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Zoro Astrian [Approved CS]
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Name: Zoro Astrian
Race: Biqaj
Date of Birth: 1st Cylus, 703
Marks: None
Factions Joined: None
Languages Spoken: Fluent = Common. Broken = Rakahi
Long blonde hair, with typically blue/grey/lilac eye colours as they change. Stands at 6'2" and is thinner than most.
Personality
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Enthusiastic and laid back, as well as very inquisitive. Always looking for an adventure or journey to go on.
Things Zoro likes
Nature, adventuring
Things Zoro dislikes
Discrimination, slavery
.
History
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Even at a young age, Zoro was sailing with his family and clan, visiting Scalvoris frequently and taking great pride with his time at the sea. His father taught him seafaring and showed him the ropes, leading him to become enthusiastic about sailing and willing to spend his life on a boat should he be given the choice. This time spent around and in Scalvoris also led him to love the strange Island. Once he was older his family would let him explore on his own, leading to long journeys around the island.
To prepare him for the world around, as his family openly admitted Scalvoris and the open seas could be dangerous at times, he was taught how to fire a bow and fight with a blade. This knowledge was given with the hope that he would one day own his own ship and be able to protect it should he need to. At the age of sixteen his Uncle passed away and left his home to Zoro, finally giving him an opportunity to move out and make his own way, his family encouraging this and telling him to make his own living with the hope of one day buying his own boat.
Now, he wanders around Scalvoris and visits frequently, still in touch with his family but truly free to see the world.
Skills & Knowledges
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Skills
| Skill |
Total Points |
Proficiency |
| Athletics |
(25/250) |
Novice |
| Blades: Cutlass |
(26/250) |
Competent |
| Detection |
26/ 250 |
Competent |
| Discipline |
26/ 250 |
Competent |
| Endurance |
26/250 |
Competent |
| Fieldcraft |
(25/250) |
Novice |
| Hunting |
(10/250) |
Novice |
| Ranged: Longbow |
(25/100) |
Novice |
| Seafaring |
(26/250) |
Competent |
| Strength |
(26/250) |
Competent |
Knowledges
Skill Point Ledger
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
| Thread or Skill Name |
Points Adjustment |
Running Total |
| Acrobatics (Racial Bonus) |
25 |
0 |
| Starter XP |
+50 |
50 |
| Blades: Cutlass |
-10 |
40 |
| Climbing |
-5 |
35 |
| Fieldcraft |
-10 |
25 |
| Fishing |
-5 |
20 |
| Ranged: Longbow |
-10 |
10 |
| Seafaring |
-10 |
0 |
| Seafaring +5 by Pig Boy | -- | -- |
| Base Camp |
+20 |
20 |
| Exposition 4 |
+20 |
40 |
| Fools Errand |
+15 |
55 |
| Skill Scale Down Climbing | 5 to XP Pool | XP Pool 5 |
| Skill Scale Down Fishing | 5 to XP Pool | XP Pool 10 |
| Skill Scale Down Add XP Pool | +10 | 65 |
| Blades | -15 | 50 |
| Fieldcraft | -15 | 35 |
| Longbow | -15 | 20 |
| Seafaring | -15 | 5 |
| Hunting | -5 | 0 |
| The Forging Songs |
20 |
20 |
| Ruins Dawn Noble Shadows |
25 |
45 |
| Ruins Dawn Ascension |
25 |
70 |
| The Night Market |
20 |
90 |
| Change to Startup Skills |
32 |
122 |
| Life Forged, Death Forged |
20 |
142 |
| Saoire's Feast |
20 |
162 |
| Blades | -1 | 161 |
| Endurance | -26 | 135 |
| Strength | -26 | 109 |
| Detection | -26 | 83 |
| Discipline | -26 | 57 |
| Tactics | -26 | 31 |
| Seafaring | -1 | 30 |
| Link thread or Name of Skill |
Point Adjustment |
New Total |
| Link thread or Name of Skill |
Point Adjustment |
New Total |
| Link thread or Name of Skill |
Point Adjustment |
New Total |
| Link thread or Name of Skill |
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Code: Select all
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[td] Link thread or Name of Skill [/td]
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Marks
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Possessions
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Taking the City Dwellers
- Weapons/Tools
- Average Quality Cutlass
- Average Quality Longbow
- Heirloom Item
- Sextant, well-made and decorated, a gift from his mother and father from their journeys at sea together
- Sweetwine Song
- Compass: Your compass only works when you are on the sea. When there, having and using the compass on any sea voyage will cut your journey time in half.
