Valeria's Storycrafting

For developments, general goals, etc.

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Valeria Burhan
Approved Character
Posts: 220
Joined: Thu Dec 07, 2017 1:44 am
Race: Mer
Renown: 102
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Wealth Tier: Tier 1

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Valeria's Storycrafting

Barony of Senlin
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Location: Southern Burhan
Baron/Baroness: Baroness Raakel and Baron Jalen Burhan
Heir to the Barony: Lady Valeria Burhan
Home of the Ruling Family: Faerain

Appeals:
  • Wild, untamed beauty
  • Good hunting in the many woodlands
  • Contains the White Well and the very beginning of the Avari River
  • Largely self-sufficient
  • Contains a major shipyard at Waimari
Drawbacks:
  • Largely isolated from the rest of Rynmere
  • A rather small barony
  • Close proximity to the Burning Mountains and thus, at risk of bandit raids
  • Few areas cleared for farming
  • Poor roads
Locations of Interest:
  • Faerain - largest town in Senlin and the home of the ruling Baron or Baroness and their family
  • Waemari - a town close to the White Well where much of the barony sends logs to be floated down to Lake Krome and the location of a major Burhan shipyard
  • The White Well - a series of waterfalls that come from a source in the Burning Mountains and feeds the Avari River. Unbeknown to the locals, it is actually a fracture made by the shattering of an Original
  • Vanwilds - a forest that surrounds the White Well and acts as a barrier between the fog that rises from the White Well and the nearby town of Waemari
  • Rahiko's Wood - The name for the large evergreen forest to the south of Faerain that leads to the base of the Burning Mountains
Employment: Shipwright, Arborist, Hunter, Logger, Carpenter, Architect, Builder, Tailor, Blacksmith, Butcher, Bowyer, Fletcher, Guard (for the Burhan family)

Climate:
  • Rebirth Cycle (Cylus & Ashan):
    • Initially cold but gradually growing milder
    • Some snow showers and sleet in Cylus
    • Snow begins to thaw in Ashan
    • Rain showers and common in Ashan
  • Hot Cycle (Ymiden & Saun)
    • High levels of humidity
    • Some mist
    • Rain showers common
    • Occasional thunder storms, more common further south nearer to the mountains
  • Cold Cycle (Vhalar & Zi'da)
    • Snow showers usually begin about halfway through Vhalar
    • Temperatures drop gradually in Vhalar and become quite chilly by Zi'da
    • Weather is slightly milder to the south of the barony
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Like the rest of Burhan, Senlin is heavily forested and while there are a number of deciduous trees in the barony, it is predominantly populated with evergreen trees, particularly in Rahiko's Wood south of Faerain. Much of the terrain of the region is rough and uneven, with some areas particularly difficult to traverse, especially in the south. As a result, travelling by coach is usually a very uncomfortable journey indeed.

There are some small areas of farming space where suitable ground was found and cleared but they are few and far between. Although the barony aims for self-sufficiency, it struggles to grow enough crops to maintain its population. The good growing land is largely devoted to wheat, as bread is an important staple for the labourers in Senlin. Potatoes are grown in many small plots throughout the barony as they are a hardy crop that can grow in ground that would be unsuitable for other plants. Onions and carrots are also grown in small patches, usually considered to be little more than community gardens.

In terms of animals, the people in Senlin do not keep cattle as they don't have the pastures to feed them. Instead, the barony is largely dependant on the goats and hogs that it keeps and the animals it can hunt such as deer, rabbits and game. The barony takes great pride in its hunting dogs and cruelty towards such important animals is considered a serious offence in the region and carries a serious social penalty for the perpetrator. The region has also specially bred a cat known as the Vermin Fiend. These cats are used to keep vermin out of the granary stores and they can often be found with Burhan sailors as well, serving a similar function by keeping vermin levels down on ships.

House Burhan keeps a number of horses that are considered pretty and frivolous but for the most part, Senlin is home to draught horses. They pull carts throughout the region, drag timber, plough fields and carry heavy loads. They are first and foremost work horses and are very important to the barony's labours.
Faerain
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Location: Southern Senlin

General description of location, the landscape, climate, views, etc.
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Common Settlement
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Size of settlement, high work ethic, largely self-sufficient

Businesses

Shipyard

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Blacksmith

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Furrier

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Inn

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Burhan Family Estate
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General description



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Some nitty gritty things
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Location NPCs

Moderator's Note: Players are free to control NPCs in this location without moderation. However, keep in mind that these are NPCs involved in major events / plots and therefore they can only be used in a 'surface' manner. If in doubt, please check with a Ryn mod.

NPC

Ulyna Dj'Toraj

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Race: Mixed Race (Human x Biqaj)
Age: 59
Title: Political Advisor
Skills: Politics (80), Etiquette (75), Leadership (60), Teaching (54), Rhetoric (51); Fluent in Rakahi and Common

Formerly the tutor of Valeria Burhan

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word count: 852

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