.

“Hold your tongue,” the female reprimanded, “this beast will be dealt with. The Seven would not let us lose this war to Veljorns dogs. Perhaps if he had still been alive some of Them might have been backing him, but not anymore.” She snatched the spyglass from the man's hand, bringing it to her eye. For a moment she was silent, but not even half a bit later she smirked in victory. “What did I tell you. The Baron's got this.”
“Lord Andaris?” the despairing one breathed, a spark of hope in his voice.
“That crude, bearded excuse for an Andaris?” Mustache's tone spoke volumes of his disbelief.
“Yes, him,” the woman said, “he's drawing the beast away as we speak.”
“May the Seven give him strength,” one spoke.
“May the Seven protect him,” the female agreed, “and may They keep the beast away from our troops.”

For better or for worse, Peake's sacrifice gave the officers enough courage to continue their campaign, any notion of routing along with the other fleeing knights and volunteers thrown out of the window.
“Now, what do we do? Most of our forces have fled.”
“Stop the ones still coming this way, get them back in formation.”
“Stop the enemy in their tracks with arrows.”
All nodded, they were in agreement.
“We need someone influential to stop our troops from running.”
“I'll go,” the Mustache said, his armor gleaming. “You two command the archers without me for a while.”

More nodding, and then Mustache took off, heading towards the steady stream of routing knights, his voice loudly ringing, audible over the cacophony of noise produced by the war. “You and you there! Captains! With me, NOW!” Authority flooded his voice, it becoming powerful enough to stop the those he called for in their tracks. Discipline drilled into the knights from day one in the Iron Hand took the overhand. It all helped along by his confident posture and claims that the beast had left the plaza. And if the routing soldiers took a moment to pay attention to the sounds all around them, they would notice that the roars of the beast had become a lot more silent, and that its figure could no longer be seen.

“Lord Peake Andaris is distracting the beast as we speak, a fight to the death! Would you let his sacrifice be in vain? Do you have no confidence in your commander? Would you allow Veljorn's rebels lay their hands on Mid-town? Have you no honor?! GET BACK IN FORMATION!!! We will end the Qe'dreki and this war!”

In the meantime, the other two officers in charge of the archer's regiments commanded their troops to continuously fire volley after volley, the three groups firing in succession according to the directions of the offices to let a relentless rain of arrows come down on the despised enemy.

“I thought for sure you would flee,” Yana remarked while readying a new arrow, waiting for the command to release it.
“And who would protect you then?” Hannes smiled shakily, the tower shield he wielded trembling. “Not to mention we'd be giving Mid-town to the enemy. Along with the city. Once we start to flee, we will keep fleeing, and they will take the whole of Andaris.” He paused. “I would die of shame if I survived like that. I'd rather go down fighting.” He shifted his stare to Yana's indifferent face for a moment, then let his eyes wander down to her dancing knees. “I did not think you would stay either,” he said then.

“I stay because we cannot lose. That supposed monster aside, the Qe'dreki are on their last legs. This whole siege is an act of desperation. Something to give their journey through the land meaning. Veljorn is dead, and so are his plans, and the Qe'dreki's morale. They have nothing left to fight for. No leader to guide them. Plus, they have been marching for trials. They have had their encampment set ablaze, along with their supplies. They cannot go anywhere else. Their strength has been sapped by their journey. They are weary. They cannot beat us.”

“They don't seem to be that way though...”
“Because they are desperate. They have nothing left to lose. Nothing is more dangerous than a cornered foe.”
“But they cannot beat us?”
She nodded. “Since we have everything they do not. Well, save for morale, but that too will come. And when it does, we will crush them.” For a brief moment she gave him a glance. “We stand as one. They do not. That alone is enough to ensure our victory.”
Yana said nothing more than that, instead focusing on her own task, while letting Hannes do the same with his own assignment. It was preferable if he was not distracted, be it by her or by his worries.
Off Topic
Since Peake and Zvesbeast have their own separate thread now, I assumed Peake managed to lead Zvesbeast away from the Plaza. I hope this is okay?
word count: 1610
"Speaking" - Thinking - "Others speaking"
User avatar
Maltruism
General Staff
Posts: 2430
Joined: Thu Feb 26, 2015 10:57 pm
Race: Naerikk
Profession: "Mastermind"
Renown: 0
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

For Andaris!

