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Re: Review Requests 2.2.5
Posted: Thu Apr 22, 2021 2:35 pm
by Vega
Thread Name: ~~Priorities~~
City/Area: Scalvoris
Notes/Warnings:
Vega
Skills Used:
Fieldcraft (Master)
?? Woodcraft (Master)
?? Fletching (Competent)
Teaching (Competent)
Logistics (Novice)
Requested Rewards:
Knowledge:
Fieldcraft: Consider the uses of every item
Fieldcraft: Maximise storage possibilities
Fieldcraft: Keep surfaces flush in order to ensure ease of travel.
Fieldcraft: Use the natural properties of a resource and how it can be best used efficiently.
Logistics: Gathering resources for teaching.
Teaching: Plan your teaching to your own strengths
Loot: None
Injuries/Overstepping: None
Renown: Reviewer's Discretion.
Wealth Points: Nope
Collaboration: No
Magic Experience?: No
Re: Review Requests 2.2.5
Posted: Thu Apr 22, 2021 5:50 pm
by Vega
Thread Name: ~~ Feathers & Flights~~
City/Area: Scalvoris
Notes/Warnings:
Vega
Skills Used: *
Woodcraft (Master)
Fletching (Competent)
Teaching (Competent)*
* Please note:
The NPCs do particularly well in this thread (and will in the next one). This is because of two abilities Vega is using.
Ability 1
Vega has developed her ability to the point that she can use sound as a means of increasing the skills of those around her. Her devotion to Xiur and Qylios is such that she is determined to be hopeful, and to always do her best. She can play and, when she plays, it gives a boost to the skills of those who hear it. When Vega focuses on a group and actively uses this ability - she is able to inspire them to be the very best version of themselves. Any and all who are in the room / area where she plays (so not someone that hears it in passing, they have to be listening) have a +1 level bonus on a non-magic skill for the next trial (so, novice becomes competent, competent becomes expert etc). This skill will be directly linked to the focus Vega has so - if it is in a camp preparing for battle, for the soldiers it will be a combat skill - but the cook for that camp would gain a bonus to cooking for the troops. No more than one bonus per day can be given. Is being used in Hopetoun: approved by Trouble:
here - so they are learning well. This ups her (and their) fletching one level. So they're competent, she's expert.
Also- her
Flag of F'liberty is flying.
Ability 2
Relevant info:
The impact on those in the area is that they have a shared sense of identity, of community, and they work together better. There is less conflict, more co-operation and people are, basically, happier, more hopeful and getting on better. This translates to a drive to get on and work and impacts PCs and NPCs thus:
NPCs: Learn and develop skills more quickly. In the case of personal NPCs, once they have met the criteria for skill improvement, rather than 10 points per season, they gain 15. City NPCs who are used in the same way (2 x threads per season) may also be improved in this way, with moderator approval.
PCs: PCs who are working towards the goal of the clan are given more support, more help. Things happen quicker and more efficiently for that reason. PCs who are actively using skills which benefit the "clan" and are doing so with NPCs / PCs of the "clan" - may assume that the task is less difficult and by everything going smoothly and people helping, everything falls together more easily. This allows the task to be easier / a stroke of luck /teamwork to mean that the task is completed in 50% of the time OR to 2 levels higher a standard than they could otherwise achieve.
That's why they're learning well and she's teaching well.
Requested Rewards:
Knowledge:
Teaching: Tell them you're nervous.
Fletching: Choosing a type of wood
Fletching: Ensure that the arrow shaft has a straight grain.
Fletching: Measuring the length of an arrow shaft
Fletching: Techniques for sanding an arrow shaft
Fletching: Preparing the nock
Loot: None
Injuries/Overstepping: None
Renown: Reviewer's Discretion.
Wealth Points: Nope
Collaboration: No
Magic Experience?: No
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 1:31 am
by Vega
Thread Name: ~~ Knock nock~~
City/Area: Scalvoris
Notes/Warnings:
Vega
Skills Used: *
Fletching (Competent)
Teaching (Competent)*
* Please note:
The NPCs do particularly well in this thread (and will in the next one). This is because of two abilities Vega is using.
Ability 1
Vega has developed her ability to the point that she can use sound as a means of increasing the skills of those around her. Her devotion to Xiur and Qylios is such that she is determined to be hopeful, and to always do her best. She can play and, when she plays, it gives a boost to the skills of those who hear it. When Vega focuses on a group and actively uses this ability - she is able to inspire them to be the very best version of themselves. Any and all who are in the room / area where she plays (so not someone that hears it in passing, they have to be listening) have a +1 level bonus on a non-magic skill for the next trial (so, novice becomes competent, competent becomes expert etc). This skill will be directly linked to the focus Vega has so - if it is in a camp preparing for battle, for the soldiers it will be a combat skill - but the cook for that camp would gain a bonus to cooking for the troops. No more than one bonus per day can be given. Is being used in Hopetoun: approved by Trouble:
here - so they are learning well. This ups her (and their) fletching one level. So they're competent, she's expert.
Also- her
Flag of F'liberty is flying.
Ability 2
Relevant info:
The impact on those in the area is that they have a shared sense of identity, of community, and they work together better. There is less conflict, more co-operation and people are, basically, happier, more hopeful and getting on better. This translates to a drive to get on and work and impacts PCs and NPCs thus:
NPCs: Learn and develop skills more quickly. In the case of personal NPCs, once they have met the criteria for skill improvement, rather than 10 points per season, they gain 15. City NPCs who are used in the same way (2 x threads per season) may also be improved in this way, with moderator approval.
