Nekosani:

here
Spirit: No
Rarity: Common
Typical Size: It varies wildly. They are the size and weight of a house cat (which varies by breed) in their normal form, and the size/weight of a mountain lion in their enlarged form.
Diet: Meat and fish, but like house cats, they will eat grass on occasion to aid with their digestion
Trainable: Only if they bond to someone, and only by the person they are bonded to.
Native to: They originated near each of the Grand Fractures.
Locations: Anywhere house cats (tame or feral), and wild cats are found.
Appearance: Nekosani look like house cats. They can have long hair, or short hair as house cats do. Their eyes are normally green, but can be blue or amber as well. And their fur can have the coloration and patterning of any type of house cat (tabby, tortoiseshell, bengal, calico, etc.)
Lifespan and Development: In the wild, Nekosani can live 40-50 arcs. Their intelligence helps them to avoid a lot of the dangers that kill off other predators. If they choose to live with people, and live easier lives as a result, they can live up to 70 arcs. Bonded Nekosani will live as long, or as short a time as their bondmate. The bond can lengthen their lifespan to match that of whatever race the person they are bonded to is, but the shock of losing that bond will either kill them instantly, or cause them to pine themselves to death out of grief.
Female Nekosani have a gestation period of 90 trials, and give birth to litters of 1-7 kits with 5 being average. Kits are born with their eyes closed, and are completely helpless for the first 30 trials of life. They start to develop more quickly after that, and by the time they are 2 arcs old, they are fully grown, and are considered to be adolescents. It is at this time that they gain the ability to shift into their larger forms. At this point they still remain with their mother, but they start to become more and more self sufficient. By the time they are 3 arcs old, they are full adults, and are capable of breeding themselves. They may continue to live with their birth colony after that, or they may set off and seek either another colony, or a bondmate.
Kits who are raised around people can bond as early as at 2 arcs of age. But it is more likely that they won't bond until they are adults - if they do at all.
The effects of age don't start setting in until the final 2-3 arcs of life. But once they do, they usually accelerate quickly. Elderly Nekosani are prone to stiff joints, and they tire quickly from any physical exertion. Their vision, hearing, and sense of smell become weaker, and they may lose them entirely. Finally their minds begin to go, and they may spend most of their time lost in memories of the past, or become forgetful.
Temperament: In the wild, colonies of Nekosani are friendly to members of their own colony, and are cautious, but still friendly to other colonies. They are very territorial, and while they do not mind other small felines in their territory, all other creatures are deemed either prey, or a threat. The exception to this are the bondmates of Nekosani who used to live with the colony. If they come to visit the colony with their Nekosani bondmate, they are treated with caution, but are welcomed.
Bonded Nekosani will not tolerate anyone they see as a threat to their bondmates, but they will either tolerate or accept people that their bondmate likes. Likewise, Nekosani who are not bonded but who choose to live with people are incredibly protective of "their" people as they would be of their territory in the wild. Threats to their people will not be tolerated.
The Bond: Nekosani are able to bond to any race, and it is possible for more than one to bond to the same person. Likewise, a Nekosani is able to bond to someone who is bonded to an ose-bori, or other type of familiar. The bond itself becomes possible if two souls with similar natures (one Nekosani, and one their bondmate) are exposed to each other. There is an element of chance to it in that a Nekosani can only sense a potential bondmate within a range of 25 miles. The person they are capable of bonding to can't sense the Nekosani per say, and they may not even know that Nekosani exist. But they will feel an urge to go towards their potential bondmate that grows stronger the closer they come to each other. The pull can be ignored at this stage, but should either choose to ignore it, both will feel a lingering regret for the rest of their life unless they come across the pull again and follow it.
Should potential bondmates follow the pull and meet, the bond happens the moment they see each other. They feel an instant and incredibly intense connection that blinds them to the rest of the world as their souls become tied together. This process takes a trill or less, but feels like forever, and in that moment, each learns a great deal about the other. Memories, hopes, dreams, fears, desires, thoughts, and emotions are shared between them until they feel as though they have known each other forever.
