The Spellbound (Spell-bund.)
The Spellbound have existed for thirty-six Arcs founded by Declan through a treacherous ritual brought about by a blood covenant. A faction forged of ether, blood and steel; they were formed in direct opposition to The Seekers, and The Coven Of Ellasin. However over the course of the past decade the Spellbound have developed a hatred toward all factions unlike them. Founded on the date of 1st Saun 681 by Declan, Ravetal, and Skacath Morona. The three sorcerers had all run away in an attempt to flee the grasps of Ellasin and the Coven. While they did escape life became increasingly difficult for them, as they could never work normal jobs again. Declan had been a teacher prior to his involvement with the coven, Ravetal a huntress, and Skacath a cryptographer who worked for several pirates in Scalvoris. Declan, the transmutation mage, Skacath the Abberant, and Ravetal the Empath formed a covenant. The agreement had been a simple one; never to be one without the other, to slay their enemies together, and to cleanse Idalos of pirates and bandits alike.
Headquarters
Hidden deep within the most treacherous region of The Sweetwine Woods rests a very well hidden ancient building. It seems to have been built well, and has survived the test of many centuries of time only to be occupied by several “rogue” practitioners of magic. Gnarled, dead vegetation surrounds the area along with multiple thick trees which prevent a traveler from simply stumbling upon the location. Even if one were to somehow come across it; what seem to be various predatory animals frequent the area. If one manages to avoid the several traps set by the Spellbound they will finally reach the outside of the building. The structure has a Gothic appearance, and a massive tree grows through the center with large roots that wind throughout the entirety of the building. The roots seem to be what has upheld the structure riddled with holes, broken glass, and books covered with thick layers of dust. This is a compendium of knowledge made use of by the Spellbound, and only readable by those skilled in cryptography and various languages. The library is primarily consistent of hand written journals, and observations of old. The area both inside and outside of the structure always contains a dense fog that makes visibility an issue. There are several large windowless rooms within the ancient building, that can be used as a living quarters. However, there are various species of poisonous insect, and snakes that frequent the rat-ridden home. If one chooses to reside in the area they are typically defiance mage quarters where portions of the building can be restructured to the sorcerers liking. One may assume that the building had once been an extravagant mansion owned by a wealthy person.
Beliefs
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Enemies
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Title: Oracle Of The Bound
Race: Human
Date of Birth:
Birthplace: Unknown
Mark(s): Exalted, Sesser
Quote: "We cannot bear to regard ourselves simply as playthings of blind chance; we cannot admit to feeling ourselves abandoned. These Journeys, like artists, are born and not made. A thousand differing circumstances contribute to them, few of them willed. Most of us are not raised to actively encounter our destiny. We may not know that we have one. As children, we are seldom told we have a place in life that is uniquely ours alone. Instead, we are encouraged to believe that our life should somehow fulfill the expectations of others, that we will (or should) find our satisfactions as they have found theirs. Rather than being taugh to ask ourselves who we are, we are schooled to ask others. We are, in effect, trained to listen to others' versions of ourselves. We are brought up in our life as told to us by someone else! When we survey our lives, seeking to fulfill our creativity, we often see we had a dream that went glimmering because we believed, and those around us believed, that the dream was beyond our reach. Many of us would have been, or at least might have been, done, tried something, if... If we had known who we really were.”
Notable Mutations: Declan has somehow managed to survive several arcs without a change of appearance. He seems to no longer age, and that is due to the raw ether that exists beneath the surface of the elderly man. He stopped aging after fifty arcs, and seems to have no trouble moving about with ease. However, along with the inability to age came with a strange, powerful glow that surrounds him at all times regardless of what he does to conceal it.
Magics: Transmutation: 96
Rupturing: 80
Abrogation: 51
Mundane:
Teaching: 100
Stealth: 75
Ensorcelling: 76
Leadership: 85
Fieldcraft: 90
Disguise: 51
Unarmed Combat: 26
Cooking: 26
History:
Note: