[Approved by Kingdom] Seira Shiryu

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Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Seira Shiryu

Seira Shiryu


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Name: Seira Shiryu


Age: 19 arcs


Race: human


Date of Birth: 1st day of Ashan 703


Marks: Favored Daianya


Factions Joined: none currently; was a member of the Lightning Knights for a very brief time


Languages Spoken: Fluent: Common, Broken: Xanthea


Partners:


Face Claim: Kristen Stewart, formerly Kristina Pimenova
Appearance
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Seira looks young for her age. Part of this is due to her diminutive height, which stems from multiple sources. Neither of her parents were tall, and as a result, neither is she. This is made worse by the fact that she hasn't always had enough to eat. She has missed more than one growth spurt due to a lack of proper food when it was needed. Her large, doe like blue grey eyes contribute to her waif like appearance as well.

Her appearance is as even mix of both of her parents. From her father, she inherited her fair skin, pointed face, and the shape of her facial features. But her lovely blue grey eyes, and unusual hair come from her mother. Seira's waist long, wavy hair is a light, ash brown. But when the light hits it the right way, it takes on a warmer, golden tone.
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Seira is a pretty girl. And she shows signs of becoming a true beauty when she gets older. But a hard life has left its mark on her. She has a waif like, scrawny build caused by years of not getting quite enough food. A network of light scars covers her back and shoulders, left over from a harsh punishment when she was a child.

Once she was adopted by Vivian Warrick (now Vivian Shiryu), she had access to healthy food every trial. A few arcs of this has helped her to fill out so she no longer looks like a half starved waif anymore. But arcs of malnutrition took their toll, and at 4'1", she still looks much younger than she really is.

Seira never puts much thought into the way she looks. She has far more important things to worry about. But at the same time, her livelyhood depends on her looking cute nearly as much as it does on her abilities. So she is careful to keep herself clean, and mostly neat. Her hair is worn loose, in a ponytail, or in a braid. Simple styles that are easy to maintain, and require little time and effort on her part. But her hair is usually clean, and never matted.

She prefers dark, loose fitting clothes. Nothing that will hinder her movement, or snag on something if she has to move in a hurry. She hates to be noticed when she isn't working, so she avoids bright colors, or anything that is likely to stand out too much.
Personality

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Seira is a wary child. She observes everything around her with a cautious eye, acting only when she feels it safe to do so. She doesn't trust easily, and she has good reason for being so wary. From the time she was very young, she learned that the adults in her life could not be trusted, or relied on. If it weren't for her sister, it is very likely that she never would have learned to trust at all. She tends to be shy, and quiet. Although she will talk to others when she has something to say (like when she is discussing a book she read for class), she rarely reveals personal information, or lets people get too close. She really only opens up around her twin sister.

Seira is very smart. She learns quickly, and studying comes easily to her. She loves to learn. Partly for the love of learning, but partly because knowledge is power, and there's no telling when something she learns will be useful. Seira also enjoys sharing what she has learned. Teachers love her because she can often be found tutoring students who are struggling.

When she isn't at school, she is either spending time with her twin, or out working. It is rare to see her playing around as most children her age do. Seira's life is a hard one, and if she were to act like a normal child her age, it is likely that she wouldn't survive. But she is stubborn, and determined on top of being wary. While she can't hide the fact that she is struggling at times, her sister is the only one who knows that the two of them are on their own.

Since she hates to be noticed when she isn't working, Seira wears clothes that will allow her to blend in. Plain, simple, if decent quality clothes that fit her well, and do not have too many worn areas, or tears. She prefers neutral colors such as black, browns, white, greys, and creams, or dark blues, greens, and purples. In the summer, she prefers lighter shades. Nothing too bright that will make her stand out.

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Seira is fiercely protective of the people and things she cares about. Someone who takes something she sees as hers, or hurts one of the few people she loves will never be forgiven. Seira will find a way to make them regret it. She is also protective of those who are younger and weaker than she is. But if someone hurts her, she is likely to withdraw, and retreat into herself.

She has a stubborn streak a mile wide when it comes to fighting for what she believes in. Although she is normally quite shy, and prefers to stay in the background, she has very firm beliefs in some things. And if she sees, or hears of something that goes against those beliefs, she will fight to defend them with everything she has.

If asked what she likes best about herself, Seira would always choose her voice. Whether she is speaking, or singing, she has a very pretty voice. She loves to sing, and tell stories. It started when she was a very young child trying to entertain herself and her sister when there was nothing else to do. And she never grew out of it.

As children, Seira and her sister were on their own much of the time. With a father who was too busy to raise them, and a mother who wanted nothing to do with them when she wasn't venting her anger and frustration out on them, they had little guidance outside the school. Although they lived in a huge house, surrounded by luxury, they had very little to call their own. With few toys, and few friends, it was up to them to entertain each other. They did so by telling each other stories, drawing things the other would request of them, acting out made up roles among themselves, teaching themselves how to play musical instruments, making up elaborate games of make believe among themselves, and singing.