- Expoition 4
- Fairy Friend: Zoro has shown himself the friend of the fairy folk. Should he be on Scalvoris, he can call on them and they will help him.
- Daia's favour: The Immortal of Prosperity is impressed with Zoro's part in this. You have 1 favour from her, should you call on her.
- Fairy Sword: Zoro's cutlass glitters in the same colour-changing beauty that his skin did during this event. Once a trial, he may use it to emit a ray of bright golden light which can dazzle his opponents. It is now sharp and of masterwork quality
- Colour-Change: Remnants of this remain. When Zoro is stressed or feeling an intense emotion, his skin takes on the same hue as his eyes. This is not as extreme as he experiences in the event, and it is only at times of big emotion.
- Saoire's Feast
- Snowsong! An ornamental doorstop-like figure. Made from what seems to be ice, it is the silver golden eagle which Zoro saw. It can be placed at a perimeter or point where it acts as an alarm. When there is movement within a 40ft radius of it, Zoro will hear an alarm. The alarm can only be heard by Zoro and up to four other people he designates. He can remove access to hearing the alarm at any time, but can only give access twice a cycle.
- Words! ~ A story book, entitled "The Princess of Fection" - it is the tale of a princess who traveled the world but ends up back home (in Fection.....). It tells of all the many different languages she has learned on her travels and the glorious food she ate and the many adventures she had. When you read this it imparts one language (your choice) to your pc. This language is at Conversational level and does not count towards your Linguistics maximum number of languages. You may assume that you have the base requirements for this language and may progress it as usual if you choose to.
- Urges! ~ A beautiful and very delicate-looking decanter which, once a trial, will create pure, clear water. The decanter is actually very tough and will hold up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away with the drink. It leaves you feeling refreshed and clear-headed. It does not, however, heal wounds etc and will not combat magical effects.
- Surprises! ~ A small chest of jewels and coins. Please add 5 WP to your total.
Malapropism! ~ The Very Pineapple of Usefulness. A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook.
- Vowels! + No Repetition ~ A piece of parchment. Four times a season, you may activate this and it folds itself into a small origami bird. You speak to the bird and give it a message - it "records" that message and then flies off to find the person the message is for. The message may be no longer than 50 words (contractions count for the correct number of words) and the bird will take the required amount of time to fly to the recipient. Upon arriving, the bird speaks your message (in your voice) and then flies back. If the recipient is dead or hidden by magical / immortal means - the bird will circle overhead when you summon it and not fly in any direction.
- Fears! ~ A small bunch of 10 grapes. Each one is wonderfully sweet - eating 1 grape will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc. If you have moderate injuries (deeper cuts etc) then it will take 3 grapes. Major injuries take 6 grapes and someone can be brought back from a critical condition with 9 grapes. Please note, though - if you gave (for example) 1 grape to someone with moderate injuries, it would do nothing. You have an all-or-nothing grape situation.
- Star Trekking!! ~ A single crystal star, glowing with hope. It is a single use item from Xiur which has 1 ability from his mark - it can be Adored level or below. It's single use - but you don't have to decide which ability till the moment it's used. Once the ability is used, the crystal star always glows and makes a beautiful nightlight.
- Noble Shadows
- Zoro now has a boat! An average+ quality schooner with all the appropriate rigging and furnishings.
