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Lorogh  [Approved CS]

Posted: Sat Dec 18, 2021 2:46 am
by Lorogh
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Lorogh




Name: Lorogh Lerake

Race: Cadouri

Date of Birth: 53rd of Vhalar 698

Faction: Imperial Legion Infantry (Siege Sub-Branch)

Languages Spoken:

Fluent = Common
Basic = Atvian


Appearance

A four foot tall Cadouri. His fur is brownish gray, with some dark circles around his eyes, that trail down and up in a diamond formation. His snout is angular and narrow. His physical build is light but muscular.

Brief Personality Details:


Lorogh is a sweet-hearted Cadouri, as many of his kind are, but has a real vicious dislike of banditry and disorderly miscreants. Lorogh has a chivalrous streak, but at the same time is very promiscuous, leaving a trail of lovers in every port that he visits. He doesn't quite understand romantic jealousy, seeing such thinking as being a byproduct of scarcity of affection, which he has in abundance.

He's not as non-violent as many of his kin, but will rarely raise his hand to anyone who isn't asking for it.

History


Much of Lorogh's childhood was spent in the waterways of Saoire's Dream. He often spent time among the beaver Cadouri of that realm, learning the finer points of construction and woodworking. In time, he came to develop a deep enthusiasm for tools and gadgets that could be used to make interesting feats of engineering. He declared one day to his parents that he would be a gadgeteer and someday make ships that could not only sail fine upon the seas but also sail through the skies.

When the Cadouri were introduced to the wider world of Idalos, Lorogh was among the first to investigate what places he might like to make his permanent home. Not content to stay in Scalvoris, he ventured as far as Melrath and Rharne, roaming far and wide on the oceans and enjoying the experience of being aboard a large vessel more than the destinations he'd visit. When he returned an arc later to Scalvoris, his parents had made for him a fine longcoat of merwool fabric, to protect him from the chill and seaspray he'd often written to them about.

In his travels, he'd heard of many places, but one stood out as a prime candidate for his settlement on a permanent basis. The Eternal Empire sounded like just the place for him to accomplish great things, and so he set off for that distant shore, eventually making a landing on the Northern Reaches of the Empire. There, he joined up with the Imperial Legion in early Vhalar, training in the Siege sub-branch of the Imperial Infantry. He learned valuable skills in that role, and began exploring the fundamentals of alchemy and how it could be applied to the security of the Empire.

Then came Cylus, and he settled down in his new home for the winter, until he'd be called to be restationed in another part of the Empire. He looks forward to the march now.

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Re: Lorogh

Posted: Sat Dec 18, 2021 2:51 am
by Lorogh
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Skills & Knowledge


Skills
Skill Name Level XP
Alchemy (RB) Competent 26
Combat: Blades Novice 6
Combat: Ranged Novice 11
Combat: Siege Weaponry Competent 31
Detection Novice 1
Endurance Novice 11
Engineering (FT) Expert 51
Hunting Novice 0
Leadership Novice 1
Logistics Novice 1
Science Novice 6
Shield Competent 26
Smithing Novice 6
Socialization Novice 1
Strength Competent 26
Swimming Novice 11
Tactics Novice 6
Woodworking Novice 26

