Llyr's Plot Notes

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Llyr Llywelyn
Approved Character
Posts: 1925
Joined: Sat Feb 02, 2019 12:24 am
Race: Mixed Race
Renown: 830
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Wealth Tier: Tier 8

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Re: Llyr's Plot Notes

PC CALENDAR

VHALAR
Part One
 
1 Vhalar - 51 Vhalar

First of Vhalar: Llyr meets Wren in The Veil of Emea and follows him into Ymiden's domain, where he discusses Wren with Eliza Soule. Wren comes to Etzos to live with him until Llyr can find Hart.
A Magpie Meets a Wren [graded]
Some Good In This World [graded]

Ring of Paradigm Activated on 2 Vhalar.

2 Vhalar: Llyr meets Madam Miller at the Northside Etzori Orphanage. He inquires whether she is available for work at the business he is starting.
Northside Orphanage approved.
1.1 A New Season (Llyr starts the new season with a morning routine, meets with Lochlann who he met last season (A Simple Trial Pt. 3)) [graded]
1.2 The Northside (Llyr meets Madam Miller) [graded]
1.3 The First Offer (Llyr inquires Miller with a job proposition) [graded]

3 Vhalar: Llyr volunteers at the Northside Orphanage for most of the trial, starting in the morning.
1.4 The Second Offer (Llyr and Madam Miller talk some more) [graded]

4 Vhalar: Spring Hale tells Llyr to stay away from her daughter, Clover.
Later that afternoon, Llyr runs into Princess when visiting The Citadel, notarizing his various licenses and deeds, and they officially meet. He spends the rest of the the trial preparing and planning, inventorying the properties he purchased from the information he stole from Holbret and the records of Trust & Fair.
1.5 Distraction (Spring Hale warns Llyr to stay away from Clover) [graded]
1.6 Embellishment (Llyr meets Emeline Holt) [graded]

5 Vhalar: Llyr is visited by Lyssa and Danny Ray. Lyssa invites Llyr to dinner on the 7th.
1.7 The Final Offer Part One (Miller, Lochlann, Snorri, Llyr all meet) [graded]
1.8 The Final Offer Part Two (4+Emeline Holt, plans are set) [graded]
1.9 Risks Are All I Take (Danny and Llyr brawl in the street, Llyr takes off his ring of paradigm) [graded]
1.10 Night After Next (Lyssa stops them, invites Llyr to dinner on the 7th) [graded]
1.11 The Lonely Mark (Llyr visits The Lonely Mark) [graded]

Ring of Paradigm Taken Off on 5 Vhalar.

6 Vhalar: Llyr meets Dale Garnet.
Llyr hires Jacq.
1.12 The Morning After - Llyr meets Dale Garnet, Investigator and Attuner of the SSC [graded]
1.13 The Jackal [graded]

7 Vhalar: Lyssa visits Llyr in Emea. | Meets and initiates Doran into dreamwalking.
Etzos: Army returns from Rhakros (Llyr likely dreamwalked ahead)
The Fading Light (Doran) [graded]
Pending.

8 Vhalar: Miller brings him Gerolf, and the staff is complete.
1.14 The Crimson (pending grade)
1.15 Questions (pending grade)

9 Vhalar: Danny Ray causes some trouble, tries to provoke a fight. Gerolf and Jacq put them down.
Pending.

10 Vhalar: Goes well hunting as a kitty cat. Speaks with Tagley about matters in Etzos.
Return to Etzos (Llyr hears Vluh - in Corin's body - making accusations against Sintra and some of the higher-ups in Etzos. He sees the artifact, he wants the cube...) [graded]
Conspiracies and Cubes (Ongoing. Llyr meets with Mister Tagley to tell him about Corin and the cube)

11 Vhalar: Llyr tries to hire Oberan to recover the cube for him.
Get the C U B E (Ongoing. careful who you hire.)

12 Vhalar: Lyssa brands Llyr, against his will. She is likely accompanied by 1-2 others from Holbret Holdings.
Pending.

13 Vhalar: The starting employees of C.C. have bids for their hire. The headquarters location is secured. Llyr finishes the contracts and officially hires Jacq, Gerolf, and Lochlann.
Official Meeting (pending)

14 Vhalar: Llyr visits with Princess and they come to an arrangement.
Pending.

15-18 Vhalar: Lyssa visits him in Emea. She won't stop stalking him in dreams. Llyr starts to become paranoid in Emea.
Etzos: First Public Appearance of Sintra.
Pending.
17 Vhalar: Blood Aurora (Pending Review)

19 Vhalar: Llyr notices someone stole some papers from his house-office. He sets up a small private shrine in a closet and prays to Ymiden.
Pending.