Because they were on their own so much, Seira has developed a fierce independent streak. She is used to being responsible for herself, and deciding what to do, and when to do it for herself. She is also unused to asking for help when she needs it, or believing that she would get it even if she did ask. And she is too wary to trust most of the people around her enough to admit to the weakness of needing help with something, anyway. The one exception is her twin sister. Seira depends on Seri for all of her emotional support, and trusts her with everything. Even when she cannot trust herself. If she ever lost her sister, she would be truly alone.

As of Vhalar 720, Seira and Seri have finally overcome the arcs of malnutrition and not getting enough food that they suffered through as children. While they will never be as tall as they might have been, they have grown a few inches. Instead of 4'1", the twins are now 4'5".
History
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Tyrnas Shiryu (Tyr)


Tyrnas is a warrior at heart. As a child, he practiced long and hard to hone the skills he'd need to become a warrior, and that's exactly what he did. He was a natural, and after a few arcs, he was well on his way to earning a good reputation for himself as a warrior. But a close call that took the life of the woman who was both his best friend, and his first wife, and nearly claimed his own life changed things. Although he recovered from his injuries without any lasting effects, his older brother convinced him to pursue safer work.

From then on, Tyrnas followed his brother's footsteps. Under his guidance, he learned the ways of a merchant, and opened up a weapons shop. He studied the ways of making weapons, and as a warrior himself, he knew exactly what a fighter wanted from his weapon. That gave him an edge, and he was soon making a good profit from selling his weapons. In addition to selling weapons of his own making, he sold good quality weapons made by weapon smiths who had not yet earned a name of their own in exchange for a commission. This gave him a wider variety of weapons to sell, and his reputation grew. In less than ten arcs, Tyrnas went from needing his brother's guidance to being well on his way to becoming a worthy rival.

After losing his first wife, Tyrnas didn't think that he would ever find love again. But he was proved wrong when his brother introduced him to a beautiful young woman at a party. Arienne couldn't have been less like his first wife if she had tried. But he fell head over heels in love with her anyway. They were married less than an arc later. Almost nine months to the day after they were married, Arienne bore him twin daughters.

Tyrnas loved his children dearly. But he didn't quite know what to do with a child. As the youngest child in his own family, he never had any experience with helping to care for younger siblings when he was growing up. He was also a very busy man. So much of the child raising was left to his wife.

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In Ymiden of 713, Tyrnas decided to accompany a trade caravan heading to Fort Gawyne. It was filled with some of the very best weapons he had ever made, and rumors of bandit activity were such that he decided to go with the caravan as a guard to make certain that the trip would go smoothly. Despite being a wealthy merchant now, he had continued to practice the skills he'd used as a warrior, and if he went himself, he could be certain that security was up to his high demands. Unfortunately, the caravan never made it to its destination. It was attacked by bandits, and quickly overwhelmed. There were few survivors of the attack, and many of those succumbed to their injuries later. Tyrnas is believed to have died in the attack, but his body was never found.

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Daenira Shiryu


Daenira Shiryu was Tyrnas's first wife. They were childhood friends, meeting when they were only three arcs old, and quickly becoming the best of friends. It was a friendship that turned into love as they grew older. And when Tyrnas was sixteen, he proposed to her. There was no doubt that she would accept, and they were married soon after he proposed.

Both of them were warriors at heart, and they worked together for the first arc of their marriage. That changed when they discovered that she was pregnant. She quit working, and devoted herself to her husband, and the child she was carrying. Daenira loved being a mother, and she was a good one to both of the sons that she gave Tyrnas. But she missed the life of a warrior. So when the boys were seven, she started working once more. Not wanting to leave the care of the children mostly to others, she only worked part time as a guard.

This worked well for her. She was able to continue honing her skills as a warrior while still raising her family. When Daenira was with her sons, she devoted herself fully to them. They never wanted for her attention. And with two good incomes coming in, they didn't want for anything else, either. That all changed when both she and her husband were called in for an important mission that fit perfectly with their skill sets. The mission ended in disaster. Bad communication, and bad information about the mission led them into a trap. One that claimed Daenira's life, and nearly that of her husband as well.

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Arienne Shiryu


Arienne Shiryu was a beautiful child. Born into a wealthy merchant family, she was spoiled, given everything she wanted because her parents found it easier to bribe her into behaving rather than disciplining her. As she grew, Arienne went from being a spoiled child to being an ambitious woman who wanted more than mere wealth. She wanted entry into social circles that were denied to her out of an accident of birth. She found her chance by marrying a man whose older brother was an even wealthier merchant than her parents were. He catered to circles that didn't even know her family existed. And Arienne hoped that by being related to him through marriage to his brother, she would gain entry to those circles as well.

Arienne never liked children, nor did she ever want any of her own. But her husband did, so she did her duty as a proper wife, giving him two daughters. She treated her husband's sons well enough, even if she kept her distance from them emotionally. This was because her husband was very close to his younger son, and his brother, the man Arienne wanted so much to impress, had taken an interest in the older boy. But her own daughters were beneath their notice, and as such, fair game for her to unleash her frustrations and resentment out on. When she deigned to notice them at all, they often felt her frustration and wrath at not succeeding in her desire to better herself socially.

