Victor's Stuff

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Victor Amielle
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Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
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Victor's Stuff

Image

The Basics:

Name: Victor Amielle
Gender: Male
Race: Human
Date of Birth: Saun 30, Arc 689

Profession: Warlock of the Syns

Marks: Tarouz (Favored)

Partner: ~

Factions Joined: ~

Languages Spoken:
Fluent: Common
Conversational: ~
Broken: Ancient Language, Common Sign, Rakahi

Faceclaim: Jack Falahee

Last edited by Victor Amielle on Tue Aug 25, 2020 5:40 am, edited 6 times in total. word count: 58

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
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Character Wiki
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Point Bank Thread
Wealth Tier: Tier 8

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Re: Victor's Stuff


Appearance:
Victor is of average height and weight for a man of his race, standing at approximately six feet and weighing one hundred and sixty-five pounds. He is toned and lightly tanned from spending a considerable amount of time outside. Victor has slender, long fingered hands that can wield a pen just as well as a sword. His hair is dark brown, bordering on black and usually kept short, and his eyes are a soft hazel color with flecks of silver, one of the consequences of his progressing in his chosen magic. Especially when he is on the road or conducts field research, he tends to aport a hint of stubble.

Victor’s style of dress tends to vary wildly and depends on where he is, who he is with and what he does. When he conducts field research or travels, he often wears comparatively practical clothes, but in the city he usually dresses elegantly and expensively as is befitting of a man of his station as he is well aware that most people judge you by your appearance. His voice is in the baritone range and fairly pleasant, and he can hold a tune well enough, but he is not good enough to sing professionally.

Since he became a Warlock of the Syns in Ashan 720, there is a shimmering tattoo on his neck, and his eyes glow softly due to the Gleam Sight. Furthermore, he has glimmering cracks on his arms, his Transmutation witchmark, and feather-like marking on the back of said arms, the mark of Delroth. As of now, he does not have any scars.

Personality:
Victor has an active mind. He does enjoy the luxuries that his upbringing as a member of Lysoria's ruling family affords him, but he cannot stand prolonged idleness. Despite the fact that he is something of a scholar, he does not usually spend his trials in a library, surrounded by dusty tomes. He prefers to conduct his research in the field and is more interested in results than mere theories and guesswork.

The scion of House Amielle has a pragmatical and practical attitude towards all things in life. He does not usually concern himself with moral issues and ethical dilemmas, although he operates within the limits of the law most of the time. He is self-confident and slightly narcissistic and possesses a certain sense of entitlement, but not to the extent that it hinders him in his daily life.

Victor enjoys getting into a fight as much as he enjoys his scholarly ventures. Once upon a time, he used to be largely careless when it came to magic, but he tends to be more cautious nowadays.

History:
► Show Spoiler
Last edited by Victor Amielle on Tue Aug 25, 2020 5:32 am, edited 7 times in total. word count: 1021

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
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Wealth Tier: Tier 8

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Re: Victor's Stuff


Mutations:

Victor's mutations are currently being reworked in order to correspond to current standards. Below, is what was approved a couple of years ago:
► Show Spoiler

Marks:

Marks

Abilities

Feathered Friend: Immediately granted when blessed by Delroth, Feathered Friend takes the form of a bird companion that is tied mentally and emotionally to the Tarouz. At this level, the bird may be of any species of a Medium size, which is roughly 9-16 inches tall. The bird need not eat or sleep, but will often to mimic other birds to avoid suspicion. At this level, the Tarouz can communicate with the bird familiar through flashes of mental and emotional signals, which each interprets flawlessly. The bird can be used to scout, to offer a distraction in combat, or at this level, is mostly used for companionship.

Wings of Steel: By using this ability, the Tarouz can grow organic steel feathers all along his or her arms, allowing them both a weapon and armor at a moment's notice. The feathers are as durable as steel, and offer resistance to piercing and bludgeoning damage. They are also razor sharp, though at this level, they must be wielded as melee weapons, as they can't be thrown from the Tarouz. The biggest drawback is that the feathers each weigh a moderate amount, slowing the Tarouz considerably unless well practiced with the ability.

The Charismatics Toolbox: The Tarouz may add 3 skill points to any of the following skills: Appraisal, Cosmetology, Falconry, Flying, Persuasion or Seduction. These points may be used to surpass the 100 skill points of the skill chosen.

