<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dev.standingtrials.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AYithanai</id>
	<title>Category:Yithanai - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dev.standingtrials.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AYithanai"/>
	<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;action=history"/>
	<updated>2026-07-23T16:03:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=13932&amp;oldid=prev</id>
		<title>Squirrel at 23:17, 6 August 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=13932&amp;oldid=prev"/>
		<updated>2019-08-06T23:17:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:17, 6 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot; &gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No one currently lives with a curse of this magnitude. When marked a third time, the sickness becomes deadly and explodes into a highly virulent plague. In that way, Lisirra&amp;#039;s greatest enemies become her greatest allies in the spreading of a terrifying sickness across Idalos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No one currently lives with a curse of this magnitude. When marked a third time, the sickness becomes deadly and explodes into a highly virulent plague. In that way, Lisirra&amp;#039;s greatest enemies become her greatest allies in the spreading of a terrifying sickness across Idalos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Lisirra]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lisirra]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Immortal Marks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Immortal Marks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Lisirra Marked PCs&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Squirrel</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=10443&amp;oldid=prev</id>
		<title>Pegasus at 11:51, 4 March 2019</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=10443&amp;oldid=prev"/>
		<updated>2019-03-04T11:51:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:51, 4 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Carrier&amp;#160; || This ability allows a user to carry one or two diseases within their&amp;#160; body safely. The carrier acts as a transmitter and can choose to infect&amp;#160; others in the common way their carried sickness would be transmitted. At&amp;#160; this basic level, only minor to moderately dangerous diseases or&amp;#160; sicknesses can be carried and transmitted, and only those diseases that&amp;#160; the marked could realistically contract. A Carrier can choose to remove a&amp;#160; disease from another’s system and take it upon themselves to carry, but&amp;#160; only two can be carried at any time. A Carrier cannot willingly discard&amp;#160; a sickness they are carrying through any other means than infecting&amp;#160; someone else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Carrier&amp;#160; || This ability allows a user to carry one or two diseases within their&amp;#160; body safely. The carrier acts as a transmitter and can choose to infect&amp;#160; others in the common way their carried sickness would be transmitted. At&amp;#160; this basic level, only minor to moderately dangerous diseases or&amp;#160; sicknesses can be carried and transmitted, and only those diseases that&amp;#160; the marked could realistically contract. A Carrier can choose to remove a&amp;#160; disease from another’s system and take it upon themselves to carry, but&amp;#160; only two can be carried at any time. A Carrier cannot willingly discard&amp;#160; a sickness they are carrying through any other means than infecting&amp;#160; someone else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills I || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/del&gt;an extra three skill points &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to one of &lt;/del&gt;the following skills: Poisons,&amp;#160; Resistance, or Medicine. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;points can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exceed &lt;/del&gt;the 100 point &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limit&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills I || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character is granted &lt;/ins&gt;an extra three skill points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which may be spent only on &lt;/ins&gt;the following skills: Poisons,&amp;#160; Resistance, or Medicine. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any skill &lt;/ins&gt;points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;granted by this Mark &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) &lt;/ins&gt;point &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cap on skills. Within these skills, the points may be spent how the pc chooses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Immunity || This ability exempts a user from all diseases, infections, and&amp;#160; parasites, even those crated magically. In addition, any venom belonging&amp;#160; to a creature in the insect kingdom will also be useless against her&amp;#160; agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Immunity || This ability exempts a user from all diseases, infections, and&amp;#160; parasites, even those crated magically. In addition, any venom belonging&amp;#160; to a creature in the insect kingdom will also be useless against her&amp;#160; agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Improved Carrier || At this level, two more diseases can be carried by the