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Etzos Update: Completed Pages/Threads

Posted: Tue Jun 21, 2022 12:05 pm
by Pig Boy
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Hello people of Etzos:

Etzos is open for this cycle, but given the very out-of-date nature of the NPCs and Locations, we can't expect players new or old to know what they're looking at when they try to fit in here. So unless it gets some much needed updating, we'll have no choice but to close it.

We want to save Etzos, so I propose we go through each location/npc/guide/flora/fauna list and update whatever we find that needs an update.

This is where we'll store finished pages, before moving them to their final home on the forums. Mods will move pages here as they're confirmed as finished and complete.


Re: Etzos Update: Completed Pages/Threads

Posted: Tue Jun 21, 2022 12:06 pm
by Pig Boy
Link to original write-up: viewtopic.php?t=793
What about this is out of date?: NPC Skills
Provide a new Write-Up in full here: See below
Forbidden Post NPCs
In addition to Post Commander Bassett and "Houndmaster" Raiden Valance, there are a few other prominent individuals at the Forbidden Post. Among them are...


"Tracker" Lew
► Show Spoiler
"Doc" Marlin
► Show Spoiler
"Battle Mage" Morgue
► Show Spoiler
"Trekmaster" Tarr
► Show Spoiler
"Bow Sister" Senneka
► Show Spoiler
"Mama Joe"
► Show Spoiler
"The Brocksmith"
► Show Spoiler
"Studded" Larry
► Show Spoiler
"Coop Keeper Eilleen"
► Show Spoiler

Re: Etzos Update: Completed Pages/Threads

Posted: Tue Jun 21, 2022 12:10 pm
by Pig Boy
Link to original write-up: viewtopic.php?f=183&t=646&p=1259#p1259
What about this is out of date?: Skills and mention of skills.
Provide a new Write-Up in full here:
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The Forbidden Spit

There is an expanse of wild lands between Etzos and the Central Ocean. Any arm of the military on rotation in that direction knows to check on the stability of the small garrison placed at the base of the spit of land extending into the sea. But by an odd directive of High Marshall Pahrn, the host is instructed to do nothing more than collect the situation report from the commander there. There is no leave given to the army to inspect the garrison personally, and the reports consistently relay drab and uneventful accounts.

The given purpose of this garrison is to keep watch on the coast for any sign of a landing by hostile forces. And though this is a strategically sound reason for such an installation, it is not the true reason for its existence. There is a particularly strong field of fractive power covering the far end of this promontory, and it is being held in reserve for Chief Adviser Vuda's personal use. Though he possesses enough artifacts to store a good deal of power, keeping his level of control requires occasional visits to recharge.

It is not surprising that the stark and violent beauty of the crashing sea and majestic boulders could have been attractive to one of the Immortals. Perhaps two were present at the time of the Shattering; lovers even, engaged in intimacy at the time of the Shattering. Of course, these theories never reach the ears of the public, as there is no regular rotation of army personnel in or out of this location.
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There is a strong presence of magic users here, all staunchly loyal to Vuda, that have leave to tap the source for their own practice and development. And those that are not practitioners, are most likely condemned souls that have agreed to serve in exchange for their lives, or whose exile has been determined to be in this manner. It is their lot to maintain the security and secrecy of the fracture power field.

"Shieldarm" Brant Bassett

DOB: 32nd of Ymiden Arc, 690, human male
Leadership - 71 / Combat: Blades (1/2-Handed) - 65 / Combat: Shield - 55
Teaching - 53 / Tactics - 65 / Attunement - 58

The only truly military man is the long-standing commander, Shieldarm Brant Bassett. He is a very capable officer, if somewhat bitter, having lost his family in an Aukari incident. He now splits his time between brooding in solitude and seeing his men trained in fighting, scouting, trapping and keeping their mouths shut. It is upon them to reconnoiter the extended coast, and to keep watch inland for the approach of the regular army, so that Bassett can meet them with his usual dull report.

To keep up appearances, there is a cote of pigeons to send messages to Etzos in the event of an actual invasion. For the most part, the only messages are those received from Etzos, announcing the projected time frame for Vuda's next visit to recharge, usually a bi-seasonal occurrence. It is not uncommon for Vuda's presence to coincide with a round of mental coercions against the men, to dissuade them from trying to escape while on their scouting and recon missions. Occasional reports of bodies, savaged and devoured by monsters, being found in this expanse of land add much to this persuasion.

Those that heed this warning have little to fear. In fact, with enough loyal servitude, a man that might otherwise have been sentenced to die, can win his freedom from prosecution, and return to Etzori society with a new identity, and possibly even the unspoken gratitude and respect of Vuda himself. It is unlikely, however, that they can win such trust as to be allowed to go completely free, where they might be less inclined to keep the existence of this garrison's true purpose secret.