Knowledge

  • Feathered Friend: Good for Scouting
  • Feathered Friend: Allows you to communicate with your familiar through a mental link
  • Feathered Friend: Can be used to distract your enemies
  • Wings of Steel: Can be used to deflect attacks
  • Wings of Steel: Requires strength and endurance
Last edited by Victor Amielle on Tue Aug 25, 2020 5:36 am, edited 3 times in total. word count: 816

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
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Point Bank Thread
Wealth Tier: Tier 8

Contribution

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Re: Victor's Stuff


Skills:

SkillPointsProficiencyKnowledges
Acting25/250Novice1
Acrobatics25/250Novice2
Blades (One-Handed)76/250Expert28
Deception26/250Competent13
Detection26/250Competent14
Discipline26/250Competent23
Endurance26/250Competent29
Etiquette26/250Competent29
Falconry2/250Novice4
Field Craft20/250Novice5
Leadership26/250Competent11
Linguistics26/250Competent14
Meditation26/250Competent11
Persuasion26/250Competent16
Research100/100 Master45
Running14/250 Novice0
Stealth10/250Novice5
Seduction26/250Competent16
Strength26/250Competent19
Swimming5/250Novice2
Transmutation110/250Expert32
Writing25/250Novice6

Skill Points Ledger:

ItemAmount Spent Total
Racial Bonus (Shortsword)25 ......
Starting Package50 ...50
Transmutation... 2525
Linguistics... 1015
Research... 150
Falconry2 [DJ] 00
Linguistics2 [DJ] 00
Research4 [DJ] 00
A Picnic with the Dead15 15 Research 15
Out of the Rain10 10 Research 25
The Origin of Magic10 (Trans.) 10 Transmutation35
The Curious Case of Amelia Verres10 6 Research, 4 Seduction 45
A debt is due20 20 Seduction 65
Blood in the water15 1 Seduction, 14 Research 80
Differences10 10 Research 90
Crimson Sands15 1 Research, 14 Blades 105
The Scientific Method10 10 Blades 115
The Gift of Knowledge10 10 Blades 125
Are You Sure Stones Sharpen Blades? (Victor)15 15 Blades 140
Plagiarism101 Blades, 9 Strength150
Immortals and Magic10 6 Strength, 4 Endurance 160
The Curious Case of Amelia Verres (Part 2)10 10 Endurance 170
The Warm of a Flame10 (Trans.)10 Transmutation 180
Keep Breathing15 (Trans.)15 Transmutation 195
The Smell of Old Books1010 Strength 205
Two Nobles, One Spark15 (Trans.)15 Transmutation 220
Academia, Meet Research15 (Trans.)15 Transmutation 235
The Taste of Sunlight1010 Research 245
A New Sword1010 Research 255
[Lysoria] Cave Exploration15 (Trans.)15 Transmutation 270
[Lysoria] A Walk Around Town155 Research, 1 Str., 9 End.285
Finding Meno205 End., 1 Seduction, 14 Persuasion305
[Lysoria] The Aberrant's Guide to Monsters1512 Persuasion, 3 Etiquette320
The Coalition157 Etiquette, 8 Detection335
There's Something Wrong With Your Dog...2018 Detection, 2 Discipline355
The Heir of House Amielle1010 Discipline365
I. Arrival in Melrath1010 Discipline375
II. Paperwork104 Discipline, 6 Etiquette385
III. Lyngheid1010 Etiquette395
Nightmare Etiquette1010 Deception405
IV. The Return of Magic10 (5 Trans.)5 Transmutation, 5 Deception415
1. Find Your Way [Event Chapter 1]2010 Deception, 1 Blades, 9 Acting435
The Man With The Wing Tattoos1515 Acting450
The Lord and the Falconer101 Acting, 9 Stealth460
Tea for Two151 Stealth, 5 Swimming, 1 Deception, 8 Field Craft475
4. Accommodations for the Lord2012 Field Craft, 5 Acrobatics, 3 Linguistics495
The First Heavy Snow1511 Linguistics, 4 Meditation510
V. Without A Trace1010 Meditation520
Proving Your Worth1511 Meditation, 4 Writing535
6. Cold Hearts [FYW Event Chapter 6]2020 Writing555
Appraisal101 Writing, 9 Acrobatics565
Boat Writing1010 Acrobatics575
Single's Night151 Acrobatics, 14 Running590
The Disease, Part 11010 Leadership600
Dinili, Part 11010 Leadership610
Corruptions106 Leadership620
[Lysoria] The Skinbane100630
Last edited by Victor Amielle on Tue Aug 18, 2020 2:09 pm, edited 4 times in total. word count: 440

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


Knowledges:

Master

Research: 45
Research: Asking Questions to find out more about your Research Topic
Research: Keeping a Research Journal
Research: Using texts to find source material (DJ)
Research: The advantages of publishing your research results
Research: Organizing research papers
Research: If something seems strange to you, investigate!
Research: Researching an employer (and the work they have for you)
Research: Taking samples
Research: The Scientific Method
Research: Characertistics of a Hypothesis
Research: Null hypothesis and alternative hypothesis
Research: Qualitative Studies
Research: Quantitative Studies
Research: Going to the library
Research: Books in a library are organized by subject
Research: The call number system
Research: It's important to consult several different sources
Research: Handle expensive books with care
Research: Plagiarism: a serious offensive
Research: Always put your quotations in quotation marks
Research: Compiling an enumerative bibliography
Research: Funding for magical research can be hard to come by
Research: Don’t forget to list your Sources
Research: Wear gloves when handling old books
Research: Old books need to be handled with care
Research: Old books need to be kept in a dark and dry environment
Research: Avoid opening old books more often than necessary
Research: Comparing current and historical Research
Research: Taking advantage of an opportunity for research
Research: Study first, pass judgement later
Research: Interviewing your research subject
Research: There is much to be gained from researching forbidden subjects
Research: Planning to collaborate on a research project with somebody
Research: How to find out if you like men
Research: More than one trial is necessary to confirm a hypothesis
Research: Taking notes is important
Research: Deciding on a starting point
Research: Comparing two different creatures
Research: Formulating research Questions
Research: Researching how an event affected different cities
Research: Journaling helps you gather your thoughts
Research x3 (Appraisal)
Research x1 (Dinili, Part 1)

Expert

Blades (One-Handed): 28
Blades (Shortsword): Aiming for the vulnerable body parts
Blades (Shortsword): Throwing a sword
Blades (Shortsword): Sharpening your sword regularly is important
Blades (Shortsword): Grip your sword with two fingers and your thumb
Blades (Shortsword): Don't keep a vice-like grip on the hilt of your sword
Blades (Shortsword): Warming up is important
Blades (Shortsword): Basic stance
Blades (Shortsword): The Strike of Wrath
Blades (Shortsword): Simply defending yourself is not enough
Blades (Shortsword): Every defense should be followed by an attack
Blades (Shortsword): Thrust
Blades (Shortsword): Striking a second time to make sure your enemy is really dead
Blades x10 (The Man With The Wing Tattoos)
Blades x6 (Proving Your Worth)
Transmutation: 32
Transmutation: Affects the properties of matter (DJ)
Transmutation: Brilliance: Definition
Transmutation: Corrosion: Definition
Transmutation: Identity: Definition
Transmutation: Initiation: Being initiated
Transmutation: The three Steps
Transmutation: Overstepping
Transmutation: My competent level Mutation
Transmutation: The First Step: Deconstruction
Transmutation: The Second Step: Alteration
Transmutation: Definition of a Quality
Transmutation: The Quality of a Flame's Warmth
Transmutation: It's Important not to lose your Focus
Transmutation: Ether Missile: Can be hurled like a javelin
Transmutation: Ether Missile: Corrodes objects it crashes against
Transmutation: Ether Missile: Feels hot and cold at the same time
Transmutation: Casting multiple spells in quick succession can lead to overstepping
Transmutation: Initiation: How to initiate somebody
Transmutation: Initiation: You can only initiate a limited number of people
Transmutation: Initiation: Extremely painful
Transmutation: Initiation: What happens when it fails
Transmutation: Initiation: It is important to keep your calm during initiation
Transmutation: Initiation: Creates a bond
Transmutation: Corrosion: Allows you to destroy as well as create
Transmutation: As individual as the mage who wields it
Transmutation: Reshaping rocks into sharp spikes
Transmutation: Using "Identity" to learn about your surroundings
Transmutation: Shapecraft: Enables the mage to rapidly reshape an object
Transmutation: Shapecraft: Reshaped items crumble to dust after a break
Transmutation: Shapecraft: Works on stone as well as on wood
Transmutation: Identity x1 (Appraisal)