Image
Come and get your Loot!

(There's plenty more where that came from)


SABINE:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only 1 post) :(
  • Structure: +5

Knowledges:

  • Detection: Soldiers Look the Same on Both Sides
  • Detection: Telling Looters From Soldiers
  • Discipline: Food Rationing and Silence for Two Trials
  • Endurance: The Din of War Prevents Sleep
  • Endurance: The Neighbors Have Enough Troubles of Their Own
  • Leadership: Taking Charge Under Pressure
  • Location: Low Town
  • Logistics: Distance From the Front Aids Survival
  • Logistics: Considerations for Plan B
  • Persuasion: Pointing Out Flaws in a Reckless Plan
  • Politics: Neither Side Cares About the "Rabble"
  • Psychology: Blending Tough Love With Tenderness

Loot:

Nothing to speak of

Loss:

The Sanctity of Home

Injuries:

Nothing yet

Fame: 0

Nothing yet

Devotion: 0

Not a whole lot of praisin' goin' on

Comments:

These points are not to be used for magic.
Too bad there was no follow up on having to fight those looters.
PM me with any comments or concerns :)

___________________________________________________________

FAITH:
Rewards:

  • Story: +10 (3 posts in a modded thread)
  • Collaboration: +5
  • Structure: +5

Knowledges:

  • Alistair: A Capable Commander
  • Detection: War Nearby Sounds Different Than War at a Distance
  • Discipline: Maintaining a Steady Stomach Under Pressure
  • Discipline: Without Commands, Do What You Can Do Best
  • Etiquette: Observing Propriety in a Battle Zone
  • Etiquette: Volunteering Aid to Master's Relatives
  • Logistics: Injured Rescuers Just Add to the Problem
  • Logistics: Poorly Outfitted Slaves are an Ill-used Commodity
  • Psychology: Cooking is Always a Relaxing Answer
  • Psychology: The Realization That Walls do Not Guarantee Safety
  • Psychology: The Reassuring Presence of House Troops

Loot:

Nothing to speak of

Loss:

All around you, but no material loss

Injuries:

You appear to have squeaked by

Fame: +2

Support popular cause

Devotion:+3

Prayer x 2 (+2)
Putting Master's Interests Ahead of Your Own (+1)

Comments:

These points are not to be used for magic.
You did not appear to keep the dagger and crossbow.
PM me with any comments or concerns :)

___________________________________________________________

AEON:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only 1 post) :(
  • Structure: +5

Knowledges:

  • Discipline: More Uneasy About "Down" Time Than Battle
  • Mount: Volareon: Copying the Saddling Process
  • Mount: Volareon: Horse Commands Get Little Response
  • Mount: Volareon: Lucky To Have Come Across a "Training" Mount
  • Psychology: Guilt Over Not Joining One's Brothers-In-Arms
  • Psychology: Justifying a Deliberate Misunderstanding of Orders
  • Tactics: Being the Only Volareon in the Sky Might be Trouble

Loot:

Free Volareon Lessons ;)

Loss:

Nothing new

Injuries:

Aches and pains when the adrenaline wears off

Fame: +4

Enforce city law (+2)
Support popular cause (+2)
(sorry, the training mount is not a "stubborn" mount)

Devotion: 0

"...and never was heard, a devotional word..."

Comments:

These points are not to be used for magic.
Hold on tight! :o
PM me with any comments or concerns :)

___________________________________________________________

VINCENT:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only 1 post) :(
  • Structure: +5

Knowledges:

  • Acting: The Appearance of Being Trapped
  • Blades: Finding the Gaps in Plate Armor
  • Blades: Parrying Two Different Levels of Attack
  • Deception: Keeping the Second Blade Hidden
  • Deception: Staying Slow Enough to be Easily Followed
  • NPC: Bennett: Mercenary Giant of a Man
  • NPCs: Jared and Rava: Moseke Knight Squires
  • NPC: Swansong: Sev'ryn Archer
  • Negotiation: Offering the Loot to Secure Mercenary Help
  • Language: Common Sign
  • Leadership: Being the Bait for a Trap
  • Leadership: Putting Together an Impromptu Squad
  • Tactics: Setting up a "Kill Zone" Trap
  • Tactics: Whistling as Signals

Loot:

Sorry, Bennett took it all

Loss:

All the loot to Bennett

Injuries:

Nothing serious

Fame: +11

General good deed (+1)
Killing two "bandits" (+6)
Leading outnumbered troops (+2)
Support popular cause (+2)

Devotion:

Nothing yet

Comments:

These points are not to be used for magic.
PM me with any comments or concerns :)

___________________________________________________________

AELIUS CALLISTUS:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only 1 post) :(
  • Structure: +5

Knowledges:

  • Detection: Learning the Sounds of War
  • Detection: Signs of Life Leaving the Body
  • Detection: Soldiers Hide Among the Poor
  • Discipline: Shaking Off Fear and Death
  • Politics: Low-Town is a Low Priority
  • Psychology: Guilt Over the Fear of Using One's Magic
  • Psychology: Pondering the Motivations of a Martyr
  • Psychology: When the Memory of a Stranger is More Vivid Than Friends

Loot:

Nothing to show

Loss:

Okay there

Injuries:

Nothing to speak of

Fame: 0

Sorry, stayed understandably in hiding pretty much

Devotion: 0

Don't know if you were actually going for some, but a single sentence referring to "begging the gods" is gonna come up a bit short.

Comments:

These points are not to be used for magic.
Btw, sorry that neither of your chosen disciplines are up yet. :roll:
I know there were spin-offs from this thread, but it's too bad some of you writers weren't able to give follow up posts in THIS one. Lots of very good writing from everyone! :D
PM me with any comments or concerns :)

___________________________________________________________

YANAHALQAH:
Rewards:

  • Story: +10 (3 posts in a modded thread)
  • Collaboration: +5
  • Structure: +5

Knowledges:

  • Demon Beast: Heals Impossibly Fast
  • Demon Beast: Qe'Dreki Ally?
  • Demon Beast: Two-Headed Monster
  • Discipline: Silence Fearful Talk, For Morale's Sake
  • Discipline: War Training is No Match for War Experience
  • Disguise: Changing Forms Hides the Damage, but Not the Pain
  • Hannes: Did Not Flee
  • Hannes: Shield-Bearer
  • Logistics: Huge Monster? Huge Target!
  • Logistics: Prepare Fire-Arrow Materials in Advance
  • Peake: Leads the Beast Away
  • Psychology: Battle Pep-Talks Wane While Waiting
  • Psychology: Taking the Ground Troops for Granted as a Buffer
  • Ranged: A Crippling Shot is Deadly Enough in Battle
  • Ranged: Following a Spotter's Aim Adjustments
  • Siege Weaponry: The Battered Gate Itself Becomes a Weapon
  • Siege Weaponry: The Timing of a Battering Ram
  • Tactics: Archers Alone are Not Enough
  • Tactics: Sending Archers to do Infantry Work is Inefficient
  • Tactics: Shield/Archer Pairs

Loot:

Nothing much available

Loss:

Many fellow soldiers (a moment of silence please)

Injuries:

Nothing but overworked archery muscles

Fame: +2

Support popular cause

Devotion:

Sorry, didn't hear any praying.

Comments:

These points are not to be used for magic.
Your posts were excellent, but a good portion of them was describing what your commanders were doing. And while this still gave cause for some knowledge, there weren't many actions of your own to give more.
PM me with any comments or concerns :)

___________________________________________________________

RITA FENYO:
Rewards:

  • Story: +8 (for two very good posts in a modded thread)
  • Collaboration: +3 (sorry, only two posts) :(
  • Structure: +5

Knowledges:

  • Appraisal: Knowing Where the Need is Greatest
  • Detection: Watch For the Enemy's Blind-Fired Arrows
  • Discipline: Keeping to Your Priority Agenda in a Crisis
  • Discipline: Stay Ready to Fight, Even in a Healer's Tent
  • Endurance: Tend to All the Critically Injured Before Resting
  • Leadership: Civilians Will Accept Medical Priorities as Well as Soldiers
  • Location: Andaris City
  • Location: Low Town
  • Location: Ye Olde Inn
  • Logistics: Impromptu Banners From Bedsheets
  • Logistics: Place the Bodies in The Shade to Delay Rot
  • Psychology: Attackers, Not Healers, Decide Who Lives and Who Dies
  • Psychology: Getting Used to the Horrors of War
  • Psychology: Triage is Prioritizing, Not Abandonment
  • Singing: A Boon of Morale for Soldier and Civilian Alike
  • Singing: The Best Bards are Multi-Lingual
  • Surgery: Armor is Often in the Way
  • Surgery: A Punctured Lung Affects the Sound of Breathing
  • Surgery: The Hand Saw is a Grim, but Necessary, Tool
  • Surgery: Post-Op Procedures Should Become Routine

