Where do people go to report crimes?
There is a guard building in each of the three city tiers, low-town, mid-town, and The Crown. People usually report crimes to a guard working in the office at the time. There are also many guard posts around the city walls and citizens are able to approach guards on patrol.
What is crime like in Andaris?
The city is split into three tiers:
Lowtown: Here crime is usually high, especially theft. Lowtown is where a lot of the poorer families live, but it is also where the barracks are found which means there is quite a lot of militant activity. There is a black-market and under-world vibe here with lots of gangs and low-income workers.
Midtown: Knights, doctors, wealthy farmers, and high income workers live here. It’s pleasant and most of the trouble crime wise stems from the business sector, shops, the marketplace, and small businesses run from homes, etc. Robbery and home invasion has been known to take place in midtown, but most homes here are locked and watched out for by neighbours, and anyone intending to cause trouble will more than likely be seen if not caught right away.
The Crown: This is where the castle, monastery, noble housing, and the university are located. Crime is very low here as the area is very closely guarded.
No Theft: Fines of up to 20 gold nels for minor theft and a larger fine of up to 200 gold nels plus jail time for major theft. Minor their might be a loaf of bread, a person’s satchel, or an unguarded pet. If the knights manage to track the thief down and the item or animal is returned safely, the crime will result in little more than a fine. Larger thefts, such as cleaning out a person’s house, business, or stealing their wagon loaded with goods and two horses will not only land the thief with a large fine up to two hundred nel, but also get them thrown in the dungeon until there is time for them to plead their case in court. This was can anything from a few trials to a full season, and time spent in a dark, dingy old cell is no holiday.
No Murder: Anyone caught at the scene of the crime will have to prove their innocence at trial or hang for their crime. Rynmere takes murder very seriously and in most cases a team of Knights or Skyriders will be sent to the crime scene to investigate the area, interview suspects and witnesses, and collect evidence (weapons, bloody clothing, letters, etc). A lot of innocent people have been killed for crimes they didn't commit because proving one's innocence is very difficult in Rynmere, especially if they can't afford a good representative to argue their case.
No Factions: Illegal groups such as The Seers are hunted down and thrown in jail or forced into manual labour. Setting up, running, or funding an Illegal group or organisation in Rynmere is against the law. Smuggling rings, factions, and underworld dealings are more often than not put to an end with many people jailed or sent to the Endor Mines to work as slaves. Sentences at the mines lasts anywhere from five to twenty arcs, though most people don’t usually live that long due to the conditions. Anyone found to be affiliated with these factions can also be charged and often do time in the local dungeons.
No Piracy: Each region has a small fleet of patrol ships moving back and forth along the coasts, any pirate ships will be fired upon. The sea in the north is very rough and the coast is jagged, plagued with impassable rocks and hidden dangers. The northern coast is littered with shipwrecks and only the best sailors are able to navigate the seas here. To the west Endor is the only port and is often attacked by pirates looking to raid and hunt for precious metals. In the east the coast is easy to access but heavily patrolled by The Iron Hand on land, air, and sea. To the south Warrick and Venora are fairly easy to access and Warrick has less patrols than Andaris but pirates should watch out for Skyriders and their Jacadons who have the ability to melt a man’s flesh from his bones with powerful, hot steam.
No Arcane: Residents must apply for a permit in order to use the arcane of their choice. Permits cost one hundred gold nel per season and allows citizens to use Arcana in private, practicing and honing their craft. Public use of their chosen art could land them with a fine and get their permit revoked which will have them put on a blacklist for the next two arcs. The only people who are allowed to use arcane magic in public are mage knights and members of The Seekers. The people of Rynmere have a low tolerance for magic and of those who use it. The Seekers are not well liked and made to feel uncomfortable, especially regarding recent events where bodies of mages have been found dead in and around the capital city.
No Assault: Be it sexual or otherwise, the punishment is jail time or work in the Endor Mines. Physical and sexual assault in Rynmere is treated quite seriously, even in the case of slave versus owner. House slaves are to be treated as one would any other citizen in Rynmere and any accusations are investigated. The charges for physical assault range from a fifty gold nel fine and a few nights in the dungeon, all the way up to a two hundred gold nel fine and an extended sentence which might see someone serve time in the Endor Mines. Sexual assault on the other hand is dungeon time, the removal of a finger, and a small brand over the knuckle of the missing limb to mark that person as a threat and shame them for their wrongdoings.
No Blacklisted Races: Avriel, Elite Ratherion, and Raskithecal are all unwelcomed races in Rynmere. Some are taken as slaves, others are killed on sight.
No Divorce: It simply isn't an option. The only way to leave a binding is for one of the couple to die, and any unusual deaths are investigated. In the likelihood that one of the two does die, the remaining man or woman is allowed to remarry one arc later.