Perfection in a Bottle (Edasha potion) Activated for Hair, Skin, and Voice on 20 Vhalar. (lasts one season)

20 Vhalar: Llyr talks with Kasoria since before the siege on Rhakros. Woe gives him a Webspinner Medallion. Llyr initiates Doran into Transmutation.
Etzos: Second Public Appearance of Sintra.
Ordinary People - Llyr "runs into" Woe and Kasoria, invites them to dinner, Jacq joins them. (pending review)
Say the Word - Llyr and Kasoria have a chat, in private. (ongoing)
Manifest Midnight - Llyr and Doran talk again, about many things. (pending review)
A New Dawn - Llyr and Doran talk even more, after Doran's initiation into transmutation. [graded]

21 Vhalar: Llyr spends these days in Viden, staying at Doran's apartment, reading and studying and to help Doran acclimate to his new spark. He informs Wren and Lochlann via their dreamscapes about this.
A New Dawn (Part Two) - Llyr makes tea for Doran and teaches him about Transmutation.
Mystic Mystery (AF) - Llyr and Doran shared a spark, now they share a bed. And yes, Llyr cries.

23 Vhalar: Llyr meets with Dean Rush of the Institute of Arcana
Rush, Rush - Llyr meets Dean Rush.

24 Vhalar: Llyr registers for the Academy of Viden.
Registration - Institute of Arcana with subject of Ether.
MEETING FAITH :D :D :D :D

25-27 Vhalar: Upon Llyr's return through Emea, he runts into Lyssa where they get stuck in a dreamscape together with a nasty Emeyan. Llyr escapes Emea, possibly due to Wren's involvement and possibly Lyssa has died. Llyr focuses on business matters and avoids sleeping/dreaming entirely, only allowing himself 1-2 hours at most. His paranoia worsens for a brief time and he starts to contemplate about traveling through Emea...
25 Vhalar: Etzos: Third Public Appearance of Sintra. Hinda Velora's promotion.
Pending.

26 Vhalar: Llyr asks Emmy to come live with him, no longer wishing to dreamwalk to Almund in order to visit her. He starts to consider whether he might convince Doran to come to Etzos as well.
Dream a Little Dream (Emmy agrees to move to Etzos for Llyr) [graded]
Leave All Worries Behind You (Emmy's first day in Etzos) (ongoing)

28 Vhalar: Gigi arrives back to Etzos. Gigi and Llyr spend the night together.

29 Vhalar:
You Can't - Llyr flays Emelia Enners.

30 Vhalar: Etzos: Fourth Public Appearance of Sintra. SPIDERS erry'where! / Underground residence being shaken. Housing costs mention (result: Llyr tries to hurry up the construction of the headquarters, struggling to operate property dealings without an actual place of business).

30 Vhalar:
Threshold - Woe and Llyr being weirdo mortalborns together.

31 Vhalar: Oberan Meeting #2

33 Vhalar:
An Offered Favor - Llyr meets Aiden

34 Vhalar: Watcher arrives to Etzos, along with the Theocratum's handlers! Llyr discusses matters with Watcher, tries to avoid the handlers, and business dealings are well underway with the location for the headquarters found and being worked on.
Pending.

35-45 Vhalar: Staying in Viden.
40 Vhalar: Etzos: Fifth Public Appearance of Sintra.
Pending.

46 Vhalar: Gigi plans to leave, but Llyr offers her a position (likely, again) with his business. She refuses. He tries a couple more ways to get her to agree. They likely make some sort of deal.
45 Vhalar: Etzos: Royce's Return.
Pending.

48 Vhalar: The headquarters opens.
Grand Opening - Malt modded thread.

49 Vhalar: Founder's Trial holiday.
Pending.

50 Vhalar: Only two trials into being opened, the headquarters is vandalized and injury/possible death befalls one of the employees.
50 Vhalar: Etzos: Sixth Public Appearance of Sintra.
Pending.

51 Vhalar: Llyr knows who assaulted his business, and he is furious about it. He consults Kasoria on this matter.
Pending.

55-64: Viden

65/66 Viden: Meets with Webb

75-85: Viden

92: Webb.
Last edited by Llyr Llywelyn on Thu Jan 16, 2020 9:06 pm, edited 9 times in total. word count: 1304
User avatar
Llyr Llywelyn
Approved Character
Posts: 1925
Joined: Sat Feb 02, 2019 12:24 am
Race: Mixed Race
Renown: 830
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Milestones

RP Medals

Miscellaneous

Re: Llyr's Plot Notes

PREMADE BUILD
WARRIOR

Image
Overview

"Strength is my ally, weakness is my foe; I stand tall and I will not falter, not now and not ever."

Welcome to the WARRIOR premade build! This will follow the current system for a general path to create a warrior in Idalos.

Obviously, there should and would be a great many variations to this depending on specific choices and the storytelling aspect of your unique character. This is a general path to keep track of leveling skills and learning about possibilities to do with this kind of general archetype.

This is a casual player-made build.