Competent

Deception: 13
Deception: If you aren't interested, pretend that you are busy
Deception: Hiding your mutations under clothing
Deception x2 (The Lord and the Falconer)
Deception x4 (Tea for Two)
Deception x3 (The First Heavy Snow)
Deception x2 (6. Cold Hearts [FYW Event Chapter 6])
Detection: 14
Detection: Details of a Person's Appearance
Detection: Noticing when somebody is nervous
Detection: Searching your environment for clues
Detection: Noticing details
Detection: A monster in the water
Detection: The smell of old books
Detection: Changes in the way you perceive reality
Detection: Spotting other People
Detection: A scream
Detection: Seeing land in the distance
Detection: A Rupturer’s gleam
Detection: Melrath Cold Cycle 719 Event: Ch 1.
Detection x1 (4. Accommodations for the Lord)
Detection x1 (V. Without A Trace)
Discipline: 23
Discipline: The sight of ghostly ships
Discipline: Not being afraid of a giant, rotting chicken Zombie
Discipline: Refraining from bragging about your combat prowess
Discipline: Asking what you should, not what you want to.
Discipline: Refusing to be intimidated
Discipline: Not eating even though you’re hungry
Discipline: Keeping your cool in spite of having undergone a Mutation
Discipline: Keeping your cool in an unexpected situation
Discipline: Trying not to show any sign of weakness
Discipline Not running at a very grizzly sight
Discipline: Maintaining focus on the Job
Discipline: Pulling yourself together
Discipline: Trying to hide the fact that you are nervous
Discipline: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
Discipline: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
Nightmare Etiquette: 1
Discipline x1 (Tea for Two)
Discipline x1 (4. Accommodations for the Lord)
Discipline x1 (Boat Writing)
Discipline x3 (Singles' Night)
Discipline x1 (Dinili, Part 1)
Endurance: 29
Endurance: Sudden drop of temperature to below freezing
Endurance: Very loud noises
Endurance: A headache can be helped by fresh air.
Endurance: Enduring the Cylus Cold
Endurance: In order to build up your endurance, you need to train regularly
Endurance: A lengthy outing
Endurance: Fighting and capturing a Skinbane
Endurance: Running after somebody
Endurance: Outdoors during a Scalvoris winter
Endurance: Capturing a Skinbane and transporting it home is exhausting
Endurance: Making out
Endurance: The loss of a Lover
Endurance: A long sea voyage
Endurance: Keeping on walking even though you are exhausted
Endurance: Enduring lengthy testing and questioning
Endurance: Sitting still for a long time
Endurance: Solitary Imprisonment (8 trials)
Endurance x3 (The Man With The Wing Tattoos)
Endurance x5 (Tea for Two)
Endurance x3 (The First Heavy Snow)
Endurance x1 (Singles' Night)
Etiquette: 29
Etiquette: Offering your Guest Food and Drink
Etiquette: Swallowing your food before you speak
Etiquette:Fraternizing with your superiors is not always a good idea
Etiquette: Manners above curiosity
Etiquette: Humility, in the right place
Etiquette: Choosing a gift for an Immortal
Etiquette: How to properly shake hands
Etiquette: Smile while shaking Hands
Etiquette: Don’t talk with your mouth full
Etiquette: Eating in class doesn’t have style
Etiquette: Good manners are important
Etiquette: Can be ignored when nobody's watching
Etiquette: How to eat a roll correctly
Etiquette: Don't do the servants' work for them!
Etiquette: Don't have a discussion in front of somebody's bedroom
Etiquette: Serving a guest food and drinks
Etiquette: Sometimes it’s better to change the topic
Etiquette: Don’t ask too many questions at once
Etiquette: Melrath Cold Cycle 719 Event: Ch 1.
Nightmare Etiquette: 3
Etiquette x4 (4. Accommodations for the Lord)
Etiquette x3 (6. Cold Hearts [FYW Event Chapter 6])
Leadership: 11
Leadership: Commanding a parrot
Leadership: Taking charge during a dangerous Situation
Leadership: Telling servants what to do
Leadership: Giving clear directions.
Leadership: Interacting with servants
Leadership x1 (Corruptions)
Leadership x5 ([Lysoria] The Skinbane)
Linguistics: 14
Linguistics: Business pidgins (DJ)
Linguistics: Ancient Language: Hard to learn
Linguistics: Singular They
Linguistics: Translating with the help of a dictionary
Linguistics: Learning the local language would be a good idea
Linguistics: Definition of a homophone
Linguistics: There are some sensations there are no words for
Linguistics: Definition of a homograph
Linguistics: Definition of a homonym
Linguistics: What Melrathi sounds like
Linguistics x1 (The Lord and the Falconer)
Linguistics x1 (Appraisal)
Linguistics x2 (Dinili, Part 1)
Meditation: 11
Meditation x1 (Appraisal)
Meditation x5 (The Disease, Part 1)
Meditation x5 (Corruptions)
Persuasion: 16
Persuasion: Persuading somebody to tell the truth (or at least trying to)
Persuasion: Choose a better wife, ghost man!
Persuasion: Making grand promises
Persuasion: Promises, not Questions
Persuasion: Asking someone to give you time to sort out your Feelings
Persuasion: Persuading a child that you're a friend
Persuasion: Trying to get a child to just step outside
Persuasion: Trying to persuade someone to call their familiar back
Persuasion: Trying to persuade someone to let you help them
Persuasion: Trying to persuade your brother to spare your lover's life
Persuasion: Offering to leave and take your lover with you
Persuasion x5 (6. Cold Hearts [FYW Event Chapter 6])
Seduction: 16
Seduction: Meaningful looks
Seduction: Curling up next to somebody
Seduction: Kissing
Seduction: Allowing your partner to reposition you
Seduction: Physical contact
Seduction: Telling someone you like being alone with them
Seduction: Walking arm in arm
Seduction: Spoiling your lover
Seduction: Kissing someone on the cheek
Seduction: Taking your clothes off
Seduction: Sharing a bath with someone
Seduction: Asking questions about your lover's life
Seduction: Saying "I love you"
Seduction x1 (4. Accommodations for the Lord)
Seduction x2 (Singles' Night)
Strength: 19
Strength: Pulling somebody to safety
Strength: Strenghtening one's arms for sword handling
Strength: Pushing a body away from you
Strength: Strengtening one's wrists for sword handling
Strength: In order to grow stronger you need to train regularly
Strength: Strengthening one's forearms for sword handling
Strength: Executing a forceful thrust
Strength: Trying to keep somebody from falling
Strength: Necessary to use "Wings of Steel" ability effectively
Strength: Hacking a branch off
Strength: Holding your sword above your head as long as you can
Strength: Strenghtening your shoulders for sword handling
Strength: Strength exercises need to be repeated several times in order to be effective
Strength: Carrying a Chair
Strength x5 (Proving Your Worth)

