From the West [Rhakros] (Graded)

The western arm of the Etzori invasion force has their difficulties.

This is a forum where you can write threads in the wilderness of the Eastern Continent.
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Re: From the West [Rhakros]


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Joderall intervened, guiding the mortalborn's hand away from the cubic artefact. "No, please. Don't touch it, it makes the symbols blur, and i'm still trying to make sense of it." The elderly gentleman seemed to be completely oblivious to the fact that just moments before, dire spiders had been ready to devour him along with the others.

"There are symbols being repeated at intervals here, but they don't seem to reflect phoenetic or grammatic intent. They're not even punctuation, as near as I can tell." he slid a dead wayward arachnid leg aside as if it were a commonplace article and murmured a repetition of the four-word translation he'd been so certain of. "Detect, Select, Perfect Effect...Detect, Select, Perfect Effect...Something is missing..."

He motioned Oberan and the Soldiers over, "Give me your thoughts...Any new perspective, however uneducated, may help." he received some not-entirely-grateful looks from the less-educated men he'd mentioned, but they shrugged and accommodated him, figuring him to be excused by reason of his lack of social graces, something shared, in their experience, by most bookworms.

As they went over the currently noted observations, one of the soldiers commented that it did not make sense for the same symbol to be placed between the third and fourth...."word". He himself even hesitated use that description. Joderall rolled his wrists to encourage him to elaborate.

"Well if the first two are to be taken individually, but the last two are combined, then there should not be this symbol here, between the third and fourth one, the symbol you are saying separates them into individual clauses."

The Linguist/historian beamed, "Precisely! But I can't be certain because the lead symbol on the final glyph is the one most damaged by the burn out of the thing. I need to get this back to my library. I have volumes of theories on the origins of several languages. And I'm sure I can solve this. But I don't know if I need this entire base unit too. It is way too large to bring back."

Discussion ensued, with the only real agreement being that Joderall had been completely correct in his assessment that the base unit was not going anywhere. All differences were set aside immediately as the floor began to shake, with the sudden sound of stone cracking and gravel clattering to the floor around them. Joderall swore with an intensity that even made the soldiers blush.

Looking back down the tunnel that had formed when Oberan's orb had surged into the chamber revealed a steady fall of ruined stonework, crushed shelving and rising gases. The other soldier's response challenged the historian's colorful language, citing that they could not go back "that way in" now. Joderall got a strangely inspired look on his face and scrutinized the rune cube anew.

The first soldier suddenly expressed curiosity as to how the spiders had gotten in, "I mean, they surely weren't just camped in here for Imps-know how long." before he was finished, Oberan and the other trooper were already hastening to the niche that still housed the fallen body of the third soldier.

His torch was as dead as he was, but the three men now squeezing in provided sufficient torch illumination to reveal a ladder up to an opening in the "ceiling" of the chamber. They called back to Joderall, but he did not respond.

"GO! GO!" the ranking trooper shouted to his subordinate. Oberan was still technically a civilian, so he had no real authority over him. But it did not stop him from telling the mortalborn to "Go get the old man".

Oberan did not have to be told twice. But apparently Joderall did, his face was aflame with near-revelation, his wiry strength bolstered with the desire to resist "...just a moment more..."

It was impossible to say if there was simply a timely earthquake occurring, a further reaction, possibly a self-destruct spell, triggered in the artifact, or if the initial creation of the tunnel had eliminated some load-bearing element in this section of the hills, but there was no doubt the chamber was on the verge of collapsing.

Oberan's previous experiences treasure hunting gave him all the impetus he needed to simply lift the historian off his kicking feet and carry him, struggling and protesting, to the ladder. "NO! NO! IT WILL BE LOST! THIS IS THE ONLY CHANCE I'LL HAVE!" He sagged in defeated acknowledgement at the reply that if he died, even more would be lost.

The two soldiers were already near the opening in the ceiling and called down that there was a squared, metal tube, with rungs, going up from there. There was little enough time for Oberan and Joderall to make it there before the ceiling caved in altogether. They had no way of knowing if this alleged metal tube would come crashing in with it.

So as they made there way up to it, Joderall explained briefly. "Too many details, but when he said 'that way in', it reminded me of 'Atvian' one of the eastern languages. It's one Sintra would know, when she tried to usurp power from Raskalarn ages ago. Anyway, it uses some different symbols than most and isn't always read in the same direction. Those runes don't read 'Detect, Select, Perfect EEEfect'...it's 'Detect, Select, Perfect, AAAffect, like the verb form, not the noun!"