Knowledge


Engineering
  1. Starter Knowledge: 11
  2. Engineering: Creating a blueprint in order to maintain a contraption's parameters and construction standards.
  3. Engineering: Planning your designs is essential beforehand, in order to simplify construction.
  4. Engineering: Drawing the blueprints for individual parts, so that their dimensions will remain uniform.
  5. Engineering: Differences in the mechanics of a ballista can inform the construction of a stronger crossbow.
  6. Engineering: Having a source of replaceable parts for your blueprints is vital to repair of your contraptions.
  7. Engineering: Harder and more durable components are needed at the greater points of stress in a contraption's design.
  8. Engineering: Gathering the parts you'll need for a greater whole.
  9. Engineering: An innovative mind never stops, so make notes for later while focusing on a specific task.
  10. Engineering: A designer knows he's achieved a good design when there's nothing left to take away from it.
  11. Engineering: Superfluous elements to design can lead to wasted energy.
  12. Engineering: Appropriate expenditure of energy is an important consideration for the design and operation any machine.
  13. Engineering: Springs and other articulated components can absorb the shock of impact.
  14. Engineering: Devising the concept of a primitive engine, a 'gearbox' made of springs gears, and other parts moved by energy of various kinds
  15. Engineering: Principles of other sciences could increase one's awareness and knowledge of Engineering
Siege Combat
  1. Starter Knowledge: 11
  2. Siege Combat: Sapping walls is a way of undermining walls by digging tunnels beneath it, sometimes with the benefit of blasting powder or another explosive.
  3. x 6
Alchemy
  1. Imbuing the medium of powder with a property that stings the eyes.
  2. Imbuing the medium of hide with the toughness of metal.
  3. Imbuing the medium of wood with lessened weight.
  4. Pepper can be a source of properties that sting and irritate eyes.
  5. Transferring a property from one substance to another.
  6. Alchemy: Transferring the durability of steel into a wooden medium.
  7. Alchemy: Medium (Wood): A porous material that accepts alchemical alterations readily through solvents and oils.
  8. Alchemy: Replicating an earlier failure is an important part of understanding alchemical processes.
  9. Alchemy: A corroded material may contain properties that can encourage corrosion.
  10. Alchemy: Imbuing a piece of wood with extra flexibility.
  11. Alchemy: Ensuring equal parameters and conditions is important to be able to tell the difference between the processes used.
  12. Alchemy: Gathering ingredients for an experiment
  13. Alchemy: Gasses are released upon contact between unrefined potassium and salt water.
Combat: Ranged
  1. Starter Knowledge: 2
Swimming
  1. Starter Knowledge: 2
Woodworking
  1. Starter Knowledge: 2
  2. Woodworking: Creating bits and pieces to model how the metal version of an object should be shaped.
  3. x2
  4. Woodworking: Crafting a small balsawood toy catapult model.
Combat: Blades
  1. Combat: Blades - 2 (Basilisk)
Endurance
  1. Endurance - 2
  2. Endurance x2
Etiquette
  1. Etiquette x2
Detection
  1. Detection x4
Combat: Shield
  1. Combat: Shield - 2
  2. x4
  3. x3
  4. Shield x 2
Logistics
  1. Logistics: Cleaning up the materials and messes made during experimentation
Science
  1. Science: The process of deductive experimentation.
  2. x1
  3. Science: Certain chemicals reaction upon contact with one another under certain conditions.
Seduction
  1. Seduction: Using close quarters training to get in some human contact.
  2. Seduction: Using humor and Cadouri cuteness to one's advantage in pursuit of an Ice Maiden.
Smithing
  1. x5
Socialization
  1. Socialization x2
Strength
  1. Strength: Hefting a heavy shield.
  2. Strength: Maintaining flexible joints in order to suffuse a forceful impact with strength.
  3. Strength x 4
  4. x 6
Tactics
  1. x 6
Writing
  1. Writing: Making convincing arguments in a report.

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Re: Lorogh

Posted: Sat Dec 18, 2021 2:51 am
by Lorogh
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Thread or Skill Name Points Adjustment Running Total
Engineering +26 0
Siege Combat +26 0
Alchemy +25 0
Woodworking +10 0
Combat: Ranged +10 0
Swimming +10 0
Endurance (SP) [ +5 0
Combat: Blades (SP) +5 0
Shield (SP) +5 0
Preparation pt I +10 10
Engineering -5 5
Smithing -5 0
Shields of Frost +10 10
Preparations pt II +10 20
Combat: Siege -5 15
Shield -5 10
Miniaturization: A Small Order +10 20
Engineering -20 0
Malchemical Dysfunction +10 10
Alchemy -1 9
Science -5 4
Woodworking -1 3
Shield -1 2
Combat: Ranged -1 1
Swimming -1 0
Shield's Up! +10 10
Science -1 9
Smithing -1 8
Endurance -1 7
Combat: Blades -1 6
Strength -1 5
Shield -5 0
Reinfortification is a Word, Right? +10 10
Shield -10 0
All the Men Here Have Come to Die +10 10
Woodworking -5 5
Logistics -1 4
Leadership -1 3
Tactics -1 2
Detection -1 1
Socialization -1 0
Widgetry 0.1 +10 10
Strength -10 0
Imperial March +15 15
Strength -5 10
Endurance -5 5
Tactics -5 0
Magma Beast +20 20
Strength -10 10
Woodworking -10 0
Principles of Go: Volatility .1 +10 10


