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Re: Doorways and Domains

Posted: Thu Jan 02, 2020 9:58 pm
by Maltruism

Doorways and Domains


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In the privacy of a tent she did not need, and only used to bolster the familiarity of having the troops see that structure that military commanders were wont to employ, Sintra sat in disturbed muttering. She had suppressed it as she had given out her blessing to those she deemed worthy, and who wished it, but now the unsettling memory returned. What she had seen in the brief tear in the fabric of Emean membranes was beyond the simple terror that mortals experienced when faced with a monster, however colossal. Hers was the terror of discovery of a lost vein of cataclysmic history now seen to still exist.

It was far beyond what these lesser beings could hope to understand. How could they when she herself was stricken nearly speechless by the epic scale of what might be undone if it were to ever to be known. Surely some mad zealot faction would rise up, trying to worship the creatures and seek their release, thinking to enjoy a share of titanic power. The only sharing would be an equal portion of frozen rubble, floating in space when Idalos was destroyed.

"The Arotinin...." she muttered, still in some disbelief. It was only the incalculable good fortune that they were in Emea, where she could draw on the forgetful haze that could be imposed on anyone present, even herself. Dreamwalkers could possibly thwart this imposition, if it were truly the Dreamscape, and if they were the more powerful Dreamwalker. And while Immortals were not technically Dreamwalkers, what they were essentially transcended that skill by a great deal. And her domain of Manipulation gave her en edge even beyond most other Immortals.

But she would not have been able to impose any such force upon an Arotinin, if that what the monsters beyond that wall had truly been. She saw what they'd done to an admittedly spent Lisirra, and it confirmed what she believed the gas to have been. As a relatively insectoid being, an Arotinin would not have attacked Lisirra, not only out of recognition of her Insect Domain, but also as an acknowledgement of an ancient alliance.

Lisirra must have kept that gas as a last resort, to be used only when she was weak. It was not so much of a physically debilitating toxin, as a mentally confusing one. She must have based holding it in reserve on the very likelihood of being finally faced with a force that could beat her; and its purpose was to make this powerful force turn on itself! It would cause everyone who was affected by it to see everyone around them as enemies. The mighty army of Etzos would have used its hatred and resolve on itself, essentially seeing everyone around them as agents of their enemy, as she sat back, exhausted, to enjoy the spectacle.

Even though the Arotinin would be far too powerful to be affected by such a gas, they would immediately know its design and take it as an attack. Sintra felt, for the first time in arcs, a genuine shiver of sympathy for how helpless and doomed Lisirra must have felt as the great beasts closed upon her.

But the thing that truly had shaken Sintra was that odd pull that had surged everyone forward and briefly opened the door to where she believed, in honest horror, that she had seen one or more Arotinin, creatures formed of the ancient animosities between those powers that existed before the Original beings gained supremacy over Idalos. What had caused that? It was nothing she had done, as far as she knew anyway. If there was some trigger that had been this exposed all this time, it was a miracle Idalos still turned.

And to add to all this was the certainty that the Arotinin had seen out, for perhaps the first time in millennia. The one upside was that everything she had seen suggested that they were as surprised as any. In truth, Sintra was not all that sure of the accuracy of what knowledge she held in regard to these ancient beings. The fact that there was much she might be mistaken about only made things worse. But the one thing she knew was that she had to eradicate all knowledge of them among these simple mortals. They would never grasp the terrible glory and menace present in those blurry visions.

But she could hardly begin by killing this same army. Not only was she weak herself, and not entirely sure she would survive before eliminating even half of them; But she truly needed Etzos now, and could hardly hope to sweep such complete genocide under the rug if she returned to the city alone. As well, those that survived might wonder what had caused her betrayal, and maybe some sliver of memory might return, and she could well set in motion the very "Cult of Arotinin" she had to prevent.

No strict plan had formed by the time she realized a mortal stood before her. Her startled outrage shook Marshall Webb to his knees, begging for forgiveness for whatever he had done, and insisting that he had announced his arrival and intent to enter. Sintra seethed before him for a few trills, then quickly went to the flap to ensure anyone that had heard her that everything was fine. She pulled back in laughing and apologizing, to set Webb somewhat at ease, while asking him in skillfully casual tones what he had overheard.

He stammered enough to convince her that he'd heard too much. Though he recounted only a litany of mundane things, she knew that nothing of a mundane nature had been on her mind or on her tongue for several bits. He was clearly trying to cover for something he'd heard that he did not understand. She was not about to speak the word 'Arotinin' to him to see if he responded, just in case he hadn't actually heard it, but as the army made its slow victorious way back to Etzos, she had already made up her mind about him...


Kasoria would find later that whenever he Dreamwalked, whether alone or with others, if he was ever to brush by a Dreamscape that seemed to hold a distorted image through a thick transparent wall, a strange recall of some horror hidden beyond the veil of familiar realms would trouble him for a trial or two before once again sinking into obscurity.