Summary of System

This Build will follow the ST System in the following way:
  • Minimum word counts:
    • 250 words per post.
    • 1500 words per PC in thread.
  • XP (experience points):
    • Solo Threads are 10 XP.
    • Collab Threads are 15 XP.
    • To go from Novice to Grandmaster in a non-FT Skill is 250 XP, thus 25 Solo Threads or 17 Collab Threads.
    • You can place XP in any skill, except for Domain Magic.
  • Knowledge (lores):
    • Solo Threads grant a minimum of 6 knowledge and a maximum of 15 knowledge based on a post count of 20 posts (min. word count 5000 broken up into 250 word posts).
    • Collab Threads grant a minimum of 8 knowledge and an unlimited maximum based on post count after 3 initial posts.
    • To go from Novice to Grandmaster, is 60 knowledge.
      • You cannot request all knowledge for a single skill, at least one other knowledge must be in a different skill.
      • For minimum word/post-count Solos, you can request 5 knowledge in a single skill.
      • For minimum word/post-count Collabs, you can request 7 knowledge in a single skill.
    • Thus, it requires 12 Solos or 9 Collabs at minimum word/post-count to acquire enough knowledge to take a skill from Novice to Grandmaster.
  • Magic:
    • Domain Magic XP is granted as permission for XP to be put towards it.
    • It is up to the Reviewer whether you have successfully used the Domain Magic Skill.
    • Domain Magic XP rewards are dependent on your current level in the Domain Magic skill and use of the abilities.
    • Thus, the number of Solos and Collabs can vary but if you successfully request and use the abilities, then theoretically you can acquire Novice to Grandmater in a Domain Magic within 25 Solo Threads or 17 Collab Threads.
  • Blessings (Immortal Marks):
    • Blessings require PSF approval and Mod awards to level up, thus it is specific and unique to the player.
    • When awarded a mark, the Immortal that gives it must be present.
    • The Immortal doesn't have to be present for leveling the abilities, but they do need to be PSFed for ranking up in the tiers.
  • Renown:
    • Renown is the reputation of the PC, and different numerical points grant rewards that can be requested in the PSF.
    • One requests rewards in threads, but it is up to the reviewer whether it is earned.
    • The more public and the more impactful a PC acts, the more renown they can request up to +20 Renown.
    • Every 50 Renown points is the grant of a Small, Medium, or Large reward.
    • Every 100 renown points is a Medium Reward.
    • Every 250 renown points is a Large Reward.
    • Renown is unlimited, but based on alias and as a PC gets more renown, it gets harder to earn.
  • Wealth Tier:
    • Wealth Tier is important for access to certain Items in The Shoppe. The higher the Tier, the more things that are accessible without direct purchase.
    • A seasonal wage is given for a per season Wealth Thread.
    • Anything additional WP must be requested and is up to reviewer discretion.
  • Items:
    • Items will be important in progression and there are lots of ways to get items.
    • Weapon choices...
    • mounts...
    • armors...
  • Point Bank:
    • pb info here...

Skills

skills here

Key Items

items here

Progression
Level n00b: 0 XP - 100 XP

Getting Started, First Steps.

Level Okay: 100 XP - 250 XP

Balanced generalist or uneven specialist?


Level What-the-what: 250 XP - 500 XP

Here we go, getting going...


Level Alright Alright: 500 XP - 750 XP

Keep on believing!


Level Time to Do it all Over again: 750 XP - 1000 XP

On and on and around and around.
Keen specialists should have 4 Grandmaster Skills now.
Generalists probably do not, but maaaybe 1 GM.
word count: 727
User avatar
Llyr Llywelyn
Approved Character
Posts: 1925
Joined: Sat Feb 02, 2019 12:24 am
Race: Mixed Race
Renown: 830
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Milestones

RP Medals

Miscellaneous

Custom Build: Rorom (WIP)

CUSTOM BUILD
The Gray Mariner

For Rorom Nji'Ihai
(WIP)

Image
Overview

"But you won't find a more cautious and careful captain than Rorom Nji'ihai."
- Rorom Nji'ihai

Welcome to the GRAY MARINER custom build! This will follow the current system for a specific path for the sea-faring PC of Rorom Nji'Ihai.

Key Focuses: Wealth building, Seafaring/Fishing, Business/Negotiation, Individual Combat Defense.

This is a casual player-made build.

