• Out of Character • [Scalvoris] Development and Requests Thread

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Re: [Scalvoris] Development and Requests Thread

Kizoran
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Kizoran is the collective name for the series of undersea volcanoes and lava-flows that are located to the far, far east of Scalvoris' coast. It is not a name or a place known to many surface-dwellers, and those few Akktava mer who have ever chanced upon the volcanic mountain range regard it as nothing more than an empty, underwater wasteland.

Which is exactly what the inhabitants want you to think.

In the arc of 467, a civil war broke out amidst the mer of the Akktava clan. It was not a war of resources or of territory, but of ideology. There were those that believed that the Leviathan Sotong should continue to lead their clan the way he had for generations, and those that believed that the mer should instead lead themselves. It was said that the leader of the rebellion had found out some horrible secret of Sotong's that sparked the revolution, but what that was or even if that was true has been lost to history. Brother fought brother, sister fought sister, and bloody conflict consumed clan. War raged from the shadows for so long that eventually the great Sotong deemed it necessary to intervene, and with indiscriminate judgment, slaughter entire families of dissenters. Sotong had won, and the entire conflict, along with the names of every mer who was deemed a rebel, was erased from every record the Akktava had. To their clan, the war had never happened.

To the thirteen dissenting mer that had escaped Sotong's slaughter, they would remember it forever as the Bloodtide War.

This group of thirteen would wander the waters of Idalos for arcs, searching for refuge and a place to raise families safe from their former clan. But Sotong's reach was long, and the group was hunted relentlessly throughout their journey. Thirteen would become nine before they finally found a place free from even the Leviathan's interest. Kizoran.

Not known for its hospitable environment, the Kizoran Volcanic mountain range was not easy to settle when the mer arrived in 473. Undersea lava-flows, earthquakes, and eruptions were only some of the constant environmental hazards that the tribe of mer faced while attempting to tame the sea. Scarce food and terrifying wildlife were others. It proved only due to the dedicated leadership of their sea-shaman, a Defiance mage named Raes, that their group managed to not only survive the dangers of the area, but in time begin to thrive. A new clan was formed in secret, kept intentionally small so that their Akktavan enemies would never find them again. Named after the volcanoes which hid and protected them, that small group of mer would be known as the Kizora Clan.

Arcs after its inception, the Kizora Clan have adopted a culture entirely unique from their Akktavan predecessors. The mer exclusively worship their ancestors and the Kizoran itself, paying tribute to both through elaborate ritual and offerings thrown into lava-flows. They are fiercely xenophobic group who carefully monitor both their borders and the number of their own clan. They are never more than fifty Kizora alive at a time, a number deemed large enough to defend the clan should they encounter conflict and small enough that they may continue to keep their existence a carefully guarded secret. As such, every member of the clan is valuable and considered an equal. Their roles in society are based on merit and constantly shifting depending on what is needed for their survival, with two notable exceptions.

The first permanent position and the unofficial co-leader of the tribe, the Abyssoul is the spiritual guide of the Kizora Clan. Always a Defiance mage and a great sage, many in the tribe will turn to this individual for guidance on the clan's future and its past. It is their job to listen to the elements, to the ocean and the great volcanoes, and lead the clan to the safest places in the mountain range. They are also the great historians and healers for the clan, telling their people's stories and healing their wounds so that they can build a better future for themselves. An Abyssoul may not be the only Defiance mage in the clan, but they will always be the most skilled. When one of their kind passes, a type of tournament is held by the remaining mages in the clan. They are sent into the heart of the Kizoran, and the one that masters both their opponents and the volcano emerges as the Abyssoul.

The second permanent position and the war leader for the Kizora Clan is known the Shaper. The Shaper is the clan's chief armsmith, and they alone guard the clan's secrets of undersea metallurgy from outsiders. Responsible for the creation of advanced armaments and the organization of the clan's defense, the Shaper serves the clan by ensuring that they are prepared to mount a viscous defense at a moments notice. Unlike the Abyssoul, there is only ever one smith, as well as their apprentices, in a clan at a time. A Shaper may only ever have three apprentices at a time, and together these four are the only in the entire clan to know the secret of undersea smithing. This is not out of a need to keep secrets from their fellow mer, but instead because of the immense time one needs to dedicate to craft and the amount of skill forging requires. When a Shaper passes, each apprentice take a bit of bone from the corpse and includes it in the forging of a new weapon. The apprentice with the finest weapon is heralded as the new Shaper, and a new apprentice is selected from the clan.

The Kizora Clan have lived this way, in secret, for hundreds of arcs. Hopefully they will continue to escape Sotong's notice, because for them, discovery is death.