Maude did not see the vision directly, but as those that did came stumbling in bleak terror past her, one of them had grabbed her, citing some gibberish about monsters from the Beneath. It was not that this traumatized her after what she had already been through, but his grasp had loosened her own upon her beloved fiddle, and she had plucked a uniquely dissonant trio of notes as she made to clutch it more securely. Any time now that she hits a similar trio of notes - most likely by mistake - the memory of all these soldiers quaking in fear of some unknown, unseen threat would return to her for a short time.

In the future, Ulric would find that if he syphoned a consistent torrent of fear from a number of people, this group fear would trigger a brief recall of the events in Emea. It would only happen if it was a considerable number of different people that were stripped of their fear. The fact of so much similar emotion coming from so many different sources seemed to hold the key that triggered the memory of this similar situation.

All of them would come, each time, to grow progressively more curious about this phenomenon, as it begins to take on the sense of something that should be remembered, yet was being suppressed somehow...for some reason...

And who knows how many other soldiers of Etzos are troubled by such odd recollections...
Off Topic
Okay guys, I hope you enjoyed this as much as I did. :twisted: So much future potential for backlash of so many different kinds!! For now, Sintra has secured a place in Etzos. How long will it last, I wonder...

Re: Doorways and Domains

Posted: Thu Jan 30, 2020 6:28 am
by Maltruism
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Come and get your Loot!

(There's plenty more where that came from)


ULRIC:
XP Rewards: 20

These points can NOT be used for Magic.

Skill-Knowledges:

  • Blades (Longsword) +2
  • Detection +3
  • Discipline +2
  • Endurance +3
  • Leadership +2
  • Materialization +4
  • Navigation +1
  • Physics +1
  • Possession +2
  • Psychology +1
  • Resistance +1
  • Socialization +1
  • Syphon +3
  • Tactics +3

Non-skill-Knowledges:

  • Dream Intrusion +2
  • Hinda Velora: Treats Sintra respectfully, but does not fawn
  • Immortal Domains: Who knows where they really start?
  • Hinda Velora: Leads by Example
  • NPC: New Marshall: Hinda Velora
  • Something horrible beyond the Veil...you think...maybe...
  • The Key to Access: A dismembered antenna of Lisirra

Loot:

I'm sorry, you're right, ghosts cannot receive wages, so no 3WP bonus. :( Instead, you note an odd blank spot nearby in your perception, and find a case capable of holding a half-dozen ingots of ghost metal. You do not know what it is made of, but you find that the beacon normally emitted in the spirit plane by this metal is deadened when in the box. You know this for a fact because there are four ingots presently inside that you did not detect until opened. It appears to be made of some combination of bone, shell and some kind of hide.
You alone chose to receive Sintra's blessing, "Lethroda". As PMed earlier, Ulric receives it, but cannot use it unless he is physically possessing someone. Arthur serves just fine in this capacity. You begin with "Webspinning", "Arachnid Familiar" and "Manipulative Skills I", the usual 3-point bonus to one of several skills.
Now, regarding the tattoo-form mentioned as the nature of the familiar, this will be different in that it will instead be an instinctive application of the Materialization skill, causing an extension of your ectoplasm to take the form of the little critter on the living host. EEEeeeeew......Ghost spiders :shock:

Next, I am declaring that memories from this ordeal can be used as hexcores that will NOT contribute to Ulric's "psyche unraveling...[and]...spiraling out of control", as stated in the ghost lore. These are horrible memories and stripping himself of them is more likely to help keep him stable than begin to unbalance him emotionally.

Lastly, you will ALL also receive a medallion, handed out by someone who did not really know what they were. Ulric, you are immediately drawn to one, as it radiates the sort of power given by the Ghost Metal from which it is made. It is able to be worn by you, even in ghostly form, at which time, it takes on the same spectral translucent appearance iconically associates with ghosts.


Loss/Injuries:

Arthur will be sporting numerous lacerations and bruises, and Ulric strained his ectoplasm to the point of needing recovery time as well. But nothing lasting.


Renown: 20

For all three of you - As just individual members of a large military force, you won't be hailed as the sole bringers of victory. Nonetheless, your actions stood out above most others. As well, other unspecified troopers that performed great deeds, may well have died, and gone tragically unsung. It can be assumed that Maude will be composing tributes to such soldiers, to be performed before many tearful eyes in trials to come. ( :lol: ...no, you don't actually have to make any such threads.)
Anyway, this was not a global event, so the peak renown caps at 20. Well earned!



MAUDE:
XP Rewards: 20

These points can NOT be used for Magic.

