[Rhakros] City Lore

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[Rhakros] City Lore

City of Rhakros
The City
History
Timeline
Geography
Appearance
Climate
Surroundings
Culture
Demographics
Religion
Rituals
Holidays
Marriage & Divorce
Food
Music
Language
Society
Tribes
Education
Employment
Economy
Tax
Politics
Government
Military
Laws
Crime & Punishment
Opinions
Race Relations
Domain Magic
Slavery
Welcome To Rhakros

Rhakros is primarily controlled by Lisirra, the Immortal of Pestilence, Decay, Toxin, and Insects. When she is away, however, the city is ruled by the Talukynahi— an individual who has passed the many tests established by the different tribes within Rhakros, as well as the tests set by Lisirra. The Talukynahi is considered one of Lisirra's Champions and has access to the many secrets hidden within the cracks and crevasses of Rhakros.

Rhakros' Fountain of Life is a popular rumor that brings many adventurers to the dangerous city. That and the famous Talukynahi Wishing Pillars, a set of ancient stone monuments scattered throughout the city, said to grant the wishes of those who've faced and overcome their destinies. Some receive good fortune from these stones while others experience episodes of misfortune and chaos. Only those truly confident of their fate should visit the Wishing Pillars.
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word count: 189
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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[Rhakros] City Lore

History
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Rhakros is among one of the oldest cities to exist in Idalos. Its roots carry back to the days of old, when humans first walked the lands of Idalos and settled within the jungles of what is now the city of Rhakros. Those residing within the walls can feel the ancient power laced between brick and mud and are careful to respect its foundation while extorting the city's surrounding natural resources for personal gain.

The city was first founded by Lisirra upon the resurrection of humans after a rather nasty plague had nearly extinguished the populace. This was a short time before the war broke out, when the Immortal still spoke to her well mannered counterpart: Moseke. Time and time again, Moseke would condemn Lisirra for her nature and was upset with her sister for the cruel fates she placed upon the humans. To compromise with her sister, Lisirra worked with Moseke to construct a fountain which breathed life back into lifeless forms. Wounds were healed, poisons and weapons pushed from the body and sealed shut till air was desperately taken into lungs and life was given once more.
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The fountain brought with it many travelers who sought to heal their sick and dying and while Moseke attempted to guide and control Lisirra's unusual fascinations, the Immortal of Pestilence was becoming angered by the healthy life pushed back into dying bodies.

These humans began to settle around the fountain, finding home in its rejuvenating waters and slowly, the numbers grew till the settlement became a village. More and more humans crept into the jungle with greed for the fountain until one trial, events escalated and the village was ravaged by marauders. Such an unfortunate act brought Moseke to tears while Lisirra could only breathe a sigh of relief. Finally the nuisances were extinguished. However, this loss of life was felt for a brief instance before the Immortal of life carried to the fountain, body after body. Each soaked and rose soon after, returning to life and thus, angering Lisirra enough to poison the waters and its rejuvenating abilities.

Those who could not make the ultimate sacrifice to use the waters were mutated into strange creatures while some took on more subtle features that divided them from normalcy. Having tried her best to control Lisirra, Moseke stepped away from the village and allowed the Immortal to take full control of Rhakros, to which she did. Upon departure, however, Moseke left within the city permanent stones that could return the creatures to their rightful selves should they ever wish it.

The waters poisoned the minds of the humans who ventured into the fountain, establishing a sense of dependency to Rhakros rather than fear of its consuming decay and plague. Those who remained within Rhakros became utterly faithful to Lisirra while the rest were brainwashed by the fountain, by the strange plants and toxins, and by those faithful to the Immortal.

Slowly, the village grew once more and shifted from town to city over the course of several Arcs. Those who ventured within Rhakros would tell of its enchanting beauty and strange citizens, but also its odd customs and bizarre scents, as if there was an overwhelming mist of perfuming lingering throughout the entire city...
Timeline
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163: Rhakros has remained an established village for quite some time now, overseen by both Moseke and Lisirra. Word of the fountain reaches across the planes of the western region and over the Orm’del Sea. Adventurers flock to the fountain for healing purposes.

165: Marauders raid the village, killing all who’ve taken refuge near the fountain and stealing its elixir in as many jugs as they can carry. Moseke returns to find the bodies of the dead and uses the fountain to bring them back to life. Lisirra, in anger, poisons the fountain. Moseke departs from Rhakros. Lisirra takes control of the village.

177: The Malagnian Plague is unleashed within Rhakros. None are spared from Lisirra’s obsession as painful, large boils cover every citizen. Many perish due to the disease. Some are brought back to life within the fountain while others are mutated into foul creatures and thrown into the jungle. Those that survived through the plague are given a cure by the Immortal.

