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Nathan Wolfgang
Posted: Mon May 31, 2021 4:31 am
by Nathan Wolfgang
Details
Full Name: Nathan Wolfgang
Race: Human
Sex: Male
Birthdate: 30 arcs old; 79th of Vhalar, Arc 691
Fluencies: Common
Conversationals: None
Broken: Vauni
Appearance
Nathan stands at 5’9’’ and has a well-formed muscular physique due to his training regimen. Weighing in around 185 lbs. He has brown eyes and brown hair. He dresses according to the occasion.
Personality
► Show Spoiler
Nathan could be seen as an arrogant person, but that’s just due to his upbringing as an Ironridge-born. Since childhood, it has been drilled into his mind that he needs to fight for what he wants. Nathan values the bond of family, whether by blood or by choice. Being born in the place he was born at he has learned to be resourceful and flexible. He is also ambitious. Even with his militaristic upbringing he loathes following orders to the letter, choosing instead to go with his intuitions.
History
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Nathan Wolfgang, an Ironridge-born. Since childhood, he was raised in the harsh and militaristic way of Ironridge.
Somehow the leading houses of Ironridge manage to secure a deal with members of The Blades of Ne’haer. Unbeknownst to them that the deal was a setup by The Blades. That Lokhert must’ve known that the Blades might try something like this. But he’s also open to the possibilities of traitors amongst the Blades.
Nathan was among those assigned for escort duty. The caravan departs for the northernmost border of the Ne’haer region, which shares a border with the easternmost Uthaldira border, southernmost border of Sirothelle, and the westernmost border of the Etzori region. Trials later, they arrived at the designated meeting place. After exchanging pleasantries and they began to inspect the goods that the Blades brought. After confirming the goods, the Ironridge-born unload the goods and load them into their wagons.
Halfway through, the Blades member hiding nearby ambushed them. The untimely appearance of an Aukari raiding party and the Lotharro hunting party was what threw them off-guard, changing the two-way battle into a four-way rumble. The Ironridge-born somehow manages to survive the ordeal. They would not suffer further casualties if not for the remaining Blades members who took them by surprise. Nathan, along with several other Ironridge-born makes a break for it and manages to escape to the Etzori region. They found a spot onboard a merchant’s ship setting sail for Rharne.
[Starter Quest]
While laying up in Rharne, by chance someone who looks remarkably like one of Nathan's former comrades. This man begins chatting up Nathan, speaking about innocuous things. However it becomes fairly obvious that he's trying to fish around and figure out where Nathan is from.
[Note: Please dev the NPC as either an Antagonist/Regular/Brawler in the Rharne Lorebook, or else as a city npc, or a personal NPC. Whichever you prefer, if you go with this starting quest.]
Renown Ledger
► Show Spoiler
| Thread | Points Awarded | Running Total |
| Starting Renown | (PB, CS Approval) | +15 |
Skills & Knowledge
Posted: Mon May 31, 2021 4:48 am
by Nathan Wolfgang
S K I L L S
Skill | Skill Points | Knowledge | Proficiency |
| Discipline (FT) | 3/100 | 0/60 | Novice |
| Endurance | 10/250 | 0/60 | Novice |
| Leadership (RB) | 28/250 | 2/60 | Novice |
| Mount (Horse) | 10/250 | 0/60 | Novice |
| Polearms & Staves | 10/250 | 2/60 | Novice |
| Stealth | 5/250 | 0/60 | Novice |
| Shield | 10/250 | 0/60 | Novice |
| Strength | 10/250 | 1/60 | Novice |
| Tactics | 2/250 | 3/60 | Novice |
S K I L L [LEDGER]
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| Thread | Points Awarded | Points Spent | Running Total |
| Starting Package | +50 | 0 | 50 |
| Racial Bonus (Leadership) | +25 | -25 | 50 |
| Polearms & Staves | +0 | -10 | 40 |
| Shield | +0 | -10 | 30 |
| Endurance | +0 | -10 | 20 |
| Mount (Horse) | +0 | -10 | 10 |
| Strength | +0 | -10 | 0 |
| Krorros Skills I (Discipline) | +3 | -3 | 0 |
| Stealth (PB, CS Approval) | +5 | -5 | 0 |
| Tactics (PB, CS Approval) | +2 | -2 | 0 |
| Leadership (PB, CS Approval) | +3 | -3 | 0 |
K N O W L E D G E [LEDGER]
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- Leadership: Leading the charge
- Leadership: Putting the safety of the group before the mission
- Polearms & Staves: A lance is an effective weapon against armored foe
- Polearms & Staves: A lance could be very fatal with the right speed, momentum and hitting power
- Strength: Wearing plate armor while training prove to be effective in increasing muscle mass
- Tactics (Starting Knowledge x 3, Pig Boy)
Inventory
Posted: Mon May 31, 2021 4:55 am
by Nathan Wolfgang
Items
Starter Package: Deserter’s Pack
- A set of clothing (Cloak and footwear included)
- A set of plate armor and shield (Average quality, Tier 8, Deserter Pack)
- A long-sword (Good+ quality, Tier 8, Deserter Pack)
- A black destrier horse fully outfitted with accessories and armor (Tier 7, Deserter Pack)
- A survival kit (Tier 7, Deserter Pack)
- A hand axe (Average+ quality, Tier 6, Heirloom)
Housing
Inns, roadside, tents
Wealth Ledger
► Show Spoiler
| Thread | Points Awarded | Points Spent | Running Total |
| Starting Package | +46 WP | 0 | 46 WP |
Marks
Posted: Tue Jun 01, 2021 12:22 am
by Nathan Wolfgang
► Show Spoiler
Might of the Conqueror, A skill that is passive in nature, Might of the Conqueror provides the blessed with a small, but noticeable, boost to their strength and endurance, so that they might be able to more easily perform tasks they would otherwise struggle with.
Mortal Foe, The will of Raskalarn is one of the conqueror and equally strong individuals will stand in the way of such ambition. Mortal Foe allows the marked to identify a worthy opponent as their mortal foe, as someone who must be overcome at all costs. Once that foe is recognized, and only one may be active a time, a Marked will always be aware of when their mortal foe is near, or within the same city. They will always feel a tug toward that fated confrontation and when it occurs, fate intervenes in such a way as to separate the two for their duel. Once used, this ability cannot be again till Mortal Foe has been dismissed.
Krorros Skills I, The character is granted an extra three skill points which may be spent only on the following skills: Any Weapons Skill (Including Siege Weapons), Unarmed Combat, Discipline, or Leadership. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
NPC
Posted: Tue Jun 01, 2021 4:26 am
by Nathan Wolfgang
Threads [Approved CS]
Posted: Tue Jun 01, 2021 4:27 am
by Nathan Wolfgang