[Approved by Pig Boy] Winston

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Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
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Character Wiki
Wealth Tier: Tier 5

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Winston

Winston
Image
Name: Winston

Age: 20

Race: Cadouri

Date of Birth: 6th of Saun 702

Marks: None

Factions Joined: None

Languages Spoken: Common

Wealth Tier: 5

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bring white fur that sets off across the rest of his face.
Housing

Situated attached to a local Bee farm, run by an elderly Caldouri and her grandchild, Winston lives in a modest wooden cottage with an attached smithy. From the outside it's appearance is that of a single-room dwelling, but the truth is that the visible structure is just the outer entrance. The bulk of the house is beneath ground, dug-in and reinforced to make a comfortable home, with lounge, kitchen and bedroom for a single ferret-sized inhabitant.
Last edited by Winston on Tue Apr 19, 2022 6:27 pm, edited 11 times in total. word count: 185
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Skills & Knowledge


Skill Sub-type Skill Points Knowledges Proficiency
Hunting n/a (26/250) 11 Competent
Cooking n/a (26/250) 11 Competent
Larceny n/a (5/250) 3 Novice
Stealth (RB) n/a (25/250) 5 Novice
Athletics n/a (14/250) 6 Novice
Detection n/a (0/250) 1 Novice
Discipline n/a (0/250) 1 Novice
Etiquette n/a (0/250) 1 Novice
Smithing n/a (11/250) 2 Novice
Woodworking n/a (10/250) 2 Novice
Swimming n/a (0/250) 2 Novice
Brewing (FT) n/a (0/100) 0 N/A

Named Knowledges
The following is a list of (only) the specifically named knowledges that Winston has earned in his time (where they were named when issued). All skill related entries in this list are included in the totals listed in the table above for the purposes of skill progression and are only detailed here for reference.

Athletics

  • (SP) 1
  • (CS) Terrain: City
  • (CS) Terrain: Forrest
  • (CS) Terrain: Crowds
  • (SP) Acrobatics: Surprising pounce - Sometimes a good defense is a surprising one
  • (thread) A cold start is a non-start. Warm-up first

Detection

  • (thread) Water distorts things

Discipline

  • (thread) Stay calm and don't panic.

Etiquette

  • (thread) Gift Giving: Never give in order to receive

Larceny

  • (CS) Ghosting/Following unnoticed
  • (CS) Plausible deniability
  • (CS) Larceny: Getting in and out of places

Woodworking

  • (SP) 1
  • (SP) Woodworking: Go with the grain - An important carpentry technique and a good life lesson.

Smithing

  • (SP) Smithing: Blades
  • (SP) Smithing: Hinges
  • (CS) Repairing something old

Cooking

  • (SP) 3
  • (SP) Cooking: Hot-Pot
  • (SP) Cooking: Carrot Cake
  • (SP) Cooking: Garnish
  • (SP) Cooking: Baking
  • (SP) Cooking: Using a Campfire
  • (SP) Cooking: Bread
  • (SP) Cooking: Poached Egg
  • (SP) Cooking: Fillet a Fish

Hunting

  • (SP) 5
  • (SP) Hunting: Non-lethal Trapping
  • (SP) Hunting: Warning/Alarm Trapping
  • (SP) Hunting: Fishing
  • (SP) Hunting: Ambush/Laying in Wait
  • (SP) Hunting: Tracking
  • (SP) Hunting: Signs of a struggle

Stealth

  • (SP) 2
  • (SP) Stealth: Cities
  • (SP) Stealth: Wilderness
  • (SP) Stealth: Hide in plain sight - If it walks like a ferret and talks like a ferret, it must be a ferret... right?

Swimming

  • (thread) Cup your hands to scoop water
  • (thread) Swimming deep pops your ears

Non-Skill

  • (SP) Bees: If you don't move, it won't sting you...
  • (SP) Location: Scalvourus
  • (SP) Laws: Scalvourus
  • (SP) Location: Sweetwine Forrest
  • (SP) Acting: Hero Stance

Last edited by Winston on Thu Jun 09, 2022 6:30 pm, edited 23 times in total. word count: 394
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Winston's Personality


Ferreting: To search for something or someone, by looking in many places or asking many questions.