189: The village of Rhakros steadily grows into a township as once more, many people flock to the location in search of the mysterious fountain. Some are seduced by the intoxicating miasma and exotic foreigners while others are enslaved by the poisons in the water of the fountain, mutating them either subtly or extremely.

196: As Arcs pass, slowly the people of Rhakros split and establish tribes with specific functions to care and maintain the city. In Lisirra’s absence, the people spawn a war for control of the city in her stead.

198: Lisirra returns to find many of her followers murdered by their kinsmen. She is beseeched by her worshipers to establish a position of power in her absence. With wicked intent, she accepts and outlines the conditions to obtain such a position. The competition begins for the title.

215: After many trials and deaths, a Champion rises to claim the title of Talukynahi: Raniber Neamina.

221: War spurs with neighboring villages and towns. The Talukynahi erects defenses to ward off invaders while establishing formal jobs between the different tribes.

242: Lisirra returns in a storm of rage and unleashes blight over the crops, killing much of the food needed to withstand Cylus’s cold embrace while spoiling the soil. She demands worship and promises a cure for the crop and bountiful food for the cold cycle. The people of Rhakros fall to their knees in prayer. Many trials pass as food quickly diminishes. Children begin to starve and are offer to the Immortal as precious sacrifices. Lisirra finally bends and cures the soil, providing food for her faithful followers.

264: The people of Rhakros are healthy, strong, and fit. The air within the location having boosted their sense and developed them into lethal killing machines. Lisirra takes many of her followers into the caves below, experimenting on them. Some are never seen again...

276: The Burnak War demolishes half of the town and destroys Rhakros’s defenses entirely. Lisirra makes an example of the standing Talukynahi. The games for the next ruler begin, though it is some time before any are able to fill the shoes of the previous Talukynahi."Burnak" is the name of a human village war chief that launched a rebellion against Rhakros. During the war some malcontents in Rhakros escaped, one of them being an ancestor of Morgan Pahrn, the founder of Etzos.
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311: A new Talukynahi is established as head of Rhakros in Lisirra’s absence: Garith Jorhen. His rule is strict and harsh, commanding all the tribes within the town and implementing tests for the young to grow strong and knowledgeable from. Strict rules are placed on the people, worship is required daily, and anyone going against the established laws were deemed traitors of Lisirra and held for experimentation.

335: Lisirra amplifies the intoxicating miasma within Rhakros, ensnaring those who venture within the town too long.

365: Rhakros is formally established as a city within the jungles.

406: Hidden “safe” paths are carved out within the jungle and outlined formally. Maps are drawn of the surrounding area and buildings are deconstructed to be built sturdier. Rhakros moves away from mud, straw, and teak, and starts to build with stone and stronger wood.

435: Monuments of Lisirra have been erected, walls encompassing the majority of the city, and a number of adventurers have been enslaved— mainly the Ellune and Tunawa. Magic is used within the structures to light the city with an eerie, purple glow at night while the Ellune are used to keep buildings cool during the Ymiden and Saun seasons. Tunawa are experimented on to produce different mixes of poisons as well as antidotes. Canals are places throughout the city to maintain regular irrigation for the crops. Further government policies are established with oversight from Lisirra.

449: A messenger from Sirothelle is sent with trade agreements. The messenger is bid to return to Sirothelle with a deadly virus.
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547: Creatures from the jungle attack the city of Rhakros. Unable to control the beasts, many citizens perish while attempting to fending them off. Hunts are established after the beasts are slain, mandating every year a massive killing of the wandering, mutated humans would take place.

559: Whispers reach all over the globe of the mysterious city of Rhakros. Sailors dock in the cities port and attempt to find the fountain. Traveling with them is Penelope Darrowdine, a noble from Etzos. They are never seen or heard from again.


571:

597:

631: Allorin Trikke becomes disenchanted with inconsistencies in Lisirra's policies and leaves to form "The Cauldron of Ultimate Strength", a faction dedicated to the purist ideal of 'Strength-through-affliction'. A falling out divides the faction into what becomes "The Cauldron", who follow a more mercenary path. Shortly thereafter, Lisirra locates and destroys the original group.

652:

673:

684:

692:

714:

716:
word count: 1525
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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[Rhakros] City Lore

Appearance
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Rhakros is structured from a special type of stone that is used in the construction of all building within the city. This stone, Curmantian, is taken from the surrounding mountains and carved into large blocks and different shapes. Depressions are carved into the stone, outlining tracks for water to flow freely through. These tracks are connected from building to building to keep water circulating throughout the city. Due to the presence of Lisirra and her many experiments over the course of time, the water glows a soft, radiant blue and purple, adding to the enchanting atmosphere of Rhakros. The water also acts as a light source at night and continues to glow even when frozen.