Summary of System
This Build will follow the ST System in the following way
  • Minimum word counts:
    • 250 words per post.
    • 1500 words per PC in thread.
  • XP (experience points):
    • Solo Threads are 10 XP.
    • Collab Threads are 15 XP.
    • To go from Novice to Grandmaster in a non-FT Skill is 250 XP, thus 25 Solo Threads or 17 Collab Threads.
    • You can place XP in any skill, except for Domain Magic.
  • Knowledge (lores):
    • Solo Threads grant a minimum of 6 knowledge and a maximum of 15 knowledge based on a post count of 20 posts (min. word count 5000 broken up into 250 word posts).
    • Collab Threads grant a minimum of 8 knowledge and an unlimited maximum based on post count after 3 initial posts.
    • To go from Novice to Grandmaster, is 60 knowledge.
      • You cannot request all knowledge for a single skill, at least one other knowledge must be in a different skill.
      • For minimum word/post-count Solos, you can request 5 knowledge in a single skill.
      • For minimum word/post-count Collabs, you can request 7 knowledge in a single skill.
    • Thus, it requires 12 Solos or 9 Collabs at minimum word/post-count to acquire enough knowledge to take a skill from Novice to Grandmaster.
  • Magic:
    • Domain Magic XP is granted as permission for XP to be put towards it.
    • It is up to the Reviewer whether you have successfully used the Domain Magic Skill.
    • Domain Magic XP rewards are dependent on your current level in the Domain Magic skill and use of the abilities.
    • Thus, the number of Solos and Collabs can vary but if you successfully request and use the abilities, then theoretically you can acquire Novice to Grandmater in a Domain Magic within 25 Solo Threads or 17 Collab Threads.
  • Blessings (Immortal Marks):
    • Blessings require PSF approval and Mod awards to level up, thus it is specific and unique to the player.
    • When awarded a mark, the Immortal that gives it must be present.
    • The Immortal doesn't have to be present for leveling the abilities, but they do need to be PSFed for ranking up in the tiers.
  • Renown:
    • Renown is the reputation of the PC, and different numerical points grant rewards that can be requested in the PSF.
    • One requests rewards in threads, but it is up to the reviewer whether it is earned.
    • The more public and the more impactful a PC acts, the more renown they can request up to +20 Renown.
    • Every 50 Renown points is the grant of a Small, Medium, or Large reward.
    • Every 100 renown points is a Medium Reward.
    • Every 250 renown points is a Large Reward.
    • Renown is unlimited, but based on alias and as a PC gets more renown, it gets harder to earn.
  • Wealth Tier:
    • Wealth Tier is important for access to certain Items in The Shoppe. The higher the Tier, the more things that are accessible without direct purchase.
    • A seasonal wage is given for a per season Wealth Thread.
    • Anything additional WP must be requested and is up to reviewer discretion.
  • Items:
    • Items will be important in progression and there are lots of ways to get items.
    • Weapon choices...
    • mounts...
    • armors...
  • Point Bank:
    • pb info here...
Skills

CURRENT BUILD
Skill - XP Spent (Current Proficiency)

Fast Track: Fishing - 75/100 (Expert)

Racial Bonus: Seafaring - 35/250 (Competent)

Navigation - 27 (Novice)
Endurance - 26 (NCompetent)
Strength - 25 (Novice)
Swimming - 25 (Novice)
Polearm: Quarterstaff - 25 (Novice)
Business Management - 25 (Novice)
Jewelry Crafting - 20 (Novice)
Blades - 14 (Novice)
Storytelling - 13 (Novice)
Buthcering - 10 (Novice)
Fieldcraft - 10 (Novice)
Cooking - 9 (Novice)
Cartography - 1 (Novice)
Detection - 0 (Pending)

Skill - Knowledge Total
Animal Training - 3
Animal Husbandry - 2
Appraisal - 1
Business Management - 2
Bludgeon - 1
Cartography - 3
Linguistics - 2
Cooking - 1
Deception - 2
Design - 1
Detection - 2
Discipline - 2
Endurance - 11 (Novice/Comp)
Fieldcraft - 1
Etiquette - 1
Fishing - 28 (Comp/Expert)
Jewelry Crafting - 5
Leadership - 2
Medicine - 1
Meditation - 2
Navigation - 9
Negotiation - 2
Polearm: QuarterStaff - 7
Resistance - 2
Seafaring - 15 (Novice/Comp)
Socialization - 2
Storytelling - 2
Strength - 5
Tactics - 1
Teaching - 2
Unarmed - 1

Marks:

Sombran (Chamadarst) - Favored with 3 Starting Abilities.
- Pocket Change (+10 WP to seasonal wage)
- Grifter's Eye (instant detection of theft for monetary/mercantile value)
- Merchant's Skills (+3 XP to Bsns Mgmt, Discipline, Investigation, Detection, Mathematics, Persuasion, or Glassblowing).
Immortal: Charmadarst also known as Nel
Sombran: Grifter's Eye: Can tell if they're being straight with you, when it comes to merchandise.


Magic: None.

Wealth Tier: 6 (102 WP)

Renown: +70 Renown

Key Items

items here



Progression
Level n00b: 0 XP - 100 XP

Priority: Cap FT Skill: Fishing to Grandmaster.
Required: 25 XP, 32 Knowledge.

Solo Count: 7 Solos to do with Fishing.
Collab Count: 2-5 Collabs with 7+ Fishing knowledge requests.

Collaboration Route:
2 Collabs (30 XP) with 12 posts for Rorom each. (Total word count: 6000 words)

Independent Route:
7 Solos (70 XP) with 1500 words each (post count doesn't matter). (Total word count: 10,500 words)

]Mixed Route:
3 Collabs (45 XP) with 4 posts each + 2 Solos (20 XP) of 1500 words each. (Total word count: 6000 words)

XP Accumulation: Min 30 XP - Max 70 XP
Left-over XP: Min 5 XP - Max - 45XP

Extra Knowledge Slots: Collaboration Route - 2. Independent Route - 7. Mixed - 5.

Next Priority (30-70 XP range - top it to 100XP): Seafaring to Expert
Required: 41 XP, 7 knowledge.

If Independent Route for Primary: Instant Level Up using Left-over 45 Xp and 7 Knowledge Slots.

If Collaboration Route for Primary: Left-over 5 XP puts it at 36XP to collect, and 5 knowledge.
Suggested: 2-3 Collab and/or 1-4 Solos.

If Mixed Route for Primary: Left-over 40XP and 5 Knowledge Slots.
Use knowledge slots for Seafaring. Roll over to next level for the 1 remaining XP.


Level Okay: 100 XP - 250 XP

Balanced generalist or uneven specialist?


Level What-the-what: 250 XP - 500 XP

Here we go, getting going...


Level Alright Alright: 500 XP - 750 XP

Keep on believing!


Level Time to Do it all Over again: 750 XP - 1000 XP

On and on and around and around.
Keen specialists should have 4 Grandmaster Skills now.
Generalists probably do not, but maaaybe 1 GM.
word count: 1115
Please — consider me a dream.
User avatar
Llyr Llywelyn
Approved Character
Posts: 1925
Joined: Sat Feb 02, 2019 12:24 am
Race: Mixed Race
Renown: 830
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Milestones

RP Medals

Miscellaneous

Custom Build: Llyr (WIP)

CUSTOM BUILD
The Prodigy

For Llyr Llywelyn
(WIP)

Image
Overview

"One doesn’t ignore a wayward flame when they see it jump out of the hearth. They stamp it out. But while they do so, they can miss what happens in the shadows behind them."

Welcome to the PRODIGY custom build! This will follow the current system for a specific path for the magical PC of Llyr Llywelyn.

Key Focuses: Magic/Dreamwalking, Wealth, etc.

This is a casual player-made build.

Summary of System
This Build will follow the ST System in the following way
  • Minimum word counts:
    • 250 words per post.
    • 1500 words per PC in thread.
  • XP (experience points):
    • Solo Threads are 10 XP.
    • Collab Threads are 15 XP.
    • To go from Novice to Grandmaster in a non-FT Skill is 250 XP, thus 25 Solo Threads or 17 Collab Threads.
    • You can place XP in any skill, except for Domain Magic.
  • Knowledge (lores):
    • Solo Threads grant a minimum of 6 knowledge and a maximum of 15 knowledge based on a post count of 20 posts (min. word count 5000 broken up into 250 word posts).
    • Collab Threads grant a minimum of 8 knowledge and an unlimited maximum based on post count after 3 initial posts.
    • To go from Novice to Grandmaster, is 60 knowledge.
      • You cannot request all knowledge for a single skill, at least one other knowledge must be in a different skill.
      • For minimum word/post-count Solos, you can request 5 knowledge in a single skill.
      • For minimum word/post-count Collabs, you can request 7 knowledge in a single skill.
    • Thus, it requires 12 Solos or 9 Collabs at minimum word/post-count to acquire enough knowledge to take a skill from Novice to Grandmaster.
  • Magic:
    • Domain Magic XP is granted as permission for XP to be put towards it.
    • It is up to the Reviewer whether you have successfully used the Domain Magic Skill.
    • Domain Magic XP rewards are dependent on your current level in the Domain Magic skill and use of the abilities.
    • Thus, the number of Solos and Collabs can vary but if you successfully request and use the abilities, then theoretically you can acquire Novice to Grandmater in a Domain Magic within 25 Solo Threads or 17 Collab Threads.
  • Blessings (Immortal Marks):
    • Blessings require PSF approval and Mod awards to level up, thus it is specific and unique to the player.
    • When awarded a mark, the Immortal that gives it must be present.
    • The Immortal doesn't have to be present for leveling the abilities, but they do need to be PSFed for ranking up in the tiers.
  • Renown:
    • Renown is the reputation of the PC, and different numerical points grant rewards that can be requested in the PSF.
    • One requests rewards in threads, but it is up to the reviewer whether it is earned.
    • The more public and the more impactful a PC acts, the more renown they can request up to +20 Renown.
    • Every 50 Renown points is the grant of a Small, Medium, or Large reward.
    • Every 100 renown points is a Medium Reward.
    • Every 250 renown points is a Large Reward.
    • Renown is unlimited, but based on alias and as a PC gets more renown, it gets harder to earn.
  • Wealth Tier:
    • Wealth Tier is important for access to certain Items in The Shoppe. The higher the Tier, the more things that are accessible without direct purchase.
    • A seasonal wage is given for a per season Wealth Thread.
    • Anything additional WP must be requested and is up to reviewer discretion.
  • Items:
    • Items will be important in progression and there are lots of ways to get items.
    • Weapon choices...
    • mounts...
    • armors...
  • Point Bank:
    • pb info here...
Skills

CURRENT BUILD
Skill - XP Spent (Current Proficiency)
GrandMaster Master Expert Competent Novice
x Climbing - 82 (FT) Psychology - 116 Appraisal - 40 Mount (Equine) - 25
x Transmutation - 230 Deception - 86 Combat: Unarmed (Stylish Style) - 36 Acting - 10
x Endurance - 151 Seduction - 80 Rhetoric - 36 Investigation - 6
x Intelligence - 151 Logistics - 76 Acrobatics - 35 Teaching - 5
x Discipline - 151 Tactics - 76 Research - 31 Lock-Picking - 5
x Caregiving - 151 Intimidation - 76 Running - 30 Language: Vahanic - 14 (Fluent)
x Meditation - 151 Etiquette - 76 Strength - 30 Language: Ith'ession - 10 (Fluent)
x Negotiation - 151 Blades: Daggers - 76 Persuasion - 26 x
x Detection - 151 Linguistics - 76 Writing - 26 x
x x Torture - 76 Resistance - 26 x
x x x Politics - 26 x
x x x Business Management - 26 x
x x x Leadership - 26 x
x x x Interrogation - 26 x
x x x Swimming - 26 x
Basic List Versions
Fast Track: Climbing - 82/100 (Master)

