[Approved] Azrael Blackfire

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Peer Reviewer, Staff, Wiki Worker

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Azrael Blackfire  [Approved CS]

Azrael Blackfire
Image
Name: Azrael Blackfire

Race: Mortalborn

Date of Birth: Cylus 10th, 692

Marks: Sesser

Factions Joined: None

Languages Spoken: Fluent = Common. Broken = Tree Talk


Appearance

Azrael looks much like he does in the provided image. He has black hair, a well kept beard , and often wears war paint on his face to honor his father but he does not always wear it. The image depicts Azrael with his war paint on. On his right arm he wears a gauntlet with his father's spring loaded dagger.
Last edited by Azrael on Mon Nov 18, 2019 11:22 pm, edited 9 times in total. word count: 102

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Personality


Azrael is a playful cynic. At his core he believes that people only act when they have something to gain from it and that belief has kept him out of any serious danger for most of his life. He doesn't buy into people being "charitable" and he doesn't ever expect them to. Despite that, Azrael is also arguably the life of any party he goes to. He is a naturally charismatic guy and is very friendly to those around him. He works well with others but that isn't to say he should be relied on because at the end of the day he will do what is best for himself just like he expects everyone else to. Nobody has ever shown him that the world works any other way.

Things Azrael likes

- Treasure Hunting
- Honoring Agreements
- The Arts (And Gambling)
- Good Liars
- Tunawa

Things Azrael dislikes

- Bad Liars
- Being Bossed Around
- Being Threatened
- Carrots
- Destroying Artifacts

.
Last edited by Azrael on Mon Jan 14, 2019 7:06 pm, edited 2 times in total. word count: 160

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

History


Azrael (Az) Blackfire is the son of a man with a white eye and a crooked nose and a woman with purple eyes and a sadly beautiful face. His mother was a performer in a traveling band of half breeds and his father was an assassin who joined up with the group because they provided him the perfect cover to move from city to city while he, in exchange, provided them with protection from the cities they went to. His mother taught him her trade- entertainment- and his father taught him a darker trade. The trade of assassins. He taught Azrael the blade and how to use shadows to hide. Yet it was remarkably his mother who introduced him to the Tunawa who would eventually craft poisons for him. There were some Tunawa in the camp and when they passed through more dense Tunawa areas they helped Az negotiate with and learn from the people. Azrael learned from both of his parents but it was his father who's stern hand stole Azrael's faith in humanity. The only way to do what they did was to ensure you didn't have any regrets. When Azrael killed his first man, he knew the life of an assassin was not for him. It felt wrong, unclean and unfair. He told his father and his father was disappointed. Azrael had the talent he just didn't have the stomach for what they did. Azrael preferred to give his opponents a chance. After he realized he didn't want to be an assassin he devoted more time to the show business and entertainment. He took on acting and found his ability for disguise served him well on the stage. Yet tragedy struck again one night and the entire troop including his parents were killed by a bandit raid. With his parents and everyone he'd ever known dead or gone, Azrael set out on his own to find a purpose.

Azrael's search took him to many places across the world. He stayed in many different inns and met many different people. He made his money by taking up small jobs in all the cities he stayed. Mostly acting in plays in towns that had open auditions. He wasn't avoiding conflict but it wasn't a stable source of income. In fact if anything it seemed to force him to keep moving. Then poor circumstance and a vastly under-guarded village lead Azrael to take up his first job as what can only really be described as a mercenary. Life has a way of letting Azrael down. Eventually the acting work dried up and Azrael still refused to return to being an assassin. He felt at the time that he could do better than his father. He thought better had to mean he was doing something else. Az joined a mercenary group just before they left the city and he spent a few years with them learning what he could before he finally set out on his own again. The life of a mercenary was not all that different than the life of an assassin. You essentially killed for hire even if you protested that mercenaries just killed those who got in their way. Az learned quickly that employers had ways of putting people they wanted dead in the way. So he dropped that job as well. Granted the fact that his mercenary group conspired with a village head to murder him may have aided his choice to leave.

