• Completed • Mount Skill

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Kisaik Glory
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Mount Skill

Name: Mount
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At no time while working with animals, is it more evident that the handler must be in tune with the needs, capabilities, mind and very spirit of the animal, than when they are at one in a task with the animal. And the handler is never more at one with an animal than when they are mounted upon it.

Mounting a beast of any kind is a glorious achievement of mortal progress. To have forged enough of a bond of trust and accord with a separate being that the two move as one. With either telllng the other what it needs and expects at a moment in order to foster that bond of dependence for loyalty, obedience for service.

Every animal is different, not only from different kinds of animal, but even within a certain species. Some animals are not suitable to mount, whether it be for the reason of it’s temperament, it’s build, it’s physical shape. As such, a certain degree of awareness of what each animal is capable of is needed in order to design the proper equipment and fittings necessary to direct it’s movements. To know how it will move, and to understand it’s underlying psychology. Not even a master could convince an animal to throw itself directly onto mortal danger, and every animal has a mind and will of its own that must be contended with.

At the level of competency, the rider must choose an animal to dedicate their skill to, and rarely will their skill riding that mount translate to one that is radically different. A rider who specializes in equine creatures, for instance, may find it difficult to ride even a well-trained and domesticated large feline, avian, or amphibious mount. Until competency, they are fairly bad at riding anything that isn't well trained, and will fumble in their attempts often before acquiring skill enough to specialize.

Further animals can be learned through knowledge, as secondary animals, similarly to how combat skills are handled with knowledges.

Complimentary Skills:

Animal Training: While not strictly necessary, awareness of what a mount is capable of, and how it behaves can contribute some essential insight that translates well to the ability to mount a given animal.

Combat Skills: Essential for those who wish to fight while mounted, against either unmounted opponents to cavalry.

Acrobatics: One of the most deadly pitfalls of riding an animal, are bad spills and botched mounting attempts. Good acrobatic skill can help mitigate this danger. At higher levels of Acrobatics, the rider might even accomplish great feats and tricks while riding. If they're a good rider as well as acrobat, some of that skill can translate to guiding the animal to perform jumps and maneuvers.

Animal Husbandry: This skill helps immensely with treating injuries and just general care of the animal the rider is bonded with. It can improve their awareness of certain tells for the animal, and being able to tell what the source of the problem might be.

Discipline: It is rare to find a person with the courage to charge into battle on the top of a fast steed. Rarer still is it to find an animal willing and able to do the same. Still, animals often enough will have a keen sense of its rider's confidence, and may be more willing to follow them into battle if he shows little to no fear.

Psychology: Being able to discern the motives and needs of one's animal are deeply important to those who would accomplish the ultimate feat of riding them. If one doesn't know an animal's heart, they may be harder pressed to deal with a more difficult or tempestuous mount.



Novice: 0-25

The rider can mount and ride an animal under non-stressful conditions. Good for travel at the base mounted speed. Animal will probably buck and dump the rider if it tries to lead it into a dangerous situation that it otherwise wouldn't allow itself into. More temperamental animals may conversely rush into danger when the rider doesn't wish it. By the time they reach competence, they will have learned all of the basics of fitting riding equipment to their chosen animal. They may have competence to fit some barding onto the animal, although they may be prone to mistakes if they don't take their time with these tasks. The rider will require a mount that has at least a good level of training in order to mount and ride it.

Competent: 26-75

Can ride an animal under mildly stressful conditions. Can lead their mount into small scale combat, and can more comfortably ride at a higher speed. Animal will be far less likely to abuse its rider if they have a good relationship. They are capable of fitting an animal with all forms of riding equipment appropriate to their chosen breed of mount. They don't require as well trained a mount as less skilled riders would, and can make do with a mount that has average training and breeding.

Expert: 76-150

Can ride an animal under stressful conditions. Large scale combat, and into noisy situations where their kind would otherwise never enter into. Riding mishaps due to misbehavior by the animal are far less likely here, and more often the result of being caught unprepared. At this level, they can forgo riding equipment and ride bareback, although it comes at the cost of doing it at full competency. The expert rider will be most effective when their mount is kitted out with riding equipment that suits their preferences. They can make do and ride an animal with even basic quality training and breeding.

Master: 151-250

Can ride their chosen animal under almost any circumstance. Large scale combat, sky on fire, noise all around and into certain doom. There's little the fully experienced master can't accomplish while riding a steed that they've bonded to. Riding mishaps are almost unheard of. They can forgo riding equipment entirely at this level, and are as capable of controlling the animal bareback as they are with all the equipment. In fact, the mount will be comfortable enough with its rider that he may even ride better, given the fact that riding equipment is often uncomfortable for the animal. They can even mount a poorly trained, or ill-tempered mount, or wild varieties of their chosen animal type, albiet at a disadvantage depending on its temperament.