Broadly speaking, this is Winston in a nut-shell. He is a friendly but tenaciously curious being, that is quite amiable, with a chronic inability to know when 'no means no'. This nature has gotten him into trouble many times and as a result of his naivety and the question "What's the worst that could happen if I just..." he has more than his fair share of close shaves with authorities and thugs alike.

Most days he can be found either making something, searching for something to make things out of, or exploring something he probably should not be.

Things Winston likes

  • Things he does not recognize.
  • Making and mending things.
  • Giving gifts.
  • Food, cooking, eating... anything related to food really.
Things Winston dislikes

  • Hunters... I mean, he eats meat right... but he wishes people would stop trying to eat him by mistake.
  • Dogs.
  • Sweetcorn... seriously, I mean anything that comes out looking the same as it went in is your bodies way of telling you "Stop eating this".
Last edited by Winston on Mon Apr 18, 2022 4:34 pm, edited 2 times in total. word count: 187
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

History



Winston was well of age enough to explore the world and in an effort to satisfy his endless curiosity he set out to Scalvoris. "Weh betta tuh duh dis den Scalvoris?", he said to himself. Sure enough though, the city was full of diversity in people, places and things, but there was several problems.

The first was size. Everything, the places, people and things, were all enormous. This was not only a challenge in the physics of being too short, but also in the nature of people. They never looked down. Event if they did, all they would see was a pet or pets and his every interaction started and ended with a kick, being hit with a broom or generally speaking shooed away before he really even got the chance to say hello.

It was for this reason that he started to wear clothes and developed his 'super hero' pose. Having decided that his problem boiled down to a failure in first impressions, he set about making this first glimpse of him be that not of a pet or pest, but an individual of tall stature... if not height. As such, he spent his time practicing his stride and whenever making a new introduction, would strike his pose, jutting out his chest, fists firmly clenched on his hips and his head held high. This worked in so much as those he met now paused long enough on seeing a ferrets pretending to be a super hero for Winston to speak. At which point the pause became 'aghast' as the 'not-pet/pet' spoke words and all in all, it was his 'in-road' to conversation and he took it.

It might not be the best way to manage ones introductions, but it worked better than the alternative for a one foot ferret and he embraced it, embellishing his appearance with sward and chest plate before he eventually moved on.

His other problem was in his particular flavor of curiosity, or more specifically his inability to recognize the difference between borrowing and stealing. He was not oblivious to the difference between right and wrong, far from it. He firmly believes that stealing is wrong, however his interpretation of stealing simply fell some what short of what the legal definition was, or most notably the difference between being inside private property and outside of it while borrowing.

Truth is, he would only ever intend to look at something, perhaps have a quick 'play' with it, though the more someone might insist there was nothing to see, would only convince him further that there was something to hide.

It was not long before is presence behind closed doors and drawn curtains lead to the inevitable attention of the law.

At this point Winston decided that it was time to remove himself from temptation. Thus he went out to find a quiet occupation in one of the surrounding areas of Scaldaris, if only to avoid coming up against a sticky end with the law or (perhaps worse) a thug.

The small bee farm in the Sweetwine Woods was the perfect location. Just far enough away from the bigguns to avoid daily temptation, but not so far that the prospect of going back some day was out of mind, once he'd mastered a little self control and perfected his hero poses.

He's been working on the farm now for a few seasons. Mending, crafting and developing a growing love of the meads and wines of the local producers. As with most of his kin, crafting and creativity is a 'comfortable' past time. For now, his smithing and woodworking is put to good use on the farm, even if they are of no good to the bigguns... he's heard rumors of fairies in the area and it is by the power of perhaps divine intervention he's resisted the urge to go in search of such beings... almost certainly something that is of his very great benefit.
Last edited by Winston on Mon Apr 18, 2022 7:25 pm, edited 3 times in total. word count: 666
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Skill Point Ledger


Thread or Skill Name Points Running Total
Smithing (CS)+111
Athletics (CS)+414
Larceny (CS)+55
Hunting (SP)+2626
Cooking (SP)+2626
Smithing (SP)+1010
Woodworking (SP)+1010
Athletics (SP)+1010
Stealth (RB)+2525
Last edited by Winston on Tue Apr 19, 2022 7:12 pm, edited 2 times in total. word count: 37
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Winston's Possessions



Starting Pack - City Dweller:
  • A single-dwelling home in Sweetwine Forrest with a basic smithing workshop (Tier 5 smithing skill kit).
  • Shortward - Tier 5 (for Hero posing)
  • Chest Plate - Tier 5 (for Hero posing)
  • Heirloom: A Dapper Tuxedo - Yeah baby! (Tier 7)
    Image
Last edited by Winston on Mon Apr 18, 2022 10:17 pm, edited 7 times in total. word count: 44

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.

