Original Proposal for magic tunawa: viewtopic.php?f=364&t=20229
Tempest has approved the following plot via PM, so I'm taking the liberty of setting up a tracker for it.
- Kisaik, while using the magic acorn, is drawn to the badlands west of Desnind. Here, he finds himself stranded, with no mount and no way out. It ends up in a marooned sort of storyline, where he begins to develop eccentricities, such as taking to talking to the magic acorn. He'd also learn to live in the inhospitable lands, taming rats to act as his mount.
- Kisaik begins to go a little loopy, and thinks that the magic acorn is talking to him. It begins to convince him (or Kisaik is going crazy) to plant it in the badlands. It tells Kisaik that it was brought into this world to cure the diseased forest, and not to act as a taxi for Kisaik.
- Kisaik, in a fevered episode, plants the magic acorn of movement in the heart of the badlands, utilizing all kinds of strange alchemical rituals. During the ritual, he invokes his diri of growth, and it in turn draws from his mb domain of growth to animate the magic acorn and cause it to grow. It grows, but ends up consuming the diri as it fulfills its purpose, and giving birth to the Tree of Magic. An Ojogbon tree that has corrupted sap, which any Tunawa can visit and imbibe the sap in order to become capable of learning magic.
OOC Tasks to be done:
Dev the Tree of Magic.
Dev the Glade of Magic where the tree is set.
Propose changes to the Badland description?
Finish writing the storyline.
