• Out of Character • Verbena Plot Tracker

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Verbena
Approved Character
Posts: 33
Joined: Fri Jun 05, 2020 4:36 pm
Race: Sev'ryn
Profession: Travelling Gardener
Renown: 0
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Wealth Tier: Tier 4

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Verbena Plot Tracker


July Jubilee Ideas (5 ideas each with 10,000 words)

Dustin Meddles Quest

Part I: Visit Hannah and Oliver: Catching up on family. Invited to dinner at daughters farm. Travel to daughters place (learning how to hitch a horse to a wagon, how to put equipment on, etc.). Arrive at daughters farm and have dinner learns their eldest daughter has gone to Rharne to be a part of the priestesses. Learn about 6 horses that have been stolen from their farm. Dog bit him and shredded his pants. Verbena decides to help without telling the daughter and husband. Hannah and Oliver leave that evening but Verbena asks to say to play with the kids the following day. The daughter is grateful to have the kids out of her hair for the day and allows it. That night she tells the kids her plan and asks for their help (shadow puppet plan?) They agree - everyone likes to be a hero.

Part II: They bake bread together the next morning and bring it to the neighbours. They ask if they've seen anything related to the horses disappearance. One of them, one of his stablehands Dustin has disappeared - likely off to a new job. Doesn't know anything else. Another thinks Dustin was always suspicious and thinks he stole the horses. The kids play with neighbours kids while Verbena talks to the adults. Kids reveal that the night previous they had gone to their fort in the woods by the river and been scared away by loud noises. They get directions to the fort and investigate - that evening a man and woman walk by. The woman helps tend the mans leg wound (dog bite!) and the kids recognize the woman as their older sister. They bring horses out of the woods to drink at the river. How dare they steal from their parents. They make a plan to get the horses back while the two sleep that night.

Part III: They go through with the plan to bring the horses back but are caught by the two. Sister reveals she doesn't want to go to Rharne to be a priestess she wants to own a farm with Dustin and needed these horses to start the business. Accuses Verbena of not understanding her need for independence and tells the kids they'll understand one day when their parents try and force them into a specific life. Verbena tells her to go be independent then - on her own money and her own horses, not her parents belongings. But, then we'd have nothing - how would we survive. They don't even need these horses but they'll help us get started. Verbena thinks that is selfish and clucks like a chicken. "Time to go kiddo's!"One of the kids throws her on a horse and they each launch themselves onto a horse and take off with three of the horses. They get back to the house in the middle of the night to anxious parents who don't know where the kids are. They're furious with Verbena until one kid tells them about the sister. They're furious.

The next morning. Verbena is up early creeping through the house, restless, and through the morning fog after rain(?) from the night before and there are six horses in the round pen, not three. Verbena hunts for an open window and slips out. Nailed to the corral is a piece of paper that apologizes and returns the horses. The parents are thankful to Verbena and gift her two old horses that she can use to pull her caravan. They have a stable hand help her bring the horses back to Rharne. Turns out there was a stow-away! One of the kids. They want to stay and travel with Verbena and etc. She writes the parents a letter and has it sent back. Kid lives near Hannah and Oliver, and Verbena can return her the following day if her parents want. Otherwise kid can stay with her (an NPC that can drive the horses).

Word count per thread: 3,333

OOA Quest
Joining the OOA, meeting green cloak requirements, meeting group.
Part I: Visits the OOA clinic in the dust quarter and ends up helping pick glass out of a patient while his burn is treated.
Part II: Returns a few days later and sees how much the man is improving - is duly impressed. Is shown where the plant grows in the garden and how it is cared for. When she sees a grey horse with a muzzle burn she tells the owner but he says he cannot afford the treatment, the OOA is for humans. Verb goes to the clinic and lies to get some Aloe Treatment and treats the horse for free.
Part III: Is actually caught and they say that they understand where she was coming from and had the best intentions. Tell her she should have told the truth about why she needed it. She acknowledges that and they give her a plant and suggest she join the OOA. eventually she agrees and gets her cloak and medical tool kit. Told what the minimum expectations are and that she will need to go to the Edge to acquire her group.
Part VI: Genn thread
Part V: Faith Thread (She proposes a plan: wants to set up a garden in each village and find someone to take care of it).

