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	<id>https://dev.standingtrials.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AVelduris</id>
	<title>Category:Velduris - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dev.standingtrials.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AVelduris"/>
	<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;action=history"/>
	<updated>2026-07-27T04:14:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=13935&amp;oldid=prev</id>
		<title>Squirrel at 23:19, 6 August 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=13935&amp;oldid=prev"/>
		<updated>2019-08-06T23:19:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:19, 6 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Karem]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Karem]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Immortal Marks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Immortal Marks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Karem Marked PCs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squirrel</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=12822&amp;oldid=prev</id>
		<title>Pegasus at 09:48, 8 May 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=12822&amp;oldid=prev"/>
		<updated>2019-05-08T09:48:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:48, 8 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sense of Prey|| A skill that allows the blessed to tell where a prey animal may be found&amp;#160; nearby, allowing the wielder to always be able to find food at need.&amp;#160; They can also tell whether people around them have weak combat skills or&amp;#160; are easily intimidated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sense of Prey|| A skill that allows the blessed to tell where a prey animal may be found&amp;#160; nearby, allowing the wielder to always be able to find food at need.&amp;#160; They can also tell whether people around them have weak combat skills or&amp;#160; are easily intimidated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills I || The character is granted an extra three skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills I || The character is granted an extra three skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Hunting&lt;/ins&gt;, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Predatorial Instincts || A skill that grants the favored the patience and calm needed to&amp;#160; effectively hunt, as well as allowing one to tell when their prey,&amp;#160; whether animal or human, has taken notice that they are being hunted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Predatorial Instincts || A skill that grants the favored the patience and calm needed to&amp;#160; effectively hunt, as well as allowing one to tell when their prey,&amp;#160; whether animal or human, has taken notice that they are being hunted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soft Tread&amp;#160; || The tread of the adored grows near to silent, allowing them to move all&amp;#160; but silently through virtually any terrain, allowing them to go&amp;#160; undetected by those they hunt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soft Tread&amp;#160; || The tread of the adored grows near to silent, allowing them to move all&amp;#160; but silently through virtually any terrain, allowing them to go&amp;#160; undetected by those they hunt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills II&amp;#160; || The character is granted an extra six skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills II&amp;#160; || The character is granted an extra six skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Hunting&lt;/ins&gt;, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enhanced Senses&amp;#160; || A skill that enhances the hearing, sight, and smell of the adored to the&amp;#160; level of a typical wolf, though not quite to the level of their&amp;#160; familiar. The adored gains sharper teeth and can eat raw meat without&amp;#160; fear of being poisoned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enhanced Senses&amp;#160; || A skill that enhances the hearing, sight, and smell of the adored to the&amp;#160; level of a typical wolf, though not quite to the level of their&amp;#160; familiar. The adored gains sharper teeth and can eat raw meat without&amp;#160; fear of being poisoned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Natural Camouflage&amp;#160; || The exalted naturally blends into the terrain, becoming hard to spot&amp;#160; unless one has keen senses and is skilled at locating that which is not&amp;#160; easily spotted. This blending into the terrain masks both the physical&amp;#160; and olfactory senses of the blessed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Natural Camouflage&amp;#160; || The exalted naturally blends into the terrain, becoming hard to spot&amp;#160; unless one has keen senses and is skilled at locating that which is not&amp;#160; easily spotted. This blending into the terrain masks both the physical&amp;#160; and olfactory senses of the blessed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills III&amp;#160; || The character is granted an extra nine skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills III&amp;#160; || The character is granted an extra nine skill points which may be spent only on the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Hunting&lt;/ins&gt;, or Trap Making. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Weathered&amp;#160; || A marked of Karem has an innate mastery of survival techniques. Thrown&amp;#160; into the worst of what Idalos can visit upon them, the marked can&amp;#160; somehow thrive in the most dangerous conditions. This ability is an&amp;#160; encompassing change, giving the marked the ability to control their body&amp;#160; temperature, find restful sleep wherever they lay, and most remarkably,&amp;#160; to resist succumbing to both thirst and hunger for twice as long as any&amp;#160; other of their species.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Weathered&amp;#160; || A marked of Karem has an innate mastery of survival techniques. Thrown&amp;#160; into the worst of what Idalos can visit upon them, the marked can&amp;#160; somehow thrive in the most dangerous conditions. This ability is an&amp;#160; encompassing change, giving the marked the ability to control their body&amp;#160; temperature, find restful sleep wherever they lay, and most remarkably,&amp;#160; to resist succumbing to both thirst and hunger for twice as long as any&amp;#160; other of their species.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=10451&amp;oldid=prev</id>
