From the Records of the first Shadowmancers.
Shadowmancy. Also Known as Shadow Casting, Shadow Speak, or Vos Moreth in the ancient tongue.
hadowmancy doesn’t just require devotion to Audrae and being an expert at Necromancy, but importantly a pure shadow pattern to be bestowed by the immortal herself, by imprinting this pattern on part of the practitioner’s soul. Thus it isn’t so much that it’s just a hard talent to Master, as very difficult to obtain Audrae’s interest. It takes long work in the craft and is usually final, because once your soul is branded by the immortal in this way, you’ll be hard pressed to unlink yourself. Audrae will in effect take a part of you that you’ll never be able to get back. The few known Shadowmancers are generally hated even more than Necromancers in many cities if it were possible, though possibly not as much as aberration mages but that’s debateable.
Why does Audrae create Shadowmancers in this way at different parts of Idalos? That’s simple, it brings her domain into the real world with little work on her part. She gains spies, highly committed mages and further shapes the world to her liking. While it’s true someone could try to use her own domain against her, given the nature of her brand on them it would likely prove disastrous for the mage involved.
The main thing to note for those who just want to understand the discipline. Is by using ether you focus a shadow into being, which consumes that which originally cast the shadow.
While it is rumored every single shadow can whisper to Audrae if she wills it, only the very strongest and rare Shadowkin have a direct link.
Slaying any Shadow Thrall:
As distinct from spirits and other shadow beasts, shadow thralls do not disappear into nothingness when slain or stopped, for they are actual shadow given form. As a result the few cities that have come across them have hushed their discovery up, and buried them in a remote location so as to stop curious mages poking into their nature. It is said a vile form of forbidden plant can grow in places with these graves, but this is quickly uprooted or culled at these rare distant locations.
It is said the ancient language has an opposite, and that is seen in its shadow or reflection. A derivative of ancient that some feel mocks the beings or immortals that created it. In truth it leads to the secrets of Shadowmancy, the patterns derived from the language form the patterns branded into the practitioner’s soul, and as he understands this language, he better understands the Shadowmancy discipline. Fluency in Ancient Shadow Speak might lead you to better communicate with Audrae if you should meet her, on a deeper level than most mortals might understand her domain. Though such things are between you and Audrae, and beyond the scope of this humble text. It is thought that shadow speak speaks directly through the pattern on your soul, and so anything which would prey on your soul, may well harm your ability to shadow speak.
*Note any immortal interaction would always have to be a moderator run thread as with any immortal.
Notes about the effects of Shadowmancy.
Why then is Shadowmancy even more reviled than necromancy, but only marginally less hated than Aberration? Well it’s true that traditional necromancy defiles the dead and often seeks to break the natural order of Idalos, even so the domain doesn’t fundamentally change the makeup of what it animates. A body is still a body, iron is still iron, and bone is still bone. Shadowmancy on the other hand, is in effect robbing the physical plane of substance to increase Audrae’s domain a tiny fraction each time it is practiced. Of course the amount is very minute in the grand scheme of things, but that doesn’t make it any less of a concern for mages who are gifted enough to understand the process, as well as being seen as a frightening by academics or scholars generally. The obvious people who can see it as beneficial are those devoted to Audrae herself, but even then they may caution against its overuse.
Rumors and Lies (or perhaps truth for the foolish)
Should a Shadowmancer die it is likely that Famula would not come for a soul marred in this way, and may choose to ignore them completely, leaving them to drift aimless for eternity. Given her wroth at necromancers generally, practicing shadowmancy perhaps takes the insult to her one step further.
A warning about Shadowkin and the powerful spirits needed. You should also be aware that if you go about bothering such powerful beings as the first spirits to walk Idalos, you can almost certainly expect others to bother you in return at some point. Some might warn you that duplicating your shadow enough times can have disconcerting effects on your sense of reality.
*If you really had to undo the workings of Audrae upon your soul, Famula might be your only choice, but good luck convincing her you are worth saving if you’ve followed this path! It should not be an easy task gaining her trust, nor afterwards healing the damage you’ve done to your eternal soul. A heavy penance may be extracted, at a prophet’s discretion as to what exactly that is.
Personal Notes
Anything can be added, tweaked, or removed as always but here are some notes for Plague or any developers reviewing: The Pattern could be imposed on the spark if the soul is troublesome. (or both) I thought placing it on the soul would cost the character more and help tie in Famula, as the spark can be removed at present.
I am hoping these look difficult to obtain, that's the plan, to give people something else to work towards at advanced stages of their character's development. I am also hoping they compare on even enough ground with other thrall types. Finally the goal is to create great spies, which in my honest opinion we can use on the thrall list.
Synergies: All Synergies can be wiped or alternatively boxed if we are not ready for those yet. I heard you speaking of building them into domains and took a stab at it. We can then unbox them when they are ready to go if they are acceptable. Though there seems a lot, a player is only realistically going to get access to one or at most two, if you like the idea I can keep developing one for each domain that could interact.
Language can obviously be dropped, or subbed in world dev as you like. It would be a fun thread trying to decipher it or create it for the first time. I also thought it tied in nicely to the pattern on the character's soul.
The forbidden plant referred to can also be world deved if it's liked as a finishing touch.
Thoughts, Suggestions, Comments Welcome. - The base idea was given the okay by Plague, but obviously this is vastly expanded and now to be tweaked.
Shadowmancy. Also Known as Shadow Casting, Shadow Speak, or Vos Moreth in the ancient tongue.