PCs: PCs who are working towards the goal of the clan are given more support, more help. Things happen quicker and more efficiently for that reason. PCs who are actively using skills which benefit the "clan" and are doing so with NPCs / PCs of the "clan" - may assume that the task is less difficult and by everything going smoothly and people helping, everything falls together more easily. This allows the task to be easier / a stroke of luck /teamwork to mean that the task is completed in 50% of the time OR to 2 levels higher a standard than they could otherwise achieve.
That's why they're learning well and she's teaching well.
Requested Rewards:
Knowledge:
Teaching: Demonstration is the best way to teach
Fletching: Using sinew to attach fletch to shaft.
Fletching: Cut the feather down the spine
Fletching: How to trim the fletch
Fletching: Why to trim the fletch along the top
Fletching: Use glue to hold it in place
Loot: None
Injuries/Overstepping: None
Renown: Reviewer's Discretion.
Wealth Points: Nope
Collaboration: No
Magic Experience?: No
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 8:17 am
by Goku
Thread Name: Turned around day
City/Area: scalvoris town
Notes/Warnings: Hunting so a bloody animal & processing
Skills Used:
Detection: novice
Flying novice
Running novice
Hunting unskilled
Strength competent
Endurance competent
Requested Rewards:
Knowledge:
Flying x1
Running x1
Hunting x1
Strength x2
Endurance x1
Loot: none
Injuries/Overstepping: maybe tired for a day or two
Renown: slight (5) for an act of kindness
Wealth Points: none
Collaboration: no
Magic Experience?: none
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 5:12 pm
by Revan Blackhand
Thread Name: A Cold Night Out
City/Area: Rharne
Notes/Warnings: The
Yludih write up says they do not get conventionally drunk.
Skills Used: Etiquette (Novice), Acting (Novice), Deception (Novice), Stealth (Novice), Resistance (Untrained), Discipline (Untrained), Appraisal (Untrained)
Requested Rewards:
Knowledge:
Appraisal - Judging the value of a target
Acting - Pretending to have a limp
Acting - Pretending to be what the humans call 'drunk'
Acting - Better to oversell than to undersell a performance
Stealth - Wearing a hood diverts attention if others have hoods too
Deception - Having a lie prepared incase of questioning
Loot: If applicable.
Injuries/Overstepping: If applicable.
Renown: If applicable
Wealth Points: None.
Collaboration: No
Magic Experience?: No
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 5:12 pm
by Revan Blackhand
Thread Name: Suspiciously Sober
City/Area: Rharne
Notes/Warnings: None? Drinking contest.
Skills Used: Etiquette (Novice), Acting (Novice), Deception (Novice), Resistance (Untrained), Endurance (Untrained), Persuasion (Untrained)
Requested Rewards:
Knowledge:
Resistance - Yludih don't get drunk, but they still feel the alcohol
Acting - The more you drink, the more impaired your movement should be
Deception - Maintaining a ruse
Endurance - Breaking a large man's fall
Etiquette - It's not polite to mention balding
Persuasion - Angry drunks are hard to persuade
Loot: If applicable.
Injuries/Overstepping: If applicable.
Renown: If applicable
Wealth Points: None.
Collaboration: No
Magic Experience?: No
| ! | Message from: Shl'Drei |
| Reviewed! |
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 5:13 pm
by Revan Blackhand
Thread Name: Nap Time
City/Area: Rharne
Notes/Warnings: The
Yludih write up says they do not get conventionally drunk.
Skills Used: Pickpocketing (Novice), Acting (Novice), Deception (Novice), Stealth (Novice), Resistance (Untrained), Endurance (Untrained), Strength (Untrained), Discipline (Untrained), Unarmed Combat (Untrained)
Requested Rewards:
Knowledge:
Endurance - Fighting in the cold
Detection - Making sure no one is watching
Pickpocketing - Taking an amount that won't be noticed
Pickpocketing - It's easier to steal from unconscious targets
Etiquette - Alerting an unconscious man's friends of his condition
Unarmed Combat (Brawling) - Throwing a wild punch
Loot: If applicable.
Injuries/Overstepping: If applicable - likely bruising from the fight at the least.
Renown: If applicable
Wealth Points: None.
Collaboration: No
Magic Experience?: No
| ! | Message from: Shl'Drei |
| Reviewed! |
Re: Review Requests 2.2.5
Posted: Fri Apr 23, 2021 11:31 pm
by Goku
Thread Name: another trip to the river
City/Area: scalvoris town
Notes/Warnings: I talked about raw meat and a dead deer
Skills Used:
Intimidation: novice
Meditation: novice
Discipline: novice
Hone: novice
detection: novice
endurance: competent
Requested Rewards:
Intimidation x1
Meditation: x1
Discipline: x1
Hone: x2
Strength x1
Loot: none
Injuries/Overstepping: no because this was light training
Renown: none
Wealth Points: none
Collaboration: no
Magic Experience?: no
Re: Review Requests 2.2.5
Posted: Sat Apr 24, 2021 5:22 am
by Goku
Thread Name: a more grizzled goku
City/Area: nonlucid dream
Notes/Warnings:
Skills Used:
-nonlucid
Requested Rewards:
-
Loot: none
Injuries/Overstepping: none
Renown: none
Wealth Points: none
Collaboration: no
Magic Experience?: no
Re: Review Requests 2.2.5
Posted: Sat Apr 24, 2021 6:49 am
by Goku
Thread Name: the job that didn't pan out
City/Area: scalvoris town
Notes/Warnings: this is a memory thread
Skills Used:
Smithing Unskilled
Discipline: Novice
Requested Rewards:
Smithing x5
Discipline x1
Loot: none
Injuries/Overstepping: none
Renown: none
Wealth Points: none
Collaboration: no
Magic Experience?: no