wiki/index.php?title=Category:Etherstone
- 2 Raw Skeever Stones: incredibly rare, 2 max to be found through story with risk involved - both Skeever Stones will be mobile with legs but on the smaller side. The reason for these being in the Personal Fracture is because of Llyr having a Mortalborn Soul with three sparks (a great amount of both domain and divine ether), in addition to being at the very edge of revelation (which he considered then stepped away from already IRP). wiki/index.php?title=Category:Skeever_Stone
- 1 Raw Standard Ruby of Love and 1 Fragmented Lovebound Ruby of Love: These are within Llyr's Personal Fracture because his Transmutation spark developed around his love for life, climbing, and existence. He had a second lovebound-based stone but it broke and fragmented.
wiki/index.php?title=Category:Ruby_of_Love - 1 Dark Star: Not entirely sure on this one, as I'm not sure if Llyr removing wells would be considered harming his own Personal Fracture??? But since Personal Fractures are based on Major Fractures, I could see how there might be one - likely located in the Tower to the Untold (see below).
wiki/index.php?title=Category:Dark_Star
A contained labyrinthine city, the space is inescapable. At the very edges, if an attempt to cross out is made, the traveler is teleported to a different section of the city. There are many elevated levels, but only one true ground, which is split apart by structures and sometimes murky water. The city is divided by areas based on height and depth in relation to the center, or Heart, where an infinitely tall gothic-styled tower resides. This tower leads into the Untold, by journeying upward. High above the tall city is an iridescent sky that looks like a blanket of glittery snow clouds.
There are a seemingly infinite number of skyways, pillars, buttresses, spires, crenelated walls, and the like. The majority of structures are built from obsidian, slate, and shale stone, much of which easily gives way and crumbles. Wooden stairs, interior spiral stairs, and ladders are common. Most stairs lead into dead-ends. Iron portcullises block certain paths, while also opening at seemingly random.
Inside the buildings are corridors upon corridors, that usually lead to an exit door rather than any actual rooms. Many of the corridors extend up into massive heights of rib vaulted ceilings. Rooms are incredibly rare, varied in dimensions and decor, and usually don't maintain static locations. Giant stained glassworks, such as windows, can sometimes be found, though often dulled as if by age and ruined by thin cracks through the design.
Braziers and torches cast warm orange and red light over the dour stone structures. It is incredibly cold inside the Personal Fracture, with heat only coming from these sources of fire.
There are filth-lined sewer grates and dungeons, and they are not abandoned. Yet if he seeks to find these people, he never can. He only ever finds their forms in twisted sculptures that inevitably crumble and reform elsewhere. Sounds of torment, and whispered pleas for help, echo perpetually through-out the city. Skulls and bones litter the ground level and corridors. Heavy chains adorn most of the pillars. Much of the architecture displays sculptures of tortured people carved into the stone. Higher up in the city, the less sculptures can be found. Most of the sculptures can be found on the ground level. Elaborate tympanums detailing scenes of punishment, personal memories, and mythic events are frequent.
Mist and fog is common through the city. Sometimes a windstorm gusts through, rattling the chains, putting out the fires, and forcing Llyr to find cover. Severe downpours and thunderstorms also happen, darkening the sky into what resembles night and flooding the lower levels to the point where one must scale to the higher levels to keep dry. Arcane symbols can spontaneously appear on the walls, as if painted by his ether, and these seem to guide Llyr in directions with varying intentions as to why. Not all intentions are safe and his Personal Fracture is a dangerous place.
Viden Academy
Registry - viewtopic.php?f=182&t=2505
Location - viewtopic.php?f=228&t=663
Potentially Forged Fake Identity (?)
Options for Names:
Llyr Llywelyn
Shay (Shandre)
Mister Magpie
...West Magpie
Could also just... steal a totem of a student... eh, but likelihood of getting caught is big. Not worth the risk.Forgery of qualifications of any level from the Viden Academy is prohibited and is punishable by expulsion from the institution and, in extreme cases, exile from the city.
Those who are not registered students of the Academy, or affiliated with it in some other way, are limited in their access to facilities offered by the Academy and must pay for entry to the Prime Atheneum.
Study of Arcana is highly restricted and special permission must be sought from senior academics (and a Prophet) both to be taught and to study privately. Access to the third floor of the Prime Atheneum is, obviously, also monitored heavily.
Use of Arcana is limited to the facilities owned by the Institute of Arcana. Whilst all disciplines of Arcana are recorded in the Prime Atheneum, not all are permitted to be taught, and those which aren't are not to be practiced anywhere within the city limits. Hazardous use of Arcane Arts will be dealt with quickly and severely.
To complete a full season, one must write one thread of study in said season (two a cycle) or risk expulsion from the Academy.
Code: Select all
[center][font size=150][b][u]The Academy Student Registry[/u][/b][/font][/center]
[b]PC Name:[/b] Llywelyn (?) possibly a different name.
