This section is for Character Sheets specifically. Please make sure to read over the starting guides, rules, and the lost history information before completing a character sheet.
Scale Pattern/Pigmentation: Pale blue with gray streaks along his front scales and face.
Eye Color: Yellow Reptilian
Build: Scrawny.
Clothing Preferences: Simple fabrics, linen and cotton in warm weather, usually opting for more durable leather trousers. Wears his hide cloak and armor in colder weather.
As an infant, Lurogh was found afloat in a crib at sea off the coast of Almund by his 'father', a biqaj by the name of Kaslin Ryj'Ufnaj. Kaslin, being a lonely sailor with no family of his own, took Lurogh under his wing, giving him a name and raising him in the tradition of his father. He brought him up on the Onyx Rat, teaching him all the basics of the mariner's trade.
For the most part, as a toddler the ithecal exhibited traits that showed a keen intelligence and aptitude for finding shiny things. The young ithecal kept poaching items from around the boat, that went missing until Kaslin found them below decks, where the Ithecal kept his hoard. Far from angry, he put his aptitude to use as he began growing, and by the time he could talk and walk, he was negotiating the prices of their salvage with traders and other people.
Adolescence
Lurogh spent much of the rest of his childhood oblivious to the strangeness of his father Kaslin. Unknown to the Ithecal, Kaslin was in fact a mage, strong in the arts of Defiance. What might've seemed out of the ordinary to any other person, was commonplace to Lurogh. Kaslin made the waters dance and move to entertain his son. Lurogh didn't know it was magic, and only knew that when Kaslin was around, the waters rejoiced. He thought perhaps he was blessed or beloved by U'frek.
Kaslin was getting on in age, by the time Lurogh himself approached his own coming of age. Kaslin was stricken with sickness after a particularly rough voyage at sea. When he revealed to Lurogh that he suspected he was dying, he offered to grant him the inheritance of his clan, passed down from generation to generation since the time of Kaslin's great great great grandfathers.
Not understanding, but excited and intrigued, Lurogh availed himself of the offer. Without warning, Kasling embraced Lurogh, and jumped with him into the sea, dragging him down beneath the waters. As they sank, Lurogh could feel a strange power enter his body. At first, he struggled against the deadly embrace, trying to get out of it so he could swim to the surface.
Try as he might, though, Kaslin held fast to the Ithecal. And as the Ithecal breathed in water, he felt it begin to defer to him. He felt the mystical connection to the water, as it acknowledged him as a Defier, someone who would command the elements.
At some point during the initiation, Kaslin lost his grip on life, and began drifting down into the deeps. Lurogh, despite his love for the old man, knew that this was the end he wished for himself. To sink beneath the waves and feed the fish was a sailor's lot, and Kaslin wouldn't have it any other way.
Post Initiation
Lurogh spent the rest of the arc plying the seas, and fishing out treasures such as pearls, shells, and other valuables from the sea. Unfortunately, he sailed into the wrong harbor near Volta, as the harbormaster had a grudge against Kaslin and his kin. The harbormaster put Lurogh's Onyx Rat at drydock, refusing to take it off unless Lurogh did an impossible task for the man.
This is where Lurogh's history ends and his story begins.
Last edited by Lurogh on Mon Jan 03, 2022 2:17 pm, edited 7 times in total. word count: 565
Knowledge
In this section, just replace the "Skill X Name" with the names of the skill. Skill 1 in this list must be skill 1 in the table above. Your two competent skills should have 11 knowledge each, your Racial Bonus should have 5 and your other 3 Novice should have 2 knowledge.
Navigation
Starter Knowledge: 11
Seafaring
Starter Knowledge: 11
Swimming
Starter Knowledge: 5
Detection
Starter Knowledge: 2
Defiance
Starter Knowledge: 2
Meditation
Starter Knowledge: 2
Non-Skill
(SP) Immortal: Chrien
(SP) Immortal: U'frek
(SP) Common Marine Animals
(SP) Common Aquatic Predators
(SP) Popular Sea Lanes around Orm'del Seas
(SP) Popular Sea lanes around Scalvoris
Last edited by Lurogh on Mon Jan 03, 2022 6:39 am, edited 45 times in total. word count: 135
A cozy, yet run-down 1 room shack on the edges of a beach near Zynyx Market. Outside, near the shoreline, he owns a tiny pier with room for boats with very shallow draughts.
Possessions
Heirloom: A blue aventurine pendant with a leather strap.
Poor quality iron boarding axe.
poor quality leather armor, and wicker shield.
Tool kits appropriate to his wealth tier.
Toiletries appropriate to his wealth tier.
4 average quality dugout boats.
1 x Hammock or Bed
1 x Gangplank
1 x Small table or Writing Desk
1 x Chair
1 x Chest
6 x Plates (assorted)
2 x Eating knives
1 x Fish smoker
1 x Lantern
1 x Map (for the shoreline of one major city)
Enough rope, rigging, maintenance supplies, etc for one Cycle.
Last edited by Lurogh on Sun Jun 20, 2021 1:42 am, edited 22 times in total. word count: 132