• Out of Character • [Scalvoris] Development and Requests Thread

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Amaris
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[Scalvoris] Development and Requests Thread

Original Submission NPC Naheim Olin
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Name: Naheim Olin
Created by: Amaris Nyme
Race: Mixed Blood - Ellune/Human
Date of Birth: Cylus 23
Title: Chief Ranger - Trade Route Wilds
Skills:
  • Mount - Master: 97/100
    Detection - Expert: 71/100
    Spear - Expert: 65/100
    Animal Training - Master: 89/100
    Discipline - Expert: 72/100
    Hunting - Expert: 67/100
    Field Craft - Master: 85/100
Details: There is not known of chief ranger of the trade route wilds. Even for those that work alongside him, the most they could tell you is that he cares a great amount for his albino raven companion, and seemingly only that. Naheim proves to be incredibly private, and in most instances, indifferent to those around him.
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word count: 115
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Amaris
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[Scalvoris] Development and Requests Thread

Original Submission NPC Mariam Folk
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Name: Mariam Folk
Created by: Amaris Nyme
Race: Human
Date of Birth: Ashan 120
Title: Chief Ranger of the Sweetvine Woods
Skills:
  • Detection - Expert: 75/100
    Field Craft - Master: 98/100
    Blades - Expert: 63/100
    Hunting - Master: 87/100
    Stealth - Expert: 72/100
    Climbing - Expert: 69/100
Details: An apparently hardened woman, Mariam doesn't quite match her appearance. She seems much more like a child exploring the woods than a chief ranger. Her jovial nature tends to put off potential explorers, especially as she delightfully details the risks of they would be taking. She doesn't much match up to the seemingly pleasant woods in which she was in charge of.
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word count: 116
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Amaris
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[Scalvoris] Development and Requests Thread

Original Submission NPC Singhar
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Name: Singhar
Created by: Amaris Nyme
Race: Human
Date of Birth: Saun 11
Title: Chief Ranger of Scalvoris Mountains
Skills:
  • Mount (Ram) - Master: 83/100
    Strength - Master: 98/100
    Field Craft - Expert: 75/100
    Climbing - Expert: 72/100
    Hunting - Expert: 67/100
    Detection - Master: 76/100
Details: Singhar is a proud ranger that quite lives up to his position. He's most noted for his companion, a rather fierce ram named Shatterhorn. He remains an intimidating presence and few can get past him or Shatterhorn.
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word count: 88
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[Scalvoris] Development and Requests Thread

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~~Red in hoof and claw... ~~
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Working on a New User Guide - feel free to feed back in the thread!
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Faith Augustin Champion
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[Scalvoris] Development and Requests Thread

Aeon's Hope
Aeon's Hope
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As part of the ongoing determination of the Isonomia Faction to make life on Scalvoris better for those worst off, so on the 5th Ymiden, 718, opened "Aeon's Hope" otherwise known as "The Clinic" to those in the know. It is a place which is a collaboration between the Order of the Adunih and Isonomia to provide health care to those with significant and long term mental health issues. In Aeon's Hope there are two areas, facilitated by the strangeness of the building.
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Aeon's hope is a large building which has been constructed over a bridge. There is an archway running through the middle of the building, large enough to drive a carriage through, effectively splitting the building in half. In the half which overhangs the river, there is the secure area of Aeon's Hope, housing up to five patients. It is guarded and secure with treatment rooms and places for group therapy as well as individual treatments.

On the open, town side of the building, however, there are therapy and treatment rooms available for those who are either referred here from the Order of the Adunih or who access the service themselves. For those who access the service privately, there is a charge and any donations are always welcome. It is a common sight to see Order of the Adunih cloaks in this place, although not all of the people here are Order members, by far and away the majority are.