There are walls surrounding the city, though they are not as sturdy compared to other city structures. The walls are mainly there to keep creatures of the jungle and other monstrosities out of Rhakros, allowing only the portion of the city facing the river freedom from any barrier. There is a path cut into the cliff face leading down to the docks. Waterfalls gently cascade from the cliff top and fall in white mist upon the lake surface. Rhakros would appear magnificent if it were not for the haze that wrapped around the city.

Recently, an attack was made by the neighboring city Etzos upon Rharne. Their forces defeated the surrounding creatures within the jungles, tore down the northern walls, and invaded the city. Many structures were ransacked while a number of Rhakros citizens were killed, some captured, and other Rhakros captives freed by the armies. A number of the city’s experiments were let loose as well. Upon returning, Lisirra order reconstruction of the wall immediately while taking a number of healthy followers below the streets of her city for experimentation.
Climate
Ashan (123)
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  • During Ashan, Rhakros is quick to bounce back from the frigid winter of Cylus. The dark season and it’s icy grip melt away due to the city’s naturally warm climate and bring with it a wild rebirth of flora and fauna. Ashan is the season for massive hunting and growing as the warm weather promotes renewal of life and the jungles become wild with it. The weather during this season is calm for the most part, giving way to clear skies and cool wind in the beginning before pleasant warm front heat up the air and introduce Ymiden.
Ymiden (83)
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  • As Ymiden rolls around, the wild ferocity of the jungles calm into something of a lethal killer. With the birth of new life brings a hunger like no other and adventurers often go missing if they are not skilled enough to defend themselves from predators or knowledgeable enough to know what is safe to eat. As the trials progress, the weather begins to warm and with it, the humidity. Rhakros becomes a sweltering city where residence cloth themselves in sheer fabric or scraps of leather to avoid heat stroke and exhaustion. The waters of the fountain, the streams, and the river leading out to the Orm’del sea become something of a daily visit for most of the inhabitants. The weather within this season brings about many storms, hurricanes, and rainfall.
Saun (40)
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  • The is a constant humid mist enveloping Rhakros during Saun. The heat of dual suns within the sky press heat upon the jungle and roasts all within a blanket of hot, smoldering heat and wet air. It’s hard to breathe, hard to run, hard to move much outside of the journey from the streams and water. Even the jungle seems quiet during this time, however, just as dangerous to those who let their guard down. The weather during this season is often calm with scattered showers and light rain.
Vhalar (123)
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  • Vhalar welcomes cooler air to the climate and the humid mist that entraps Rhakros finally dissipates to usher cold fronts from the south. The beginning of the season is hot, but as the trials progress, slowly the climate becomes bearable and once more, the jungles liven with the last bit of energy to reproduce, replant, and satisfy hunger before going dormant for the cold cycle. The last crops of the season are sewn into the soil and harvested near the end. The weather ranges from powerful storms, to light rainfall, sunny days, and light sprinkles of snow.
Zi’da (93)
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  • Zi'da marks the decline of temperature as the surrounding jungle grows cold with anticipation. The climate becomes chilled while the air slowly starts to dry, though not completely so. The surrounding creatures, the flora, and fauna fall into a dormant state, making the city unnaturally quiet at night. The weather experienced during this season is often times cloudy and cold. Very rarely will snow ever fall. Sometimes there will be instances of cold rain and harsh winds.

Cylus (30)
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  • The sun rests during Cylus, leaving the only light in the skies being that of the moons. Fear grips the hearts of many while a sense of thrill and excitement spur some to do outrageous acts within the freezing weather. The climate becomes intensely cold and the leaves surround the city lay dead upon the ground, normally covered by dirt and snow. The jungle becomes barren of life and appears a graveyard full of naked trees. The weather during this season normally includes some snow fall, lots of ice, and freezing rain. It's difficult to travel during Cylus, as the water leading to and from the city tends to freeze for a long period of time.
Surroundings
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Rhakros is surrounded by the Uzkernian Jungle, a place that is home to a number of terrifying creatures, monsters, plants, and animals that are as deadly as they are enchanting. The jungle provides many things to the people of Rhakros as well— a number of strange, edible fruits and vegetables, quick cures for easy ailments, and even the best kind of drugs with little to no harmful side effects. However, those who venture into the Uzkernian Jungle need to be armed and ready to fight to the death or run quickly with exceptional endurance. This is no place for the weak and it will swallow you up if you’re not careful…

Within the Uzkernian Jungle are several caves, lost monuments from the days of old, crevasses with strange inscriptions, and many other archaic, strange mysteries. Rumors have circulated of found artifacts with strange gifts bestowing powerful abilities. Those who venture into the jungle for long periods of time are not often seen again.