The Abyssoul

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Name: Koreal
Race: Mer
Age: 40th of Ymiden, 657
Title: Abyssoul
Skills: Defiance 73
Swimming 52
Storytelling 49
Medicine 46
Meditation 40
Attunement 35
Other Information: Koreal is a patient and gentle soul. It is a rare trial he ever raises his voice, and he can often be found helping the sick in the clan to recovery. He is aware that most others in the clan look to Asva for leadership rather than him, but he is happy to help in an advisory role. He takes great pleasure in his job as the clan's storykeeper, and if given the chance he will spin a truly astounding yarn about the history of the Kizora.

The Shaper

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Name: Asva
Race: Mer
Age: 16th of Ashan, 672
Title: Shaper
Skills:
Transmutation 70
Defiance 44
Hone 30
Smithing 50
Swimming 30
Polearms (Trident) 26
Other Information: Asva is a severe looking mer, but her hard, warrior's exterior masks a truly caring heart. She holds herself up to impossible standards, and she knows it. She feels it necessary as what is asked of her position is often impossible. The clan's chief crafter and primary leader for 27 arcs, her shoulders bear the heavy burden of defending the Kizoran borders from any curious creatures. Still, despite the weight of her responsibility she is proud to serve her clan in the best way she can, by being its chief defender.

(Asva is Faerro's Magic Mentor, and as such he would ask that you ask permission before using her for any extensive plotting).

Sypha

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Name: Sypha
Race: Mer
Age: 3rd of Saun, 690
Title: Shaper's Apprentice
Skills:
Swimming 55
Strength 44
Endurance 32
Smithing 30
Polearms (Spear) 26
Other Information: Sypha is often wearing a smile bright enough to match her eyes. A dedicated worker with boundless curiosity, her inquisitive energy has often gotten both her and her fellow apprentices in trouble with Asva for asking too many questions or exploring to far. Still, despite her skeptical nature, Sypha shows great respect to their clan's leader. At times she feels restrained by her role as apprentice, but she still put her all in her work. Dedicated, cheery, and pleasant, Sypha has her fair share of suitors among the available Kizora but she has yet to accept a single one.

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Changelog

Credits to: Faerro
Submitted for Development: 3/19/20
Developed by: Faerro
word count: 1401
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Re: [Scalvoris] Development and Requests Thread

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Name: Ventri Fracture

Idalos Entrance: The destroyed Black Cat Mercenaries Recruiting Office in Almund, Scalvoris
Date Opened: Saun 12, 718

Foyer: The Foyer of this Major Fracture is roughly 100 meters in circumference around the ruins of the old Black Cat Mercenaries Recruiting Office. This has caused several people to have to move out. The Elements have fenced off the entire area and keep soldiers posted around the perimeter. The effects from the foyer are that anything that is put into the area, including the ground and structures, begins to change into living flesh after being there for a full trial. Additionally it gives off a rotting, putrid smell of feces that can be smelled for roughly 200 meters in all directions.

Entrance: The entrance is moderate size, roughly 3 meters wide, 3 meters tall, glowing pinkish-orange. it is 2-dimensional in appearance, and is hovering just above the ground in the old recruiting office ruins. However, unlike most Major Fractures, this one is not consistently open. It has a tendency to close and reopen sporadically, unpredictably. It usually opens 2-3 times per season, staying open for roughly 10 minutes, closing, and reopening for a minute. After that, it stays closed until the next major opening. When it opens into the Vein, the first opening is never in the same location as the second opening. However, the entrance from the foyer is always in the same spot.

Vein: The main portion of the fracture is an exact replica of Almund. However, everything is made of a pinkish-orange, spongy flesh, often reminiscent of intestines. All surfaces are squishy and damp and the smell inside is intense, indicative of rot and decay. The sky overhead is a fleshy membrane instead of an endless expanse. The Vein is the exact same size as Almund, stopping at the borders.

Heart: Leads into the Untold, found in the center of Almund.

Wells Information: All standard wells available to a Major Fracture.

Well Refinement (within the Vein only): This effect allows the well be touched to organic objects and infect them with severe rot and decay, causing them to break down into a fecal like material over the course of a single trial. In living beings, this presents itself like an infectious disease and typically requires Expert Medicine or equivalent to cure.

Permission: Entrance to this fracture is self moderated. However, rules on specific wells still applies.