There is a second way a bond can be formed. If a Nekosani and a person who have somewhat similar natures, but not ones similar enough to be drawn together naturally meet in circumstances that force them to rely on each other for survival, or if one saves the other in some way and the other feels indebited to them, or if a person comes across an injured or ill Nekosani and nurses them back to health, a bond may form between them. This bond forms more gradually than the first way (during the time they must rely on each other, etc.), but is just as strong.
Once the bond is formed, the bondmates can speak to each other, and know how the other is feeling. They know when one is hurt, or sick, and can channel a sense of comfort to each other at need. With practice, they can learn to share each other's senses for short periods of time (bits at a time at first, but can be extended up to a break with practice), and show each other their memories. Sharing senses can cause headaches that grow in intensity until they stop doing so if the ability is used too much; too much is more than five times if the sharing is brief (a few bits at a time), three if it is moderate (15 bits), or once if it is for a break at a time.
When the bond is new, the newly bonded pair becomes uneasy if they can't see each other at all times during their waking hours. Unease will turn into pain that increases the further they are apart (or the longer they can't see each other) if they spend more than a few bits away from each other. As the bond settles with time, they are able to spend more time away from each other, and be further apart before they begin to feel the effects of separation. It is a gradual process that varies between pairs, but usually within a season, the bond is fully settled, and the bonded pair can be apart without ill effects as long as they are within communication range (15 miles). Physical contact can help settle the bond faster, so newly bonded pairs will often crave it. They will feel a deeply rewarding contentedness if the Nekosani spends time curled up in their bondmate's lap while the bond is settling. Traumatic events can slow the process of the bond settling, but nothing short of the death of one of the bondmates can break it.
The bond is a very deep connection that literally ties two souls together. One side effect of the bond is that a bonded Nekosani will live as long as their bondmate does, even if that is far longer than their usual lifespan. But their is a downside as well. That same tie ensures that the Nekosani will not survive the shock of their bondmate's death. Losing their bondmate causes a shock so intense that it can kill the Nekosani instantly - stopping their heart trills after it happens. It can also leave them greatly weakened, and grieving so badly that they essentially will themselves to die 1-3 trials after their bondmate dies. Either way, they will not survive the loss.
The one exception to this is that some abilities granted by an Immortal's mark can cause a death like state, or bring someone back from the brink of death. Should a Nekosani's bondmate have a blessing and the ability that allows something like that to occur, and their bondmate is brought back before the Nekosani dies, the bond will be restored, and the Nekosani will survive.
If the bonded Nekosani is the one to die, their bondmate may survive, especially if they have some pressing reason to do so - kids to raise, a spouse that needs them, etc. But they feel the death of their bondmate as if it is happening to them, and they will suffer through the loss frequently in nightmares for as long as they live. They will never recover from the loss fully, and may be prone to depression, or even go mad, believing that they can still see and hear their bondmate.
Abilities: Nekosani have a very limited form of shape shifting. They can shift into a larger form of themselves that is the size of a mountain lion. Aside from being bigger, they look the same as they do in their normal form. Their larger form is stronger than their normal form due to its size, but that strength does not exceed that of a normal mountain lion. Nekosani are able to shift at will, and maintain their larger form indefinitely should they choose to do so. When living in the wild, some of them choose do just that. There are a few drawbacks should a Nekosani choose to live mostly in their larger form. The larger form is stronger, but its larger size requires more food to maintain than their smaller one does. The area a Nekosani lives in may not be able to support a colony of Nekosani living in their larger forms. Likewise, a Nekosani living in an area populated by people is going to be noticed much faster in their larger form than they would in their smaller form. If unbonded, and living on their own, they will likely be seen as a threat (or a trophy to be hunted) and dealt with. Finally, staying in their larger form for long periods (more than 5 trials at a time) of time requires a great deal of energy. This means that they need to consume 2-3 times the amount of food per trial that a mountain lion would need, or they will weaken.
Once bonded, their intelligence gains the capability to equal that of their bondmate, but they still have the instincts of a cat. As the bond grows, the shared experiences give them an understanding of their mortal bondmate's language and culture. They can communicate telepathically with their own kind if they are within the range of a mile of each other. They can also communicate telepathically with someone they have bonded to as long as their bondmate is within 15 miles; the bond strengthens this ability as well as their intelligence. In non-Nekosani offspring, there is a small possibility of them developing some lesser degree of this capability. But ALL offspring from a Nekosani mating will be of superior intelligence, bonded or not. The bond just takes it further.