NPCs

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Name: Flora
Race: Mixed
Age: Saun 6th 690
Title: Receptionist
Skills: Psychology: Competent, Logistics: Expert, Medicine: Competent
Other Information: Flora is a friendly and organised individual. She enjoys working here because she feels like she's really making a difference to people and their lives. She has a tendency to be a bit soft and gentle with folks, who might feel they can take advantage of that. So far though, she's managed alright.
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Name: Simon
Race: Human
Age: Ymiden 60th 695
Title: Head of Security
Skills: Detection: Expert, Discipline: Master, Unarmed Combat (Brawling): Expert, Strength: Expert, Endurance: Expert. Thrown Daggers: Competent.
Other Information: Simon is a quiet, usually serious man who is very much a presence in Aeon's Hope. He would much rather be judged for his crimes than mourned for his death and so he will not hesitate if he feels that a situation is escalating. He's not easily distracted and he maintains an admirable focus on his job.
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Name: Clint
Race: Mixed
Age: 19th Vhalar 698
Title: Therapist
Skills: Psychology: Expert, Detection: Competent, Sociology: Competent, Discipline: Competent, Caregiving: Competent
Other Information: Clint is one of the many therapists who work here. He's a soft spoken chap who is able to listen very well indeed. He has worked in the Order of the Adunih on and off for some years, but his passion is working with people with mental health issues. He has a real focus on his patients and will argue for their best interests at all times.

Price List / Goods Available

Item: Price:
Individual Therapy Session 20gn
Series of 10 sessions 160gn

Player Notes

[mod="Pegasus"Please leave this for me to fill in
[/mod]

Changelog

Credits to: Faith
Submitted for Development: 9th June 2018
Developed by: Faith
 ! Message from: Vorpal
Approved! Thank you for the submission!
word count: 554
"Every evil has its good, and every ill an antidote."

~ Rharne HQ
Dust Quarter Satellite Clinic ~ Order of the Adunih~Soup Kitchen & Community Center
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Faith Augustin Champion
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[Scalvoris] Development and Requests Thread

I made the following map for the village of Beacon. I thought I should considering the recent additions following the docks rebuild. I'd appreciate it being looked at and approved / any amendments needed given to me, then it put in the Beacon Write Up? Thanks!
► Show Spoiler
 ! Message from: Vorpal
Approved! And put here. Maybe in future sub locations depicted in it can be developed too.
word count: 66
"Every evil has its good, and every ill an antidote."

~ Rharne HQ
Dust Quarter Satellite Clinic ~ Order of the Adunih~Soup Kitchen & Community Center
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Akai’lai
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[Scalvoris] Development and Requests Thread

Name: Amos Devllyn
Created by: Akai’lai
Race: Human
Birthday/Age: 13th of Zi’da, 686
Title: Cloth Merchant/drug dealer
Skills: Agriculture(45), Poison(44), business management(67, endurance(33), interrogation, seduction(40), unarmed combat (30)
Details: Amos Devllyn has lived in Almund since the days of the pirates and since than, he’s known his way around town. In his teens, he started off as the apprentice of one of Almund’s infamous drug dealers. He eventually climbed the ladder of success going from apprentice to one of the biggest drug lords Scalvoris had ever seen. Life was good when the pirates ruled Almund and eventually, Almund found himself in the lap of luxury. Yet it did not last too long; soon changes were made to Scalvoris including Almund and with the last stack of cash he had left, Amos decided to become a cloth merchant. A successful business indeed, however, that never stopped him from continuing his drug business on the side.

Amos is known as one of the nastiest human beings to ever live in Almund. He has a terrible temper and hates when anyone looks his way. The guy is known as the bar fighting champion.
Name: Anita Devllyn
Created by: Akai’lai
Race: Biqaj mixed
Birthday/Age: 34th of Ashan, 689
Title: N/A
Skills: Caregiving (590, cooking(26), Singing(30), persuasion(20).
Details: A simple yet humble woman, Anita is the wife of one of Almund’s worse criminals. Not by choice of course, Anita’s father had a terrible drug addiction and fell in debt to no one other than Amos. To pay his debt and get another taste at those addictive drugs, Anita’s father sold her virginity to Amos. Eventually, a child would grow inside her and that almost appeared as an initiative moment for Amos who decided to marry Anita by force. The marriage has made Anita even more miserable than before. The only person that keeps her going is her beautiful daughter.
Name: Giselle Devllyn
Created by: Akai’lai
Race: Human Mixed
Birthday/Age: 1st of Zi’da, 709
Title: N/A
Skills: Singing (20), Dancing (20), Swimming (15), Medicine (10)
Details: A sickly child who’s always in the worse condition, Giselle is an innocent child who appears to be the only one Amos shows a more gentle side to. She is the apple of both her parents’ eye and one of the very few lights in the dark.
 ! Message from: Pegasus
These are approved, but your picture for Amos is one of the council members of Scalv! Could you please amend (when you do, you'll need to remove this mod note) and then pm me and I'll approve! Thank you!
word count: 476
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Nalin Marit
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[Scalvoris] Development and Requests Thread