So Az was left wandering on his own. You read more books when you are by yourself on the road. Books told him of treasures and his youth did the rest. Today he continues his travels around the world in search of treasures. Not necessarily power. He hasn't found anything of great significance yet and his passions constantly divert his focus from the treasure hunting but he lives a life of adventure and he enjoys it.
Last edited by Azrael on Sat Jan 19, 2019 9:50 am, edited 6 times in total. word count: 665

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Skills & Knowledges

Skills
Skill Total Points Proficiency
Domain: Attunement (25/250) Novice
Socialization (85/250) Expert
Ranged (Bow) (50/250) Competent
Discipline (35/250) Competent
Athletics (30/250) Competent
Stealth (30/250) Competent
Blades (Dagger and Shortsword) (60/250) Competent
Detection (30/250) Competent
Fieldcraft (27/250) Competent
Unarmed Combat (05/250) Novice
Larceny (05/250) Novice
Deception - FT (15/100) Novice
Acting (15/250) Novice
Animal Training (05/250) Novice
Endurance (10/250) Novice
Knowledges

Magic Skills

  • Attunement: 8
  • Attunement: Initiation
  • Attunement: Everything has a frequency
  • Attunement: Frequencies have notes
  • Attunement: Frequencies sound like voices
  • Attunement: Note - Desire
  • Attunement: Note - Guilt
  • Attunement: Searching your own frequency for notes
  • Attunement x 1

Theatric Skills

  • Acting: 10
  • Acting: Pretending to cower
  • Acting: Playing a Character [PR]
  • Acting: Stay in Character
  • Acting: Pretending to be injured
  • Acting: Pretending to be interested
  • Acting x 3
  • Acting: Pretending not to be hurt
  • Acting: Pretending to be modest
    _________________________
    Deception: 13
  • Deception: Lure them in
  • Deception: Pretending to know about muses
  • Deception: Let them believe what they think is true
  • Deception x 5
  • Deception: Disguise: Helmet means they can't see my face
  • Deception x 4

Combat Skills

  • Bladed Combat: 26
  • Blades (Daggers): Prepare for Anything
  • Blades (Daggers): Knowing Which End is Pointy [PR]
  • Blades (Daggers): Sharpen blade after training on a tree.
  • Blades (Daggers): Stabbing wolfmice
  • Blades (Daggers): Open Palm Stab
  • Blades (Daggers): Stab to the throat
  • Blades (Short Sword): Parry in a confined space
  • Blades (Short Sword): Forward lunge
  • Blades (Short Sword): Prepare for attack
  • Blades (Short Sword): Basic swings
  • Blades x 7
  • Blades x 6
  • Blades x 3
    _________________________
    Ranged Combat: 26
  • Ranged (Short Bow): Half draw for speed
  • Ranged (Short Bow): Full draw for power
  • Ranged (Short Bow): Notch on the right side
  • Ranged (Short Bow): Aiming two arrows at once
  • Ranged (Short Bow): Notching two arrows at once
  • Ranged (Short Bow): Aim with your thumb
  • Ranged (Short Bow): Quiver on hip for faster reload
  • Ranged (Short Bow): Breath in while you draw, out while you fire
  • Ranged (Short Bow): Tracking movement through trees
  • Ranged (Short Bow): Firing while falling
  • Ranged (Short Bow): Consider where you'll strike if you miss
  • Ranged x 2
  • Ranged x 5
  • Ranged x 8