Novice

Aberration: 4
Aberration: The Balance
Aberration: Initiation: You don't choose the Harvester, the Harvester chooses you
Aberration: Initiation: You don't know if the Harvester will bond with you or kill you
Aberration: Has a break-in period
Acrobatics: 2
Acrobatics: Jumping from one boat to another
Acrobatics x1 (Proving Your Worth)
Acting: 1
Acting: Acting like a Teacher
Animal Husbandry: 3
Animal Husbandry: Characteristics of Skinbanes
Animal Husbandry: Differences between a predator's and a prey animal's teeth
Animal Husbandry: Skinbanes: Carnivores
Cooking: 1
Cooking: Making garlic paste
Cosmetology: 3
Cosmetology: No matter where you are, dress well
Cosmetology: Freshening up
Cosmetology: Getting dressed before meeting important people
Dancing: 2
Dance: A nautical jig
Dancing x1 (Singles' Night)
Disguise: 1
Disguise: Making yourself unattractive to others
Falconry: 4
Falconry: Proper care for a bird (DJ)
Falconry x3 (The Lord and the Falconer)
Field Craft: 5
Field Craft: Exploring a cave
Field Craft: Making assumptions about how to live in the wilds
Field Craft: How not to be seen as Prey
Field Craft x2 (Dinili, Part 1)
Hunting: 1
Hunting: Trying to recognize tracks.
Intelligence: 2
Intelligence: Remember the beginning, when you reach the end.
Intelligence: Keeping a close eye on your surroundings
Interrogation: 4
Interrogation: Sometimes you need to be direct
Interrogation: Firing questions at someone
Interrogation: Challenge illogical questions with logical ones
Interrogation x1 (4. Accommodations for the Lord)
Intimidation: 2
Intimidation: I have other toys!
Intimidation: If you have a Skinbane with you, people might be afraid
Investigation: 11
Investigation: Piecing together clues
Investigation x4 (4. Accommodations for the Lord)
Investigation x5 (V. Without A Trace)
Investigation x1 ([Lysoria] The Skinbane)
Logistics: 4
Logistics: What to do when a Teacher is missing
Logistics: Using a Timetable
Logistics: Certain Projects require careful Planning
Logistics: Melrath Cold Cycle 719 Event: Ch 1.
Medicine: 4
Medicine x4 (Tea for Two)
Negotiation: 3
Negotiation: Initiating somebody in exchange for power
Negotiation x2 (4. Accommodations for the Lord)
Politics: 8
Politics: Magic is outlawed in Rynmere
Politics: How the government of Melrath works
Politics: The laws of Melrath
Politics: The people of Melrath are against Immortal worship
Politics: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
Politics: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
Politics x2 (4. Accommodations for the Lord)
Psychology: 5
Psychology: Sometimes it's acceptable to lie
Psychology: Parental pressure
Psychology: Feral Children
Psychology: Monsters have feelings, too
Psychology: Running from your past
Resistance: 4
Resistance: Sedatives/drugs/poisons can sometimes be hidden in food and water.
Resistance x2 (Singles' Night)
Resistance x1 (The Disease, Part 1)
Rhetoric: 2
Sociology: 4
Sociology: Community Grief has many Layers
Sociology: Cultural Relevance of Death Rituals
Sociology: Notions of Community
Sociology: The Importance of Rituals around Death
Stealth: 5
Stealth: Being silent around an enemy
Stealth: Walking on your tiptoes
Stealth: Sneaking a Skinbane into the Basement
Nightmare Etiquette: 2
Swimming: 2
Swimming x2 (The First Heavy Snow)
Tactics: 9
Tactics: Distracting your Opponent
Tactics: Flaming swords!
Tactics: Staying together makes the most sense
Tactics: 1/2: Melrath Cold Cycle 719 Event: Ch 1.
Tactics: 2/2: Melrath Cold Cycle 719 Event: Ch 1.
Tactics x4 (6. Cold Hearts [FYW Event Chapter 6])
Teaching: 2
Teaching: Using a practical Demonstration to get your Students' Attention
Teaching: Teaching by example
Writing: 6
Writing: Taking notes
Writing x5 (Boat Writing)

