The Assault on Quacia
Quacia Hot Cycle Event
66th of Ymiden, Arc 720
Quacia Hot Cycle Event
66th of Ymiden, Arc 720
On the 46th of Ymiden in the arc of the Wounded Lord 720, the Creep surrounded Quacia.
The Royal Wood taken, the outlying barony lands overwhelmed by the hostile plantlife that encroached closer to the city every day. Through the water, they took what ships didn't sink. Trade slowed and then halted.
There is no help coming from outside. No contingent from the northern neighbor of Desnind, and even if there was, it would not be received well.
Quacia is alone. The people only have each other.
Fear has risen to its highest peak, unrivaled in any remembered time, as the desperate seek escape but never succeed.
Since the 60th of Ymiden, the Dragoons have been locked in constant perpetual war with the Creep, just outside the city walls.
The Creep does not sleep. Though the Dragoons struck first, with enough furious glory that would make for bardic legends, the surviving units were quickly forced to retreat for the protection behind city walls. Resources have dwindled, food is stretched thin. Hundreds upon hundreds of infantry soldiers have already died. The dead are left to rot, for now, in piles along the city perimeter. There have been six trials of this. Of non-stop battle and death.
Nothing seems to be improving, and you can’t help but wonder…
...will this be how you meet your final end?
You awake on the morning of the 66th of Ymiden to the echoed ringing of Theocratum church bells.
All of them, at once, in every chapel and citadel throughout Quacia.
It almost deafens the sound of explosions, almost. But you have gotten used to the noise by now. There have been off-and-on explosions outside the city walls for several trials now, except this time… something is different enough to jostle you more alert than you might have otherwise been.
This time, the explosions sound much closer than all the ones before. Why, it’s so loud that you wouldn’t be surprised if you went to the nearest window, you’d see the battle right there beside the church where you’ve been keeping safe for the night.
The dawn’s light pours through the stained glass windows of the nave, and whether you’ll be able to keep safe in the church for the trial to come…
...it is as unknown as all the rest.
Woe Morandi awakens near Balthazar Black, in the Citadel of the Gleam. Not the Citadel of Truth, but the other one. The less fancy one. The one meant for the working wealthy, not the true elites who hide within the Fortress-protected Citadel of Truth.
Only the highest of status and privilege are allowed into the Citadel of Truth. All others are left to the chapels, buildings, and streets of Quacia.
So it is that Woe and Balthazar have been resting with their detachment of dragoons in this particular Citadel. They have only had the night to recover, sharpen weapons, and prepare for another push against the Creep. There have been six trials of this fighting, and it doesn’t seem to be easing up. Their numbers have dwindled, losing more soldiers every trial.
Their detachment started with 150 soldiers. Now, in addition to the two foreigners, their detachment is a strong but small unit of twenty-five soldiers. Some are young, some are old, but all are weathered by now. Injuries are minor, but there are some. Some sleep, some cannot, but all have to try.
There are whispers of a rumor among the soldiers; about a compound of mixed chemicals and unknown powders. The rumors change but it is said that this drug helps a person ignore pain, to give strength that isn’t otherwise there, to stay awake and resist fatigue, to stay sharply focused, and to gain an edge and defeat the Creep in hand-to-hand combat. The soldiers are calling it Wildfire.
Balthazar Black and Woe Morandi have both been promoted to Dragoon Captains. The promotion came yestertrial, due to a large catapult boulder that landed on the previous two captains. The surviving soldiers at the time had looked to the two mages in hope of some sort of instruction. Of course, the decision had been to retreat - specifically away from the other boulders that had rained down along the perimeter field. And so, together, they are now in charge of their unit. Any other superiors... their unit hasn’t seen them for at least two trials now. It seems as if they have been presumed dead, or left to die, or forgotten entirely.
Whatever the case, the other soldiers have become paranoid, wide-eyed and frayed to the edges regardless. They cling to their spears, shields, and swords, as if expecting attack at any moment…
...and it is hard for anyone to deny that possibility.
In the Gleam’s Citadel, Vito Rossau awakens to find a couple of his fellow Tribunals feverishly praying at the central altar. They slice open their hands and bleed within the collection basin, while muttering chants of devotion and in desperate request for protection from He Who Bleeds.
Three trials ago, Vito had been assigned to this Citadel as an order given directly from Herald Vatia. This morning, there is no higher authority than Vito when it comes to the Gleam’s Citadel. A great honor, but one that means he is not included in the protected elite Citadel of Truth. To prove his faith, as Herald Vatia had put it.
So now, he is here… with only ten inexperienced Tribunals under his command, and not a Herald in sight. Under the Citadel’s roof, there is the Dragoon unit of about twenty-five soldiers (one of which he knows quite well - given that his soul has been touched by that man); and a hundred regular citizens from the Gleam, mostly of merchants, lower-ranking guild members, and their families. A good portion are children and vulnerable sorts, as all able-bodied fighters have already been drafted by the Dragoons.
As the bells ring, (and who might be ringing the bells of the Citadel, Vito likely wonders), and explosions go off so close that the stone floors of the church tremble, a louder crash booms through the Gleam. Many people go to the windows, but are unable to see much beyond the neighboring buildings. Shock, and prayers, and curses, and even some sobs; the people are beside themselves with fear and grief.
While the congregation’s attention seems to be taken by looking out the windows, a scrawny soldier ambles up to Woe’s side. Coated in sweat, his eyes are reddened and hair stuck to his brow. He has something between both his hands, and anxiously leans in to whisper, “Captain Morandi, I’ve… I’ve just come from my family’s down in Shanty, I know- I know I shouldn’t have- but I had to see… and… I’ve got a- I think I got a- a source for some Wildfire. Gave me some, here… not a lot but enough for a hit for each, maybe.”
He takes out a burlap sack, about the size of a large fist, and tries to hand it over to Woe. Inside, there is a mixture of powders in various colors. The smell reeks through the burlap, like an acrid sour tang as if dried bile.
Woe’s Choice
Woe finds himself alongside Balthazar, in charge of their detachment of 25 Dragoons. A quick decision needs to be made as to how they are going to fight (if they are). One of the soldiers has brought him a sample of a drug cocktail, said to be the "Wildfire" that has been spreading around the infantry ranks, and is leaving it up to him whether to give it to the unit or not.
Balthazar’s Choice
Balthazar finds himself alongside Woe, in charge of their detachment of 25 Dragoons. A quick decision needs to be made as to how they are going to fight (if they are). He sees Woe and the soldier with the assumed Wildfire drug.
Vito’s Choice
Vito finds himself in charge of the Gleam’s Citadel. He must choose how to handle the 100 citizens, 10 Tribunals, and the detachment of 25 Dragoons. Do they stay in the Citadel? Do they pray? Do they try to go to the more protected Citadel of Truth? Whatever will Vito do...
Critical Situation
By the sounds and context, all of you are vaguely aware that the Creep has advanced, likely somewhere nearby.
- You don’t know where on the wall.
- You don’t know how much of the Creep is there.
- You don’t know what the next order for the Dragoons are.
- You don’t know much about the drug cocktail other than it’s a mixture of extremely potent powders that gives soldiers an edge; the rumors say that it keeps them focused and especially able to fight the Creep with startling efficiency.
- You all got decent enough rest the night before, to have energy for the trial ahead.
Location Map

