Hone Yoself

Once an isolated and dying township, an influx of academics, adventurers and thrill seekers have made Scalvoris Town their home. From scholars' tea shops to a new satellite campus for Viden Academy, this is an exciting place to visit or make your home!

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Hina
Posts: 370
Joined: Tue Feb 12, 2019 4:00 pm
Race: Mer
Renown: 390
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Wealth Tier: Tier 5

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Hone Yoself

I am quitting standing trials. It is clear that nobody here wants to rp with me nor do I think I will be missed in the slightest.

If you are a newbie, you should know that mods and even other players can ruin your character at any time and for any power trippy reason. In my time here, I have had mods simply not reply to my posts for weeks and weeks at a time, had my character waste half a season because a mod made up a rule to have my character thrown in jail, been made pregnant against my will, and also been assigned penalties against my will just because a non mod thought to give me a hard time. You can do a bit of research and find that only staff members have accomplished anything noteworthy in this game, because they are the only ones immune from random bullshit.

I would not reccomend this game to anyone looking to accomplish anything in a roleplaying game.
Last edited by Hina on Wed Apr 24, 2019 6:41 pm, edited 1 time in total. word count: 168
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Alistair
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Posts: 3421
Joined: Thu Apr 21, 2016 6:12 pm
Race: Lion Person
Profession: Wanderer
Renown: 1000
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Wealth Tier: Tier 10

Re: Hone Yoself

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Hina


Knowledges
Hone: Getting initiated
Hone: Dialects
Hone: Ways to learn runes
Hone: Rune of Naming
Hone: Felwrights – the Hone beast
Endurance: Enduring an initiation

Loot: N/A
Injuries: N/A
Renown: N/A

Points 10, 5 of these may be used for Hone.

Comments: Hey Hina, just going to note a few issues I found with the thread that you may want to take into account for later. Firstly, the initiation is an extremely sacred bond between two mages that is life-long. A mage can only initiate six people in his/her entire life, so it is usually predicated on trust, respect, love, etc., and I feel that the flow of this thread is sort of lore-breaking. Hina finds out that Mac is a mage and he immediately initiates her. This is extremely risky and dangerous for the initiatee, and such a life-long commitment built on devotion and mutual understanding - generally at least - shouldn't come so easy. I looked into her thread history with him and it appears he simply mentored her in boxing a bit beforehand, and then bam, initiation. There wasn't really any plot with him or deep inter-personal understanding, and if there was, it certainly wasn't adequately detailed out. I also saw that he initiated her into Graft two trials after. The initiation is typically an extremely taxing process for one's body and soul. This can be significantly lessened through skill and experience with magic, but Hina had neither of those at the time, so to have two Initiations with only a day between them is... very extreme; possibly even fatal. And the mentor initiating her with two sparks in such a short span of time, with such little development between them, feels... I don't know. Just difficult to believe.

With these points in mind, I am only allowing five of these ten points to be used in Hone. Magic is a great boon for character development, plot usage and other things, but it has to be written correctly and realistically or it is merely an exploited font for PC power. Please keep these points in mind for the future.


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