Racial Bonus: Stealth - 76 (Expert)

Magic: Transmutation - 230 (Master)
Magic: Becoming - 125 (Expert)
Magic: Attunement - 20 (Novice)

Dreamwalking - 66/100 (n/a)

Master:
Endurance - 151
Intelligence - 151
Discipline - 151
Caregiving - 151
Meditation - 151
Negotiation - 151
Detection - 151

Expert:
Psychology - 116
Deception - 86
Seduction - 80
Logistics - 76
Tactics - 76
Intimidation - 76
Etiquette - 76
Blades: Daggers - 76
Linguistics - 76
Torture - 76

Competent:
Appraisal - 40
Combat: Unarmed (Stylish Style) - 36
Rhetoric - 36
Acrobatics - 35
Research - 31
Running - 30
Strength - 30
Persuasion - 26
Writing - 26
Resistance - 26
Politics - 26
Business Management - 26
Leadership - 26
Interrogation - 26
Swimming - 26

Novice:
Mount (Equine) - 25
Acting - 10
Investigation - 6
Teaching - 5
Lock-Picking - 5

Forgery - 0

Language: Ith'ession - 10 (Fluent)
Language: Vahanic - 14 (Fluent)
Skill - Knowledge Total
60+ 33+ 22+ 11+ 1-10
Caregiving - 74 Transmutation - 51 Appraisal - 32 Research - 18 Basketweaving - 7
Detection - 68 Becoming - 50 Politics - 29 Acting - 15 Medicine - 6
Intelligence - 70 Combat (Unarmed): Stylish Style - 35 Writing - 28 Teaching - 15 Surgery - 4
Psychology - 75 Etiquette - 59 Business Management - 26 Strength - 14 Socialization - 4
Logistics - 64 Endurance - 56 Stealth - 24 Investigation - 14 Navigation - 3
x Seduction - 55 Running - 23 Leadership - 11 Mount (Equine) - 3
x Climbing - 54 Torture - 22 Swimming - 11 Forgery - 2
x Deception - 54 Interrogation - 22 x Storytelling - 2
x Persuasion - 53 Resistance - 22 x Singing - 2
x Discipline - 51 Linguistics - 27 x Sociology - 2
x Tactics - 50 Combat (Blades): Daggers - 23 X Dancing - 1
x Meditation - 48 x X Cryptography - 1
x Negotiation - 46 x X Disguise - 1
x Intimidation - 45 x X Lockpicking - 1
x Rhetoric - 40 x X x
x Acrobatics - 36 x X x
Basic List Versions
60+
Caregiving - 74
Detection - 68
Intelligence - 70
Psychology - 75
Logistics - 64

Dreamwalking Brands: 6 (7, 1 pending)

Transmutation - 51
Becoming - 50
Attunement - 10

Primary Combat (Blades): Daggers - 23
Secondary Combat (Blades): Gladius - 1
Secondary Combat (Blades): Dual Wield: Dagger x Dagger - 6
Primary Combat (Unarmed): Stylish Style - 35

33+
Acrobatics - 36
Climbing - 54
Deception - 54
Discipline - 51
Intimidation - 45
Negotiation - 46
Seduction - 55
Tactics - 50
Endurance - 56
Etiquette - 59
Meditation - 48
Persuasion - 53
Rhetoric - 40

22+
Stealth - 24
Appraisal - 32
Running - 23
Writing - 28
Business Management - 26
Politics - 29
Torture - 22
Interrogation - 22
Resistance - 22

Linguistics - 27
Linguistics (Ith'ession) - 3
Linguistics (Rakahi) - 1
Linguistics (Vahanic) - 4
Linguistics (Ancient Language) - 3
Linguistics (Common Sign) - 1

11+
Research - 18
Strength - 14
Acting - 15
Investigation - 14
Leadership - 11
Swimming - 11
Teaching - 15

0-10
Medicine - 6
Forgery - 2
Basketweaving - 7
Dancing - 1
Cryptography - 1
Disguise - 1
Lockpicking - 1
Storytelling - 2
Surgery - 4
Navigation - 3
Singing - 2
Socialization - 4
Sociology - 2
Mount (Equine) - 3
Rupturing - 2
Magic: Transmutation (230), Becoming (125), Attunement (20)

Marks: None.

Wealth Tier: 4 (59 WP) [seasonal wage in Etzos: +10 Vhalar, +11 Zi'da]

Renown: +510 (Large 250 reward unclaimed)

Key Items

items here



Progression
Level n00b: 0 XP - 100 XP

Priority:
Required:

Solo Count:
Collab Count:

Collaboration Route:


Independent Route:

]Mixed Route:

XP Accumulation:
Left-over XP:

Extra Knowledge Slots:

Next Priority
Required:

If Independent Route for Primary:

If Collaboration Route for Primary:

If Mixed Route for Primary:


Level Okay: 100 XP - 250 XP

Balanced generalist or uneven specialist?