Stealth Skills

  • Stealth: 17
  • (SP) Stealth: Removing possibly noisy hazards beforehand
  • Stealth: Spring loaded doesn't get noticed, normal dagger does.
  • Stealth: Divert the attention of others
  • Stealth: Creating shadows to hide in
  • Stealth: A torch as a distraction
  • Stealth: Hiding in a tree
  • Stealth: Using bloodwater as cover
  • Stealth: Surprise attack
  • Stealth: Hide in the shadows
  • Stealth: Stay close to walls
  • Stealth: Peek around corners
  • Stealth: Grendel hide retains it's chameleon affect
  • Stealth x 5
    _________________________
    Detection: 18
  • Detection: Following a Map
  • Detection: If at first you don't succeed, check beneath the floorboards.
  • Detection: Fresh eyes are helpful
  • Detection: Seeing through bloodwater
  • Detection: Spotting people in dark caves
  • Detection x 2
  • Detection x 5
  • Detection x 1
  • Detection x 5
    _________________________
    Athletics: 12
  • Athletics: Acrobatics: Best to be Wearing Pants, Not a Dress
  • Athletics: Acrobatics: The art of falling
  • Athletics: Acrobatics: Rolling to your feet
  • Athletics: Acrobatics: Climbing a tree
  • Athletics: Acrobatics: Leaping onto a grendel's back
  • Athletics: Running: Pay attention to your feet
  • Athletics: Running: Sprinting through snow
  • Athletics x 5

Social Skills

  • Socialization: 33
  • Socialization: Working the crowd. [PR]
  • Socialization: Asking directions is helpful
  • Socialization: Yari threaten first and ask questions later
  • Socialization: Corrected understanding of Yari customs
  • Socialization (Contact): Kalortah, the winged singer
  • Socialization x 2
  • Socialization x 2
  • Socialization x 2
  • Socialization: Persuasion: Establish a rapport
  • Socialization: Persuasion: Find out what they desire
  • Socialization: Persuasion: Tell them just enough to get their interest
  • Socialization: Persuasion x 2
  • Socialization: Persuasion: Compliments help get what you want
  • Socialization: Persuasion x 5
  • Socialization: Persuasion x 3
  • Socialization: Persuasion x 2
  • Socialization: Negotiation: Giving up a lot to get what you want
  • Socialization x 5
    _________________________
    Discipline: 14
  • Discipline: Don't get discouraged, keep looking
  • Discipline: Don't let information slip
  • Discipline: Ignore the sounds in bastards grove
  • Discipline: Keep track of multiple opponents
  • Discipline: Moderating how much you drink
  • Discipline x 2
  • Discipline x 3
  • Discipline x 2
  • Discipline x 2
    _________________________
    Tactics: 2
  • Tactics: Stop enemies from readying their weapon
  • Tactics: Use dead bodies as shields if needed
    _________________________
    Intelligence: 1
  • Intelligence: Looking for a singer in a bar
    _________________________
    Intimidation: 1
  • Intimidation x 1

Survival / Utility

  • Fieldcraft: 14
  • Fieldcraft: Surviving as a traveler isn't always easy. [PR]
  • Fieldcraft: Dry grass helps build a fire
  • Fieldcraft: Setting Up A Tent
  • Fieldcraft: Hanging your food out of reach
  • Fieldcraft: Good firewood
  • Fieldcraft x 3
  • Fieldcraft: Trap Making: Trapping camp
  • Fieldcraft x 5
    _________________________
    Hunting: 3
  • Hunting: Trap Making: Placement matters
  • Hunting: Trap Making: Foot traps in a funnel not a field
  • Hunting: Trap Making: Wolfmice require smaller traps
    _________________________
    Animal Training: 7
  • Animal Training: Clicking noise to get animal attention
  • Animal Training: Riding a startled horse
  • Animal Training: Pet your horse to calm it
  • Animal Training x 2
  • Animal Training x 2
    _________________________
    Endurance: 14
  • Endurance: Falling out of a tree
  • Endurance: Drinking purple whiskey
  • Endurance x 3
  • Endurance x 2
  • Endurance: Beat up by a grendel
  • Endurance x 2
  • Endurance x 2
  • Endurance x 2
    _________________________
    Resistance: 7
  • Resistance x 5
  • Resistance x 2
    _________________________
    Meditation: 3
  • Mediation x 3
    _________________________
    Caregiving: 1
  • Caregiving: Water for the little one
    _________________________
    Navigation: 7
  • Navigation x 2
  • Navigation x 5
    _________________________
    Swimming: 1
  • Swimming x 1

Non-Skill

  • (SP) Customs and Traditions: Tunawa
  • (SP) History: Human
  • (SP) Immortal: Moseke
  • (SP) Location: Rynmere
  • (SP) Laws: Yaralon
  • (SP) Layout: Rynmere
  • (SP) Customs & Festivals: Rynmere
  • (SP) Location: Yaralon
  • (SP) Customs & Festivals: Yaralon
  • (SP) Location: Volanta

Last edited by Azrael on Fri Dec 03, 2021 4:50 pm, edited 30 times in total. word count: 930

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Skill Point Ledger

Thread or Skill Name Points Adjustment Running Total
Socialization -37 00
Three Sisters, One Mortalborn Take 2 +15 15
Socialization -10 05
Deception -05 00
PC Startup Changes +32 32
Athletics -05 27
Detection -10 17
Fieldcraft -17 00



Pre-Revamp Skills
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Stealth -10 40
Blades: Dagger -10 30
Detection -10 20
Acting -5 15
Discipline -5 10
Disguise -5 5
Lock Picking -5 00
A Lonely Sunset +15 15
Blades: Daggers -15 00
A Haven for Some +15 15
Fieldcraft -05 10
Trap Making -05 05
Animal Training -05 00
The Last Broken Blade Part 1 + 10 10
The Last Broken Blade Part 2 + 10 20
Ranged (Bow) - 15 05
Acting - 05 00
A Swim in the Bloodwater Part 1 + 10 10
Ranged (Bow) - 10 00
A Swim in the Bloodwater Part 2 + 10 10
Ranged (Short Bow) - 05 05
Disguise - 05 00
A Swim in the Bloodwater Part 3 +10 10
Ranged (Bow) - 10 00
Heart & Fire +15 15
Blades (Shortsword) -10 05
Stealth -05 00
A Story Worth Telling +15 15
Persuasion -15 00
Grifter Skills I +03 03
Persuasion -03 00
The Man With The Wing Tattoos +15 15
Unarmed Combat (Brawling) -05 10
Blades (Shortsword) -05 05
Fieldcraft -05 00
The Raid of The Broken Blade Keep +15 15
Ranged Combat -05 10
Bladed Combat -05 05
Endurance -05 00
For A Coin +15 15
Trouble on the Road +15 30
Stealth -15 15
Endurance -05 10
Ranged (Bow) -05 05
Blades (Short Sword) -05 00
The Child +10 10
It's Not My Child +10 20
Negotiation -10 10
Blades (Shortsword) -10 00
The World Whispers, We Listen (Attunement) +10 10
Attunement -10 00
Lost In The Rain +10 10
A Sea of Whispers (Attunement) +10 20
Attunement -10 10
Acting -05 05
Discipline -05 00
The River's Daughter +20 20
Discipline -10 10
Detection -10 00
Three Sisters, One Mortalborn +10 10
A Door Closes +10 20
A Window Opens +10 30
The Drunken Outlander (Attunement) +10 40
Attunement -05 35
Persuasion -20 15
Discipline -15 00
Elisabeth and Azrael +15 15
2021 Skills Revamp Changes
Thread or Skill Name Points Adjustment Running Total
Socialization Points Refunded +05 20
Negotiation Points Refunded +12 32
Trap Making Points Refunded +05 37
Disguise Points Become Deception (Deception new FT) +-10 37
Last edited by Azrael on Fri Dec 03, 2021 4:49 pm, edited 24 times in total. word count: 402

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Marks



Sesser Mark
- Transformer's Toolbox [Minor]: The bearer is able to make superficial changes to his or her form. Facial skin, hair, eyes, nails, voice - through Syroa's blessing, the bearer becomes a minor shapeshifter, a faint echo of the winged goddess of transformation. Minor alterations are instant - the bearer could be a brunette with a pixie cut and brown eyes one moment, a long-haired, blue-eyed blonde the next. Minor alterations can be held effortlessly for trials at a time, while major alterations will start showing signs of reversion within a few breaks. While users of Makeover can attempt to mimic another, at this level the resemblance will always be a little off.

