I may be missing it as I read through them, but does the sight granted by Attunement skills like omnivision and projection count towards the sight required to cast portals in the Rupture magic? (Assuming that it is still within the range of the Rupturers ability to cast portals.)
Attunement and Rupturing
[Magic] Rupture and Attunement Questions
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Re: [Magic] Rupture and Attunement Questions
Typically Rupturing is within line of sight with set maximum distances that portals are able to be formed to and from depending on the size of the portal. However, Attunement can extend a person's line of sight through techniques such as project, which allow you to keep an eye on people in distances far exceeding that of the rupturing max distances.
Following is a description of Scrying, a rupturing technique:
As for line of sight, let's take another look at another quote within the rupturing write-up:
Following is a description of Scrying, a rupturing technique:
So since this one ability granted through Rupturing cannot extend your maximum physical transportation, I wouldn't think any ability granted by different magics would improve it either. That's not to say that rupturing and attunement can't play together in very interesting ways... They just can't fundamentally change the way either magic works unless otherwise stated in the write-up.Scrying - some would say - is a much more advanced form of Phasing. Scrying allows one to project a portal to view and observe an object, person or place. One can learn to mark an area as a lore, such as a specific room, street corner, or alleyway and with concentration, open a small portal to the area. This practice is known as scrying which grows far more potent when a mage has achieved an expertise of Attunement and can mark the people they meet or objects they find, allowing small 'view/speak only' portals to open around the marked in order to spy on their movements.
There is no distance unattainable at this level, so long as the mage has been there before and memorized the ether signature of the area. In this way, it breaks the usual distance allowed to a Rupturer. However, these portals are small and not capable of sustaining a stable passage between two locations. Due to the immense distance, these portals can only be viewed or spoken through. Attempting to pass items through them will instantly collapse the portal, rending the object passing through into bits. Scrying portals make little sound when opening, like a whisper, likely due to the weakness of the passage.
As for line of sight, let's take another look at another quote within the rupturing write-up:
So... based on the highlighted text, it takes more ether and more effort in order to portal somewhere outside the sight from your body, rather than sight through another portal (And presumably through senses granted through attunement). It might invite overstepping to do so at a moment's notice, and certainly be a huge risk given the terrible penalties that befall Rupturers are higher levels of overstepping.Fourth, the longer the distance of a portal, the longer it takes to prepare and the more exhausting the ether price. Circumventing distance is not altogether an easy feat, even with the ability to do so. Within a Rupturer’s perspective range (what they can see/perceive), portals are usually at a fairly standard cost. Brief blinks and small portholes are less costly than sustained standard portals. Usually the strain of an individual portal makes maintaining more than a single Ingress and Egress a dangerous implausibility. In order to prepare longer distance portals, a Rupturer must feel the distance they want to bridge. For portals beyond their range of sight (sight from their body rather than sight through another portal) a Rupturer must meditate in order to establish the Ingress and Egress for the portal. For portals a quarter of their range, at least a break must be observed. At half a Rupturer’s range, two breaks at least, and their full range can take anywhere from three to five breaks to properly feel the distance of the jump.
Both an Ingress and Egress must be identified for a portal, and usually it is the Egress that is the most difficult to ascertain (as it exists outside their sight range). For techniques such as Nail, however, only the Ingress needs be established and the technique can be utilized much quicker, within a few beats.
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