Loot:

Only the appreciation of the many you saved

Loss:

Those you couldn't :(

Injuries:

Nothing to speak of

Fame: +15

How many "General Good Deeds" should I say?
The Singing, City Law, Support popular cause
I had to make a reasonable guess. :)

Devotion:

Sorry, didn't really see any of that.

Comments:

Too bad you couldn't have found cause for another post.
PM me with any comments or concerns :)

___________________________________________________________

ALISTAIR:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only one post) :(
  • Structure: +5

Knowledges:

  • Faith: A Competent Combatant
  • Faith: Loyal and Dependable
  • Leadership: Don't Let an Asset Go to Waste
  • Leadership: Forget Political Aims And Win First
  • Politics: There's Always Some Noble Ready to Take the Throne
  • Tactics: There is as Much Strategy In Defense as Offense
  • Tactics: Let Squads Focus on Single Goals

Loot:

Nothing gained

Loss:

Nothing ventured

Injuries:

Nah..you had Faith to protect you. ;)

Fame: +4

Support popular cause,
Leading outnumber troops, perhaps?

Devotion:

Your God is Ellasin :shock:

Comments:

Finishing up, I realize this a base for spin-offs, so many posts seem sort of separate from the rest. But everything evoked convincing images and made me feel for the characters. I have never been a mod for Rynmere, so I can now only imagine what all I missed out on. :o
PM me with any comments or concerns :)

___________________________________________________________

ZVEZDANA:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only one post) :(
  • Structure: +5

As you said yourself, Zvez herself is gaining nothing from this horrific experience.
No knowledges, no loss, no loot, injuries all heal in a wink
No devotion (unless you want to thank Syroa for your curse)
No Fame, luckily...

___________________________________________________________

EVERYONE ELSE:
Either your CSes are not up-to-date, lacking Vhalar expenses, or you've retired.
When either of these conditions are rectified, I will give you a grade as well.
word count: 1524
User avatar
Maltruism
General Staff
Posts: 2430
Joined: Thu Feb 26, 2015 10:57 pm
Race: Naerikk
Profession: "Mastermind"
Renown: 0
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

For Andaris!

Image
Come and get your Loot!

(There's plenty more where that came from)


VERA:
Rewards:

  • Story: +5
  • Collaboration: +1 (sorry, only one post)
  • Structure: +5

These points can NOT be used for magic.

Knowledges:

  • Blades (Dagger): You Need to Hit from Behind
  • Discipline: Staying in the Fight After a Near-Miss
  • Intelligence: Out of the Infirmary and Onto the Walls
  • Intelligence: Squires are Fair Game for Soldiers' Orders
  • Lethroda: Webspinning: Looking Through Connected Eyes
  • Location: Andaris infirmary
  • Logistics: Mer Take the Discarded Dead Away
  • Logistics: Only Time to Sketch the Faces of the Dead
  • Psychology: Enthusiasm Comes Easy When You Hear of Victory
  • Psychology: Living With "Assembly-Line Burial" Shame
  • Strength: Heaving Bodies is Hard Work
  • Strength: Heaving Stones From the Walls

Loot:

A free Buckler


Loss:

Nothing to speak of


Injuries:

Nothing to speak of


Fame: 0

Calling it a draw.
Not much to merit any particular note one way or the other.
I'm also not sure if you want pos. or neg. fame.


Devotion: 0

Sorry, didn't see anything.


Comments:

Too bad you went no further on this.
Good writing, easy to visualize. I liked the bit about the mer scavengers in the water. Nice touch.
But not much individual noteworthy action by Vera herself to get much beyond the points and knowledges.
You used webspinning, but that is not domain magic, so I had to deny points in magic.
I'm not sure which domain the 'floral scent' witchmark you describe came from.
Just curious really, no impact on rewards. But again, very nice writing.
PM me with any comments or concerns :)
word count: 267
Locked Request an XP Review Claim Wealth Thread

Return to “Andaris”