Once again, Oberan had a look of wishing he understood what the old fellow was getting at. "Don't you see? It IS four different clauses, with the last one being a command to "Affect". It could well be a runic command to perpetually re-empower an Ether Storm, once it detects one, and then it isolates and purifies the type of ether present that it needs to do so."

They were spared the storybook drama of the chamber collapsing the ladder with the weight of both men hanging by a single hand. but it was still a near things as they felt the metal tube rattle and drop some few feet as the chamber did collapse beneath them. Joderall would not know if Oberan had had the same look of dread on his face as they waited to see if some crushing death would claim them. The historian could only hope it would be a swift crushing if so.

But they found their way to the top, having to dig somewhat through a gravelly ruin for the last few feet, after the metal tube ended. It apparently had slid down its shaft a bit during the event, which now seemed to be over. They may have expected some grand panorama from atop the highest peaks in the Dordain Mountains, but the fact was the shaft was clearly meant to be hidden in a nondescript cleft in a cliff face that was positioned soas to receive what looked like a arc-round absence of sunlight.

This was accomplished primarily by having higher hills all around it. And while the survivors' climbing skills would be most likely be tested, Their chiefest setback was in how far removed they were from any trail, not the impassibility of the landscape.
word count: 1223
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Re: From the West [Rhakros]



The death of the spiders provided only a few minutes of respite at most. Soldiers panted though, fueled by Oberan’s Thrill Control, exhaustion did not catch up with them just yet. Some investigated the tunnel the spiders had entered from, seeking for a way out of the chamber. Joderall, naturally, continued his study of the small cube. Discussing with a couple of the others in hopes of a breakthrough.

A niche with a ladder was found, and not a moment too soon. The chamber had been shaking for a while, gravel and rocks falling from the ceiling, but now the tremors were getting worse. More powerful. Everything was about to collapse, it seemed. Oberan and company really needed to get out immediately.

Joderall was still near the artefact, unable to tear his gaze away. One of the soldiers ordered the Mortalborn to go drag the older man to the shaft, and Oberan did not argue. Time was ticking away, who knew how long before the whole space caved in?

Awfully convenient for the chamber to collapse now, the thief considered. If he’d been oblivious to Sintra’s possible involvement, he might have called it a coincidence. Now though, it felt more as an attempted cover up. To destroy evidence and to eliminate those that had discovered it. After all, those spiders had not showed up accidentally either. They too had been sent specifically to keep some secret from spilling, but had failed. Perhaps she’d figured that more spiders would not change matters, or they were in short supply. A cave-in could not be stopped, however. It also made sense for the Immortal to have rigged the chamber, just in case.

Oberan grabbed Joderall by the wrist, giving a tug and telling the man to get to the others. Somewhat expectedly, the man refused, too close to a revelation to give up now. If he had a bit more time—a few moments—maybe he could crack this mystery right open.

Unfortunately, time was a luxury they did not possess at the moment. Seeing no other option, the Mortalborn sapped some of the Attuner’s Thrill to strengthen himself, then lifted the man off his feet. While turning towards the exit, the Mortalborn snatched the suspended artefact, immediately storing it into his Vault. Joderall was right, once the ceiling collapsed, all would be lost. Sintra would win. Now he had something to show for his trouble, at least. Inactive, perhaps broken, but evidence nonetheless. Maybe the presence of some residual magic could cause a mage to identify the purpose of the artefact even when it was separated from the base unit.

They arrived at the opening, Oberan pushing the old man into it and up the ladder, spurring him on to move quickly. He followed suit, boulders and chunks of ceiling crashing down behind them. A backwards glance saw the base unit of the artefact be flattened into rubble by a large piece of debris. Then into the darkness of the shaft they clambered, hands and feet hurrying to climb higher, rung by rung. Oberan missed some, toes slipping off, or a hand grabbing too high or too low in the rush, but didn’t fall. Joderall was explaining his discoveries as he clambered, unaware that the Mortalborn wasn’t really listening and only caught bits and pieces of it.

What he did get from the secondary, less technical explanation was that it could potentially be used to sustain an Ether storm, and something about a language Sintra would know. Audrae might have been right after all.

Apart from when the ladder slid down the shaft for a couple meters, the climb itself went smoothly and without trouble. All around the earth rumbled and shook, and the hearts of all Etzori seeking a way out pounded with adrenaline and a wish for survival –or a swift death, should death be inevitable. Still, all of them emerged from a hidden chasm somewhere in the middle of the Dordain Mountain range, unsure of their exact location or their position relative to the rest of the Etzori forces.