Level What-the-what: 250 XP - 500 XP

Here we go, getting going...


Level Alright Alright: 500 XP - 750 XP

Keep on believing!


Level Time to Do it all Over again: 750 XP - 1000 XP

On and on and around and around.
Keen specialists should have 4 Grandmaster Skills now.
Generalists probably do not, but maaaybe 1 GM.
word count: 1350
User avatar
Llyr Llywelyn
Approved Character
Posts: 1925
Joined: Sat Feb 02, 2019 12:24 am
Race: Mixed Race
Renown: 830
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 8

Milestones

RP Medals

Miscellaneous

NPC Entourage (Event)

The Mummer's Ball: NPC Entourage

Gerolf

GEROLF "THE CRIMSON" VYMONT
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Name: Gerolf Vymont
Nickname: The Crimson
Race: Human
Date of birth: 4 Saun 682
Citizenship: Rharne
Job Role: Bodyguard
Skills: 40 Strength, 30 Combat (Blades), 30 Endurance, 10 Mount (Equine).

Appearance: 6ft 4in, muscular and heavy weight, a few scars, copper-red hair, gray eyes, and sometimes gets mistaken for a Lotharro, but he's strictly human. He wears his one set of red-dusted steel armor that he owns, and he wears it almost all the time.

Personality: Gerolf is a man who tries for honor when he can, but slips up from time to time. He tries to be discipline, but he... slips up from time to time. He tries to be faithful and well... he has a tough time with consistency. Still, most of the time, he has a loyal and good heart with a strong arm.

Other information: Bodyguard under Llyr's employ, Gerolf moved to Etzos from Rharne to take care of his sister's family after she passed away from plague. He is now the guardian for five children, and his elderly in-laws. He used to have a fairly free-spirited guard's life in Rharne, but found the Etzori guards to be much different than what he was used to. After his employment with Llyr, he has since moved to Viden with his sister's family to continue his work there.

Jacq

JACQUELL "JACKAL" D'AMBOISE
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Name: Jacquelle d'Amboise
Nickname: Jacq (pronounced: Jack), Jackal
Race: Biqaj
Date of birth: 34 Vhalar 698
Citizenship: Scalvoris
Job Role: Bodyguard
Skills: 40 Combat (Unarmed), 30 Combat (Thrown), 30 Stealth, 10 Mount (Avian).

Appearance: 5ft 7in, lithe muscular weight, some scars on her body from old sparring matches, short curly black hair, brown eyes that change colors. She wears a mixture of cotton and leather for easy mobility. She keeps a lot of knives in different hidden spots on her person.

Personality: A tomboy, she tends to wear boyish clothing and doesn't seem to care about what others think of her. She is energetic and moves quick. She doesn't laugh easy, if at all and tends to glare about her instead. She's always on the look-out for her scum of a brother who she's currently hunting down along with some associates from Scalvoris that she'd like to pay back for certain grudges held. This occupies most of her thoughts.

Other information: Second assistant, and bodyguard, to the owner of C.C. The panther to Gerolf's lion, the cat to his dog, Jacq comes from the damper and dingier parts of Scalvoris. She came to Etzos to hunt down her brother, and in the meantime, needs to make coin. She has a distaste for overtly criminal types, and an unfounded superiority when it comes to most things. She doesn't dislike Gerolf, but they don't necessarily get along either. Not yet, anyhow.

Lucretia

LUCRETIA CLEMENT
Image
Date of Birth: Cylus 13, 677 (42)
Race: Biqaj
Organization: Ex-Seeker

Skills:
Empathy (76), Attunement (51), Mirage (26)
Writing (40), Research (30), Intelligence (26)

Bio: Lucretia Clement used to be a very ambitious young scholar from Rynmere. She followed her heart’s delight, seeking knowledge and unlike her parents who were both lecturers, she wanted to learn through experience rather than theorize about the mysterious wonders of magic.

This desire to experience for herself turned Lucretia from a plain young girl into a woman irreversibly marked by the domain sparks she undertook - both visually and mentally. She fled to Quacia with a handful of other Seekers to escape The Mantis. From the far distance, she has devoted herself to a different sort of work - one more suitable to what her parents had expected of her all those years ago. Lucretia writes, now, and she writes prolifically about a great many subjects - though she mostly keeps to magic and magical theory.

However, Lucretia left the organization of the Seekers - isolating herself due to her sparks and mutations. She’d invaded people’s private emotions, one too many times, and chose to separate herself and become independent. She lives in Quacia in a modest but large two-room suite in the Gleam above a storefront, where she spends almost all her time researching and writing. Her mutations dictate her life, the very act of obsessive researching a consequence of her sparks, as well as controlling her habits as she is mutated to be unable to go into sunlight. It is for these reasons that she is seeking not only a student - but an assistant for her endeavors.

In 720, she moved from Quacia to Viden where she continues her research and work.