user. These&amp;#160; diseases can be moderately to viciously dangerous. However, the user&amp;#160; must encounter and ‘contract’ these diseases on their own. Many carriers&amp;#160; spend their life following rumors of virulent plagues all around Idalos&amp;#160; seeking the perfect contagion to carry with them across the land. At&amp;#160; this stage, diseases that ordinarily would not be effective on the&amp;#160; Idalosian races can also be contracted. Crop Blights and animal&amp;#160; sicknesses are viable options to the Yithanai. In addition, when&amp;#160; releasing the disease, the Yithanai may choose to either purge&amp;#160; themselves of the carried sickness or simply vector it into another and&amp;#160; retain the sickness for another infection later. Curiously, either as a&amp;#160; mark of rare respect from Lisirra or some other reason, those who&amp;#160; survive a disease given to them by a Yithanai become completely immune&amp;#160; to that disease if they survive it, even if reinfection was ordinarily&amp;#160; possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Improved Carrier || At this level, two more diseases can be carried by the user. These&amp;#160; diseases can be moderately to viciously dangerous. However, the user&amp;#160; must encounter and ‘contract’ these diseases on their own. Many carriers&amp;#160; spend their life following rumors of virulent plagues all around Idalos&amp;#160; seeking the perfect contagion to carry with them across the land. At&amp;#160; this stage, diseases that ordinarily would not be effective on the&amp;#160; Idalosian races can also be contracted. Crop Blights and animal&amp;#160; sicknesses are viable options to the Yithanai. In addition, when&amp;#160; releasing the disease, the Yithanai may choose to either purge&amp;#160; themselves of the carried sickness or simply vector it into another and&amp;#160; retain the sickness for another infection later. Curiously, either as a&amp;#160; mark of rare respect from Lisirra or some other reason, those who&amp;#160; survive a disease given to them by a Yithanai become completely immune&amp;#160; to that disease if they survive it, even if reinfection was ordinarily&amp;#160; possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills II || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/del&gt;an extra six skill points &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to one of &lt;/del&gt;the following skills: Poisons,&amp;#160; Resistance, or Medicine. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;points can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exceed &lt;/del&gt;the 100 cap&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills II || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character is granted &lt;/ins&gt;an extra six skill points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which may be spent only on &lt;/ins&gt;the following skills: Poisons,&amp;#160; Resistance, or Medicine. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any skill &lt;/ins&gt;points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;granted by this Mark &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) point &lt;/ins&gt;cap &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on skills. Within these skills, the points may be spent how the pc chooses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lord of the Swarm || Evolving beyond simple deference, Lord of the Swarm is an ability used&amp;#160; to control insect life within a 30 foot radius around the marked. At&amp;#160; this stage, the marked begins to carry insects on their person. Hidden&amp;#160; away in their clothes, pack, and belongings, these creatures are usually&amp;#160; fairly self-sufficient and boil out of their hiding places when the&amp;#160; marked is in danger. This ability allows the marked to issue commands&amp;#160; and control the insects. Only a stronger Yithanai can usurp this&amp;#160; control. Depending on the geographical location of the Yithanai, their&amp;#160; swarm will change with the indigenous species. All manner of poisonous&amp;#160; or dangerous insects can make up a swarm, content to coexist with each&amp;#160; other in the Yithanai’s presence. Some Lisirra marked would claim the&amp;#160; insects can feel the honor of being chosen for something greater, but&amp;#160; none can produce any evidence to that effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lord of the Swarm || Evolving beyond simple deference, Lord of the Swarm is an ability used&amp;#160; to control insect life within a 30 foot radius around the marked. At&amp;#160; this stage, the marked begins to carry insects on their person. Hidden&amp;#160; away in their clothes, pack, and belongings, these creatures are usually&amp;#160; fairly self-sufficient and boil out of their hiding places when the&amp;#160; marked is in danger. This ability allows the marked to issue commands&amp;#160; and control the insects. Only a stronger Yithanai can usurp this&amp;#160; control. Depending on the geographical location of the Yithanai, their&amp;#160; swarm will change with the indigenous species. All manner of poisonous&amp;#160; or dangerous insects can make up a swarm, content to coexist with each&amp;#160; other in the Yithanai’s presence. Some Lisirra marked would claim the&amp;#160; insects can feel the honor of being chosen for something greater, but&amp;#160; none can produce any evidence to that effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Pupae || At Exalted, the Yithanai goes through another transformation of self,&amp;#160; further developing into the creature Lisirra desires. The Pupae is often&amp;#160; the final stage of development for most Yithanai as only a chosen few&amp;#160; ever impress Lisirra enough to grant them the final form. As a Pupae, a&amp;#160; Yithanai’s passive regeneration improves as does their natural armor.