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RUSTLE

Posted: Sat Oct 19, 2019 10:04 am
by Sol
< Rustle>

Before you start!! You might want to read through Idalos History to give you an idea of the world in which your character resides. Also, check out the Creating Your PC area of our wiki.
Image
Name: <Rustle>

Race: <Mer> ~ useful link here

Date of Birth: 700 arc[/url]

Marks: None (useful link here!

Factions Joined: None

Languages Spoken: TFluent = <Common>. Broken = <nothing> (A Note about languages.


Appearance

As a mer Rustle is not impressive, not that he tries to impress in the first place. his hair is a normal long hair that is typical of all mers, and while he has a strong physique it is not something that will impress your average strong Mer. It was just something that he had thanks to swimming and practicing to become a miner. But now that he is becoming an alchemist that physique is now mostly for show and nothing else.

As for his Height Rustle is a bit short for Mer standards standing at a small 5’8 feet when he is roaming the land with his feet, but on the water he has a 13 foot long tail when he is in the ocean. His hair and eye colors are the blandest being both dark brown.

Personality

Posted: Sat Oct 19, 2019 10:04 am
by Sol

Rustle is a simple Mer, does not fancy a lot of stuff. yet passionate about the things he likes which are anything that looks pretty and big explosions. and those things are what drive Rustle's every decision. this obviously has caused the young mer to face a lot of trouble in his life as they are not many explosions under the sea, the only time he gets to hear that is if two ships carrying land people fight on the surface of the sea. which means he does not have a lot of experience with what he loves.

another thing that causes Rustle personality is his nature as an introvert. Rustle likes to be alone and do stuff that interest him without being bothered by other people, but the thing is Rustle chose to pursue the art of alchemy which means he needs to interact with a teacher so they can teach him how to do stuff, a shame he cant coast through his life just being a loner and not doing stiff with other people.

An Example of some detail......
Things <PC > likes

  • explosions
  • big noises
  • tasty drinks
Things <PC> dislikes

  • people talking to him for an extended period of time
  • small explosions
  • bad drinks
.

History

Posted: Sat Oct 19, 2019 10:04 am
by Sol

Rustle was birthed like any other mer, he came from an egg alongside his siblings. They were too many of them, and all of them were bright sociable mers. Except for our little rustle, he is a mer of few words mostly uses grunts to communicate his feelings. And only talk and / or use telepathy when its absolutely needed. With that philosophy in life it was a miracle that he and family did not get into a lot of problems with each other as the rest of the family were chatterboxes and that annoyed the living hell out of Rustle.

But somehow someway they managed, eventually all of the other sibling would prove they are good at something, except for Rustle, he was not good for anything really. So he was going to become a miner. Because do you really need any skill to do that? Its just a simple process of hitting stuff with a pickaxe and also as a bonus you get to avoid talking to people, literally Rustle’s dream job. But sadly tragedy stroke and there was another stupid mer with the same name, and he was supposed to be an alchemist.

The two of them would switch jobs and our Rustle would then find himself taking alchemy lesson from some random mer who said he was teacher. Not one to question stuff Rustle started to learn stuff about mixing stuff and learning the names of some stuff. Sadly Rustle does not know how to read, but he did not want to break the heart of his family and teacher so he just tried to wing it, so far it is working. Rustle would actually code stuff via colors, to him grass is ‘shaky green’ etc. if you ask him the mer does not know how he is living so far, but eh if it works, it works.

color=#dbd7c3] here! [/color][/url]

Skills & Knowledges

Posted: Sat Oct 19, 2019 10:04 am
by Sol



Skills
Skill Total Points Proficiency
Alchemy-FT (25/250) Novice
Chemistry (25/250) Novice
Medicine (10/100) Novice
brewing (10/100) Novice
cooking (10/250) Novice
Mixology (5/250) Novice

Knowledges

Alchemy

  • Alchemy : combine things to create new thing

Chemistry

  • Chemistry : different things have different effects

Medicine

  • Medicine : some stuff remove bad aliments from you

Mixology

  • mixology : mix drinks to make them tasty

cooking


cooking : heating some food makes it better

brewing


brewing : mixing some stuff to create a drink

Skill Point Ledger

Posted: Sat Oct 19, 2019 10:04 am
by Sol


Here is where you record all the skill points you receive (Startup XP, CS Approval Rewards and, of course, Thread Reviews!) and all the points you spend on your skills. Again, below is an example which you can edit.

Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Alchemy -25 40
chemistry -25 30
cooking -10 25
brewing -10 15
Medicine -10 10
cooking -10 5
Mixology -5 00
When you want to put another row in there, just pop the following code in after the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link thread or Name of Skill [/td]
   [td]  Point Adjustment[/td]
      [td] New Total[/td]
[/tr]

Marks

Posted: Sat Oct 19, 2019 10:04 am
by Sol


no marks

Possessions

Posted: Sat Oct 19, 2019 10:04 am
by Sol


Here you list the possessions from your Starting Package .

Useful Links
The Shoppe here
  • Mer starter pack
    • Average+ War Pick
      Wealth Tier 5 Compass
      200 feet Kelp Rope
      2x strapped packs
      Rock Crab animal companion
      Average Harpoon Launcher
      20 Harpoons
      Heirloom: really cool beaker
Housing

Grotto in the Orm'del Sea
2x Underwater scent traps
2x Sea Barrels
1x Airskin[/color] [/url] you are starting out!

Wealth Ledger

Posted: Sat Oct 19, 2019 10:04 am
by Sol


Here, you keep a track of your Character's Wealth Tier and the spending of Wealth Points. Information here!
Current Wealth Tier:
Item Adjustment Total WP
Starting Package Tier 5 (66 WP) 66
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]

Renown Ledger

Posted: Sat Oct 19, 2019 10:04 am
by Sol


The person who approves your CS will award you "Starter Renown".

Useful Information : The Renown System Guide: here
Item/ Thread Renown Total
Starting Renown (determined by approving prophet) ...
When you gain more renown, just add the following to the table above, after the last /tr] and before the /table].

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]

Threads

Posted: Sat Oct 19, 2019 10:04 am
by Sol


Well done! This is the end of the CS. This post will be used to record past and current threads.
Just before you apply for approval, think about the following:
  • Do you want to apply for any NPCs? guide here! . Once your NPC is approved, you must record them in your CS, but you can put your character up for approval before, during or after the process of applying for a NPC
  • Are you going to apply for a Mark (Immortal Blessing / Curse) via the PSF? You can put your CS up for review before that is approved, or before you apply!


    Once you've completed your CS you can post here and put a link to this thread - showing that your Character Sheet is ready for approval.

    You are allowed to post IC as soon as your completed CS is up for approval. You won't be able to get any rewards from finished threads until you're approved, though.