People

Alison Jeeve: Associate Professor at the Institute of Metaphysics
Alison Jeeve: A mage
Alison Jeeve: Has bad manners
Alison Jeeve: Fraternizes with her subordinates
Alistair: Rupturer
Alistair: Took me back to Lysoria
Amelia Verres: My fake fiancee
Amelia Verres: Jewelrymaker
Amelia Verres: Cares what other people think of her
Amelia Verres: Doesn't really want to get married
Faith: Not a Native of Scalvoris
Faith: Worships Famula, Vri and Moske
Faith: Engaged to a Physcist and Chemist
Faith: You share a birth trial with her Fiancé
Faith: An Asssociate Professor of Medicine
Immortal: Delroth
Jonathan Burr: Transmuter and Aberrant
Jonathan Burr: Has a Harvester called Hob
Jonathan Burr: Wasn't Hob's first mage
Jonathan Burr: Had another Harvester before Hob
Jonathan Burr: Wants to make a place where no mages have to hide their spark
Jonathan Burr: Wants to collaborate with me
Jonathan Burr: Is attracted to me
Lyngheid: Witch of the Syns
Lyngheid: Attuner and Rupturer
Lyngheid: What happened to her friend Solveig
Lyngheid: Her father is a Spellweaver in the Syns
Professor Migh Gir: Teaches History and Theory of Magic in Scalvoris
Rose Lefleur: Head librarian of the Scalvoris Public Library
Qit'ria: Savage
Qit'ria: Doesn't speak Common well

Places

Lysoria: The Castle
Melrath: The Aesir
Melrath: The Ydalir
Scalvoris: Scalvoris Public Library
Scalvoris: Sweetwine Woods

Other

Ancient Language: The language of the Eidisi
Ancient Language: Nearly all Eidisi research documents are written in it
Domain Magic: Can be both a blessing and a curse
Fauna: Northern Sea Wolf
History and Theory of Magic: The Spark: Definition
History and Theory of Magic: The Spark: Hungers for Ether
History and Theory of Magic: The Spark: Grows with continued Use of Magic
History and Theory of Magic: Ether: Definition
History and Theory of Magic: The Origin of Magic
History and Theory of Magic: The Definition of Magic
History and Theory of Magic: The Shattering
History and Theory of Magic: Mutations: An Inevitable Consequence of advancing in your chosen Domain
History and Theory of Magic: Every Initiation is Different
History and Theory of Magic: Aberration: Definition
History and Theory of Magic: Necromancy: Definition
History and Theory of Magic: Rupturing: Definition
History and Theory of Magic: Dustforge: Definition
History and Theory of Magic: Becoming: Definition
History and Theory of Magic: Mirage: Definition
History and Theory of Magic: Graft: Definition
History and Theory of Magic: Abrogation: Definition
History and Theory of Magic: Attunement: Definition
History and Theory of Magic: Pact: Definition
History and Theory of Magic: Practices: Don't require an initiation
History and Theory of Magic: Practices: Alchemy and Ensorcelling
History and Theory of Magic: Not all races can learn Magic
History and Theory of Magic: Awakenings differ between different kinds of Magic
History and Theory of Magic: What the Immortals think about magic
History and Theory of Magic: Some Immortals refuse to mark a mage
History and Theory of Magic: Famula is especially opposed to necromancer
Immortal: Famula: The Immortal of Souls, Servitude, Resurection and Blood
Immortal: Famula: How she decides which Souls move on to the Afterlife and which Souls stay
Melrath: The Syns: the magic-oriented branch of the Ragnari
Mutation: The taste of sunlight
Mutation: The taste of steel
Mutation: The smell of a Skinbane
Mutation: The Taste of a Harvester
Scalvoris: Red sand
Scalvoris Event: The Gift of Knowledge
Scalvoris Event: Soul Light Night
Ne'haer: The Coalition
Ne'haer: The Stand-Off Between Council and Faithul
Last edited by Victor Amielle on Tue Aug 18, 2020 2:09 pm, edited 5 times in total. word count: 2812

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


Languages:

LanguageGainedKnowledgesXPStatus
CommonStarting Language00Fluent
Ancient LanguageStarting Language30Broken
Common SignNovice Linguistics (Free Easy Language 1)00Broken
RakahiNovice Linguistics (Free Easy Language 2)00Broken