&amp;#160; Just beneath their skin are plates of segmented chitin that make&amp;#160; piercing and slashing weapons nearly useless unless wielded with great&amp;#160; force. Brute force weapons can become a little more effective, as chitin&amp;#160; will take some time to heal…even if the flesh is quick to mend. A&amp;#160; Yithanai in pupae form gain a single weapon from the insect kingdom that&amp;#160; also hides within their skin. This tends to be left to player choice or&amp;#160; Lisirra’s direction. Sometimes a deadly syringe-proboscis hides within&amp;#160; the Yithanai’s mouth, ready to pierce and rupture at a moment’s notice.&amp;#160; Some may grow barbs along their arms and legs, allowing for easy&amp;#160; climbing across sheer surfaces and a nasty hand to hand weapon. Others&amp;#160; develop stingers or hidden fangs. Some have even been known to hide&amp;#160; tails with barbs or extra arms. Only two ‘weapons’ are allowed the&amp;#160; Pupae. The range of their abilities extends another 5 yards and both&amp;#160; their reaction speed and natural strength see some noticeable&amp;#160; improvement. For anyone piercing or cutting the skin of a Yithanai&amp;#160; Pupae, their inhuman nature readily reveals itself, calling for the&amp;#160; Yithanai to react and conduct itself with caution. Additionally, a&amp;#160; Yithanai becomes much more susceptible to cold and heat. Those Yithanai&amp;#160; who displease Lisirra will find their insectoid nature will no longer be&amp;#160; concealed from ordinary people, and a few Exalted who have had a&amp;#160; ‘change of heart’ have quickly found the ease at which people will turn&amp;#160; on an insectoid monster revealed in their midst.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Pupae || At Exalted, the Yithanai goes through another transformation of self,&amp;#160; further developing into the creature Lisirra desires. The Pupae is often&amp;#160; the final stage of development for most Yithanai as only a chosen few&amp;#160; ever impress Lisirra enough to grant them the final form. As a Pupae, a&amp;#160; Yithanai’s passive regeneration improves as does their natural armor.&amp;#160; Just beneath their skin are plates of segmented chitin that make&amp;#160; piercing and slashing weapons nearly useless unless wielded with great&amp;#160; force. Brute force weapons can become a little more effective, as chitin&amp;#160; will take some time to heal…even if the flesh is quick to mend. A&amp;#160; Yithanai in pupae form gain a single weapon from the insect kingdom that&amp;#160; also hides within their skin. This tends to be left to player choice or&amp;#160; Lisirra’s direction. Sometimes a deadly syringe-proboscis hides within&amp;#160; the Yithanai’s mouth, ready to pierce and rupture at a moment’s notice.&amp;#160; Some may grow barbs along their arms and legs, allowing for easy&amp;#160; climbing across sheer surfaces and a nasty hand to hand weapon. Others&amp;#160; develop stingers or hidden fangs. Some have even been known to hide&amp;#160; tails with barbs or extra arms. Only two ‘weapons’ are allowed the&amp;#160; Pupae. The range of their abilities extends another 5 yards and both&amp;#160; their reaction speed and natural strength see some noticeable&amp;#160; improvement. For anyone piercing or cutting the skin of a Yithanai&amp;#160; Pupae, their inhuman nature readily reveals itself, calling for the&amp;#160; Yithanai to react and conduct itself with caution. Additionally, a&amp;#160; Yithanai becomes much more susceptible to cold and heat. Those Yithanai&amp;#160; who displease Lisirra will find their insectoid nature will no longer be&amp;#160; concealed from ordinary people, and a few Exalted who have had a&amp;#160; ‘change of heart’ have quickly found the ease at which people will turn&amp;#160; on an insectoid monster revealed in their midst.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills III || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/del&gt;an extra nine skill points &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between any of &lt;/del&gt;the following skills: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Poisons, Resistance, or Medicine. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go over &lt;/del&gt;the 100 point cap&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Plaguedaughters Skills III || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character is granted &lt;/ins&gt;an extra nine skill points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which may be spent only on &lt;/ins&gt;the following skills: Poisons, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Resistance, or Medicine. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any skill points granted by this Mark &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250 (or &lt;/ins&gt;100 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if fast track) &lt;/ins&gt;point cap &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on skills. Within these skills, the points may be spent how the pc chooses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Aura of Decay&amp;#160; || When activated, this aura calls upon the innate domain from Lisirra to&amp;#160; ruin the integrity of anything nearby. Under this miasma, diseases&amp;#160; proliferate, old wounds burst open, anything subject to decay or rust&amp;#160; begins to be destroyed at an alarmingly quick rate. Unfortunately, this&amp;#160; applies to anything the Yithanai holds as well. Yithanai have used this&amp;#160; ability to escape containment by rusting the bars, disarmed their foes,&amp;#160; and even destroyed homes if subjected to the aura long enough. The aura&amp;#160; is only active in a Yithanai’s range of influence and cannot be paired&amp;#160; with any other Yithanai ability. The amount of power and concentration&amp;#160; for this power requires the Yithanai focus only on maintaining this&amp;#160; ability while it is active.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Aura of Decay&amp;#160; || When activated, this aura calls upon the innate domain from Lisirra to&amp;#160; ruin the integrity of anything nearby. Under this miasma, diseases&amp;#160; proliferate, old wounds burst open, anything subject to decay or rust&amp;#160; begins to be destroyed at an alarmingly quick rate. Unfortunately, this&amp;#160; applies to anything the Yithanai holds as well. Yithanai have used this&amp;#160; ability to escape containment by rusting the bars, disarmed their foes,&amp;#160; and even destroyed homes if subjected to the aura long enough. The aura&amp;#160; is only active in a Yithanai’s range of influence and cannot be paired&amp;#160; with any other Yithanai ability. The amount of power and concentration&amp;#160; for this power requires the Yithanai focus only on maintaining this&amp;#160; ability while it is active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
	<entry>
		<id>https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=7650&amp;oldid=prev</id>
		<title>Pegasus: Created page with &quot;=The Blessing of Yithnai=  right While mainly seen on the Plague Bearers, Lisirra is the sort to grant her Blessing to many who help her, even without tel...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dev.standingtrials.com/wiki/index.php?title=Category:Yithanai&amp;diff=7650&amp;oldid=prev"/>
		<updated>2019-01-07T01:28:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=The Blessing of Yithnai=  &lt;a href=&quot;/wiki/index.php?title=File:Yithnai.png&quot; title=&quot;File:Yithnai.png&quot;&gt;right&lt;/a&gt; While mainly seen on the Plague Bearers, Lisirra is the sort to grant her Blessing to many who help her, even without tel...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=The Blessing of Yithnai=&lt;br /&gt;
&lt;br /&gt;
[[File:Yithnai.png|right]]&lt;br /&gt;
While mainly seen on the Plague Bearers, Lisirra is the sort to grant her Blessing to many who help her, even without telling them she plans to do it, as a way to keep an eye on her toys. Manifesting as a slight glow to the bearers eyes, Lisirra&amp;#039;s Blessing is one of the more subtle marks…at the beginning.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OOC Note&amp;#039;&amp;#039;&amp;#039;: For many of the permanent changes in this mark, losing favor does not revert one back to the person or creature they were before. Instead, it becomes harder to hide ones true nature as their body betrays them. Constant pain, insect instincts, and an inability to disguise powers related to the mark become the weight of Lisirra’s displeasure with her marked. Lisirra delights in spreading fear and suffering. She’s willing to lose a disloyal servant by terrifying the people around him or her into action.&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Egg  || The first ability of any Yithanai is one they never completely  understand. The Egg is Lisirra’s way of planting a bit of her sadistic  creativity within those she chooses to mark. The egg is the potential to  change. Similar to a Spark, it is far more consciously designed. As a  Yithanai grows with Lisirra’s favor, so do they lose their humanity and  become a creature of the Plaguedaughter. In addition, planting the egg  allows Lisirra a little more control over her marked than most other  Immortals. She can twist it inside them, causing unimaginable pain, use  it to transmit messages even when she isn’t around, and can locate her  marked even in areas devoted to keeping the eyes of the Immortals from  sight. She implants the egg within her marked’s souls and there are few,  if any, ways of removing it. The abilities that come with the ‘Egg’  seem beneficial. A Marked will never again sleep unless desired. Instead  they take on a form of low activity called ‘torpor’. It allows them to  rest and recuperate while simultaneously remaining somewhat alert.  Although very few actions can be taken while one is in torpor, a marked  will be aware of their surroundings and be able to leap from Torpor when  danger arises. Small, mundane, and slow tasks can be completed in  torpor if it is not particularly draining. Finally, the marked will  become more resistant to hunger and cold, allowing them to last nearly  twice as long as other members of their race when deprived of resources.  However, without energy their body will begin to slow, even if their  organs and mind stay active. The egg transmits sadistic suggestions at  Lisirra’s behest, quiet enough to be considered subconscious urging.  This urging continues throughout all stages of marked development.&lt;br /&gt;
|-&lt;br /&gt;