Subcategory: Hungers
word count: 406
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Re: [Scalvoris] Development and Requests Thread

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Name: Hungers
Fauna Type: Emean Fauna
Mod Status: Self Mod within Scalvoris near to or within the Ventri Fracture. Mod Permission elsewhere
Quick Facts: Incredibly agile, stabby, only eat decayed material, can smell expended ether (divine or domain)
Height: 6-8 feet
Width: 2-3 feet
Length: 2-3 feet
Weight: 200-250 pounds
Meta-Location Found: Extremely common within the Ventri Fracture, rare in the Foyer area around the fracture entrance

History: These beings were discovered by Special Assistant Sephira Blackwood, Land Troop Maelick, and the civilian known as Mute. Since their discovery, a few have managed to slip through the fracture to attack people and animals that came too close to the Foyer of the Ventri Fracture. During its discovery, Land Troop Maelick was locked inside of the fracture. Some believe he may have survived in there, others think he died, having saved Sephira.

Appearance: They are large, fleshy creatures, pink and grey in hue, with no discernible eyes, ears, nose. They have two large spider like legs that stretch from their back and a toothy mouth. They have long, fragile fingers with incredibly sharp claws on them, extending from two lithe arms. Their legs are incredibly powerful, allowing them to leap rather high and run quite fast. There are small, antenna like objects that stick out of their backs like hair. There is no discernible difference between any of them, so it is unclear if they have genders or not.

Habitat: They only live in the Ventri Fracture located in Almund, Scalvoris.

Lifespan and Development: No juvenile or elderly Hungers have been spotted. No eggs or any other reproduction types have been reported. It is unknown how long they might live. The best theories are that they simply spawn within the flesh of the fracture and are effectively immortal. It is noticed that the moment they leave the boundaries of the foyer, they crumble into decayed material akin to feces.

Diet: Hungers can only eat decayed, organic material. When they kill a being, they leave it out to decay so they can eat it later.

Temperament: Hungers are terribly aggressive, particularly if they're in the foyer of the Ventri Fracture. However, within the Fracture, they only leave their nests beneath the fleshy surface if they can sense the use of ether (divine or domain). Otherwise they stay and hibernate beneath the surface. When they do smell it, they will first make a loud chittering noise, and begin awaking the entire swarm, and hunt down the intruders. Once the ether user is killed or has escaped, they immediately return to hibernating.

Abilities: They are incredibly agile, able to jump upward roughly 10 meters, and leap forward 20 meters. They are also incredibly fast runners.

Their stabbing appendages can pierce through steel with ease.

They can sense expended ether (divine or domain). If there's no ether to sense, they are completely blind and deaf, unable to detect a being whatsoever.

Additional: Two of the antennae used together similar to dowsing rods can be used to roughly locate spots where ether (domain or divine) was recently expended.
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Re: [Scalvoris] Development and Requests Thread

Marl's Cobbling
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Marl's Cobbling is a small shop in Egilrun's Craft Market. The shop was opened in early 717, after Marl walked out of Slags Deep a free man. The shop is a simple one room storefront, with his workshop in the backroom, and his home in an apartment in the basement below it. He was able to create his business from scratch due to his shrewd business mindset and insistence on building up from scratch himself.

The main shop area is a simple counter, and several shelves full of various shoes, boots, slippers, sandals, and other such foot adornments. There is plenty of seating and a couple of mirrors as well for customers. It's a small venue, but being a good cobbler in Egilrun has earned him a loyal customer base. All of his materials are locally sourced, thanks to the man's business relationships.

The workshop in back is off limits to customers, and is perfectly outfitted for crafting shoes, working with leather, cloth, wood, and such.

The shop has become a cornerstone in Egilrun, and has earned a good reputation for the man's quality, honest business practices, and his no nonsense demeanor.

Marl

Marl is the only employee in this location.

Link to Marl's PSF approval. here
Link to Marl's up to date NPC writeup in Dorik's CS here

Price List / Goods Available

Marl is able to craft any type of shoes one may want. He keeps a supply of ready made, and also does custom jobs, for any wealth tier.

People can also use the library to learn plant based or medicinal skills. They may also order herbal tea there.

Player Notes

The store part of this location is open to any and all to use. Marl is a Personal NPC of Dorik. He may be used for any standard business transactions in this location without Dorik, or a moderator's permission. Anything beyond that will require permission from Dorik and/or a Scalvoris Moderator.

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Re: [Scalvoris] Development and Requests Thread

This thread is now locked as Scalvoris moves over to the new system of handling Dev submissions. Once all existing lore is uploaded to the wiki, we will double check to insure all approved submissions here are also uploaded, before archiving this thread away.
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Re: [Scalvoris] Development and Requests Thread

I'm moving this into archive. All submissions are in the appropriate repository.
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~~Red in hoof and claw... ~~
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