“Right,” Oberan said, breathing in fresh mountain air and studying the environment, “I have no idea where we are or where we want to go now. Do we rejoin the group, or should we head back?” Not that he knew in what direction either Rhakros or Etzos lied. What he did know, though, was that now his body was relaxing, the secondary effect of his power was emerging. His muscles ached, his body was tired. Surely, the soldiers he’d enhanced earlier were feeling the same. “Can we take a rest and discus our plan of action, and move once we’ve recovered somewhat? I don’t know about you, but I could use some hours of sleep.”

The ranking trooper considered for a moment, glancing at the sky to estimate the time of day. Feeling his own soreness and exhaustion, he nodded then. "Very well. We rest for a couple hours, then we scale that mountain--" he pointed to one of the higher ones around them "--to try and get the lay of the land, maybe spot a trail or a landmark that can help us orient ourselves. With luck, we aren't that far removed from the bulk of our forces and can rejoin them swiftly. Johnson. Orbick. You take first watch."

While the two appointed watchmen nodded and headed off in search of a position with decent cover and view on the surrounding area, Oberan found himself a more-or-less flat part of rock that wasn't extremely uncomfortable to lie on. He closed his eyes, remained awake for a few minutes, then dozed off.

word count: 957
Just because I shouldn't doesn't mean I won't.


Mortalborn Abilities | Die Roller | Capstones
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Re: From the West [Rhakros]


The climb down from the heights was no worse than the initial march had been; better, in fact, for the lack of any need for haste, or exact rendezvous times and locations. It was noteworthy, however, that those hill spiders that had either stayed out of sight, or had accommodated the army's needs in what fashion they could, were now openly hostile to this surviving foursome. The others half-heartedly posed the possibility that they were being viewed as deserters or trespassers, or that the duration of the initial truce was now passed. But they remembered the attack by those big spiders back in the artifact chamber. Those creatures had to have gone pretty far out of the way to "happen across" them, as they had.

Neither Oberan or Joderall went to any trouble to outline the suspicions they had that Sintra was the real player here to troopers Johnson or Orbick. There were clearly going to be times in the near future where feigning complete ignorance would be the safest course. If the two soldiers had suspicions of their own, they would neither confirm nor deny them their views. The mage and the mortalborn were already consumed with weighing their own courses-of-action now. And being the stand-up focus of whistle-blowing reprisals was not a course that agreed with either of them.

The victorious soldiers returning from Emea, and the even greater numbers that had not actually gone in, had pretty much mopped up the remaining resistance, which had quickly lost heart and embraced unconditional surrender. A large number of the prisoners in the caverns had also been shunted out from their captivity by Oberan's use of the orb. It seemed as though a number of doors had been rendered null by the reaction between the orb he'd stolen from Graeslin and the cube artifact.

These citizens had come out in a screaming panic, beset by a number of the large, egg-injecting insects, which had turned a number of them into similarly gestating bug-bombs. The one upside to the Etzoris' previous encounters with these horrors was the experience gained, resulting in disciplined dispatch with few casualties among their ranks. Those Rhakrosians that died in the process were not mourned, save by their own.

There was a brief discussion of leaving a garrison behind to ensure continued dominance over any citizens now harboring thoughts of reprisals. But the fact of Syroa's likely return, probably not one done in the best of moods, was viewed as an event as likely to keep the surviving Rhakrosians as quiet as anything the Etzori could inflict on them. No, in the long run, it was decided that the destruction of Lisirra had been the goal, and having been accomplished, there was no reason to remain behind. But they would most assuredly keep scouts in the vicinity to report back anything worrisome.

The triumphant mood of the Etzori forces made it easy to give vague reasons for their arrival from this unexpected direction. Such radical hazards as the regulars had faced made even the most extreme tale seem mundane by comparison now. There were no names taken, or questions asked. In the meantime, the "spoils of war" were being passed around, their pleas for mercy being ignored. The newly commissioned Marshall, Hinda Velora, brought this barbarism to a swift halt.

Sintra took some notice of this. If the gender of those being so violated gave her any cause to relate to their plight, she gave no sign. Mostly it was a shine in her eyes for how quickly the rank-and-file accommodated their new commander's insistence that the practice end immediately. The Immortal then went back to what had previously occupied her attention: the bestowing of her blessings on those that had stood out in courage, prowess or resourcefulness. What other attributes might have garnered her blessing were not voiced openly.