| Carrier  || This ability allows a user to carry one or two diseases within their  body safely. The carrier acts as a transmitter and can choose to infect  others in the common way their carried sickness would be transmitted. At  this basic level, only minor to moderately dangerous diseases or  sicknesses can be carried and transmitted, and only those diseases that  the marked could realistically contract. A Carrier can choose to remove a  disease from another’s system and take it upon themselves to carry, but  only two can be carried at any time. A Carrier cannot willingly discard  a sickness they are carrying through any other means than infecting  someone else.&lt;br /&gt;
|-&lt;br /&gt;
| Plaguedaughters Skills I || Add an extra three skill points to one of the following skills: Poisons,  Resistance, or Medicine. These points can exceed the 100 point limit&lt;br /&gt;
|-&lt;br /&gt;
| Immunity || This ability exempts a user from all diseases, infections, and  parasites, even those crated magically. In addition, any venom belonging  to a creature in the insect kingdom will also be useless against her  agents.&lt;br /&gt;
|-&lt;br /&gt;
| Cocoon  || Often in the insect kingdom, a cocoon or chrysalis is used to protect  the insect while it transforms. In the scope of Yithanai, a cocoon is  used as a healing chamber for the injured. Visually a disturbing  ability, the Yithanai spins a cocoon from white, silky strands spit from  their mouth. Usually they’ll find a private place to spin and creating  the cocoon takes the better part of a break. When completed, the user  settles into a deep torpor within, healing twice as fast as they might  outside. At Adored, this ability becomes capable of regenerating lost  limbs and at exalted, it can be spun over another with the same effects  if desired. When the user is completely healed and emerge from the  cocoon, the strands of the cocoon itself are often strong enough to use  as rope. Those attempting to destroy the cocoon with weapons will find  it tough and thick, difficult to pierce or breach in any way…although  remarkably vulnerable to fire. If the cocoon is threatened, the Yithanai  can emerge early.&lt;br /&gt;
|-&lt;br /&gt;
| Compound Eyes  || Not actually a physical change, the Yithanai can temporarily transform  their eyes into the compound equivalent of an insect’s. This allows the  Yithanai to perceive with alarming superiority to others and subtly  increases their own reflex speed. While this ability cannot be hidden  from others, it does allow the Yithanai to truly observe all nuances of a  scene or situation before reacting. Those who master this ability also  find that their sight in darkness improves. While not true darksight, a  Yithanai rarely needs help navigating during the night when this ability  is active.&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis || With a touch, the user can determine the name, severity, effects, and  transmission method of a sickness or poison currently effecting one  person. Curiously, this ability can also tell the general health of an  individual and the state of their internal consistency. While this  ability could be used to incredible effect as a medical practitioner, it  is more meant to identify weakness in another to determine who to  infect with her vectors. Lisirra likes to leave the choice up to her  marked on how best to utilize the power, however. Those who displease  her can quickly find the weight of her displeasure unbearable.&lt;br /&gt;
|-&lt;br /&gt;
| Favored By Insects  || With this ability, a user will never be bitten, stung, or attacked by  insects encountered. Bugs generally see the user as a friend and will  not grow aggressive unless compelled to do so. Even insects compelled to  attack will often fall short of lethal dosages or be literally unable  to continue an attack even if commanded. Deep in their insect hearts,  they know Lisirra’s displeasure at attacking her tools.&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Touch  || A deadly skill if used on a target that can&amp;#039;t resist, Rotting Touch  allows the user to rot anything they touch as long as they can keep  their hands on their victims. Even if the target escapes, they will find  that the parts of their body that have begun to decay will not heal  naturally and are resistant to conventional medicines. Rotting touch can  be used on living targets as well as objects, but tends to be most  effective on objects susceptible to decay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adored==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name  !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Larvae || The egg within the marked hatches, transforming the marked permanently.  As the larvae form of Lisirra’s children, a number of aspects change  about the individual. This transformation changes their race to  Yithanai, regardless of what they were before. While their racial  abilities will remain, they take on an insect theme. Many Yithanai  differ, dependent on their origins, but many of these differences won’t  make themselves known until later stages of development. As a Larvae  form, the Yithanai becomes capable of passive regeneration. Their  internal composition changes, their blood becoming a sticky yellowish or  greenish. What may have been a fatal blow to them as they were,  piercing the heart or lungs becomes dangerous, but not sure death.  Redundant systems in place to pick up if the main organs are damaged.  The Larvae is more focused on survival and so most of its abilities  support that theme. The Yithanai’s skin becomes tougher, making it  somewhat more difficult to pierce. Although unable to stop the blow of a  fully swung sword, the strength of their skin makes it difficult to do  serious injury with a sharpened edge. Finally, a Yithanai can hold its  breath for up to two breaks before needing to breathe again. However, if  using this ability their bodies slow to compensate for the lack of air.  This change is permanent and cannot be undone by losing devotion  points. But it is noted that Lisirra has ways of punishing her creatures  if they step out of line and often delights in doing it personally,  ripping away more humanity the more they resist her will. With all  physical changes to the Yithanai, Lisirra enforces her will upon them  and necessity for devotion by making it more difficult to hide their  nature. If their devotion level falls to a certain point, their inhuman  nature rises more readily to the surface. Lisirra has no shortage of  tools and losing the occasional marked who defy her does little to  bother.&lt;br /&gt;
|-&lt;br /&gt;
| Improved Carrier || At this level, two more diseases can be carried by the user. These  diseases can be moderately to viciously dangerous. However, the user  must encounter and ‘contract’ these diseases on their own. Many carriers  spend their life following rumors of virulent plagues all around Idalos  seeking the perfect contagion to carry with them across the land. At  this stage, diseases that ordinarily would not be effective on the  Idalosian races can also be contracted. Crop Blights and animal  sicknesses are viable options to the Yithanai. In addition, when  releasing the disease, the Yithanai may choose to either purge  themselves of the carried sickness or simply vector it into another and  retain the sickness for another infection later. Curiously, either as a  mark of rare respect from Lisirra or some other reason, those who  survive a disease given to them by a Yithanai become completely immune  to that disease if they survive it, even if reinfection was ordinarily  possible.&lt;br /&gt;
|-&lt;br /&gt;
| Plaguedaughters Skills II || Add an extra six skill points to one of the following skills: Poisons,  Resistance, or Medicine. These points can exceed the 100 cap&lt;br /&gt;
|-&lt;br /&gt;
| Lord of the Swarm || Evolving beyond simple deference, Lord of the Swarm is an ability used  to control insect life within a 30 foot radius around the marked. At  this stage, the marked begins to carry insects on their person. Hidden  away in their clothes, pack, and belongings, these creatures are usually  fairly self-sufficient and boil out of their hiding places when the  marked is in danger. This ability allows the marked to issue commands  and control the insects. Only a stronger Yithanai can usurp this  control. Depending on the geographical location of the Yithanai, their  swarm will change with the indigenous species. All manner of poisonous  or dangerous insects can make up a swarm, content to coexist with each  other in the Yithanai’s presence. Some Lisirra marked would claim the  insects can feel the honor of being chosen for something greater, but  none can produce any evidence to that effect.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Toxin  || At this level of mark, Lisirra blesses her followers with an immunity to  created poisons and the venom of larger and more varied creatures. Only  the most deadly poisons and venoms can overcome this resistance,  although once a marked reaches Exalted, the immunity applies to all  venoms and poisons that can be encountered.&lt;br /&gt;
|-&lt;br /&gt;
| Spy Worm  || A user of this ability produces a parasite in their own body that can be  transmitted by touch or ingestion. Once an individual is infected, the  life-cycle of the parasite will continue to propagate itself until  removed from the victim’s system. Although a stubborn variety of  parasite, traditional medicinal methods can be used to exterminate the  spy-worm once discovered. The Spy-worm allows the infector to hear and  see what the victim hears and sees when in heavy meditation. At this  level, only one individual at a time can be infected. Each new infection  will lead to the death of the parasite in the formerly infected.&lt;br /&gt;
|-&lt;br /&gt;
| Eyes of the Swarm  || An ability that allows the user to completely supplant the consciousness  of an insect with the users own mind and will, with the mind of the  user being sent back to their own body when the insect dies. This allows  the user to listen in on conversations and snoop about virtually  undetected. If this ability is used on a swarm, the user can bounce to  any perspective of an insect in the swarm, even commanding them to  attack. At this level, the Yithanai is almost encouraged to carry  insects on their person. The marked becomes aware of the senses their  insects grant them within 50 yards of the marked. A Yithanai so marked  is difficult to take unawares and often has an early warning in place  when they slumber. When using this ability, a Yithanai’s eyes become  compound, greatly increasing their perceptive abilities but are unable  to hide this change from others.&lt;br /&gt;
|-&lt;br /&gt;
| Antennae  || Another physical change, the new Yithanai develops a set of antennae  just beneath the skin. These antennae can be called upon at any point  but are nearly impossible to hide when active. When active, the antennae  can sense movement, body heat, and a remarkably complex sense of smell  within 15 yards of the Yithanai. When the antennae are inactive and  hidden beneath the skin, they only impart a muted sense of these  abilities within a five foot radius of the Yithanai. Some Yithanai find  that after this change they are far more drawn to unique smells most  cannot perceive, and will often be overpowered by particularly rank or  offensive odors regardless of the antennae being active or not.&lt;br /&gt;
|-&lt;br /&gt;