Last edited by Victor Amielle on Tue Aug 25, 2020 5:41 am, edited 1 time in total. word count: 39

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


Renown:

Item or ThreadRenown AwardedTotal
Starting Race (Human)+10 10
Human in Scalvoris+10 20
Job (Research Assistant)+10 30
A Picnic with the DeadGive a Gift (+2) 32
The Origin of MagicAct of magic (-2) Entertaining others (+2) Giving a gift (+2) 38
The Curious Case of Amelia VerresHave a round on me +1, Helping the desperate not the destitute +1 40
A debt is due20 (Event) + 5 (Negotiating for Kali) + +5 (going into the tomb) +5(Voting to give the goblet) = 35 fame. 75
Blood in the water+7 for sea creature attack defense! 82
Crimson Sands+15 97
The Gift of Knowledge+10 (that shirt got you noticed!) 107
Plagiarism5 (smelly!) 112
The Curious Case of Amelia Verres (Part 2)+5 Helping a woman in need 117
Keep Breathing10 - for dealing with those darn bandits 127
A New Sword+5 fame for buying a ridiculously expensive sword and sending someone to fetch it. Servants gossip, after all. 132
[Lysoria] A Walk Around Town5 137
Finding Meno15 (you found Meno.... was that a good thing?)152
[Lysoria] The Aberrant's Guide to Monsters5157
The Coalition5162
There's Something Wrong With Your Dog...15177
The Heir of House Amielle5182
II. Paperwork5187
1. Find Your Way [Event Chapter 1]10197
The Lord and the Falconer+5 (helping the falconer with chores despite being the lord's son)202
Tea for Two5 For doing business 207
4. Accommodations for the Lord15222
V. Without A Trace5. Victor attracted attention when he looked for Lyngheid227
Proving Your Worth5232
6. Cold Hearts [FYW Event Chapter 6]+20252
Appraisal+5257
Singles' Night5 points for participating in a public drinking game262


word count: 292

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


NPCs:

Ingrid

Name: Ingrid
Race: Human
Date of Birth: Ashan 34, Arc 695
Skills: Dancing 30, Singing 30, Ranged 20, Field Craft 20
Appearance: Ingrid is a pretty young Melrathi woman with pale skin, bright blue eyes and long, dark blonde hair that she usually wears in a thick braid and decorates with ribbons. Delicate gold leaf designs, her Embla, adorn her face. She prefers to wear colourful clothes made of a multitude of different fabrics, but will occasionally don rougher leathers and furs when she is outside in the wilderness.
Personality: Ingrid is an outgoing, optimistic woman that loves to sing and dance and that enjoys life to the fullest – and wants others to do the same. She doesn’t share the views that so many Melrathi have about outlanders, but is curious about them instead (although she doesn’t trust the Immortals very much). Recently, she’s been dreaming of joining the Ragnari, just like some of her friends.
Relationship to PC: Friend

Approval

Audun

Name: Audun
Race: Mixed Human/Biqaj
Date of Birth: Zi’da 49, Arc 692
Skills: Medicine 30, Surgery 30, Alchemy 30, Caregiving 10
Appearance: Audun is a fairly tall man with curly brown hair, delicately pointed ears, silver blood and color-changing eyes that he has inherited from his biqaj mother. He has silver markings on the backs of his hands, his Embla that he received upon becoming a citizen of Melrath. He prefers to dress in muted colors, and he prefers elegance and simplicity to flashiness.
Personality: Audun is a fairly intelligent man and comparatively serious. Learning new things is something that he finds easy. He enjoys being a doctor and is very meticulous and dedicated to his work, but at the same time he possesses a certain kind of restlessness. Sometimes, especially after a long trial at the hospital, he just needs to go outside and do something totally different.
Relationship to PC: Doctor

Approval

NPC 3

N/A
Last edited by Victor Amielle on Tue Aug 25, 2020 5:39 am, edited 1 time in total. word count: 345

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


Items:

Wardrobe

  • Black coat (SP, standard quality)
  • Dark red shirt (SP, standard quality) that attracts women to him whenever he is wearing it
  • Black pants (SP, standard quality)
  • Undergarments (SP, standard quality)
  • Pair of black boots (SP, Standard quality)
  • Gloves
  • Green wool cloak
  • Black silk shirt
  • 3x black cotton undergarments (men)
  • Black cotton pants
  • White silk shirt
  • Red silk Shirt
  • Black cotton robe
  • Black ankle boots
  • The Green Coat
  • 5 outfits of average quality (Tier 6, Vhalar 719)
  • 5 outfits of good quality (Tier 7, Vhalar 719)
  • 5 outfits, four of good quality (Tier 8, Ashan 720)
  • 1 outfit of masterwork quality (Tier 8, Ashan 720)