Equipement

Winston usually carries the following on his person:
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Re: Winston


Date Thread Status Notes
101st Ashan, 722On the farm...An a-MAZE-ing findN/A
5th Ashen 722Honey cake rescueActiveN/A
5th Ashen 722On the farm...Pending ReviewN/A
Last edited by Winston on Thu Jun 09, 2022 6:32 pm, edited 4 times in total. word count: 31

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.

Equipement

Winston usually carries the following on his person:
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Re: Winston


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Amount Notes/Links Running Total
+66SP: City Dweller66
Last edited by Winston on Fri Feb 03, 2023 10:42 am, edited 2 times in total. word count: 11

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.

Equipement

Winston usually carries the following on his person:
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Re: Winston


Amount Notes/Links Running Total
+15CS: Thieving little weasel (Scaldaris)15
+5An a-MAZE-ing find(Scaldaris: Faldrass Island)20
Last edited by Winston on Thu Jun 09, 2022 6:34 pm, edited 2 times in total. word count: 22

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.

Equipement

Winston usually carries the following on his person:
User avatar
Winston
Approved Character
Posts: 102
Joined: Sun Apr 17, 2022 8:40 pm
Race: Immortal
Profession: Groundskeeper
Renown: 1530
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Re: Winston  [Approved CS]

Cassion's Locket

(Approved Here)
Image
A small, rather ornate locket in the design of a door, on a short chain that will adjust to fit snugly upon anyone willing to wear it. If placed upon an unwilling person, the chain's clasp will odly refuse to lock and the locket itself refuse to open.

Any time it is opened, the opener will find a random picture of someone that previously opened the locket inside (this picture cannot be removed) and the opener's own image will be added to the collection. Once per season, when opened, it will release the chaos built-up within (it triggers powers under Power Group 3).

The locket will 'lift its skirt' for anyone brave (or stupid) enough to use it. Ownership is an immaterial concern to the fortune and chaos the locket has to offer.


Powers

Neutrality is a wonderful thing. It allows merchants to trade in war zones, generally to both sides. It lets the banker enforce peace and calm in his bank. It allows the glass maker to create beautiful works of art while the world rages around them. This ability takes that to an extreme, however, as it allows the wearer to pass through any conflict without either side noticing them. However, this ability only works so long as the wearer remains absolutely neutral. Favouring a side of a conflict will render this ability null. It also doesn't prevent the wearer from any of the side effects of a conflict, such as thrown pots, boiling oil, or stray arrows.

Making physical contact with the locket while wearing it and willing your own good fortune into being, allows the holder to affect the odds of things like dice rolls and card draws, or anything of a similarly small nature so that they fall in the holder's favor. The power can be used as many times in a row as the holder desires, but each consecutive use is less likely to succeed than the one before it, though going a whole Trial without using the ability will reset it.

Once a season, when the Locket is opened, the chaos within is released!

When this happens, small sprites, familiars, and/or wisps poor out of the locket. These summoned beings might aid, heal or hinder those around, they might just be here to watch the plot twist unfold or whatever purpose they see fit, but unless the wearer of the necklace breaks the effect of Neutrality, they will likely ignore the wearer for the most part. The summoned creatures may act according to their will and what they see as right or wrong. They will remain until they choose to re-enter the locket, or until a trial has passed. The creatures are neither angelic of malevolent, they simply are (the mod decides what happens to best fit the theme of the Major Plot Twist, perhaps they don't appear at all).

Once a season in anything up to a global thread, the opener may contact the mod for a "Major Plot Twist,". This effectively allows a change in the narrative of the story. The plot twist is decided by the mod and will become part of the thread. It allows a surprise turn of events in a story, centred on the opener of the locket, but may not nececerilly be entirely beneficial, i.e. the opener cannot be confident they will benefit from the change in plans, but who knows? Perhaps a pot of gold will fall from the sky.