| Living Hive  || A skill as disturbing as it is effective, Living Hive allows the user to  grow and breed insects within their body to be released at opportune  moments. The applications of this skill are remarkably varied, from  releasing ants to be used as espionage, mosquito to transmit diseases,  or wasps as a defensive measure. Given the unique biological differences  of a Yithanai, the insects find all the nutrition they need to continue  their existence within the Yithanai. A marked must be careful not to  allow too many insects to take home within them, or risk the insects  devouring all the nutrients used for their own continued existence. A  Yithanai using this ability often eats much more often to feed both  themselves and their servants. Insects bred within a Yithanai’s body are  often larger than their ordinary counterparts and grow much faster in  the ideal internal environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exalted==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability Name !! Ability Description&lt;br /&gt;
|-&lt;br /&gt;
| Pupae || At Exalted, the Yithanai goes through another transformation of self,  further developing into the creature Lisirra desires. The Pupae is often  the final stage of development for most Yithanai as only a chosen few  ever impress Lisirra enough to grant them the final form. As a Pupae, a  Yithanai’s passive regeneration improves as does their natural armor.  Just beneath their skin are plates of segmented chitin that make  piercing and slashing weapons nearly useless unless wielded with great  force. Brute force weapons can become a little more effective, as chitin  will take some time to heal…even if the flesh is quick to mend. A  Yithanai in pupae form gain a single weapon from the insect kingdom that  also hides within their skin. This tends to be left to player choice or  Lisirra’s direction. Sometimes a deadly syringe-proboscis hides within  the Yithanai’s mouth, ready to pierce and rupture at a moment’s notice.  Some may grow barbs along their arms and legs, allowing for easy  climbing across sheer surfaces and a nasty hand to hand weapon. Others  develop stingers or hidden fangs. Some have even been known to hide  tails with barbs or extra arms. Only two ‘weapons’ are allowed the  Pupae. The range of their abilities extends another 5 yards and both  their reaction speed and natural strength see some noticeable  improvement. For anyone piercing or cutting the skin of a Yithanai  Pupae, their inhuman nature readily reveals itself, calling for the  Yithanai to react and conduct itself with caution. Additionally, a  Yithanai becomes much more susceptible to cold and heat. Those Yithanai  who displease Lisirra will find their insectoid nature will no longer be  concealed from ordinary people, and a few Exalted who have had a  ‘change of heart’ have quickly found the ease at which people will turn  on an insectoid monster revealed in their midst.&lt;br /&gt;
|-&lt;br /&gt;
| Plaguedaughters Skills III || Add an extra nine skill points between any of the following skills:  Poisons, Resistance, or Medicine. This can go over the 100 point cap&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Decay  || When activated, this aura calls upon the innate domain from Lisirra to  ruin the integrity of anything nearby. Under this miasma, diseases  proliferate, old wounds burst open, anything subject to decay or rust  begins to be destroyed at an alarmingly quick rate. Unfortunately, this  applies to anything the Yithanai holds as well. Yithanai have used this  ability to escape containment by rusting the bars, disarmed their foes,  and even destroyed homes if subjected to the aura long enough. The aura  is only active in a Yithanai’s range of influence and cannot be paired  with any other Yithanai ability. The amount of power and concentration  for this power requires the Yithanai focus only on maintaining this  ability while it is active.&lt;br /&gt;
|-&lt;br /&gt;
| Personal Poison || This ability, granted only to an exalted of the Immortal, transforms  ones blood into a deadly poison. On its own, the blood will induce high  fevers, disorientation, and eventually organ damage and madness due to  the rising temperature of the blood…but mixed into other poisons it  enhances the effects. A low toxicity poison could be made deadly by  utilizing ones blood as part of the mixture. The user can never be  poisoned by their own blood, but without a toxin resistance, they can be  poisoned if their own blood is used to enhance an existing poison  against them.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Toxin || No poison or venom at any severity or dosage can injure, hamper, or kill  one with his ability. Even magically altered venoms and poisons hold no  danger to the Yithanai.&lt;br /&gt;
|-&lt;br /&gt;
| Body of Many || This ability, allows one to transform into a swarm of insects. The magic  takes all belongings and clothing items worn by the user with the  swarm, everything transforming into a black wave of insects. These can  be any kind of small insect the user is familiar with and in this form,  each insect acts as part of the ‘hive mind’ of the user. More advanced  uses of this ability include a partial transformation of an arm or  fingers into insects, under the control of the user for all sorts of  different tasks. If the insects making up the swarm are destroyed, so  too will the user be destroyed. But if even a small portion of the  insects remain, they become capable of subsuming lesser insects to  remake the swarm before regaining shape again. The swarm can be made of  any insect the user has come in contact with and does not need to be of a  single kind. Any combination or insects can exist within the swarm.  Using this ability as a full body transformation must recharge after  use. Seven trials must pass between the use of the swarm form after  returning to one’s full shape. However, minor uses of Body of Many do  not require a recharge.&lt;br /&gt;