Weapons & Armor

  • Shortsword (prized possession)
  • Masterwork Adamantite shortsword
  • 1 set of masterwork quality studded leather armor and a matching shield (received upon reaching Tier 6 in Vhalar 719)
  • Tier 7 armor and shield (Vhalar 719, tbd)
  • Tier 8 armor and shield (Ashan 720, tbd)
  • 2 average+ quality weapons or sets of weapons (Tier 6, Vhalar 719, tbd)
  • 2 good-quality weapons or sets of weapons (Tier 7, Vhalar 719, tbd)
  • 1 average+ quality weapon or set of weapons (Tier 7, Vhalar 719, tbd)
  • 2 good+ quality weapons or sets of weapons (Tier 8, Ashan 720, tbd)
  • 1 good-quality weapon or set of weapons (Tier 8, Ashan 720, tbd)

Household

  • 1 oz of salt

Unusual things

  • Ring of Reversal
  • A phial of Jonathan Burr's ashes
  • A small piece of parchment that is a map of the surrounding area, no matter where Victor is.
  • A small book that is full of strange and obscure facts from the world of Idalos.
  • 3 doses of a truth serum that causes a person to tell the truth for half a break.
  • A small statue of a dinili. It is of masterwork standard and seems to follow Victor with its eyes.
  • A treasure map.
  • Book of Riddles => given to Delroth
  • A gold earring. It is recognizable by pirates and might be used to get Victor out of trouble or bartered for a pirate favour.
  • A feather of a stinky undead chicken that makes an excellent quill and never seems to get blunt or smudge ink.
  • A small pirate coin that allows Victor to send a telepathic message to another person with such a coin in your vicinity. The message cannot be more than ten words, and it only works once a trial. It also allows Victor to make himself invisible to nearby spirits or souls for one break per trial.
  • A small, circular portrait of an Avriel woman with dark, flowing hair and disporportionately massive wings atop a lone rock surrounded by teal-green ocean water framed neatly in a gold leaf embossed wooden frame.
  • Four iron rings with cheap stones inlaid of various sizes, three pairs of silver hoop earrings, one single golden tear-drop earring with blue quarts inlaid in the shape of a circle, and a bracelet that appears to made of solid gold but is, in fact, a counterfeit object of no value.
  • An exquisitely crafted doll of silk, cotton, human hair, and porcelain - pale white skin, dark chestnut hair, and small pink lips with bright green eyes are its defining features; it's dressed in a frilly dress of rich cremes and gentle lavenders; its right hand is broken, otherwise it's in very good condition
  • Journal: There seems to be only a single sentence on the second page written in a elegant scrawl: "Return with me, or do not return at all."

Others

  • Soap (SP)
  • Comb (SP)
  • Razor (SP)
  • Toothbrush (SP)
  • Toothpaste (SP)
  • Waterskin (SP)
  • Two sets of eating utensils (SP)
  • Tinderbox (SP)
  • Light blanket
  • Oil lantern
  • Vial of lamp oil
  • Blank Journal
  • Ink well
  • Ink pen
  • Large water-proof leather bag with shoulder straps
  • 5 small glass vials
  • Blank Journal (Gift from Faith)
  • Tent (one person)
  • Shovel (small)
  • Bag (small)
  • Seasons worth of St. Johns Wart & Valerian

Housing:

Tier 8 housing in Melrath.
► Show Spoiler

Wealth Ledger:

ItemAdjustmentWealth TierTotal WP
Grandfathered+110Tier 6110
Vhalar 719+17Tier 7127
Appraisal+1Tier 7128
Ashan 720+18Tier 8146
.........

Old Ledger:
► Show Spoiler


Last edited by Victor Amielle on Tue Aug 25, 2020 5:09 am, edited 1 time in total. word count: 1549

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
User avatar
Victor Amielle
Approved Character
Posts: 499
Joined: Wed Jul 26, 2017 3:29 pm
Race: Lion Person
Profession: Researcher
Renown: 362
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8

Contribution

Milestones

RP Medals

Miscellaneous

Re: Victor's Stuff


Threads:

Memories
► Show Spoiler
Saun 717
► Show Spoiler
Vhalar 717
► Show Spoiler
Zi'da 717
► Show Spoiler
Cylus 718
► Show Spoiler
Ashan 718
► Show Spoiler
Ymiden 718
► Show Spoiler
Vhalar 719
► Show Spoiler
Ashan 720
► Show Spoiler
Ymiden 720

1st of Ymiden, Arc 720: The Disease, Part 1


word count: 475

Appearance

Due to one of his Awakenings, Victor's eyes glow with a soft silver light.

Items

Victor owns a Ring of Reversal. He's always wearing it, unless stated otherwise.

Potions

N/A
[/list]
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