It may have surprised an observer how many availed themselves of this boon. Being Etzori, however, it was still a stark minority; only a few dozen. But that would be a start for the future. Sintra did not display any offense toward those who refused her offer. It was not as if she had thought she was going to be carried back to Etzos on the shoulders of those who'd survived. But still, there was a marked waning of the usual anti-Immortal sentiments on the trip home.
word count: 746
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Re: From the West [Rhakros]

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Come and get your Loot!

(There's plenty more where that came from)


LLYR:
XP Rewards: 20

These points CAN be used for magic (Transmutation).

Skill-Knowledges:

  • Chemistry +4
  • Climbing: Giant spiders' webs make things easy
  • Climbing: The surety of feet more than hands
  • Climbing: The use of mountain-climbing gear
  • Deception +1
  • Detection: Light coming from inside the mountain means a presence
  • Detection +1
  • Discipline: Obey orders, don't rush off and fall for the lure
  • Dreamwalking: "Branding" Woe
  • Endurance: The heat of Saun under normal circumstances
  • Endurance: the heat of Saun while traveling in mountains
  • Endurance +1
  • Etiquette (Military): The newly established rank of "Broomsman"
  • Field Craft: Cave-ins sometimes open new passages
  • Field Craft: Far fewer bugs in the mountains than in the jungle
  • Field Craft: Giant spiders' webs secure loose rock
  • Intelligence: Sintra's spiders are truly allies
  • Interrogation +1
  • Leadership: Offering a plan of action in a difficult situation
  • Leadership +2
  • Logistics: Geared up for a jungle campaign
  • Logistics: Injuries from falls slow the army's speed
  • Logistics: Lisirra's 'Bug-Bomb' volunteers
  • Logistics: Webbed-up enemies are ghost snacks for later
  • Poison +2
  • Politics (Military): In the hills, you are assumed "lost" not "deserting"
  • Politics (Military): Joining the war effort to become HARDER to find
  • Politics: This is war against an Immortal, not between Immortals
  • Psychology: The Joy of your spark's return
  • Psychology: LOTS of ghostly company for Hazel
  • Surgery +1
  • Tactics: Bird-form Becomers as scouts
  • Tactics: "The Many" as a decoy, instead of "The Few"
  • Torture +1
  • Transmutation (Identify): The glowing water on Rhakros' subterranean walls
  • Trap Making: Using explosives to collapse the cliff on an enemy

Non-Skill Knowledges:

  • Glamour: Illusion magic is very effective
  • NPC: Joderall: Attuner, Linguist and Historian
  • NPC: Joderall: Is on Oberan's side
  • NPC: Senalee: Glamourist for Rhakros, now deceased
  • PC: Oberan: Seems to have taken a dislike to you
  • PC: Oberan: Has some secret agenda
  • PC: Woe: Seems to have an ease around spiders
  • Rhakros: Has an extensive underground cavern system
  • Rhakros: Has insect guardians

Loot:

Nothing but a brand on Woe and a crazy good time!


Loss/Injuries:

Nah, you got out of it essentially unscathed


Renown: +10

though the bulk of this adventure will be kept quiet among you three, you'll still be honored as a part of the force that eliminates Lisirra.



OBERAN:

XP Rewards: 20

These points can NOT be used for magic.

Skill-Knowledges:

  • Chemistry +2
  • Climbing: Giant spiders' webs make things easy
  • Climbing: The surety of feet more than hands
  • Climbing: The use of mountain-climbing gear
  • Detection: Light coming from inside the mountain means a presence
  • Detection +1
  • Discipline: Obey orders, don't rush off and fall for the lure
  • Endurance: The heat of Saun under normal circumstances
  • Endurance: the heat of Saun while traveling in mountains
  • Endurance +1
  • Etiquette (Military): The newly established rank of "Broomsman"
  • Field Craft: Cave-ins sometimes open new passages
  • Field Craft: Far fewer bugs in the mountains than in the jungle
  • Field Craft: Giant spiders' webs secure loose rock
  • Intelligence: "Severed Shade" as a recon soldier
  • Intelligence: Sintra's spiders are truly allies
  • Intelligence +1
  • Investigation +2
  • Leadership: Revealing the Shadow Glove to the party
  • Logistics: Geared up for a jungle campaign
  • Logistics: Injuries from falls slow the army's speed
  • Logistics: Lisirra's 'Bug-Bomb' volunteers
  • Logistics: There is a huge source of mind-control chemicals under Rhakros
  • Logistics: Webbed-up enemies are ghost snacks for later
  • Logistics +1
  • Poison +2
  • Politics (Military): In the hills, you are assumed "lost" not "deserting"
  • Politics: This is war against an Immortal, not between Immortals
  • Stealth: Avoid loose stones underfoot
  • Stealth: That much harder in echoing caverns
  • Stealth +1
  • Strength +2
  • Tactics: Bird-form Becomers as scouts
  • Tactics: "The Many" as a decoy, instead of "The Few"
  • Trap Making: Using explosives to collapse the cliff on an enemy