|-&lt;br /&gt;
| Hypochondria || An insidious ability, a user can inflict victims with the throes of a  disease without them actually suffering from it. Although one cannot  kill another with this ability, they can visit any number of symptoms  from diseases they are familiar with instantly on a victim within close  range of them. This effect lasts only as long as the user is in near  proximity to the victim. The ability is truly fearsome because it  bypasses the body’s defenses instantly and plagues a victim with the  throes of a plague’s worst symptoms. Nothing can cure these symptoms as  it is only the removal of the user from a near location to the victim  that will bring relief.&lt;br /&gt;
|-&lt;br /&gt;
| Control Worm || An advancement of the spy worm parasite, this variety is hardier and  more resistant to medicines and treatments. In addition, the user can  speak to the infected through their link to the worm. Instructions and  voices will manifest in the infected’s mind. Although the Control worm  does not allow direct control, it is an insidious and manipulative  thing. Weakening the body’s immune system, the worm slowly breaks down a  victim’s resolve to resist the desires of the user. They feel what the  user wants them to feel, hears what the user wants them to hear. The  user can implant suggestions, images, emotions, and even desires that  the victim must fight with a bastion of their own willpower. Up to two  victims can be infected simultaneously with this species of worm, three  for Lisirra’s champion. To link to the parasite, the user must utilize  deep meditation.&lt;br /&gt;
|-&lt;br /&gt;
| Final Metamorphosis  || Few ever reach this level of development under Lisirra and those that do  become a true creature of hers in form. Their human skin is but a thin  guise concealing their true nature. A Yithanai chooses four additional  insect advantages to design their new form. So long as they conceal it  under their skin, most of the power an Adult has must be mitigated.  Given the extreme nature of this transformation, a mage cannot reach  legendary and be an exalted of Yithanai. The transformation is, in a  way, like a spark awakening. So a Legendary mage cannot be a true  Exalted of Lisirra and an Exalted of Lisirra cannot traditionally become  a Legendary mage. A Yithanai has the option to gain wings at this level  in addition to the other insect investments. A Yithanai’s strength and  speed greatly improve, but the nature of their segmented chitin bodies  can make maneuvering difficult. Their new chitin body is greatly  resistant to blades and other forces, but tends to find weakness in  extreme elements and enclosed spaces. A Yithanai Champion can take on  their true form whenever they desire by tearing out of their human skin.  However, they will need at least seven trials to regrow their human  skin afterward. Most Yithanai save this for only the most dire  confrontations.&lt;br /&gt;
|-&lt;br /&gt;
| Plague Crafting  || This ability is only granted to Lisirra&amp;#039;s Champions, as it requires the  Ancient Language to use. Lisirra&amp;#039;s signature ability, Plague Crafting  allows the user to craft a disease or toxin from the ground up. A  remarkably difficult skill to use, as it requires a thorough  understanding of the species you wish your target to affect as well as  the affects you wish your disease or plague to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Curse of Yithnai=&lt;br /&gt;
&lt;br /&gt;
Lisirra&amp;#039;s Curse manifests differently depending on the symptoms their cursed with. Lisirra rarely applies her curse without intent to benefit from it in ways other than revenge. &lt;br /&gt;
&lt;br /&gt;
==Hated==&lt;br /&gt;
&lt;br /&gt;
The cursed victim suffers under the rigors of Lisirra&amp;#039;s ire. When this curse is awarded, the storyteller awarding it will choose 3-5 minor to moderate symptoms. So long as this curse is active, the player will suffer under these symptoms. This sickness is non communicable. There is no sickness to cure, no parasite to kill, no treatment...they permanently feel the illness within them until the curse is removed. Insects swarm around them, biting and stinging where they can.&lt;br /&gt;
&lt;br /&gt;
==Despised==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cursed victim has managed to earn yet another mark of curse from Lisirra. Their own personal sickness magnifies, gaining at least one or two severe symptoms with at least one or two additional minor to moderate symptoms. They are now a personal carrier of their own personal sickness. Highly contagious, they spread the illness they&amp;#039;re cursed with wherever they go. Insects warm around them, biting and stinging where they can.&lt;br /&gt;
&lt;br /&gt;
==Condemned==&lt;br /&gt;
&lt;br /&gt;
No one currently lives with a curse of this magnitude. When marked a third time, the sickness becomes deadly and explodes into a highly virulent plague. In that way, Lisirra&amp;#039;s greatest enemies become her greatest allies in the spreading of a terrifying sickness across Idalos.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lisirra]]&lt;br /&gt;
[[Category:Immortal Marks]]&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
		
	</entry>
</feed>