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Re: Lorogh

Posted: Sat Dec 18, 2021 2:51 am
by Lorogh
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Inventory and Wealth


Current Wealth Tier:
Item Adjustment Total WP
Starting Package Tier 5 (66 WP) 66
Wage Cylus 722 +1 67


Belongings

  • 4 average quality outfits. (2 described below)
    • A simple tartan kilt and tunic of blue and green. He wore a white linen undershirt beneath the wool sash that wrapped around his shoulder, connecting the kilt with the tunic.
    • A simple woolen tunic with a kilt, dyed entirely black and charcoal. He also wore black linen undershirt, trousers, and black leather boots and gloves.
  • Average quality steel warhammer.
  • Average quality crossbow with average bolts
  • Masterwork quality leather armor.
  • Masterwork tier 3 wood shield (Pavisse).
  • Gadgeteering/Engineering tool kit (tier 5)
  • Woodworking tool kit (tier 5)
  • Alchemy tool kit (tier 5)
  • A Pony with Average Training and Average Conditioning. (tier 5) Named Scotty
  • Average Quality map of Winter Reach in the Eternal Empire.
  • Small metal bits and stuff for the construction of a crossbow. Acquired here
  • An improved crossbow blueprint. Acquired here
  • Coin Purse: Obtained here
  • Domain Bag: Obtained here
  • Two measures of corrosion-imbued dust.
  • Two flexible, bamboo bow limbs imbued with steel hardness.
  • Two super flexible bamboo sticks.

Imperial Military Equipment
  • Imperial Army infantry combat uniform: Arming sword, medium round shield, chainmail shirt, helmet, grieves and gauntlets. The armor is black, though the sword blade is not.
  • Imperial Army Dress uniform: Black trench coat with silver trim that buckles across the chest, a black button up vest, a black undershirt, black trousers with silver piping down the sides, black gloves, and black knee high boots, and a black tricorn hat with silver lining.
Both of these are given to Lorogh as part of his recruitment into the Imperial Army. If he resigns, he will need to return them.


Heirloom
  • A navy blue long coat made from Merwool, with gold buttons.
Housing


When not stationed in Winter Reach, he stays at the local barracks or similar accommodation.
Home
Tier 5 Cabin in Winter Reach in the Eternal Empire
  • Large Room: A large gadget workshop and alchemy lab.
  • Average Room: Lorogh's Master Bedroom.
  • Average Room: Lorogh's Big Kitchen.
  • Average Room: Small Stable
  • Small Room: Bathroom.


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Re: Lorogh

Posted: Tue Mar 01, 2022 3:23 pm
by Lorogh
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Renown
Item/ Thread Renown Total
Starting Renown +20 20
Shields of Frost +5 25
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NPCs

Posted: Fri Mar 04, 2022 3:57 pm
by Lorogh
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NPC
Lyle Wynfredsson

Name: Lyle Wynfredsson
Race: Human
DoB: 34th of Ashan 693
Biometrics:

Hair: Brown
Eyes: Black
Height: 5'10'
Build: Light
Complexion: Ruddy

Backstory: A simple village smith from Winter's Reach. He never spent more than a couple of arcs in the Imperial Legion as a private but made himself useful as another body for doing everyday tasks, as well as maintaining the weapons and armor of his fellow soldiers. He also did a stint as an Imperial Sapper during the Hotlands war.

These days, he spends his time in his shop, providing small tools and other metalwork for other craftsmen. He's not much of one for smithing whole weapons, but enjoys doing the small work that adds to the major projects of other craftsmen.

Personality: Mild, content with his lot in life, and very even-tempered. He has few ambitions in life, and that suits him fine. He'd prefer to just hoe horses, hammer nails, and craft door hinges for other citizens, and makes a good living doing so. That's enough for him.

He's friendly enough, but can get a bit territorial toward other people taking up smithing. He's easy to please though, if one assures him that they have no intentio nof stopping at nails, hinges, and horseshoes.

Skills
Skill Level XP
Smithing Competent 26
Teaching Competent 26
Science Novice 16
Logistics Novice 16
Mining Novice 16
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