[b]Age, Race & Gender:[/b] 19 going on 20 in Zi'da, Biqaj MB, Male
[b]Institute:[/b] [i](e.g. Science)[/i] Arcana
[b]Subject:[/b] [i](e.g. Medicine)[/i] Attunement or Transmutation (or ... Revelation... or... Becoming or.... )
[b]Level:[/b] [i](e.g. Certificate)[/i] (check about entrance exams, otherwise...) Letter
[b]Part Time Work:[/b] [i](if applicable)[/i] Assistant Researcher
[b]Additional Comments: Will be using the loan system to pay for it.[/b]
Institute of Arcana
The Institute of Arcana is the smallest of the educational branches in the Viden Academy. Its main purpose is to provide a safe and stable learning environment to those whose interests are geared towards the arcane. Due to its stance on safety above all else, there are certain arcane disciplines which are considered to be taboo and practice of these arts will lead to expulsion from the Academy at the best and exile from the city entirely at the worst. The education of most arcane arts is theoretical with only those who truly excel being permitted to practice practical applications.
The Northern Cell of the Faction of Seekers is housed within the Institute of Arcana, and an Inquisitor of the faction acts as a deputy dean. This Institution is renowned, specifically for being the most secretive, and jealously guards its knowledge against the unworthy. Its rules are extremely rigid and unyielding and the Dean is known for being unmoving in his stance of safety being paramount. As restrictive as the College is, one will be hard pressed to find a more safe and cautious environment for this specific learning... it takes an immense amount of effort to be trusted enough to be accepted as a student of the arcane, but those who do will find their efforts rewarded with unimaginable amounts of knowledge.
Institute of Technologies
Often considered to be little more than a sub-department of the Institute of Sciences, Yvithia created this Institute specifically to honour her long-time friend and companion: Aeva, the Immortal of Technology. With her input, this department too, had flourished in Viden, expanding to be one of the larger of the six. Arguably the most practical of the Institutes, it deals entirely in applied uses of science, and draws on many theoretical classes from it's parent Institute to teach its students. Those who graduate from the Institute of Technology are guaranteed a well paying job in almost any city across Idalos.
Letter ∞
Minimum of 25* pieces of Knowledge in the relevant topic.
Minimum 2 seasons of study in Rynmere/Scalvoris/Viden.
Certificate ∞
Minimum of 30* pieces of Knowledge in the relevant topic.
Minimum of 2 seasons of further study in Rynmere/Scalvoris/Viden.
Diploma
Minimum of 35* pieces of Knowledge in the relevant topic.
Minimum of 2 seasons of further study in Rynmere/Scalvoris/Viden.
Teaching of at least one class to lower-level students.
Charter
Minimum of 40* pieces of Knowledge in the relevant topic.
Minimum of 3 seasons of further study in Rynmere/Scalvoris/Viden.
Teaching of at least 1 class to lower-level students.
Moderated thread with a Prophet.
Licentiate
Minimum of 50* pieces of Knowledge in the relevant topic.
Minimum of 3 seasons of further study in Rynmere/Scalvoris/Viden.
Moderated thread with a Prophet.
Teaching of at least three classes to lower-level students.
Outline of a Thesis on topic.
Each season of study, at a Tertiary level, costs any and all students 100gn (thus 200gn per cycle) - regardless of the level of qualification that the student is aiming for.
Employees of the Academy (working and studying part-time) can be offered discounts ranging from 10-30gn, according to their position in the Academy.
For any students taking a class in a season (visitor or citizen), accommodation is offered with attendance to said class, with an extra fee of 30gn
For students unable (or unwilling) to pay, the Directorate of Viden offers a maximum of three loans per year to students with great potential.
Prerequisites include near fluency (or competency) in two languages and expertise in at least one skill, though it fluctuates from year to year, dependant on applicants.
These loans have a maximum value of 500gn and are to be paid back in seasonally at 15% of the student's income.
If the debt hasn't been cleared within 10 years, the debt is wiped.
For non-students, single entry to the Prime Atheneum (for use of the first two floors) is 5gn. Seasonal entry is capped at 10g
The Viden Academy is a very respectable institution, thus has the luxury of being able to afford the best. Employees who work in the facilities linked to the Academy are awarded higher wages than those who do the same job elsewhere in Viden or, indeed, the rest of Idalos. With this comes much higher demands, however, and rank and pay is based upon the individual's qualifications, not just skill points. Base wages and requirements are listed below:
Assistant Researcher
No required qualifications. Minimum of 15 skill points in Research. Limited positions open for those who show skill and worth.
Researcher
Minimum qualifications: Certificate.
Must be at least competent in Research
Associate Professor
Minimum qualifications: Diploma.
Must be at least competent in Teaching.
Professor
Minimum qualifications: Charter.
Must be at least expert in Research.
Must be at least expert in Teaching.
Dean of an Institute
One position per Institute (for a total of 6 positions).
Minimum of one Licentiate in the relevant subject of the Institute (condition can be lowered depending on desirable qualities).
Must be at least competent in Leadership (or related).
Must be at least master in Research.
Must be at least expert in Teaching.
Chancellor of the Academy
One position. Minimum qualifications: Licentiate and additional Charter in any subject.



















































































