		<title>Pegasus at 11:55, 4 March 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=10451&amp;oldid=prev"/>
		<updated>2019-03-04T11:55:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:55, 4 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sense of Prey|| A skill that allows the blessed to tell where a prey animal may be found&amp;#160; nearby, allowing the wielder to always be able to find food at need.&amp;#160; They can also tell whether people around them have weak combat skills or&amp;#160; are easily intimidated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sense of Prey|| A skill that allows the blessed to tell where a prey animal may be found&amp;#160; nearby, allowing the wielder to always be able to find food at need.&amp;#160; They can also tell whether people around them have weak combat skills or&amp;#160; are easily intimidated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills I || The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and&amp;#160; animal skills, raising any one of &lt;/del&gt;the following skills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by three points&lt;/del&gt;:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;the 100 point cap on skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills I || The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character is granted an extra three skill points which may be spent only on &lt;/ins&gt;the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) &lt;/ins&gt;point cap on skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Within these skills, the points may be spent how the pc chooses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Predatorial Instincts || A skill that grants the favored the patience and calm needed to&amp;#160; effectively hunt, as well as allowing one to tell when their prey,&amp;#160; whether animal or human, has taken notice that they are being hunted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Predatorial Instincts || A skill that grants the favored the patience and calm needed to&amp;#160; effectively hunt, as well as allowing one to tell when their prey,&amp;#160; whether animal or human, has taken notice that they are being hunted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soft Tread&amp;#160; || The tread of the adored grows near to silent, allowing them to move all&amp;#160; but silently through virtually any terrain, allowing them to go&amp;#160; undetected by those they hunt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Soft Tread&amp;#160; || The tread of the adored grows near to silent, allowing them to move all&amp;#160; but silently through virtually any terrain, allowing them to go&amp;#160; undetected by those they hunt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills II&amp;#160; || The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and&amp;#160; animal skills, raising any two of &lt;/del&gt;the following skills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by three points&lt;/del&gt;:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;the 100 point cap on skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills II&amp;#160; || The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character is granted an extra six skill points which may be spent only on &lt;/ins&gt;the following skills:&amp;#160; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown&amp;#160; Combat, or Trap Making. Any skill points granted by this Mark can break the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) &lt;/ins&gt;point cap on skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Within these skills, the points may be spent how the pc chooses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enhanced Senses&amp;#160; || A skill that enhances the hearing, sight, and smell of the adored to the&amp;#160; level of a typical wolf, though not quite to the level of their&amp;#160; familiar. The adored gains sharper teeth and can eat raw meat without&amp;#160; fear of being poisoned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Enhanced Senses&amp;#160; || A skill that enhances the hearing, sight, and smell of the adored to the&amp;#160; level of a typical wolf, though not quite to the level of their&amp;#160; familiar. The adored gains sharper teeth and can eat raw meat without&amp;#160; fear of being poisoned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Natural Camouflage&amp;#160; || The exalted naturally blends into the terrain, becoming hard to spot&amp;#160; unless one has keen senses and is skilled at locating that which is not&amp;#160; easily spotted. This blending into the terrain masks both the physical&amp;#160; and olfactory senses of the blessed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Natural Camouflage&amp;#160; || The exalted naturally blends into the terrain, becoming hard to spot&amp;#160; unless one has keen senses and is skilled at locating that which is not&amp;#160; easily spotted. This blending into the terrain masks both the physical&amp;#160; and olfactory senses of the blessed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills III&amp;#160; || The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and&amp;#160; animal skills, raising any three of &lt;/del&gt;the