The Enan’uh Falls rest just before the city of Rhakros, dipping down into the Enan’uh lake and river leading out into the Orm’del Sea. The Enan’uh river cuts through Rhakros and is divided into thin canals that are used for irrigation. These waterfalls hold special minerals that some claim strengthen the body from sickness. Whether this is true or not has yet to be confirmed, but the water holds a distinguishable taste.

Off to the western side of Rhakros sits the Dordain Mountains where a quarries rests, filled often with Curmantian Stone. Many residents of Rhakros work around the quarries and in the mines and tunnels within the mountains. They pull from the rock glistening gemstones that are worth a pretty nel or two.
word count: 1218
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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[Rhakros] City Lore

Demographics
Mixed Races - 27%
Humans - 18%
Sev’ryn - 12%
Tunawa - 10%
Biqaj - 8%
Mer - 6%
Avriel - 4%
Aukari - 3%
Yludih- 3%
Naerikk - 3%
Qi’ora - 1%
Lotharro - 1%
Ellune - 1%
Ithecal - 1%
Wisps - 1%
Eidisi - 1%
Hyludin - N/A


Population of Rhakros City: 4,834,000
Surrounding Towns and Villages: 3,370,000
Religion
Serga Mavranu

Serga Mavranu is the main religion practiced within Rhakros. It is a religion dedicated to the creation and manipulation of diseases, poisons, toxins, and experimentation. The practice of this religion honors Lisirra and her domains and while it causes mayhem within other cities, it also spreads the Immortals name and power across the global, bringing new followers before her feet.

All citizens residing in the city are required to be inducted as faithful followers, regardless of their standing with the Immortal or personal opinions. The only exclusions to this are travelers who come and go from the city for trade, though they are required to show respect towards the Immortal while inside the city. Any citizen who overhears blasphemy of their Immortal is required to correct the individual. Failure to do so will result in lack of faith which will been seen by all.

Followers of the Serganic faith practice from the Veska tablets— ancient tablets with inscriptions that detail faithful following to Lisirra, what honors her, and what is considered dishonorable in her eyes. The Veska tablets hold information regarding plague events, tribal warfare, and other situations sprinkled throughout the course of the city’s history to better educate the Plague Bearers and their fellowship.

Religion Ranks:
1st — Serga Plague Bearer — (Apply for Religion Rank with city prophet at 250 Devotion)
2nd — Serga Preacher — (Apply for Religion Rank with city prophet at 150 Devotion)
3rd — Serga Follower — (Apply for Religion Rank with city prophet at 50 Devotion)
4th — Devotee — (0 Devotion)
TaskDevotion Points
Volunteer For Experiment+5
Refuse Experimentation-5
Sacrifice Prized Slave+5
Save A Sacrifice-5
Worship En Mass At Temple+5
Disrupt Worship-5
Offer Blood To Fountain+1
Taint Fountain With Spoiled Blood-1
Worship Ethelynda-5
Worship Vri-5
Kill An Experiment-5
Develop Poison+2
Develop Drug+2
Develop Antidote+2
Develop Disease+2
Develop Cure+2
Mutate Human With Toxin+10
No Seasonal Offerings -10 (On top of seasonal tax)
Free A Slave-5
Acquire Sevrath -10 (Taxed Seasonally)
Become A Plague Bearer For Serganic Faith+10
Acquire Yithnai+10 (Given Seasonally)
Kill A Creature-2
Fail At Experiment-5
Correct Blasphemy of Lisirra+2
Allow Blasphemy of Lisirra-2
If you have suggestions for the Serganic religion devotion chart, please feel free to message the city prophet!
Aiséirism

Aiséirism practices Moseke’s values while calling to and honoring her domains of life, nature, and creation. Unlike Serga Mavranu, this faith and its followers practice peacefully. Violent, deadly sacrifices and chaotic rituals are absolutely forbidden as well as any harm or infliction upon another individual, no matter the reason.

Aiséirism is considered the “underground” practiced faith within Rhakros. Being that Lisirra and Moseke do not see eye to eye, worship of the Immortal is barely tolerated within the city. Out of respect for her sister, Lisirra allowed Moseke’s temple to remain as well as the stone she placed sporadically throughout the city. Unlike the temple, however, the stones were allowed to be swallowed up by nature and constructed around to prevent citizens from reaching the enchanted rock. As a failsafe, Moseke carved from the same enchanted rock the monument that resides within her temple. All those looking for redemption from their mutations need only pray and devote themselves to Moseke and her power of life.

The Aiséirism faith within Rhakros doesn’t provide text to its followers as the organization of the religion is kept under wraps with only rumors of its existence floating around the city. Therefore, much of the sermons, if any are conducted, are told as oral stories.