There is a broad spectrum regarding how smoothly the growth of this bond develops. Generally, the quicker it manifests, the more of a shock the side effects may be while the bond stabilizes over the following cycle. This can result in severe headaches, dizziness, affected vision, etc... No two bonds seem to follow the exact same development. Their bonds are such that nothing short of the death of their bondmate can break them. It is possible to keep bonded pairs apart, but a Nekosani will always know if their bondmate is alive even if they are on the other side of the world. They wouldn't be able to communicate if that were the case, but the bonded pair would know that the other was alive.
Mod Note: If you wish to obtain a bonded Nekosani, have a bond form more quickly than a cycle's time, or have a non-nekosani offspring possess some degree of mental ability, please submit a PSF ticket with a link to this page.
Information: The ancestors of the Nekosani were feral house cats and wild cats living near the Grand Fractures. Exposure to the Fractures over a prolonged period of time gave them enhanced intelligence (equal to that of people), the ability to bond to other creatures, telepathy between their own kind (must be within the range of a mile), as well as with someone they bond to (must be within 15 miles; the bond strengthens the ability), and the ability to shift into a battle form of sorts which is a larger (mountain lion sized) version of their normal form.
Nekosani are capable of breeding with both house cats, and with wild cats as well as with their own kind. It is for this reason that they have become common over the arcs. If two Nekosani mate, all of their offspring will be Nekosani. But if a Nekosani breeds with another type of feline, only half of their offspring will be full blooded Nekosani. The others will be intelligent for animals (on the level of a dolphin or grey parrot), but not as intelligent as a full blooded Nekosani. They will also be unable to shape shift or communicate telepathically. But they are able to bond to people, and if they do are able to communicate via emotions and impressions (an image of something they want for example) to their bondmate.
They can be found in the wild living in colonies of 10-100, and in cities either in small colonies (5-15) or singly. Some even choose to live among people, with their "owner" often never being the wiser unless they bond.
Credit: Kirei Qe'Azour. Approved by Prongs, tweaked by Maltruism.
here
Spirit: No
Rarity: Common
Typical Size: It varies wildly. They are the size and weight of a house cat (which varies by breed) in their normal form, and the size/weight of a mountain lion in their enlarged form.
Diet: Meat and fish, but like house cats, they will eat grass on occasion to aid with their digestion
Trainable: Only if they bond to someone, and only by the person they are bonded to.
Native to: They originated near each of the Grand Fractures.
Locations: Anywhere house cats (tame or feral), and wild cats are found.
Appearance: Nekosani look like house cats. They can have long hair, or short hair as house cats do. Their eyes are normally green, but can be blue or amber as well. And their fur can have the coloration and patterning of any type of house cat (tabby, tortoiseshell, bengal, calico, etc.)
Lifespan and Development: In the wild, Nekosani can live 40-50 arcs. Their intelligence helps them to avoid a lot of the dangers that kill off other predators. If they choose to live with people, and live easier lives as a result, they can live up to 70 arcs. Bonded Nekosani will live as long, or as short a time as their bondmate. The bond can lengthen their lifespan to match that of whatever race the person they are bonded to is, but the shock of losing that bond will either kill them instantly, or cause them to pine themselves to death out of grief.
Female Nekosani have a gestation period of 90 trials, and give birth to litters of 1-7 kits with 5 being average. Kits are born with their eyes closed, and are completely helpless for the first 30 trials of life. They start to develop more quickly after that, and by the time they are 2 arcs old, they are fully grown, and are considered to be adolescents. It is at this time that they gain the ability to shift into their larger forms. At this point they still remain with their mother, but they start to become more and more self sufficient. By the time they are 3 arcs old, they are full adults, and are capable of breeding themselves. They may continue to live with their birth colony after that, or they may set off and seek either another colony, or a bondmate.
Kits who are raised around people can bond as early as at 2 arcs of age. But it is more likely that they won't bond until they are adults - if they do at all.
The effects of age don't start setting in until the final 2-3 arcs of life. But once they do, they usually accelerate quickly. Elderly Nekosani are prone to stiff joints, and they tire quickly from any physical exertion. Their vision, hearing, and sense of smell become weaker, and they may lose them entirely. Finally their minds begin to go, and they may spend most of their time lost in memories of the past, or become forgetful.
