Where Shall We Shelter? (Locations)

Archives of outdated threads and development in Quacia.
User avatar
Tyrant
Posts: 216
Joined: Tue May 29, 2018 6:43 pm
Race: Naerikk
Renown: 0
Wealth Tier: Tier 1

Contribution

Milestones

Staff

Miscellaneous

Where Shall We Shelter? (Locations)

Mirage
The only source of freshwater for many miles, Mirage offers life-giving refreshment to the denizens of Quacia, as well as a source for all of their irrigation and fishing industries. While it is true that there are a great multitude of living things to be found within the confines of Mirage, there has been a subtle appearance of more and more hostile amphibious beings after the Cataclysm, and so fishing has become a far more dangerous career than it once had been, typically requiring an escort of armed personnel.

It is quite common for a large wagon train to set out for nearby Mirage in the morning, collecting enough moisture and liquid to satiate the city and its many crops and beasts of burden, and then to return this water to Quacia. Whilst it is true that there are assorted wells and ground-springs which can be found throughout the city, this is the primary way that water is retrieved for the general populace. As such, Mirage is treated with environmentally conscious respects in mind, lest the city become poisoned by its sole true water source.
word count: 188
User avatar
Tyrant
Posts: 216
Joined: Tue May 29, 2018 6:43 pm
Race: Naerikk
Renown: 0
Wealth Tier: Tier 1

Contribution

Milestones

Staff

Miscellaneous

Where Shall We Shelter? (Locations)

The Royal Woods
The Royal Woods are the only source of lumber which remains near Quacia in the wake of the purging fires. These were necessary in order to ensure that the spread of Creep towards the city could be kept to a minimum, and to reduce the immense threat and danger that trees bring to citizens. The Royal Woods exist a mere two miles from the civic center, and there is a road which is kept cleared of Creep leading to the area, patrols of Dragoons stopping just short of the Woods itself.

Citizens are not permitted to approach The Royal Woods under any circumstances. The only persons allowed to approach The Royal Woods are prisoners being punished with Sacrifice-work, and armed Dragoon squads equipped with at least one Purifier. All individuals attempting to communicate with the Trees will be immediately executed for heresy upon discovery.

All lumber leaving The Royal Woods is checked by a pair of Tribunals for signs of intelligence. Intelligent Lumber is nigh instantly annihilated in order to protect the citizens of Quacia from the menace of trees. Incidentally, due to the severe restrictions upon lumber, it is considered to be a luxury item, and those few pieces of wood scattered throughout the city are signs of opulence and wealth.
word count: 216
User avatar
Tyrant
Posts: 216
Joined: Tue May 29, 2018 6:43 pm
Race: Naerikk
Renown: 0
Wealth Tier: Tier 1

Contribution

Milestones

Staff

Miscellaneous

Where Shall We Shelter? (Locations)

Majesty Dockyards
The last remaining appendage of a once flourishing trade route, Majesty Dockyards is now the only official way to reach the area surrounding Quacia. Migrants and visitors are not checked at the Majesty Dockyards, as some have the custom of deciding that they will attempt to settle the nearby area, and it is a waste of paperwork and time when they inevitably die in the process.

Boats still arrive on a semi-regular basis to the Dockyards, though any trade to and from the city has seriously diminished in the past Arcs. Wooden materials are still occasionally shipped over be enterprising individuals, though the weight of such lumber typically means that little of it actually reaches Quacia at a time. Other vessels arrive sporting captured Ithecal slaves which tend to fetch a fair price from the nobility and the Guilds.

Quacia has no standing navy, all such endeavors have long been abandoned, though a pair of metallic-plated vessels lie just within the confines of the Dockyard, driven upon sandbars so that they will not be moved. Military equipment has been stripped from these two vessels long ago, though it is clear that they are in decent enough condition that a few seasons of repair would be fully capable of bringing them back to working order.
word count: 218
User avatar
Tyrant
Posts: 216
Joined: Tue May 29, 2018 6:43 pm
Race: Naerikk
Renown: 0
Wealth Tier: Tier 1

Contribution

Milestones

Staff

Miscellaneous

Re: Where Shall We Shelter? (Locations)

Outside Island
Image
Outside Island, named by its inhabitants, is an island roughly 25 nautical miles from the coast of Quacia to the Northwest. It is roughly 39 square miles in total, with a remarkable ecodiversity. Although animal life is few and far between, by and large exclusively birds or fish, the plant life is exemplary. Outside Island is a mountainous island, completely taken by a dense forest, clean of the Creep. It also exhibits a somewhat impressive system of cavernous trails beneath the ground, some of which likely man made, but wonderful for storing fresh water. Outside Island is, by any definition, an oasis, one of the few remaining shards of Quacia’s original ecology.