following skills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by three &lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points: &lt;/del&gt;Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat,&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thrown &lt;/del&gt;Combat, or Trap Making. Any skill points granted by this Mark can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;break the 100 point cap on skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Velduris Skills III&amp;#160; || The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character is granted an extra nine skill points which may be spent only on &lt;/ins&gt;the following skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt; Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thrown &lt;/ins&gt; Combat, or Trap Making. Any skill points granted by this Mark can break the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) &lt;/ins&gt;point cap on skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Within these skills, the points may be spent how the pc chooses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Weathered&amp;#160; || A marked of Karem has an innate mastery of survival techniques. Thrown&amp;#160; into the worst of what Idalos can visit upon them, the marked can&amp;#160; somehow thrive in the most dangerous conditions. This ability is an&amp;#160; encompassing change, giving the marked the ability to control their body&amp;#160; temperature, find restful sleep wherever they lay, and most remarkably,&amp;#160; to resist succumbing to both thirst and hunger for twice as long as any&amp;#160; other of their species.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Weathered&amp;#160; || A marked of Karem has an innate mastery of survival techniques. Thrown&amp;#160; into the worst of what Idalos can visit upon them, the marked can&amp;#160; somehow thrive in the most dangerous conditions. This ability is an&amp;#160; encompassing change, giving the marked the ability to control their body&amp;#160; temperature, find restful sleep wherever they lay, and most remarkably,&amp;#160; to resist succumbing to both thirst and hunger for twice as long as any&amp;#160; other of their species.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7569&amp;oldid=prev</id>
		<title>Pegasus at 16:22, 6 January 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7569&amp;oldid=prev"/>
		<updated>2019-01-06T16:22:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:22, 6 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=The Blessing of Velduris=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=The Blessing of Velduris=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Karem Mortalborn]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Karem Marked PCs]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Velduris2.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Velduris2.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7568&amp;oldid=prev</id>
		<title>Pegasus at 16:22, 6 January 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7568&amp;oldid=prev"/>
		<updated>2019-01-06T16:22:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:22, 6 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=The Blessing of Velduris=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=The Blessing of Velduris=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Karem Mortalborn]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Karem Marked PCs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Velduris2.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Velduris2.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7566&amp;oldid=prev</id>
		<title>Pegasus: Created page with &quot;=The Blessing of Velduris=  right  Those who possess the blessing of Velduris are generally somewhat quiet, reserved people more at home in the wild tha...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Velduris&amp;diff=7566&amp;oldid=prev"/>
		<updated>2019-01-06T16:21:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=The Blessing of Velduris=  &lt;a href=&quot;/wiki/index.php?title=File:Velduris2.png&quot; title=&quot;File:Velduris2.png&quot;&gt;right&lt;/a&gt;  Those who possess the blessing of Velduris are generally somewhat quiet, reserved people more at home in the wild tha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=The Blessing of Velduris=&lt;br /&gt;
&lt;br /&gt;
[[File:Velduris2.png|right]]&lt;br /&gt;
&lt;br /&gt;
Those who possess the blessing of Velduris are generally somewhat quiet, reserved people more at home in the wild than in cities or towns. The Blessing itself manifests as a set of fangs on the bottom and top of the character&amp;#039;s teeth. They also obtain the eyes of a wolf; the color dependent on the users preference. This is a symbol that the character is now apart of Karem&amp;#039;s &amp;#039;pack&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Pack Bond || The Favored is granted an omega wolf familiar, a constant companion. The  wolf is significantly more intelligent than regular wolves and is  somewhat bigger. In addition, this spirit can communicate not only with  it&amp;#039;s companion, but with other wolves of its pack. Karem can, at any  time, contact any of the wolves her blessing grants, but they can only  contact her if she chooses to listen. If the wolf is too heavily drained  or badly injured it will revert to a spirit form until it is either  rested or healed. The wolf can also choose to revert to spirit form at  will, though they generally only do so in crowded cities and such. The  blessed can still communicate with their wolf in spirit form. The wolf  can tell when someone else has been blessed by Karem, and will always be  able to find others who bear Velduris.&lt;br /&gt;
|-&lt;br /&gt;
| Sense of Prey|| A skill that allows the blessed to tell where a prey animal may be found  nearby, allowing the wielder to always be able to find food at need.  They can also tell whether people around them have weak combat skills or  are easily intimidated.&lt;br /&gt;