original submission song Tuu-li
Instrument / Song Name

Developed by Nalin Marit
Type: Song: Lullaby
Details:
Tuu-li, Tuu-li, Tuu-li, Tai-lay
Tuu-li, Tuu-li, Tuu-li, Tai-lay

It's just you and me here to sing a sweet lullaby
in these harsh times of Tuu-li Tai-lay
and we'll sing of our dreams for happy next trials,
blessed by the light of the stars on each night.

The water's we sail, are troubled and violent
hiding a treasure in it's depths below
may Immortals grant you safe passage this night
as your journey grows and fully unfolds

May Immortals be there to watch over you
together we'll walk into light
protecting each other from any harm
Tuu-li, Tuu-li, Tai-lay

We shall share love and happiness forever
treasure each other like the finest of jewels
and i know that you will be able to handle
our journey of peril Tuu-li-Tai-lay

May Immortals be there to watch over you
together we'll walk into light
protecting each other from any harm
Tuu-li, Tuu-li, Tai-lay, Tuu-li, Tuu-li, Tai-lay

Tuu-li, Tuu-li, Tuu-ly, Tai-lay
Tuu-li, Tuu-li, Tuu-ly, Tai-lay
Tuu-li, Tuu-li, Tuu-ly, Tai-lay
Tuu-li, Tuu-li, Tuu-ly, Tai-lay
Tuu-li, Tai-lay
Price: N/A
Other Information:The melody is based off of this song.


Originated in Havardr. Speaks of a woman and a man that traveled the seas together, having each other's back's and there is a believe that they really did have treasure out there on the sea. But they lost it to a large beast of prey in the water and could not retrieve it. To this day people believe that the treasure is still there. But anyone who tries to seek it out ends up terribly hurt or never coming back.
 ! Message from: Peg
Approved! What a lovely submission, thank you!
word count: 336
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Victor Amielle
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[Scalvoris] Development and Requests Thread

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Name: Migh Gir
Created by: Victor Amielle
Race: Human
Birthday/Age: Vhalar 7, Arc 785
Title: Professor of History and Theory of Magic
Skills: Research 90, Investigation 80, Teaching 75, Writing 50, Linguistics 50
Details:Migh Gir is a mystery, even to most of his colleagues, despite the fact that he has been involved with the Scalvoris Campus since its opening. He rarely joins them for dinner, he never sits with them and talks about his private life, and few know where he goes after class. And then there is the fact that he doesn’t show up at all from time to time, supposedly because he’s involved in some kind of important research. Some people claim that he’s undead, others insist that he’s an Immortal, and yet others are convinced that he’s up to no good. Most older students are afraid of him, but they all agree that he knows his stuff. He knows more about magic than most other people on Scalvoris – even a lot of mages.
 ! Message from: Vorpal
Approved!
word count: 176

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
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Patrick
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[Scalvoris] Development and Requests Thread

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The Four

Developed by Patrick


Type: Card Game
Details: Originally a card game only exclusively available at The Four in Hand, The Four is a card game that has recently grown in popularity. Sailors have even taken to spread the joy of this intense card game, as it involves a serious poker face alongside patience. Players have to try and attain a full suite of the cardset, the essential way to win, while remaining tactfully aware of the other cards players may possess.

The frequency of which this game is encountered outside of Scalvoris is minimal, but there are a few places such as Viden, Rynmere, and even Rharne; which have adopted the ideals of this game. They've even given the game itself a few twists, such as Rharne including a drinking system (naturally) with the rules.