Credit: Kisaik

"Mount" skill
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Last edited by Kisaik Glory on Thu Mar 21, 2019 7:59 pm, edited 4 times in total. word count: 1094
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Re: Mount Skill

I quite like most of this. Just a couple things, I think:

1) I'm not sure exactly how acrobatics is needed for riding a mount? It seems like any tricks a mount does should fall under the mount skill, unless you're like jumping off the saddle or standing on it or something.

2) The behavior and misbehavior of the mount already falls under the animal training skill, I'm pretty sure. I think someone with a very high mount skill should be able to ride mounts that are not very well trained or maybe even tamed, but a mount that is very well trained should stay that way even when ridden by a complete novice.

3) Should the ability to put on and understand the principles behind whatever tack and equipment the mount uses be part of this skill, do you think? I'm waffling a bit on that but I thought I should mention it.
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Kisaik Glory
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Re: Mount Skill

1. Yeah you're probably right, it isn't needed. I meant more as a complimentary skill but not essential. Will adjust in the next edit.

2. Good point. I'll pare down the seeming reliance on animal training.

3. Yes I believe this ought to tie in with awareness and application of various kinds of tack and gear. Which would include which kinds of barding are appropriate on such/such a mount, as well as how to use all this equipment effectively. Will reflect some of this in my next edit.

Keep the comments coming, they're very helpful!
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Re: Mount Skill

I'm kind of torn on this.
There is no problem if secondary/complimentary skills overlap here and there.
While I think it's true that we don't often need extensive lists of back-up skills, to end with only two makes it kind of weak.
Some other skill entries list several back-up skills without giving a rundown of how they contribute, as most are pretty self-explanatory.

I think if you're going to have those other two, then Acrobatics is also worth mentioning.
The balance, the mount's quick reactions to sudden hazards that the rider has missed may spill him from the saddle if not for balance/acrobatics.
Perhaps it rears at the sudden appearance of a snake. Or a cliff-side ledge begins to crumble underfoot.
The classic chase, where an ally has been dismounted and the rider has to lean out and grab and hoist him or her into the saddle behind him.
Riding off the side of the animal so people on the other side may not see him, or at least not recognize him.
Staying in the saddle while urging the mount up or down a steep slope.
Rodeo.

So, while I agree that trick riding is part and parcel of the mount skill, it is acrobatics that is blended in to make it so.

I was going to go into another spiel about other skills, but I see you mention some in the initial part of the write-up. That is another way of subtly mentioning complimentary skills. For example, you mention the rider understand(ing) it's underlying psychology. Discipline could be another. But then again, is it the rider imposing his Discipline, or the mount gaining it?

It is actually these sorts of ponderings that make me feel like you should go ahead and put what you want.

I would, however, add some mention, in the tier paragraphs, of the rider being better and better at getting an unfamiliar animal to accept him. Like at Novice...forget it...no animal but his own will let him near. But by Expert, there's only an initial shy, and then the animal senses the rider's experience and gives in.
I would also mention "trick riding" in some way. I wouldn't try to go into some extensive breakdown of which tricks, or what situations. Just a bit like at Novice, the rider learned not to make such foolish attempts after landing on his head several times. And by Expert, he has learned impressive feats of balance, some which could decidedly aid him in battle.

Lastly, you clearly need to input a "Master" tier paragraph.

But all this is just me going on another wall-of-text binge that you are pretty much free to ignore :lol:
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Re: Mount Skill

Hmm. I think maybe leadership as a secondary/adjacent skill for controlling the mount, and mention acrobatics specifically as a good skill to have for when things inevitably go wrong?

Like under normal circumstances the rider's acrobatic abilities don't really come into it but when you are strapped to an animal going 25 mph acrobatics is like, the premier "not getting killed" skill.
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Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
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Re: Mount Skill

For complimentary skills, I would consider adding Animal Husbandry because unless you are wealthy enough to have servants to care for your mount, you will need to do so yourself.

I would also consider adding a bit about the level of training a mount has playing a part in this. For example, it is unlikely that a novice rider could handle anything but a very well trained mount that has no bad habits, where as a master can ride anything that is capable of being ridden, including (probably) a wild animal. I also agree with the idea that a knowledge of riding gear should be mentioned. A novice would only know the most basic gear and would have difficulty purring it on/taking it off. They also wouldn't know of any tricks a mount might use such as a horse taking a deep breath before you saddle it so the saddle will be loose. An expert, on the other hand would know all the gear for their type of mount no matter how rare, would know the mount's tricks, and would know how to use the gear with ease.

Another thing to consider is that a novice can probably only ride one type of animal. But those with higher level skill won't likely have any trouble in riding similar types of animals. For example, an expert who is trained in riding a horse can also ride mules, donkeys, and probably camels with little difficulty where a novice would be restricted to horses. It might be worth specifying that this only applies to similar animals. An expert horse rider probably won't have the first clue how to ride a jacadon.
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Re: Mount Skill

I appreciate all the feedback. It's been immensely helpful.

I've updated the write-up. Let's see if there's anything else to pick apart or add :D
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Re: Mount Skill

Official stamp of Approval added to write-up.
:D
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