- Oh Captain my Captain A 450 XP NPC captain / first mate with no less than 10 xp in any skill and up to 100 xp in any one skill.. Please dev and submit to the PSF.
- Sohr Kahl A winged mount for you!
- Family Tree When word of Zoro's involvement in these events reaches his family members, he gets a visit from his crazed aunt Zoffia. Zoffia brings him some very dubious baked goods (which leave him feeling quite mellow), some tobacco which was in its prime shortly before his grandfather was born and a set of diaries and journals. Dating back five or more generations, they give Zoro an insight into his family line and give him new avenues to pursue in finding out about them.
- Mirror Image A pair of mirrors which can be hung in totally different places - no matter what the distance, once a trial they can be activated and will allow communication between the two. If Zoro stands in front of one of them, he will see the reflection of the other mirror, and hear what is being said. The same is true in reverse so, while they could be used for spying, there is a chance they will be seen. Excellent for two way communication, however.
- Wild Cards Zoro receives a deck of Tarot cards. Once a season (twice a cycle) you may pull a card from the deck and something strange will happen. This will be randomly assigned and you must PM Peg or PSF if Peg is unavailable for what the consequence is. Some of these cards will have positive effects, some negative. All of them, though, will be interesting!
- Jug of the Warrior Princess A black ceramic jug decorated with images of the statue Zoro found in his alcove. It sits in a bowl and looks like a jug / bowl used to help with washing in a bedroom. Once a trial, it pours a full carafe of fine wine or large serving bowl of soup.
- Night Market
- Chamadarst’s Two-sided Nel: One-time charge that allows you to bring your character safely back to life after they’ve been killed or died unexpectedly. They will be brought back to moments before the fatal blow/action/event occurred, in perfect health. This doesn’t mean they won’t still be in danger though, and those who return are well advised to lay low until the danger has passed.
- On the other side of the coin, another one-time use charge that allows you to perform the Sombran Mark power, equivalent to Ostracism: While the Blessed finds being isolated to be a helpful thing, other beings generally find it undesirable. With this ability, the Blessed can inflict an intense sense of isolation upon others. This feeling lasts for a whole trial before fading, and the Blessed can only use it once per trial. For those used to being around others, this feeling of isolation can be crippling. For those who already consider themselves to be held apart from their fellows, it is notably less useful. Once both charges have been used, the coin will return to Chamadarst.
- Ruins Dawn Ascension
- Starblade Xiur has decided that you need a better weapon if you're going to take a swing at an Immortal already. Thus, you are given the Starblade, a sword that appears to be forged from starlight. The Starblade is a Tier 8 Masterwork sword, in the style of your choosing, that glows brightly in the dark. The light from the blade banishes and can even cut through shadows, meaning that not even beings of pure shadow are safe from Zoro's blade.
- Wolf's Howl: Karem gives you a wolf shaped whistle that, when blown, lets out an ethereal wolf call. This whistle can be blown once per cycle, and only when the user truly needs help. However, when they blow it, the help they need will come.
- Ascension's Fall: Raskalarn gives you a ring made out of a broken piece of the Ascension, given just enough juice by the Immortal of Conquest to have a limited effect. The ring drains Immortal Ether, making it more difficult for them to use their Domains, though it doesn't affect physical ability, knowledge, or skill.
Living in Scalvoris, Zoro spends his time sleeping and living in a small house that was given to him after his Uncle passed. With minimal furniture, he lives a comfortable but basic lifestyle.
Wealth Ledger
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Current Wealth Tier:
| Item |
Adjustment |
Total WP |
| Starting Package - City Dweller |
Tier 5 (66 WP) |
66 |
Code: Select all
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[td] Link to thread / Item [/td]
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Renown Ledger
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian
Code: Select all
[tr]
[td]Link to thread where renown is gained [/td]
[td] Amount Rec'd [/td]
[td] Total [/td]
[/tr]
Threads
Posted: Tue Feb 16, 2021 2:41 pm
by Zoro Astrian