Temperament: In the wild, colonies of Nekosani are friendly to members of their own colony, and are cautious, but still friendly to other colonies. They are very territorial, and while they do not mind other small felines in their territory, all other creatures are deemed either prey, or a threat. The exception to this are the bondmates of Nekosani who used to live with the colony. If they come to visit the colony with their Nekosani bondmate, they are treated with caution, but are welcomed.
Bonded Nekosani will not tolerate anyone they see as a threat to their bondmates, but they will either tolerate or accept people that their bondmate likes. Likewise, Nekosani who are not bonded but who choose to live with people are incredibly protective of "their" people as they would be of their territory in the wild. Threats to their people will not be tolerated.
The Bond: Nekosani are able to bond to any race, and it is possible for more than one to bond to the same person. Likewise, a Nekosani is able to bond to someone who is bonded to an ose-bori, or other type of familiar. The bond itself becomes possible if two souls with similar natures (one Nekosani, and one their bondmate) are exposed to each other. There is an element of chance to it in that a Nekosani can only sense a potential bondmate within a range of 25 miles. The person they are capable of bonding to can't sense the Nekosani per say, and they may not even know that Nekosani exist. But they will feel an urge to go towards their potential bondmate that grows stronger the closer they come to each other. The pull can be ignored at this stage, but should either choose to ignore it, both will feel a lingering regret for the rest of their life unless they come across the pull again and follow it.
Should potential bondmates follow the pull and meet, the bond happens the moment they see each other. They feel an instant and incredibly intense connection that blinds them to the rest of the world as their souls become tied together. This process takes a trill or less, but feels like forever, and in that moment, each learns a great deal about the other. Memories, hopes, dreams, fears, desires, thoughts, and emotions are shared between them until they feel as though they have known each other forever.
There is a second way a bond can be formed. If a Nekosani and a person who have somewhat similar natures, but not ones similar enough to be drawn together naturally meet in circumstances that force them to rely on each other for survival, or if one saves the other in some way and the other feels indebited to them, or if a person comes across an injured or ill Nekosani and nurses them back to health, a bond may form between them. This bond forms more gradually than the first way (during the time they must rely on each other, etc.), but is just as strong.
Once the bond is formed, the bondmates can speak to each other, and know how the other is feeling. They know when one is hurt, or sick, and can channel a sense of comfort to each other at need. With practice, they can learn to share each other's senses for short periods of time (bits at a time at first, but can be extended up to a break with practice), and show each other their memories. Sharing senses can cause headaches that grow in intensity until they stop doing so if the ability is used too much; too much is more than five times if the sharing is brief (a few bits at a time), three if it is moderate (15 bits), or once if it is for a break at a time.
When the bond is new, the newly bonded pair becomes uneasy if they can't see each other at all times during their waking hours. Unease will turn into pain that increases the further they are apart (or the longer they can't see each other) if they spend more than a few bits away from each other. As the bond settles with time, they are able to spend more time away from each other, and be further apart before they begin to feel the effects of separation. It is a gradual process that varies between pairs, but usually within a season, the bond is fully settled, and the bonded pair can be apart without ill effects as long as they are within communication range (15 miles). Physical contact can help settle the bond faster, so newly bonded pairs will often crave it. They will feel a deeply rewarding contentedness if the Nekosani spends time curled up in their bondmate's lap while the bond is settling. Traumatic events can slow the process of the bond settling, but nothing short of the death of one of the bondmates can break it.
The bond is a very deep connection that literally ties two souls together. One side effect of the bond is that a bonded Nekosani will live as long as their bondmate does, even if that is far longer than their usual lifespan. But their is a downside as well. That same tie ensures that the Nekosani will not survive the shock of their bondmate's death. Losing their bondmate causes a shock so intense that it can kill the Nekosani instantly - stopping their heart trills after it happens. It can also leave them greatly weakened, and grieving so badly that they essentially will themselves to die 1-3 trials after their bondmate dies. Either way, they will not survive the loss.