Religion Ranks:
1st — Aiséiri Life Bringer — (Apply for Religion Rank with city prophet at 250 Devotion)
2nd — Aiséiri Preacher — (Apply for Religion Rank with city prophet at 150 Devotion)
3rd — Aiséiri Follower — (Apply for Religion Rank with city prophet at 50 Devotion)
4th — Devotee — (0 Devotion)
TaskDevotion Points
Stop Experiment+5
Allow Experimentation-5
Save A Sacrificed Slave+5
Allow Someone To Be Sacrificed-5
Worship En Mass At Temple+5
Disrupt Worship-5
Offer Prized Items To Temple+1
Worship Kata-5
Worship Mastes-5
Inflict Pain On A Person-5
Develop Drug+2
Develop Antidote+2
Develop Cure+2
Cure Mutated Human+10
No Seasonal Offerings -10 (On top of seasonal tax)
Free A Slave+5
Acquire Sevrath +10 (Given Seasonally)
Become A Life Bringer For Aiséirism Faith+10
Acquire Yithnai-10 (Taxed Seasonally)
Promote Aiséirism+5
Correct Blasphemy of Moseke+2
Allow Blasphemy of Moseke-2
If you have suggestions for the Aiséirism religion devotion chart, please feel free to message the city prophet!
Rituals
Serga

Blood Fountain Ritual
Blood is offered to the Fountain of Life, sacrificing flesh for flesh so that the fountain may bring back the individual who perished due to whatever circumstances. Mainly, this is due to experimentation. The more individuals participating in this ritual, the better the odds become that the individual being resurrected will come back entirely the way they were. Etherless blood will normally always cause this ritual to fail. On the rare occasion Lisirra participates, it’s almost always guaranteed the ritual will succeed. The more ether soaked blood within the fountain, the better the odds.

Plague Sacrifice
This ritual involve the injection of a disease or plague within a host, normally a slave, where they are then brought to the Serganic Temple and sacrificed before the monument of Lisirra. The body is then laid upon a slab and decorated before new toxins are introduced to the flesh of the deceased. The body is then left for the day before it is collected and burned.

Furgoth
A ritual that is performed using newly crafted drugs manufactured by the followers of Serga Mavranu. Normally this ritual involves music, dance, and lots of food.

Reign of Tamothni
For a number of days, special herbs and plants are placed within the Serganic Temple to attract insect to it. The floors, walls, and ceilings are covered from head to toe with different types of plants and by the 5th trial, insects cover the walls and buzz in the air— finding home within the temple. It is here bodies a positioned on the floor, their cavities filled with toxins and other diseased that will carry from the insects to the lands far beyond Rhakros. Antidotes are created ahead of time to sell to cities who experience the carried diseases.

Aiséiri

Wyndavi Wish
The ritual involves a number of participants to cure the mutations created by the effects of experimentation. When it starts, the ritual involves quiet chanting, normally prays given to Moseke to request her aid and power upon the afflicted. The hands of the Aiséiri followers are placed on the form of the mutated human while they themselves touch the enchanted monument of Moseke. The ritual continues for as long as need be. If the afflicted is not truly committed to healing, to life, and to honoring Moseke, the ritual will not work.

Item Sacrifice
This ritual is normally small and can be done with a limited few or a mass of followers. Each individual places upon the monument an item of theirs that is truly cherished by them. This is not to honor the Immortal herself, but to honor the life of those who life and have lived and died within the arc. After everyone has made their offerings, a hymn is sung before the ritual is concluded.

Honor By Nature
This ritual involves the use of a variety of flora. The Aiséiri Temple is decorated with colorful plants, flowers, grasses, and herbs collected from the surrounding jungles and within the waterfalls and lake below the city. Even colorful rocks and shells are collected and used to decorate the temple in honor of Moseke. Each piece of flora placed within the temple is to be given to the Immortal with a small prayer. This prayer may be of anything, however, it must honor and promote well being and life. Once each individual has placed their pieces of flora, they may leave.

Hal Reev
Hal Reev is a ritual to honor the life of a beloved, a friend, or a stranger. It marks the rite of passage from this world to the next, beckoning Famula to collect the soul from the fiery inferno the body rests within. When a person has died, their body is collected, sewn up if need be, washed, and decorated with perfume, makeup, decent clothing and fabrics, flowers, and items to honor their soul and the Immortal who comes to collect it. Their body is then burned on a pyre, igniting by the Rier Rose— a rose said to ignite by the caress of a tear on it petal. A hymn is sung as the body burns.
Holidays
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Marriage & Divorce
Union in Rhakros is blood binding, meaning that once an individual has dedicated themselves to another, it may never be undone. True Unionship is performed in the Serga Temple, in front of the monument of Lisirra, where ceremonial blades from each tribe are used to cut the palms of both individuals and unite them as one. Their palms are bound together by a special red vine grown within the Uzkernian Jungle, interlaced with white fabric to symbolize the binding of the souls for life.