Appearance: Height: 6' 7” (mutated) ; Weight: 145lbs
Lucretia is a visibly marked, and highly mutated, mage. In her quest for arcane knowledge and dangerous glances with overstepping, her mutations have changed her a great deal. Most notable examples: She is unable to go out in sunlight, otherwise her skin starts to flake off and expose the flesh underneath - in which it becomes very painful to be exposed to air.

She is unable to wear clothing over her arms at all, due to a black stone-like texture that covers the forearms like a glove and will ether-burn away any clothing/fabric that she tries to wear over it. She glows in the dark with faint blue light. She has wisp trails of black wing-like shadows that follows her, no matter where she goes or what she is doing. They aren’t particularly pretty either, misshapen and often moving. Her eyes are heavily dark-lined and perpetually glow cyan regardless of her biqaj blood. When she starts reading a new manuscript/tome, she must finish reading it in entirety within the same session otherwise she becomes very ill for several days.

Relationship: Mentor.

Simone

SIMONE PAREDES
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Name: Simone Paredes
Race: Human.
Date of Birth: 43 Zi'da 687
Skills:
26 Intimidation
26 Linguistics
26 Discipline
16 Etiquette
6 Interrogation.
Languages: Fluent in Vahanic and Common. Broken in Ith'ession.
Citizenship: Quacia.

Appearance: 5ft 8in, athletic-slender. Hair is long, dark brunette-black. Eye color is dark brown. Skin is light-brown with olive tones, a smooth complexion. Scars on her hands, arms, legs, waist, Mark of Faith on her right thigh, covered by her black-and-red Tribunal robes and gloves. She wears other conservative attire if needed, but usually robes/dresses with long sleeves and high collars. She does not usually partake in accessories except earrings.
FC: Shay Mitchell

Personality: Simone is an intimidating woman, with an aura to her like the calm before a storm. She performs the role of a Tribunal for the Theocratum, church of Quacia. She's polite, but more than willing to ask the awkward questions that would otherwise go unspoken. Her belief in the Wounded God is strong and she has a bite to her when her faith is doubted by others. Still, she doesn't consider herself evangelical and knows when to let certain things go rather than pressure things into too much conflict.

Relationship to PC (Llyr): Theocratum-appointed Handler to spiritually guide him. She was instrumental in Llyr receiving his Mark of Faith scars and his legal citizenship with Quacia in Ashan 719. Reports to Herald Vatia.

Horacio

HORACIO DA COSTA
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Name: Horacio Da Costa
Race: Human.
Date of Birth: 82 Ymiden 684
Skills:
28 Discipline
26 Interrogation
26 Linguistics
20 Etiquette.
Languages: Fluent in Vahanic. Conversational in Common. Broken in Ith'ession.
Citizenship: Quacia.

Appearance: 6ft 1in, athletic-muscular. Hair is cropped black, Facial hair is shaven or stubble. Eye color is dark brown. Skin is light-brown with a golden-sheen tan. Scars on his hands, arms, mostly on his legs, covered by his black-and-red Tribunal robes and gloves. Mark of faith on his left pectoral. He wears conservative attire, though he has a preference for breathable attire with low-plunging V necklines. He does not tend to choose high collars if he can help it.
FC: Justin Baldoni

Personality: Horacio is a stern, stoic man. He doesn't say any more than he needs to. As a Tribunal for the Theocratum, he abstains from all vices as much as he can manage (not to say he can't be tempted if one puts their mind to it), is fairly disciplined, and prefers to spend most of his time in prayer. His serious nature can often come across as aloof, upset, or considering himself superior, though rarely are any of those actually the case.

Relationship to PC (Llyr): Theocratum-appointed Handler to spiritually guide him. He was instrumental in Llyr receiving his Mark of Faith scars in Ashan 719. Reports to Herald Vatia.

Gigi

GEORGETTE "GIGI" MARGUERITE
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Name: Georgette "Gigi" Marguerite
Race: Mixed (Biqaj/Human)
Date of Birth: 12 Ashan 693
Skills: 50 Logistics, 20 Tactics, 20 Combat (Switchblade), 10 Deception, 10 Etiquette, 10 Dancing.

Appearance: 6' 1", slender.
Hair is usually curly or wavy, messy or tied up in some sort of bun.
Eye color is hazel. Skin is lightly tanned, rougher complexion on her hands and face than the rest of her.
FC: Ondria Hardin.

Personality: Gigi is a self-sufficient woman from Rynmere who is used to traveling alone. She started work as a courier at a younger age, having fallen into a group of friends that wanted an excuse to travel out from their little corner of the world. It soon became smuggling, and Gigi isn't averse to illegal activities. She is bold, even wild at times, but isn't crass as she was raised in an extended family of well-renowned academics and scholars. Gigi has a natural enthusiastic energy to her, proactive in everything she does. The last thing one would ever catch Gigi doing is lying about or being lazy (unless she's pretending). Gigi is the type of woman who has a few tricks up her sleeves, but ultimately when things look bleak, she looks out for herself first and usually bolts. It is as pointless to try and pin her down as it is to nail pudding to a wall. She likes to keep on the move, and boasts of having delivered something to every city in Idalos. Her clients are frequently of higher status, nobles and the wealthy, rather than the average folk.
word count: 1738
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