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Gloom
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
Full Name: Gloom
Aliases:
Race: Tunawa (Rabu Clone)
Sex: Male
Height: 2'5"
Build: Slender
Birthdate: 1st Ymiden 720
Birthplace: Melrath
Profession: Mercykiller
Factions Joined:
Marks: Zuuda (TBD)
Fluent: Common
Basic: Common Sign
Merits: Observant, Logical, and Calm.
Flaws: Pessimistic, Sad, and Faithless.
Likes: Dark places, cemeteries, dead people, finishing a job.
Dislikes: Bright colors, cheerful people, sunshine, and happiness.

♔
Appearance:
Standing at around 2'5", he's rather large for a tunawa, but slender. He often wears dark clothing, and makes up his eyes with poorly applied mascara. His bark is pale beech colored, and he has a set of rabbits ears that droop when he's sad. Which is almost all the time.
Personality
A gloomy tunawa, that's often found to sigh listlessly at the sky. He tends to have negative moods and thoughts and likes sharing them with others. He enjoys spending time in dark places, like caves, dungeons, and cemeteries.
Backstory
Backstory: Gloom was born one day when Woe met Rabu in a dream, and Rabu failed to make friends with Woe. Gloom was spawned from Rabu as a clone, and went in search of Woe until the day he can find him.
What Gloom Believes is his Backstory: Gloom was born on a rainy day, in the darkest of Cylus in a Ojogbon tree in a cemetary. His mommy died when he was very young, and his step-mother was very cruel to him, forcing him to do chores and other errands. One day, he got lost on one such errand, and found himself wandering the world listlessly as he got lost. He had a dream one day about a child named Woe, and wishes to find this child as he believes he's the only one that can be a true friend to Gloom.
Personality
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
Table Title
| Skill |
Level |
Knowledge |
Rank |
| Stealth (FT/RB) |
25/100 |
0 |
Untrained |
| Detection |
0/250 |
0 |
Untrained |
| Meditation |
0/250 |
0 |
Untrained |
| Poisons |
0/250 |
0 |
Untrained |
| Running |
0/250 |
0 |
Untrained |
| Acrobatics |
0/250 |
0 |
Untrained |
| Cooking |
0/250 |
0 |
Untrained |
| Climbing |
0/250 |
0 |
Untrained |
| Torture |
0/250 |
0 |
Untrained |
| Combat: Whips |
0/250 |
0 |
Untrained |
Knowledge
Poison
Table Title
| Knowledge Grant |
Running Total |
| Poison: Starting Knowledge (SP) |
1 |
Running
Table Title
| Knowledge Grant |
Running Total |
| Running: Starting Knowledge (SP) |
1 |
Meditation
Table Title
| Knowledge Grant |
Running Total |
| Meditation: Starting Knowledge (SP) |
1 |
Acrobatics
Table Title
| Knowledge Grant |
Running Total |
| Acrobatics: Starting Knowledge (SP) |
1 |
Stealth
Table Title
| Knowledge Grant |
Running Total |
| Stealth: Starting Knowledge (SP) |
1 |
Skills & Knowledges
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
| Thread or Skill Name |
Points Adjustment |
Running Total |
| Starter XP |
+50 |
50 |
Possessions
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
Edibles
At Tier 5 a PC lives on a budget. Edibles at this level are likely to be of average quality, with some processing and variety (e.g. bread, butter, cheese, fish, salted meat, all kinds of fruit and veg). There is more access to a better variety and quality of seasoning. Sweet treats of honey, unrefined sugars, and simple candies are available. Expensive or rare items are very limited.
Medicine/Drugs
At Tier 5 a PC lives on a budget. Medicines and alcohol are commonplace, and are likely to be of average quality. Expensive or rare items are very limited.
Clothing
4 outfits of average quality. Their Wealth Tier allows them to replace like for like every cycle if necessary, and to add two new average-quality outfits per cycle. They have average accessories and basic cosmetics.
Jewelry
At Tier 5 a PC lives on a budget. Starting the Tier, they are allowed to choose 2 sets of average-quality jewelry. Their Wealth Tier allows them to add a new set of average jewelry per cycle.
Armor
1 set of masterwork-quality Tier 3 armor and 1 masterwork-quality Tier 3 shield
Weapons
At Tier 5 a PC lives on a budget. Starting the Tier, they are allowed to choose 2 average-quality weapons or sets of weapons. After they have been in the Tier for an arc, they are allowed to add an additional average weapon or set of weapons. They may add an additional average weapon or set of weapons each arc that they remain in the Tier.
Mount
At Tier 5 a PC lives on a budget. Starting the Tier, they are allowed to choose 1 average-quality mount. Their mount must be Non-Exotic. After they have been in the Tier for an arc, they are allowed to add an additional average mount. They may add an additional average mount each arc that they remain in the Tier.
Maps
At Tier 5 a PC lives on a budget. Starting the Tier, the PC can choose 1 average quality map. From then onwards, the PC can choose 1 average quality map per cycle. Maps are restricted to the major city or neighboring major cities in which the map was purchased in.
Housing:
A Tier 5 building includes one small room, three average rooms, and one large room with average-quality furnishings. Tier 5 buildings are medium in size and are more complex in their design. They have a comfortable amount of room to live in for the average family. They are usually located within the middle-class districts of a city.
Wealth Ledger
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
]
Current Wealth Tier:
| Item |
Adjustment |
Total WP |
| Starting Package |
Tier 5 (66 WP) |
66 |
| Wealth Thread |
+1 WP |
67 |
Renown Ledger
Posted: Fri Sep 04, 2020 9:37 pm
by Gloom
| Item/ Thread |
Renown |
Total |
| Starting Renown |
(determined by approving prophet) |
... |