Skill-Knowledges:

  • Detection +3
  • Discipline +3
  • Endurance +4
  • Leadership +3
  • Musical Instrument: Violin +3
  • Navigation +1
  • Ranged (Crossbow) +1
  • Physics +1
  • Psychology +4
  • Resistance +1
  • Socialization +2
  • Tactics +3

Non-skill-Knowledges:

  • Dreamwalking +2 (you won't realize it at first)
  • Hinda Velora: Acknowledged her prejudicial flaw
  • Hinda Velora: A special respect for you.
  • Hinda Velora: Leads by Example
  • Hinda Velora: Treats Sintra respectfully, but does not fawn
  • Immortal Domains: Who knows where they really start?
  • Improvisational hit: "One More Bug to Burn"
  • Lisirra: A blight worm of malice compared to Zanik
  • NPC: New Marshall: Hinda Velora
  • Something horrible beyond the Veil...you think...maybe...
  • The Key to Access: A dismembered antenna of Lisirra

Loot:

You have the personal, direct respect of new Marshall, Hinda Velora. Now, I must admit, I have lost track of exactly how Blessings are advanced, but I see this as definitely warranting an increase in your Elithem status. Take the next three Elithem blessing abilities: "Mesmerize", "Words of Empowerment (Minor)" and "Steadfast". Put a link to this post in your CS.
No blessing from Sintra, by choice.
lastly, figure a 3WP bonus, representing overall looted and ransacked items encompassing distributed rewards for service.

The medallion you are given has a musical note symbol on it. When playing your violin, or any instrument you learn to play, it will provide "parallel third" harmony, scale-appropriate, without the requisite of physical touch on the strings with finger or bow. This can be cancelled and recalled at will, as such a constant interval of harmony CAN become tiresome. With work (and Meditation), you can "program" other intervals into it, to be triggered by mental or physical impact. Eventually, you can sound like a one-woman duet. One of Zanik's trinkets, and one that can draw his notice. It also makes you feel just a bit...I don't know...Stronger? Sexier? Lisirra was going to throw this "useless" item away.


Loss/Injuries:

Not really sure what sort of injuries are sustained during a moment of being inside a giant insect's mouth.
Fortunately, you "Aukaried" your way out before being crushed to death.
But figure a number of sprains and strains.
You will be slow to move, and tender, for a season or two.


Renown: 20

Same as above. Folks describe your heroics as more of an inspirational type, than actual battle prowess.
Though the flaming rampage through the swarms will not be forgotten.



KASORIA:

XP Rewards: 20

These points CAN be used for Abrogation.

Skill-Knowledges:

  • Abrogation +3
  • Blades (Gladius, Karambit, Dagger) +2
  • Detection +3
  • Discipline +3
  • Endurance +4
  • Leadership +3
  • Logistics +1
  • Navigation +1
  • Physics +1
  • Psychology +2
  • Resistance +1
  • Socialization +1
  • Tactics +3
  • Unarmed Combat +1

Non-skill-Knowledges:

  • Dreamwalking +2
  • Hinda Velora: Leads by Example
  • Hinda Velora: Treats Sintra respectfully, but does not fawn
  • Immortal Domains: Who knows where they really start?
  • NPC: New Marshall: Hinda Velora
  • Something horrible beyond the Veil...you think...maybe...
  • The Key to Access: A dismembered antenna of Lisirra

Loot:

Same as above. You also chose NOT to be blessed by Etzos' new savior.
Figure the same 3WP bonus as Maude.

Your medallion has an torch design, and perhaps you took it as a tribute to the fallen. Or perhaps it was an odd sense of feeling...I don't know... cleaner(?) ...when you touched it. When you put it on, you notice that it begins to eliminate the shadowy mutation around you. You took it off quickly, not wanting to give this away. Experimentation lets you realize that you can focus on any shadow and see what is within. It can provide a semblance of Dark Vision for maybe 100 feet, and can see through, but not effect, the shadowy effects of Audrae's blessed. It can only perform one thing at a time, but can maintain it for a full trial if need be. It then needs an hour to reset. This was intended for Lisirra's minions to spy on Audrae's. It will NOT see through effects created by Audrae herself...sorry


Loss/Injuries:

Numerous wounds, none of them quite lethal. Those that were temporarily disabling no longer affect you.


Renown: 20

Same as above, with perhaps a bit more martial focus on your heroics.


Comments:

Sweet Jesus and Mary, what fun that was! I hope you all are okay with the ending. I honestly think it needed to seem like this sudden, anti-climactic thing, because Sintra had to strip the memory of it from all the survivors.

As for military rank, if you want, we will work something out. None of you would be likely to be a fit for the common mid ranks. Kas is a mage, that tends to the more exclusive ranks. Maude, your contribution was even more unique than mage. Ulric, ghosts were never even realized for the military potential they obviously have. It would open a whole new category of ranks. If instead, you all prefer the simpler, less regimented life of a citizen, I fully understand.

As for the Dreamwalking, it is said to be treated as a non-skill knowledge, so I did. For Kas, it's nothing new, he already has it. For Maude, You may at first find yourself becoming lucid during dreams that involve scenarios somewhat similar to these events, or musically associated, allowing you to explore this new ability. As you learn it, you will no longer need similar scenarios to initiate future Dreamwalks. For Ulric, Dream Intrusion is the ghostly near-equivalent. It is the best a ghost can have in this regard. You can find more in the ghost write-up and the link to the souls primer there. You all passed through a few dreamscapes connected to minions of Lisirra during the chase. They were not so different in feel from Lisirra's domain to be noticeable at the time.

If there's anything I overlooked, let me know.