A Union within Rhakros is a rare thing to see, as it is a lifelong commitment that cannot be undone. Therefore when an announcement is made, the entire city is automatically invited to the ceremony. Once the binding ceremony has concluded, both individuals are stripped to their undergarments and branded with the mark of a life partner. This mark is customized to the individual's preference and placed in front of the entire city so that all may know both people have claimed each other.

Their Union made public, they must then consummate it behind private curtains set up within the temple before festivities may begin. The Union is not fully complete till all three requirements have taken place. If at any point these requirements are not met, the Union may be contested or nulled and the brands forcibly removed from the flesh.

Even when two people have undergone a union, they keep their clan/family name, however, the woman is typically signed over to the man’s tribe/family for care and procreation.

Arranged Unions are forbidden within Rhakros, however, contracts of engagement are established as a form of “Marriage”. Though it is never looked at as a true Union, it functions much like normal courtship, engagement, and marriage. These contracts may be arranged by the leader of the Tribe or they may be taken up as a personal choice when the time has come for it.

These contracts may be nulled at any point. To establish a contract, one must have a signatures from both parties on the parchment agreeing to the engagement and turn it into the government office. To nullify, the document must be requested from the same office and shredded.
Food
If there is one thing Rhakros is known for, it’s the odd food it serves. The city has perfected the art of lacing cooked insects into many meals, snacks, and candies. Even high end meals are sprinkled with bits of bugs as a garnish to the meat. One could be absolutely disgusted by such grotesque things as bugs on food, however, Rhakros has marinated and covered these insects with special spices that make them absolutely delectable. Rhakros also has certain meats not found anywhere else in the world; tender, juicy, and nicely seasoned that smells heavenly over a fire.

The fruits found within the Uzkernian Jungle are use to make a number of brandies and wines, some of which sell for high prices all over the globe. The citizens of Rhakros have become masters of Chemistry, Mathematics, and experimentation, so it is no surprise the city excellence at wine crafting. Some even wonder if exotic drugs are laced within the liquids to make them more popular and addictive.
Music
Music is a surprisingly large part of the culture within Rhakros. Hymns, songs, and musicals are created in honor of Lisirra and the fortune she brings to the city. Music is also used as a teaching method as lyrics are passed along from generation to generation with information of the history of Rhakros and the many events it has seen since establishment. Some songs even tell of love, death, war, and longing.


Language
Xanevic and Pailtic are both the written and spoken languages within Rhakros. Common is the third most frequently used language as many travelers converse in the Common tongue rather than Rhakros’ established languages.
word count: 2314
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[Rhakros] City Lore

Tribes
The Aldak'y Tribe -
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The Xheiphat Tribe - Experimenters/Slave Regulations
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The Roth'raka Tribe - Combative/Defensive Force
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The Zyon Tribe
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The Vesyna Tribe - Education/Legal Documentation
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The Obedaniah Tribe
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Education
Rhakros education is handled between three groups of individuals. The Vesyna Tribe handles all things relating to information transfer, whether that is by documents or outlined rules for education. They structure the educational system in Rhakros and supervise it, seeing that all Rhakros born citizens are knowledgeable in areas of chemistry, math, and poison craft. The second group that handles education are the Plague Bearers. They ensure that religion to Lisirra is taught within schools and make frequent visits to facilities and family to preach the Serga word. The third group are the teachers within the education system. They can range from citizens, to travelers, to even slaves. There are restriction for travelers and slaves to meet before they are allowed to teach Rhakros' youth, however, it is possible for them to teach.

Education in Rhakros begins at the age of eight and lasts till the child is seventeen arcs old. There is only one school that encompasses teaching and education until the child has completed their standard education. If they so choose, they may work in Rhakros' experimentation facility to further their knowledge.
Employment
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Economy
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Tax
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word count: 1250
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[Rhakros] City Lore

Government
The Talukynahi


Having a government in a city that answers directly to an Immortal is almost a moot point, but the Rhakrosii are still presided over by one person under Lisirra: The Talukynahi. The final authority in all matters regarding the city, the Talukynahi is respected by every citizen of Rhakros, and commands fear even from the most loyal citizens.

The Talukynahi is rumoured to be a Serga Plaguebearer, though the position affords them no opportunity to deny or confirm such a claim. Because of the rapidly changing landscape of the city, the Talukynahi would have to remain impartial from the city politics in order to not upset the balance and cause chaos in the streets.