|-&lt;br /&gt;
| Velduris Skills I || The blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and  animal skills, raising any one of the following skills by three points:  Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown  Combat, or Trap Making. Any skill points granted by this Mark can break  the 100 point cap on skills.&lt;br /&gt;
|-&lt;br /&gt;
| Predatorial Instincts || A skill that grants the favored the patience and calm needed to  effectively hunt, as well as allowing one to tell when their prey,  whether animal or human, has taken notice that they are being hunted.&lt;br /&gt;
|-&lt;br /&gt;
| Taste of Prey || When the marked has tasted blood or flesh of their intended target, this  forms an immediate and lasting bond. While only one &amp;#039;prey&amp;#039; can be  designated at basic marked, each level thereafter increases the amount  of prey a marked can have. Once a prey has been chosen, the marked will  always be able to find them. Over sea, desert, forest, or even through  the air the marked can track down their prey to any corner of Idalos.  This manifests as a smell or taste on the air that inevitably leads the  marked in the direction of their chosen prey. In return this ability can  be shared with the wolves in ones pack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense of Survival || The favored is able to tell what will help them survive in the wild,  from what trees are safe to burn and what food is safe to eat and more.  However, this effect does not work in more civilized land and it still  falls upon the favored to be able to use what they find.&lt;br /&gt;
|-&lt;br /&gt;
| Regulate Temperature  || Being too hot or too cold can both be fatal, and this skill allows the  bearer a way to prevent that. By concentrating, they can restore their  body temperature to it&amp;#039;s natural level, whatever may be affecting it on  the outside. This can allow the favored to survive anything from a  wildfire to an arctic blizzard, at least as far as heat and cold are  concerned. However, the hotter or colder the favored is, the more they  have to concentrate.&lt;br /&gt;
|-&lt;br /&gt;
| Lupine Senses || This ability allows the bearer to share in their wolf companions senses  for a time, no more than half a break. This lets them hear, see, and  smell what their companion does in addition to what they themselves  sense.&lt;br /&gt;
|-&lt;br /&gt;
| Alpha || Even the basic marked of Karem has authority over all canines in Idalos.  They can sense the marked has been chosen by the master of the Hunt. A  marked can issue simple commands to any canine that the canine will  follow as though it had been issued by an alpha. Canines sent to track  the mark will turn away from the scent fearfully and will not visit  their wrath. A marked can pass safely among a wolf pack who even may be  gracious enough to share their kill. They are not, however, so easily  persuaded by the wolf companions that accompany the blessed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the canine the Blessed is attempting to influence already has an &amp;quot;Alpha&amp;quot;, such as if they are part of a pack or if they have a rider, master, or trainer, they will obey the orders of their &amp;quot;Alpha&amp;quot; over those of the Blessed. They will still defer to the Blessed and follow orders, but if the Blessed attempts to order them against their Alpha, or if the Alpha gives a contradicting order, the canine will follow their own Alpha. The Blessed can overcome this by defeating or driving off the canines existing Alpha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adored==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty of the Pack  || The adored is granted a second omega wolf familiar and a single beta  wolf that will take charge of the small pack when the adored is  otherwise occupied. The beta wolf is stronger, faster, bigger, and has  keener senses. The bond to the pack grows stronger and lesser wolf  familiars and wild lone wolves will answer the beta wolfs call in  battle.&lt;br /&gt;
|-&lt;br /&gt;
| Soft Tread  || The tread of the adored grows near to silent, allowing them to move all  but silently through virtually any terrain, allowing them to go  undetected by those they hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Velduris Skills II  || The blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and  animal skills, raising any two of the following skills by three points:  Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown  Combat, or Trap Making. Any skill points granted by this Mark can break  the 100 point cap on skills.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Senses  || A skill that enhances the hearing, sight, and smell of the adored to the  level of a typical wolf, though not quite to the level of their  familiar. The adored gains sharper teeth and can eat raw meat without  fear of being poisoned.&lt;br /&gt;
|-&lt;br /&gt;
| Form of the Wolf  || The marked can seamlessly transition between human and spirit wolf form  with only a break of concentration. There is no limit on how long the  marked can remain in this form and some choose to remain this way for  trials and even cycles at a time, hunting and building the pack  relationship with their spirit wolves. The Marked is limited in this  form insofar as they cannot dissipate themselves as the true spirit  wolves, but do find their sense abilities heightened. They always take  the form of a much larger, stronger wolf.&lt;br /&gt;
|-&lt;br /&gt;
| Tough Skin  || This skill works on two levels, a passive and active level. The passive  form increases the durability and resistance of the adoreds flesh,  making it harder for environmental hazards like thorns, sandstorms, or  extreme heat or cold to have a serious effect on the adored. The active  version grants the bearer a temporary wolf pelt that enhances the  effects of Tough Skin even more.&lt;br /&gt;