Word count per thread: 2,000

Antaomy Classes

Part I: Anatomy of a Human
Part II: Anatomy of A Ithecal vs. Lizards vs. Human
Part III: Anatomy of An Avriel vs. Human vs. Bird
Part VI: Anatomy of A Qi-Ora vs. Tunawa
Part V: Anatomy of a Mer vs. Human vs. Fish

Word count per thread: 2,000

Herb Classes
Part I: Anatomy of a Plant
Part II: How to make an essential oil from a plant
Part III: Plants to ease common cold/congestion
Part VI: Plants to create insect repellant/reduce itching/etc.
Part V: Common toxic & poisonous plants

Word count per thread: 2,000

Ilaren Cap Quest
Finding the mushroom glowing in weird place at a weird time (starting quest).
Part I: Journey to Mistral Woods (with Knives) - DANDELION THREAD
Part II: Looking for the Tunawa colony in the Mistral Woods (prophet permission?? Need to ask!) and learning about the woods from other Tunawa and how they differ from Desnind.
Part III: Thread riding squirrels in the tree with a Tunawa from the Mistral Colony; collect some plants to grow in the caravan.
Part IIII: Thread about birch bark (pain reliever) and about the fluorescent plants at night: Ride birds with a Tunawa and learns how to ride/steer Denny at night over the fluorescent plants. Ends up covered in thorns from a rose bush - birch bark as a pain reliever. Also finds Ilaren Cap growing in weird place/weird time.
Part VI: Feed the Tunawa Colony (with Knives)

Word count per thread: 2,000

~Credit to Pegasus
Last edited by Verbena on Mon Jun 29, 2020 8:05 pm, edited 1 time in total. word count: 1172
User avatar
Verbena
Approved Character
Posts: 33
Joined: Fri Jun 05, 2020 4:36 pm
Race: Sev'ryn
Profession: Travelling Gardener
Renown: 0
Character Sheet
Partner
Templates
Wealth Tier: Tier 4

Milestones

Miscellaneous

Re: Verbena Plot Tracker


Personality Notes

"You tell tales as tall as you are short" : Have her tell dramatic stories/exaggerating/etc.

"Soft as moss in the mouth": Avoid having her say things that might upset another person; not abrasive.

"Verbena is a woman of action": Don't have her think over things for too long - she does things on a whim.

The thing Tunäwä are most famous for regarding language and sounds if their ability to throw their voices and master animal sounds, especially bird calls which they use to communicate with one another in the treetops.: Have her use animal noises in her general speech and communication.

Verbena is an overeager narcissistic thrill-seeker.:
Vain:
She is flighty, with the attention span of a gnat and a bee-like obsession for all things beautiful.:
She is verbose: Ramble when she talks
She has a penchant for tomfoolery and will lie without qualms to better her own end: Angles towards having fun in a thread.
While she'd rather not discuss emotions, she'll eagerly throw a party for a down-trodden friend or find things for a friend to cathartically destroy. She doesn't like moral quandaries, but when they do occur she struggles not to simply take the easiest route.
She's easily manipulated, motivated by instant gratification.
Verbena has a strong commitment to her community, and believes in the power and value of community.:
She is lyrical, whimsical and creative often singing nonsensical lyrics off the top of her head while she works and enjoys creative outlets.:
She's a sunshine girl, until she's angered. It's rare that she wallows in sadness and could never be considered morose. Instead, if forced to emote, she usually lashes out in anger.:
She loathes injustice and abandonment and appreciates playfulness, resilience, and commitment.
She's quick to make friendships with anyone wearing a smile, not able to discern disingenuous intent.
However, she's as quick to abandon a friend should they do something even minorly unjust or abandon a person; she makes no claim to loyalty since she doesn't believe friendship is a commitment.

"Leave a little sparkle wherever you go and go where the glitter leads"

"Your bee bumbles, by bee zooms. Betcha a dollop of honey!"

"I might be short, but you can still stand in my shadow"

~Credit to Pegasus
word count: 394
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