Master Skill List
Skills
| Skill | Total Points | Proficiency |
| Dreamwalking | (8/100) | Lucid |
Alchemy
| (72[78]/100) | Expert |
Rupturing
| (101/250) | Expert |
Etiquette
| (81/250) | Expert |
Athletics (Was Acrobatics)
| (76/250) | Expert |
Gardening
| (76/250) | Expert |
Mount (Flying Spec)
| (76/250) | Expert |
Combat: Blades
| (40/250) | Competent |
Stealth
| (38/250) | Competent |
Medicine (was Poisons)
| (35/250) | Competent |
Socialization
| (32/250) | Competent |
Combat: Unarmed ((Toṣeọruni Az'vi))
| (26/250) | Competent |
Science (Was Chemistry)
| (26/250) | Competent |
Meditation
| (26/250) | Competent |
Endurance
| (26/250) | Competent |
Discipline
| (26/250) | Competent |
Animal Husbandry
| (26/250) | Competent |
Animal Training
| (16/250) | Novice |
Storytelling
| (15/250) | Novice |
Woodworking (Was Shipbuilding)
| (10/250) | Novice |
Swimming
| (6/250) | Novice |
| Seafaring | (6/250) | Novice |
Flying
| (6/250) | Novice |
Fieldcraft
| (6/250) | Novice |
| Textile Production | (5/250) | Novice |
| Ensorcelling | (0/250) | Novice |
| Hunting | (0/250) | Novice |
Textile Production
| (0/250) | Novice |
Teaching
| (0/250) | Novice |
Tactics
| (0/250) | Novice |
Strength
| (0/250) | Novice |
Singing
| (0/250) | Novice |
Seafaring
| (0/250) | Novice |
Sculpting
| (0/250) | Novice |
Psychology
| (0/250) | Novice |
Politics
| (0/250) | Novice |
Needlework
| (0/250) | Novice |
Navigation
| (0/250) | Novice |
Logistics | (0/250) | Novice |
Linguistics
| (0/250) | Novice |
Intimidation
| (0/250) | Novice |
Leadership
| (0/250) | Novice |
Design (Going to Needlework)
| (0/250) | Novice |
Detection
| (0/250) | Novice |
Dancing
| (0/250) | Novice |
Caregiving
| (0/250) | Novice |
Brewing
| (0/250) | Novice |
Combat: Bludgeon & Axes
| (0/250) | Novice |
| Combat: Thrown | (11/250) | Novice |
| Running | (11/250) | Novice |
| Climbing | (11/250) | Novice |
Old Knowledges
Skills
Climbing (Into Athletics)
- *Athletics: Climbing: Small, barklike hands adhere well to bark for the climbing of trees.
- *Athletics: Climbing: Rock climbing requires you to find handholds and footholds.
- *Athletics: Climbing: Tether a climbing partner.
- *Athletics: Climbing: Finding an alcove in the rock to rest.
- *Athletics: Climbing: Scaling a person's clothing to get up on their shoulders.
- *Athletics: Climbing: Clambering onto a wagon.
Persuasion (Into Socialization)
- *Socialization: Persuasion: Convincing the strange catman to sell some cats.
- *Socialization: Persuasion: Trying to make peace between a kitten and a full grown cat.
- *Socialization: Persuasion: Getting a ghost to tell her story.
- Socialization x 3 viewtopic.php?p=175314#p175314
Running (Into Athletics)
- *Athletics: Running: Frogleap: A leaping gait on all fours, giving a tunawa maximum mobility while taking more energy.
- *Athletics: Running: Running as fast as you can through the woods is difficult with all the physical obstacles.
Thrown -All converted to blades knowledge
- Thrown (Shadow Shard): Stays corporeal out of hand until it hits it's mark, then returns to your shadow.
- Thrown (Shadow Shard): Throw shadow shiv to bring a barricade of rubble down, to fill the gaps.
- Thrown (Will o Wit): Toss your partner the sword.
- Thrown Combat (Sword): Throw the sword through a snapshot portal for extra velocity
- Thrown Combat (Sword): Using a person as a target.
- Thrown Combat (Sword): The posterior isn't generally a deadly target area, however painful.
- Thrown Combat (Sword): Shadow Shard is a good projectile, all things considered.
- Thrown Combat (Sword): Taking aim from a mount.
Non-Skill
- (SP) Immortal: Ymiden
- (SP) Layout: Yaralon
- (SP) Immortal: Moseke
- (SP) Location: Desnind
- (SP) Laws: Desnind
- (SP) Layout: Desnind
- (SP) Customs & Festivals: Desnind
- (SP) Location: Yaralon
- (SP) Customs & Festivals: Yaralon
- (SP) Cats
- Immortal: Mortalborn: Jesine, Queen of Dreams
- Jesine: Her Fairies.
- Title: Orange Knight of the Fairy Realm
- Immortal: Aelig
- Aelig: Illusions, Mimicry, Chaos.
- Aelig: The voice of your grandfather.
- Aelig: Knows about you and Rabu.
- Aelig: Called Rabu “Old Dust’s spawn” and “taleweaver’s sapling”.
- Rabu: The tallest Tunawa
- Rabu: A friendly tunawa
- Doran: A grumpy professor.
- Doran: Knows an awful lot about chemistry and alchemy.
- Doran: Now knows more about tunawa.
- Doran: Is a curious sort of person.
- Viden: Academy gives classes in Alchemy and toxicology.