The mechanics approved during the PSF request
Power Group 1
* Signature Item (Primary) - Favorable Outcome - Level: Favored
Based uppong "Favorable Outcome - Level: Favored" from wiki/index.php?title=Category:Rusalkis
Significant deviations from the above basis: None
Activation: Making physical contact with the locket while wearing it and willing your own good fortune into being, e.g. clasping it in your hand, kissing it, rubbing it, etc.
Power Description: An ability that allows the holder to affect the odds of things like dice rolls and card draws, or anything of a similarly small nature, so that they fall in the holder's favor. The power can be used as many times in a row as the holder desires, but each consecutive use is less likely to succeed than the one before it, though going a whole Trial without using the ability will reset it.

Power Group 2
* Signature Item (Secondarry) - Pass Unnoticed - Level: Favored
Based uppong "Pass Unnoticed - Level: Favored" from wiki/index.php?title=Category:Sombran
Significant deviations from the above basis: None
Activation: This is a passive ability that is simple active while wearing the locket.
Power Description: Neutrality is a wonderful thing. It allows merchants to trade in war zones, generally to both sides. It lets the banker enforce peace and calm in his bank. It allows the glass maker to create beautiful works of art while the world rages around them. This ability takes that to an extreme, however, as it allows the wearer to pass through any conflict without either side noticing them. However, this ability only works so long as the wearer remains absolutely neutral. Favoring a side of a conflict will render this ability null. It also doesn't prevent the wearer from any of the side effects of a conflict, such as thrown pots, boiling oil, or stray arrows.

Power Group 3
* Signature Item (Secondarry) - Chaotic Spirits (Minor) - Level Favored
Based uppong "Protective Spirits (Minor) - Level Favored" from wiki/index.php?title=Category:Sevrath
Significant deviations from the above basis:
* It can only be used once a season, so that it falls in line with the main power.
* Multiple summoned creatures would come out (rather than just one).
* This differs from "Protective Spirits" in so much as its intended to embody a little of 'the box is opened and chaos sometimes poors out'. So the summoned things appear to come from (or out of) the locket and might heal, help or hinder, but really they are 'the light show' before the main act (see Major Plot Twist). It is really ALMOST just fluff, to support the actual power, which is the Plot Twist.
Activation: Once per season, when the locket is opened.
Power Description: Once a season, when the Locket is openned small sprites, familiars, and/or wisps poor out of the locket. These summoind beings might aid, heal or hinder those around, they might just be here to watch the plot twist unfold or whatever purpose they see fit, but unless the wearer of the necklass breaks the affect of Neutrality, they will likely ignore the wearer for the most part. The summoned creatures may act according to their will and what they see as right or wrong. They will remain until they choose to re-enter the locket, or until a trial has passed. The creatures are neither agelic of malevolent, they simply are (the mod decides what happens to best fit the theme of the Major Plot Twist, perhaps they don't appear at all).

* Signature Item (Tertiary) - Major Plot Twist - Level: Exhalted
Based uppong "Major Plot Twist - Level: Exhalted" from wiki/index.php?title=Category:Sojourn
Significant deviations from the above basis: None
Activation: Once per season, when the locket is opened.
Power Description: Once a season in anything up to a global thread, the opener may contact the mod for a "Plot Twist". This effectively allows a change in the narrative of the story. The plot twist is decided by the mod and will become part of the thread. It allows a surprise turn of events in a story, centered on the opener of the locket, but may not nececerilly be entirely beneficial, i.e. the opener cannot be confident they will benefit from the change in plans, but who knows? Perhaps a pot of gold will fall from the sky.
Last edited by Winston on Fri Feb 03, 2023 10:42 am, edited 1 time in total. word count: 1312

Appearance

When standing at his full height, Winston towers a full 1 foot and one blueberry tall. A fact he will happily demonstrate before flicking said blue orb into the air with his nose and then eating it with a snappy grin.

His eyes are dark and sharp, ringed by dark brown fur upon the bright white fur that sets off across the rest of his face.

Equipement

Winston usually carries the following on his person:
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