NPCs

Links to the NPCs here

Other

Player Notes

 ! Message from: Tyrant
Please leave this for me to fill in

Changelog

Credits to: Quiet
Submitted for Development: 8/31/18
Developed by: Quiet

word count: 145
User avatar
Tyrant
Posts: 216
Joined: Tue May 29, 2018 6:43 pm
Race: Naerikk
Renown: 0
Wealth Tier: Tier 1

Contribution

Milestones

Staff

Miscellaneous

Re: Where Shall We Shelter? (Locations)

New Haven

Image


New Haven is a township established sometime between 413 to 415 officially. It is not a town known by any governing body nearby, and its location is hidden among waves and distance. Its discovery was nothing short of a godsend to those pilgrims that had initially set out for it.

In the arc of 413, a group of 31 scientists, their heritages mixed but largely Nashaki, foresaw the doom of Quacia and fled the city by boat. Their small fleet, mainly of rafts, poorly put together schooners, or stolen ships. Although it isn’t recorded how many had reached the island, those who were lucky enough to reach its shores found sanctuary. It was forgiving, but they were not a group of survivalists. They were scientists, bringing with them books and other such instruments of academia, some of which have survived even to this trial, including books written in Common and Vahanic. Yet, even the most forgiving of regions, if unassisted, meant death.

And then, finally, seven remained.

Desperate, one of the seven, whose name was lost but whose memory is revered by the name of One, was a Defiance mage. Although perhaps not the most notable, his abilities were absolutely remarkable, and the island itself, with its mountain, its caverns, and the ocean surrounding it, was a perfect setting for those imbued with the gift of Defiance to thrive. Miraculously, all six of the individuals he had gifted the spark to survived, but he, as a result of overextending his abilities, perished. However, with the gift of Defiance, the remaining six of 31 scientists were able to secure, for themselves, a home. Slowly, a village was built on the island, establishing the township of New Haven.

In the arcs following its origin, its society began reflecting its isolationist, utilitarian state. Its social structure and culture splintered from Quacia, and revolved itself around the magic which allowed it to be built - Defiance.

New Haven’s society, although with the pitiful population of only roughly 60 individuals, is culturally rich.

The inhabitants, whether or not they have been granted the gift of Defiance, revere the world around them, meditating and respecting the island around them, even going so far as to create a signed language assothat nearly perpetual silence would allow for better meditation. As well as this, every individual on the island is trained in a custom form of bo staff combat, both for self defence, and as a form of Dancing with the elements, although this is the only form of Dancing that the inhabitants of New Haven remember.

As previously mentioned, New Haven’s society is based around the gift of Defiance, although not all individuals are given the gift, as it is referred to. At age fifteen, a child is considered for Reception, the ceremony wherein six individuals are chosen by each of the six masters of The Gift, each one representing an original founder of New Haven. If it is deemed that the child has proven themselves an asset to island, a master of The Gift may choose to ready them for Reception. Reception, being the highest honor an individual from New Haven could undertake, although a decision not taken lightly (due to the high risk of death), it is an offer almost always received positively. Those initiated into an air kinship are taken to the crest of the mountain local to Outside Island and asked to leap. Those initiated into a water kinship are taken into the ocean, tied down with weights, and asked to swim back to shore. Those initiated into an earth kinship are sealed in one of the caverns, natural or manmade, and asked to return to the surface. And, finally, those initiated into a fire kinship are set aflame, and asked not to run into the sea.

The inhabitants of New Haven have all but forgotten about the world outside of their island. They haven’t dared leave, believing their safety would be compromised the moment they set foot on alien land. They have been completely secluded since the Cataclysm. Only one individual has ever left New Haven.

His name is Quiet.

Other

Player Notes

 ! Message from: Tyrant
Please leave this for me to fill in

Changelog

Credits to: Quiet
Submitted for Development: 8/31/18


Developed by: Quiet


word count: 723
Locked Request an XP Review Claim Wealth Thread

Return to “The Age of the Tyrant”