The one exception to this is that some abilities granted by an Immortal's mark can cause a death like state, or bring someone back from the brink of death. Should a Nekosani's bondmate have a blessing and the ability that allows something like that to occur, and their bondmate is brought back before the Nekosani dies, the bond will be restored, and the Nekosani will survive.
If the bonded Nekosani is the one to die, their bondmate may survive, especially if they have some pressing reason to do so - kids to raise, a spouse that needs them, etc. But they feel the death of their bondmate as if it is happening to them, and they will suffer through the loss frequently in nightmares for as long as they live. They will never recover from the loss fully, and may be prone to depression, or even go mad, believing that they can still see and hear their bondmate.
Abilities: Nekosani have a very limited form of shape shifting. They can shift into a larger form of themselves that is the size of a mountain lion. Aside from being bigger, they look the same as they do in their normal form. Their larger form is stronger than their normal form due to its size, but that strength does not exceed that of a normal mountain lion. Nekosani are able to shift at will, and maintain their larger form indefinitely should they choose to do so. When living in the wild, some of them choose do just that. There are a few drawbacks should a Nekosani choose to live mostly in their larger form. The larger form is stronger, but its larger size requires more food to maintain than their smaller one does. The area a Nekosani lives in may not be able to support a colony of Nekosani living in their larger forms. Likewise, a Nekosani living in an area populated by people is going to be noticed much faster in their larger form than they would in their smaller form. If unbonded, and living on their own, they will likely be seen as a threat (or a trophy to be hunted) and dealt with. Finally, staying in their larger form for long periods (more than 5 trials at a time) of time requires a great deal of energy. This means that they need to consume 2-3 times the amount of food per trial that a mountain lion would need, or they will weaken.
Once bonded, their intelligence gains the capability to equal that of their bondmate, but they still have the instincts of a cat. As the bond grows, the shared experiences give them an understanding of their mortal bondmate's language and culture. They can communicate telepathically with their own kind if they are within the range of a mile of each other. They can also communicate telepathically with someone they have bonded to as long as their bondmate is within 15 miles; the bond strengthens this ability as well as their intelligence. In non-Nekosani offspring, there is a small possibility of them developing some lesser degree of this capability. But ALL offspring from a Nekosani mating will be of superior intelligence, bonded or not. The bond just takes it further.
There is a broad spectrum regarding how smoothly the growth of this bond develops. Generally, the quicker it manifests, the more of a shock the side effects may be while the bond stabilizes over the following cycle. This can result in severe headaches, dizziness, affected vision, etc... No two bonds seem to follow the exact same development. Their bonds are such that nothing short of the death of their bondmate can break them. It is possible to keep bonded pairs apart, but a Nekosani will always know if their bondmate is alive even if they are on the other side of the world. They wouldn't be able to communicate if that were the case, but the bonded pair would know that the other was alive.
Mod Note: If you wish to obtain a bonded Nekosani, have a bond form more quickly than a cycle's time, or have a non-nekosani offspring possess some degree of mental ability, please submit a PSF ticket with a link to this page.
Information: The ancestors of the Nekosani were feral house cats and wild cats living near the Grand Fractures. Exposure to the Fractures over a prolonged period of time gave them enhanced intelligence (equal to that of people), the ability to bond to other creatures, telepathy between their own kind (must be within the range of a mile), as well as with someone they bond to (must be within 15 miles; the bond strengthens the ability), and the ability to shift into a battle form of sorts which is a larger (mountain lion sized) version of their normal form.
Nekosani are capable of breeding with both house cats, and with wild cats as well as with their own kind. It is for this reason that they have become common over the arcs. If two Nekosani mate, all of their offspring will be Nekosani. But if a Nekosani breeds with another type of feline, only half of their offspring will be full blooded Nekosani. The others will be intelligent for animals (on the level of a dolphin or grey parrot), but not as intelligent as a full blooded Nekosani. They will also be unable to shape shift or communicate telepathically. But they are able to bond to people, and if they do are able to communicate via emotions and impressions (an image of something they want for example) to their bondmate.
They can be found in the wild living in colonies of 10-100, and in cities either in small colonies (5-15) or singly. Some even choose to live among people, with their "owner" often never being the wiser unless they bond.
Credit: Kirei Qe'Azour. Approved by Prongs, tweaked by Maltruism.