[img]/gallery/image ... ge_id=8167[/img]
hadowmancy doesn’t just require devotion to Audrae and being an expert at Necromancy, but importantly a pure shadow pattern to be bestowed by the immortal herself, by imprinting this pattern on part of the practitioner’s soul. Thus it isn’t so much that it’s just a hard talent to Master, as very difficult to obtain Audrae’s interest. It takes long work in the craft and is usually final, because once your soul is branded by the immortal in this way, you’ll be hard pressed to unlink yourself. Audrae will in effect take a part of you that you’ll never be able to get back. The few known Shadowmancers are generally hated even more than Necromancers in many cities if it were possible, though possibly not as much as aberration mages but that’s debateable.
Why does Audrae create Shadowmancers in this way at different parts of Idalos? That’s simple, it brings her domain into the real world with little work on her part. She gains spies, highly committed mages and further shapes the world to her liking. While it’s true someone could try to use her own domain against her, given the nature of her brand on them it would likely prove disastrous for the mage involved.
The main thing to note for those who just want to understand the discipline. Is by using ether you focus a shadow into being, which consumes that which originally cast the shadow.
While it is rumored every single shadow can whisper to Audrae if she wills it, only the very strongest and rare Shadowkin have a direct link.
Slaying any Shadow Thrall:
As distinct from spirits and other shadow beasts, shadow thralls do not disappear into nothingness when slain or stopped, for they are actual shadow given form. As a result the few cities that have come across them have hushed their discovery up, and buried them in a remote location so as to stop curious mages poking into their nature. It is said a vile form of forbidden plant can grow in places with these graves, but this is quickly uprooted or culled at these rare distant locations.
Synergies
Synergies
Shadow Speak Language:
It is said the ancient language has an opposite, and that is seen in its shadow or reflection. A derivative of ancient that some feel mocks the beings or immortals that created it. In truth it leads to the secrets of Shadowmancy, the patterns derived from the language form the patterns branded into the practitioner’s soul, and as he understands this language, he better understands the Shadowmancy discipline. Fluency in Ancient Shadow Speak might lead you to better communicate with Audrae if you should meet her, on a deeper level than most mortals might understand her domain. Though such things are between you and Audrae, and beyond the scope of this humble text. It is thought that shadow speak speaks directly through the pattern on your soul, and so anything which would prey on your soul, may well harm your ability to shadow speak.
*Note any immortal interaction would always have to be a moderator run thread as with any immortal.
Notes about the effects of Shadowmancy.
Why then is Shadowmancy even more reviled than necromancy, but only marginally less hated than Aberration? Well it’s true that traditional necromancy defiles the dead and often seeks to break the natural order of Idalos, even so the domain doesn’t fundamentally change the makeup of what it animates. A body is still a body, iron is still iron, and bone is still bone. Shadowmancy on the other hand, is in effect robbing the physical plane of substance to increase Audrae’s domain a tiny fraction each time it is practiced. Of course the amount is very minute in the grand scheme of things, but that doesn’t make it any less of a concern for mages who are gifted enough to understand the process, as well as being seen as a frightening by academics or scholars generally. The obvious people who can see it as beneficial are those devoted to Audrae herself, but even then they may caution against its overuse.
Rumors and Lies (or perhaps truth for the foolish)
Should a Shadowmancer die it is likely that Famula would not come for a soul marred in this way, and may choose to ignore them completely, leaving them to drift aimless for eternity. Given her wroth at necromancers generally, practicing shadowmancy perhaps takes the insult to her one step further.
A warning about Shadowkin and the powerful spirits needed. You should also be aware that if you go about bothering such powerful beings as the first spirits to walk Idalos, you can almost certainly expect others to bother you in return at some point. Some might warn you that duplicating your shadow enough times can have disconcerting effects on your sense of reality.
*If you really had to undo the workings of Audrae upon your soul, Famula might be your only choice, but good luck convincing her you are worth saving if you’ve followed this path! It should not be an easy task gaining her trust, nor afterwards healing the damage you’ve done to your eternal soul. A heavy penance may be extracted, at a prophet’s discretion as to what exactly that is.
Personal Notes
Anything can be added, tweaked, or removed as always but here are some notes for Plague or any developers reviewing: The Pattern could be imposed on the spark if the soul is troublesome. (or both) I thought placing it on the soul would cost the character more and help tie in Famula, as the spark can be removed at present.
I am hoping these look difficult to obtain, that's the plan, to give people something else to work towards at advanced stages of their character's development. I am also hoping they compare on even enough ground with other thrall types. Finally the goal is to create great spies, which in my honest opinion we can use on the thrall list.
Synergies: All Synergies can be wiped or alternatively boxed if we are not ready for those yet. I heard you speaking of building them into domains and took a stab at it. We can then unbox them when they are ready to go if they are acceptable. Though there seems a lot, a player is only realistically going to get access to one or at most two, if you like the idea I can keep developing one for each domain that could interact.
Language can obviously be dropped, or subbed in world dev as you like. It would be a fun thread trying to decipher it or create it for the first time. I also thought it tied in nicely to the pattern on the character's soul.
The forbidden plant referred to can also be world deved if it's liked as a finishing touch.
Thoughts, Suggestions, Comments Welcome. - The base idea was given the okay by Plague, but obviously this is vastly expanded and now to be tweaked.
[img]/gallery/image ... ge_id=7260[/img]
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