Non-Skill Knowledges:

  • Audnev: A basic understanding of several abilities
  • Audnev: No better experience than use in a life-and-death situation
  • Glamour: Illusion magic is very effective
  • Graeslin's Orb reacted with the underground artifact
  • NPC: Joderall: Attuner, Linguist and Historian
  • NPC: Joderall: Learned that bugs are a part of Rhakros' mind control
  • NPC: Joderall: Theorizes that Sintra placed the artifact
  • NPC: Joderall: "Detect, Select, Perfect, Affect" is the key
  • NPC: Senalee: Glamourist for Rhakros, now deceased
  • PC: LLyr: Seems to have taken a dislike to you
  • PC: Woe: Seems to have an ease around spiders
  • Woe and Llyr: Keep their own secrets but want to know yours
  • Rhakros: has an extensive Underground cavern system

Loot:

The cube, though you have given it to Vluharqih.
If you want to consider friendships with Joderall, Johnson and Orbick to be "loot", I have no objection. 8-)


Loss/Injuries:

Scrapes and bruises, maybe a pulled muscle or two, nothing more


Renown: +10

Same as with Llyr



WOE:

XP Rewards: 20

These points can NOT be used for magic.

Skill-Knowledges:

  • Chemistry +4
  • Climbing: Giant spiders' webs make things easy
  • Climbing: The surety of feet more than hands
  • Climbing: The use of mountain-climbing gear
  • Detection: Light coming from inside the mountain means a presence
  • Detection +1
  • Discipline: Obey orders, don't rush off and fall for the lure
  • Endurance: The heat of Saun under normal circumstances
  • Endurance: the heat of Saun while traveling in mountains
  • Endurance +1
  • Etiquette (Military): The newly established rank of "Broomsman"
  • Field Craft: Cave-ins sometimes open new passages
  • Field Craft: Far fewer bugs in the mountains than in the jungle
  • Field Craft: Giant spiders' webs secure loose rock
  • Intelligence: Sintra's spiders are truly allies
  • Interrogation +2
  • Leadership: Agreeing to another person's idea
  • Logistics: Geared up for a jungle campaign
  • Logistics: Injuries from falls slow the army's speed
  • Logistics: Lisirra's 'Bug-Bomb' volunteers
  • Logistics: Webbed-up enemies are ghost snacks for later
  • Poison +3
  • Politics (Military): In the hills, you are assumed "lost" not "deserting"
  • Politics: This is war against an Immortal, not between Immortals
  • Tactics: Bird-form Becomers as scouts
  • Tactics: "The Many" as a decoy, instead of "The Few"
  • Torture +3
  • Trap Making: Using explosives to collapse the cliff on an enemy
  • Trap Making +1
  • Surgery +1

Non-Skill Knowledges:

  • Glamour: Illusion magic is very effective
  • Lethroda: Attaching your companion to another person for eye view
  • NPC: Joderall: Attuner, Linguist and Historian
  • NPC: Joderall: Is on Oberan's side
  • NPC: Senalee: Glamourist for Rhakros, now deceased
  • PC: Oberan: Is at odds with Llyr
  • PC: Oberan: May have some connection to Audrae
  • Rhakros: has an extensive underground cavern system
  • Rhakros: Has Insect guardians

Loot:

Llyr's brand...How's that working out for you? ;)


Loss/Injuries:

nothing here, though your departure apparently did not go as smoothly as hoped.
But that is a different thread.


Renown: +10

same as Llyr


Comments:

Whew! a series of narrow escapes! Oberan comes away with the most understanding of what has been going on beneath Rhakros. And the mind-control chemistry involving bugs etc, etc...
Sorry, Obie, the glove will now be powering down, you can keep it as a souvenir if you like.
Attuners will be puzzled by what it's made from though.
As you can see, I have employed the new knowledge system to give just points, rather than having to keep coming up with specific knowledges.
I didn't change the ones I already had down though.
My take on renown is that you all could get each other in trouble as deserters, as well as plainly opposing stances on Sintra.
So you're all probably going to keep this all hush-hush.
If there's anything I've overlooked, do not hesitate to come whining and bitching to me about it. :D
word count: 1284
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