Recently, though, whispers have surfaced that the Talukynahi is not the true authority in the city. Instead, there are those who believe that the Talukynahi is a puppet for a shadowy figure named Zyr'rel, whom has never truly been seen in the city. Some even say that Lisirra herself appointed him to watch the jungle city, and that he is there to answer the call should she be away.
Military
Though they do not field a massive force, the Rhakrosii military is feared throughout the region for their ferocious guerilla tactics, and their propensity to use whatever means necessary to achieve victory. A fighting force of only 600,000 fighters, the Rhakrosii military uses germ warfare and mutated jungle animals, along with poison and Lisirra's intervention, to beat back invaders as they make their way through the heavily-vegetated jungle.
Laws
Murder: Depending on the context of the murder, charges may be dropped. If a traveler murders a resident of Rhakros and is caught, they may be forfeited to the city's Experimenters, experimentation facility, or given to the Serga Plague Bearers as a sacrifice to Lisirra. If a resident of Rhakros murders another resident, they may lose their status among the tribes and be condemned to a life of servitude within the city or used in disease experimentation. If a resident of Rhakros murders a foreigner without due cause, they may be condemned to a life of slavery in or outside of the city. Depending on who the killed and why, all accusations of murder must stand trial in front of the Talukynahi.

Theft: Those caught stealing must either repay what they stole, offer themselves for experimentation, or sacrifice their blood, limb, or body depending on what they stole.

Arson: Setting fire to the jungles or structures within the city calls for immediate imprisonment where prisoners may be tested on if need be.

Kidnapping: Unless it is proven that the kidnapped individual went unwillingly and for reasons that harm Rhakros itself, all kidnapped cases are dismissed.

Assault: Mandatory find of 30gn if caught. Otherwise, all physical disputes are dismissed.

Trafficking: The city is involved in trafficking many slaves, some of which are their own citizens, therefore, there is minimal legal action against it. Depending on the circumstances, all trafficking cases must stand trial in front of the Talukynahi.

Piracy: Given that Rhakros trades with a number of criminals, the city dismisses piracy and will only condemn travelers should they bring harm to their citizens or city.

Experimentation: Any that steps foot in Rhakros has given the city the authority to experiment on them.

Worship: All Rhakros citizens must worship Lisirra.

Indentured Servitude:

Domain Magic:
Crime & Punishment
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word count: 683
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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[Rhakros] City Lore