- Ever Alluring I: The bearer has an enhanced constitution, staying strong and healthy in conditions where others would wilt and fall ill. Scars never remain, disease rarely seems to visibly touch the bearer, and he/she recovers from injuries much faster than the average member of their race. The bearer seems to age more slowly, though the effect is superficial rather than biological. In addition, everyone encountered is subconsciously attracted to the bearer, even those of incompatible sexual orientation. Those of alternate tastes may not feel compelled to flirt or pursue the marked, but the spark of incomprehensible arousal, however slight, is there all the same.

- Grifter's skills I: The character is granted an extra three skill points which may be spent only on the following skills: Acting, Intimidation, Seduction, or Persuasion. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
Last edited by Azrael on Fri Jun 21, 2019 12:11 am, edited 1 time in total. word count: 281

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Possessions


Traveler Package
  • One set of clothing
  • One set of Weather Gear
  • One tent (sized to accommodate two people or one person and their possessions.)
  • One riding horse.
  • One horse-pulled wagon (two feet wide, three feet long, two feet deep)
  • 100 feet of rope
  • One tinderbox.
  • A set of six torches
  • One Lantern
  • One bedroll
  • A compass
  • A fishing net or fishing pole with a set of thirty hooks.
  • A blanket
  • Four rucksacks
  • A knife
  • One waterskin
  • One set of toiletries
  • Two rags
  • Trapping Equipment (Optional)
  • Leather Armor
  • Steel Shortsword
  • Hickory Shortbow
  • 1 Average Melrath map (paid via Tier 4, but since it is a PC business then Tier 5 applies)
  • 1 Good Fensalir map (free as a token of appreciation from Brent)
  • Melrath Mage Papers
  • Embersteel Flask
  • Treasured Possession
    • His Father's Spring Loaded Dagger
Housing

Azrael lives wherever he can set up a camp.
Last edited by Azrael on Fri May 21, 2021 4:16 pm, edited 5 times in total. word count: 148

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Wealth Ledger



Here, you record all your purchases - keeping a track of money going in and out of your character's account.
Item Adjustment Total
Starting Package +46 wp 46 wp
Skinning a Grendel -2 wp 44 wp
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
Last edited by Azrael on Sun Dec 29, 2019 2:20 am, edited 3 times in total. word count: 77

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Renown Ledger



Useful Information : The Renown System Guide: here
Small Renown Reward x 1: 50 Point Bank Points

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Azrael on Tue Mar 10, 2020 11:20 pm, edited 8 times in total. word count: 122

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

User avatar
Azrael
Posts: 226
Joined: Sun Jan 13, 2019 11:54 pm
Race: Mixed Race
Profession: Treasure hunter
Renown: 60
Character Sheet
Character Wiki
Point Bank Thread
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Threads

Last edited by Azrael on Sun Jun 20, 2021 3:28 pm, edited 4 times in total. word count: 208

Sesser Mark

  • Transformer's Toolbox [Minor]: Azrael can make superficial changes to his appearance (hair, nails, skin, eye, and voice.)
  • Ever Alluring I: Azrael seems to endure harsh conditions better than others and everyone, despite sexual orientation, is just a bit curious what he would be like in bed.

Spirit Impact

  • Darksight: Azrael's perception of light and dark have been flipped, allowing him to see more clearly in an absence of light than in the day.
  • The Keys: Azrael is aware of his mortal born abilities (for Pact and Desire) due to an encounter and deal he made with the River's Daughter.

Post Reply Request an XP Review Claim Wealth Thread

Return to “Approved CSes”