The Suites are as Followed:
Academia: The Book Card, The Candle Card, The Quill Card, The Mentor Card
Artisans: The Masoner Card, The Shipwright Card, The Carpenter Card, The Smith Card
Kingdom: The King Card, The Queen Card, The Jester Card, The Advisor Card
Immortals: The Deity Card, The Champion Card, The Exalted Card, The Cursed Card
Knighthood: The Knight Card, The Squire Card, The Sword Card, The Shield Card
Serpents: The Thief Card, The Pirate Card, The Politician Card, The Murderer Card

Six cards are drawn from a shuffled deck and the players must maintain a hand of six or less, either discarding cards they don't need into a pile or guessing which players have a certain card. The concept is fairly simple but requires a bit of tact and deception, as players can either discard cards for new ones or "Swipe" a particular card. There is even the capacity to "Negotiate" cards with one another, trading a card of your card for a card of someone else's choice also. Overall the game is entirely focused around gathering a set of Four cards that belong to one Suite, with the intent to hinder the other's prowess along the way. Up to four players is usually the max in one card session, however multiple decks can be created to include more players if necessary.

Terms:
Blocking: Keeping a player from winning the game by naming the Suite they're about to complete, however involves severe penalty if the guess is incorrect.
Bluff: To declare another player possesses the card you've attempted to Swipe, therefore challenging them and risk gaining or a couple of card.
Discard: Removing a single card from your hand to free open a spot for another card.
Draw: Taking a card from the Discard pile
Fringe: A term declaring that a player has almost a full Suite
Four: The declaration of a full Suite, therefore winning the game
Pass: Holding onto your current hand without any action taken
Swipe: Attempting a guess at a potential players card, if the guess is correct then the player "Swipes" it as a result
Negotiate: Bartering a card from your hand for another card in another Player's hand; a real gambling move

Rules:
-Bets are allowed prior to starting a game
-The Game is turn based; the first round typically resulting in everybody either Discarding or Negotiating
-The players involved must obtain a full Suite which consists of four cards from six Suites
-Players can either Discard, Draw, Pass, Swipe, or Negotiate in a turn; only one action is allowed in that turn
-Players cannot Draw or Swipe when they're at Six cards; they must either Discard, Negotiate, or Pass
-Cards that a player Discard are placed face down in a pile.
-Bluff can be called if a Player suspects another possesses a card they're Swiping, but denies it, in doing so that player risk a penalty if their call is wrong. If the Player in question possesses the card, then they lose it and any other card associated in it's Suite. If the player doesn't possess it, then they get to choose a card from the caller if they don't have six cards. If the player does, then the one who called Bluff must Draw instead.
-Players must call out Fringe when they're in possession of 3/4's of a Suit
-Blocking becomes another option once Fringe is declared, but if the players guess wrong they're out; if they guess right then they're the winner.
-Players must call out Four when they do possess all four in a Suit; revealing the deck and winning the game.

Other Information: For out of character purposes and the sake of fun, one can determine the initial hand created to start the game by rolling.

Simply rolle 6d24 and the numbers you receive is potentially the hand you've started with! For those who've combined two whole decks for more players, simply make it 48 instead of 24! Or you could also use this number scrambler also, if you wish to determine the first hand dealt that way.
  1. Advisor Card
  2. Book Card
  3. Candle Card
  4. Carpenter Card
  5. Champion Card
  6. Cursed Card
  7. Deity Card
  8. Exalted Card
  9. Jester Card
  10. King Card
  11. Knight Card
  12. Masoner Card
  13. Mentor Card
  14. Murderer Card
  15. Pirate Card
  16. Politician Card
  17. Queen Card
  18. Quill Card
  19. Shield Card
  20. Shipwright Card
  21. Smith Card
  22. Squire Card
  23. Sword Card
  24. Thief Card
 ! Message from: Vorpal
Approved! Thank you for the submission. It'll be up in the Festivals, Traditions and Tales section.
word count: 904
"Freedom is everything."


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