Race Relations
Rhakros doesn’t discriminate between races as every body that walks into the city can be used for some kind of dissection, experimentation, or add to the growing collection of loyal followers worshiping Lisirra. No race is truly spited, only specific individuals should they turn traitorous to Rhakros and its fellowship. There are some races that make for better experiments than others and some that are more easily broken into slavery.
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Aukari: (-10 Fame)
Sirothelle and Rhakros are not on good terms with one another. Even so, Aukari are still able to wander the city and reside there, if they choose to. More often than not, spies are sent to assassinate Lisirra, however, they are quickly made examples of and infested with disease.
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Avriel: (+10 Fame)
The Avriel are welcomed within Rhakros, having already been an experimentation of Lisirra's. They are greeter more kindly than most, since they suffered through Lisirra's fascinations and came out alive— which is honorable indeed.
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Biqaj: (-10 Fame)
U'frek's creations are not so readily welcomed, though they are allowed to venture into Rhakros with little suspicion. Biqaj's are looked at as an annoyance more so than anything.
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Eídisi: (-10 Fame)
The Eidisi make for terrible experiments as their bodies have already been put through the test of death three times. They are prickly stuck ups who are often enslaved to teach the masses of the city. There are some who reside in Rhakros, but only few.
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Ellune: (+10 Fame)
Ellune are bought from slave auctions all the time, within Rhakros. They are enslaved for their ability to manipulate ice and are forced to keep the structures of Rhakros cool during the Hot Cycle. Ellune who travel here best watch their backs.
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Humans: (+10 Fame)
Humans encompass a large part of Rhakros demographics and fellowship to Lisirra. They make the best candidates for experimentation and are often rewarded handsomely for their devotion. Humans are readily welcomed in Rhakros.
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Ithecal: (-10 Fame)
The Ithecal are not welcomed so readily to Rhakros as tensions with Ivorian make for unwelcome interactions with its people. Those Ithecal who brave Rhakros should be mindful of where they are, least they find themselves enslaved or missing from the world to the dark tunnels below the city...
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Lotharro: (+10 Fame)
The Lotharro are crazed beasts that make for fun experiments. Enhancing the instincts to turn them into ravenous monsters is something Lisirra enjoys. They make for truly devote followers when they are convinced to side with the Immortal of Pestilence.
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Mer: (+10 Fame)
The Mer frequent Rhakros to trade certain herbs, poisons, cures, and other exotic concoctions. Some are kept as slaves to be used to transport items to and from certain locations and/or cities.
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Mixed Race: (+10 Fame)
Rhakros is home to a number of mixed races, spawned from experiments and wanderers who were compelled to settle within the city. Mixed races are welcomed with open arms.
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Naerikk: (-10 Fame)
Some Naer have been captured as slaves and used for other extreme purposes to spite Audrae. Their rough demeanor does not scare the locals and instead, makes them even more fascinated and tempted to capture the shadow creatures.
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Qi'ora: (+10 Fame)
Another race welcomed with open arms. Surprisingly, the Qi'ora are not kept as slaves but reside in Rhakros in harmony with the strange enchantments of the jungle and miasma. They are experimented on when designing cures for plagues and deadly diseases.
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Sev'ryn: (+10 Fame)
The Sev'ryn have always been a favorite of Lisirra's. Even with Moseke's anger toward her, Lisirra welcomes and continues to use the Sev'ryn for her wicked purposes. Sev'ryn are often treated with the most respect in Rhakros.
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Tunäwä: (+10 Fame)
Like most places, the Tunawa are enslaved and used to produce mass amounts of special toxins, poisons, and cures. They are forced to design original concoctions of deadly toxins. Free Tunawa should not venture here.
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Wisps: (-10 Fame)
Wisps are not highly interacted with within Rhakros, as most of the bodies the perish from experimentation are used as vessels for diseases before being burned into ash. The few Wisps that reside in Rhakros do so within the jungle.
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Yludih: (-10 Fame)
The Yludih, though welcomed, are kept at a distance until they've proven their honor to the people. They are not as readily trusted do to they fact that can deceive many at the blink of an eye.
Domain Magic
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Alchemy : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Ensorcelling : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Aberration : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Abrogation : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Amplification : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Attunement : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Becoming : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Defiance : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Dustforge : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Empathy : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Graft : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Mirage : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Necromancy : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Pact : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Rupturing : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Schism : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Sovereign : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Transmutation : Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
Slavery
In Rhakros, there are five kinds of slaves: There are the Field Slaves, House Slaves, Fighting Slaves, Entertainment Slaves, and Lab Slaves. Field Slaves work mostly in manual labor areas, whether that’s lifting stone, sowing seeds, tending to nets in the water, or construction of buildings. House Slaves work within the houses of Rhakros citizens, caring for the family they serve. Fighting Slaves are bought for defense, sacrifice, entertainment, or protection. Entertainment Slaves are slaves purchased for pleasure, for certain creative abilities like singing, dancing, or for other purposes relating to artistic ability and entertainment. Lastly, Lab Slaves are bought solely for the purpose of being a vessel for Rhakros experiments.

In Rhakros, Slaves are marked three times: First, upon entering the city, they are tattooed with the crest of Rhakros upon the right side of their neck. Once sold to a master, the slave is then tattooed with the crest of the tribe the master belongs to. Lastly, they are branded on their left wrist with a symbol designating which section of slavery they belong to.
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Lab Slave, House Slave, Fighting Slave, Entertainment Slave, Field Slave
OOC Note: All slaves, whether NPC or PC, must have monies exchanged for their complete value. If you do not pay for the slave, Prophets reserve the right to penalise PCs of money in awards, until payment has been made.

Being a slave comes with some OOC perks (the biggest one being that they do not have to pay for expenses). However, it is the strong belief of the Prophets that there should be a penalty for this perk that slaves have. And we believe this penalty is a fair one. History shows us that slaves are property, thus they cannot own property. Idalos should be no different, therefore slaves in this world are not entitled to own any property of significant value (other than clothing or small trinkets). They must also have just cause to have any monies in their ledger. OOC and IC reasoning must add up.

All slaves/Masters must follow certain rules in Idalos:
● PCs with NPC slaves must pay for their slave's expenses.
● PCs with PC slaves must pay for their slave's expenses.
● PCs with NPC Masters must have said NPCs approved by a Prophet or through Narrator Support. If a player is active in any given season, they must write at least one 'job' thread so show their servitude in order to earn their keep.
● PC slaves upon starting will not start with any amount of money in their ledger.
● Unless under special circumstances, PC slaves who are captured post-creation will also lose money.
● Any items of high value (ie other than clothes/trinkets) will also be lost upon slavery.
● It is at a Master's discretion whether 'pocket-money' is granted to a slave.
● For ease, any items bought for a slave may be listed in a slave PC's CS, but it belongs to the Master officially and the Master/Prophet reserves the right to remove said item.
● Items purchased for a slave by an NPC Master must be agreed upon by a Prophet.
● Any wages earned by a PC slave will be given immediately to a PC Master (as normal, this must be discussed with a Prophet first).
● Some PC slaves (who meet certain criteria) are entitled to retain half of their wages for their ledgers.
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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