OOC: Players that wish to start at this location will need to be competent in Fieldcraft, Hunting, and/or some kind of magic. Or they could be a court-martialed soldier. They will be expected to play as if condemned to death or exile from the city of Etzos. They will need to post an "interview" in The Outlying Cities forum. A character history outlining the kind of trouble that got them there would be the major part of that post.

Re: Etzos Update: Completed Pages/Threads

Posted: Tue Jun 21, 2022 12:11 pm
by Pig Boy
Link to original write-up: viewtopic.php?t=645
What about this is out of date?: NPC Skills, instructions for induction to the Forbidden Spit/Post.
Provide a new Write-Up in full here: See below
The Forbidden Post

(All players starting or arriving at "The Forbidden Spit" must take the details of this location into account.
Those players starting or playing here must not undertake any transformative actions in this sector until such a time as Etzos has a moderator.
Those playing here currently can affect their escape or departure from the Post, should they wish to.)

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One way or another, you have miraculously escaped punishment in the city of Etzos. It is not the same for everyone, for everyone here has been tried, convicted and sentenced to a variety of different fates. But clearly, yours was severe enough that when the Black Guard procession was conducted in secret, and departed the city from a hidden underground passage, you made no complaint. Six mounted men awaited you when you exited the passage, with an extra mount for you. Your hands were kept in irons behind your back.

The sun rose before you every morning as you traveled with your escort, so you knew you were heading east, toward the ocean. The guards accompanying you laughed and talked among themselves, including you in their banter as long as you asked nothing of where you were being taken. "You'll find out soon enough." is all they'd say, other than perhaps adding "If you'd rather go back and hang, we can do that." It is likely that you declined that generous offer and continued on, making light conversation in spite of the increasingly untamed look of the landscape around you.

Now, after several trials, one of the guards motions above and you become aware of a bird circling overhead. The leader of the squad pulls out a whistle and gives a long note as the squad comes to a stop. They help you down from the mount and remount their own, leaving you standing there, probably confused. You see no one around. "Stay here, if you know what's good for you. There's nothing for you back in Etzos but a headsman block or a noose." is all that the squad leader says as they turn their mounts to begin the journey back to Etzos, leaving you alone in the hostile wilderness.

After a few breaks, your imagination in full force, you feel eyes on you, and every snap of a twig, every hiss of a leafy branch in the wind, seems to herald the approach of a monster. It begins to get dark, and just about the time you decide to defy the guard's last instructions and run, another wind rattles the nearby shrubs. When they settle, you realize there's a man standing there. You have no idea now how long he's been there, nor what his intent may be.

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"HOUNDMASTER" RAIDEN VALANCE

Animal Training - 80 / Endurance - 54
Animal Husbandry - 66 / Combat: Ranged - 65
Stealth - 67 / Teaching - 53

Outside of an impressive suit of dark leather armor and cloak, you can see only his eyes. But the intensity in them rivals the ferocity in the eyes of the Shadowhound with him. It looks as if the charisma radiating from this man is the only thing keeping the beast from tearing you apart. "Follow me." is all he says. He turns and starts walking into the forest, his companion taking up position behind you.

You travel through the night, feeling both threatened, and safeguarded, by this savage pair. When morning broaches the sky, you come to a waterfall, which forms a river that runs at the base of a cliff. You see no passage beside the falls whatsoever, yet the man seems to disappear into one anyway. The Shadowhound growls at you, motivating you to go forward, and you find that the stone gives way to your presence to reveal a cavern beyond.

You follow a small creek off the river that descends to the floor of the cavern, which is surprisingly well lit. When you reach the bottom you observe two things. The first is that the cliff facing must be at least partially illusory, because light comes right through where you only saw a rock cliff face from the other side. The second is that there is a small base built here. The grim ranger motions towards the main stairway and guides you to an office where you find a man dressed in Etzos military. From the emblems and colors, you guess him to be of "Sheildarm" rank.

The ranger departs, leaving you alone with the Shieldarm, and he offers you a seat. "Good morning, I am Shieldarm Bassett." He holds a file of documents in his hand, and surprises you by reciting an official account of your name and the charges against you. He surprises you further by standing and announcing the official account of your sentence having been carried out, but it in no way matches the truth of your arrival here.

There is a strained pause as he gives you a pointed look. He then smirks and tosses the file on his desk and retakes his seat. "Now, that can still be the truth, and I will be glad to be a witness to it. Or, you can stay with us and serve those who have intervened on your behalf. If you know who it was, do not tell me. For if I knew who it was, I would not tell you. But all things being the same, if you agree, you will now serve an indefinite term in this...little known...branch of the Army of the Etzori. Or your sentence can still be carried out first thing tomorrow morning. While you decide, why don't you tell me your side of it?"