|-&lt;br /&gt;
| Scent of the Alpha  || Whether men believe it or not, many ascribe to similar hierarchies as  wolves. An adored can smell a leader on the skin of a slaver or the  armor of a knight and track that scent to whomever truly has the  allegiance of those beneath him. Alternatively, the Adored can sense  when one is a leader in their own right or an omega with no allegiances  at all.&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Shot  || The bearer can infuse their will, at a cost to their energy into their  ranged weapon, whether it be an arrow or crossbow bolt, or thrown  weapon, allowing it to track the target they fire at, even around  corners and other obstacles.&lt;br /&gt;
|-&lt;br /&gt;
| Pack Mirage  || At a drain to wolf familiar, it can create a mirage of an entire wolf  pack. The illusions aren&amp;#039;t real, but the familiar can trade places with  the illusions to lend an air of unpredictability to its attacks and  making it even harder to deal with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exalted==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name  !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Mastery of the Pack  || The exalted is granted a third omega wolf, a second beta wolf, and  finally, an alpha wolf. The alpha is the leader of the pack when the  blessed is incapable of taking command, and is the largest and most  fearsome of the wolves, standing the size of a horse and being stronger,  faster, and possessing keener senses. Lesser wolf familiars and whole  packs of real wolves will answer the call of this alpha wolf, for only  Karem and her personal familiar are greater than these exalted familiars  in the world of wolves.&lt;br /&gt;
|-&lt;br /&gt;
| Natural Camouflage  || The exalted naturally blends into the terrain, becoming hard to spot  unless one has keen senses and is skilled at locating that which is not  easily spotted. This blending into the terrain masks both the physical  and olfactory senses of the blessed.&lt;br /&gt;
|-&lt;br /&gt;
| Velduris Skills III  || The blessing of Velduris enhances the bearer&amp;#039;s survival, hunting, and  animal skills, raising any three of the following skills by three  points: Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat,  Thrown Combat, or Trap Making. Any skill points granted by this Mark can  break the 100 point cap on skills.&lt;br /&gt;
|-&lt;br /&gt;
| Weathered  || A marked of Karem has an innate mastery of survival techniques. Thrown  into the worst of what Idalos can visit upon them, the marked can  somehow thrive in the most dangerous conditions. This ability is an  encompassing change, giving the marked the ability to control their body  temperature, find restful sleep wherever they lay, and most remarkably,  to resist succumbing to both thirst and hunger for twice as long as any  other of their species.&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf  || Werewolf draws upon the champions connection to the wolves of Idalos to  transform them into something similar, their form a mix between that of  their mortal self and a wolf. This form lasts for up to a break and  enhances the strength, speed, and senses of the champion even further,  as well as giving them razor sharp claws and fangs. The form cannot be  taken again for a full trial.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Capability  || The exalteds strength, speed, and reaction times are increased to beyond  that which is normally attainable by mortals, though effective use of  these enhanced abilities requires practice so as not to tire oneself out  or accidentally damage something or someone they&amp;#039;d rather not. The  blessed grows visibly leaner and stronger, and their eyes match those of  their first familiar.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Shot  || Those who have reached this level are never unarmed, for they can  generate arrows, bolts, and thrown weapons at will. However, these  weapons dissipate after use and cannot be lit aflame, poisoned, or given  other such alterations, so one wishing to use such effects are advised  to keep a supply of physical arrows, bolts, or thrown weapons on hand.&lt;br /&gt;
|-&lt;br /&gt;
| The Wild Hunt  || A skill limited to Karem&amp;#039;s Champions as it requires the ancient language  to use, The Wild Hunt pulls both the champion and their enemies into a  spectral, golden forest filled with animals both predator and prey,  ruled over by the great golden hind. This realm is a part of Karem&amp;#039;s  personal realm, isolated Predators in this forest do not seek the flesh  of the prey animals, but rather that of the intruders to this forest,  the enemies of Karem&amp;#039;s Champion. Only the champion can cancel The Wild  Hunt, anyone else who wishes to leave this forest must either slay the  champion or the golden hind.&lt;br /&gt;
|-&lt;br /&gt;
| Part of the Pack  || A skill limited to Karem&amp;#039;s Champions as it requires the ancient language  to use, Part of the Pack grants up to twenty individuals the benefits  of being part of Karem&amp;#039;s pack. Their strength and speed will increase,  their bodies becoming more resilient to damage but perhaps the most  important change is that their minds will be linked to the pack. Each  member of the pack has perfect awareness of what the other is doing. In  terms of battle strength the link of this ability makes a Champion&amp;#039;s  pack the most well organized and reactive unit in all Idalos. This  ability can only be maintained for a few breaks before ending, but it  can decisively turn the tide of a battle if used correctly. There is no  level of cooperation stronger than that of the seasoned pack working in  tandem and Karem&amp;#039;s ability temporarily allows others to feel the power  of that.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Karem]]&lt;br /&gt;
[[Category:Immortal Marks]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
</feed>