She died three arcs ago, when the family store was robbed. The group of bandits who robbed the shop were caught off guard by her arrival, and they killed her before escaping with their stolen bounty.

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Kiran Shiryu


Kiran is all but a stranger to Seira. He was fifteen when Seira and her sister were born. As soon as he graduated from school at the age of fifteen, he joined the sky riders as an Airman. He threw everything he had into his work, and into honing his skills as much as he could. Bettering himself and doing the best that he could in his work was his only focus. He was a perfectionist who tolerated no slacking in himself, and little in others. The only thing preventing him from driving himself into the ground was his mentor.

His intensity and focus stemmed from the same source. His brother was not the man he had once believed him to be. Worse than that, his own flesh and blood was a bandit. His brother had to be brought to justice, and Kiran wants more than anything to be the person who brings him that justice. Only that might put an end to the feelings of betrayal buried deep within him, and give him some peace.


NPCs


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Seriel Shiryu (Seri)


Seriel is everything to Seira. And the reverse is true, as well. The twins are best friends as well as sisters. Each is the only thing that the other truly has. Sister, friend, confidant, protector...and much, much more. They've been on their own for as long as they can remember. Even when their parents were around, they weren't. But Seira was never truly alone because Seriel was there for her. Likewise, Seira was always there for Seriel.

Seriel was the one who taught Seira how to care about others, and how to be there to support another person. Without her, Seira would be a very different person. She would never have learned how to love, or how to care about another person. From the time they came into the world until now, they have been inseparable. Neither knows how to exist without the other.

Date of Birth: 1st day of Ashan 703

Skills: Athletics (formerly Acrobatics) - 12; Novice, Cooking - 26; Competent, Medicine - 51; Expert, Musical Instrument; Percussion - 36; Competent, Musical Instrument; String (Bow) - 36; Competent, Woodworking - 10; Novice

Appearance: Seriel is 4'1", and has a scrawny, waif like build much like her sister. Her waist long, wavy hair is a lot like her sister's in length, and type. But where Seira's is a light, ash brown, hers is red. She has fair, unblemished skin that tans easily. Her large, doe like brown eyes would make her look younger than she truly is, but they are often filled with a hard, wary expression that makes her seem older instead. Seirel walks with a slight limp in her right leg, left over from an old injury. Although she can get by well enough, her leg aches sometimes when it is raining, or if it is especially cold. And if she strains her leg too much, it may give out on her.

Personality: Seirel is a study of conflicts. When she is with those she cares about, she is a kind, sweet girl. But when it comes to strangers, she is cold, hard, and very defensive. The two sides of her personality are so different, that it is almost as if she is two different people, depending on who she is with. She is fiercely protective of what is "hers," and she will never forgive those who hurt her loved ones. She has a fierce temper that she is quick to unleash when those she cares about are hurt. But it is very rare that that temper is ever seen by her loved ones.

Relationship to PC: twin sister

Anything: Seriel is the older of the twins. She prefers to be called Seri by those she cares about (and trusts fully). But those who have earned enough of her trust to breach the wall around her heart are few. If someone who hasn't earned the right to call her Seri does so, it angers her deeply. Calling her by her nickname is a form of intimacy in her eyes, and she feels violated if someone uses that name without her giving them permission to do so.

Experience Ledger
Item+/-Total
Ymiden 720+1010
+10 to Medicine-100
Cylus 721+1010
+10 to Medicine-100
Ashan 721+1010
+10 to Medicine-100
Ymiden 721+1010
+10 to Medicine-100
Saun 721+1010
+10 to Medicine-100
1 exp from point bank points+11
+1 to Medicine-10
Vhalar 721+1010
+10 to Musical Instrument; Percussion-100
Zi'da 721+1010
+10 to Musical Instrument; String (Bow)-100
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
Approval for Personal NPC: here



Xanthea


Seira picked up what she knows of Xanthea on her own. She learned some while doing errands around the city to earn money since she wasn't given an allowance. She learned more at school in exchange for tutoring some of her classmates in subjects they needed help with. And once she started performing at bard's corners, she learned more simply from listening to conversations around her, and picking up words and phrases when the meaning for what was being said was obvious.
Housing

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Seira was turned out of the house she was born in when her father died. Neither of her older brothers stepped up to take over her care. So she and her sister have been on their own since they were ten years old. But that does not mean that they are homeless. Soon after they were turned out of their parents' home, Seira found a small, abandoned cottage. The family who once lived there had to move out in a hurry, so some of the furniture was left behind. The cottage itself is small, but it is in good repair. It isn't in the best part of the city, but it isn't located in the worst section, either. Since no one else has shown any interest in claiming the small cottage, the authorities don't mind that Seira and her sister have claimed it for themselves.

After being adopted by Vivian Shiryu (formerly Warrick) as kids, Seira and Seri moved to Rharne and they have lived with Vivian in the Glass Quarter ever since. Vivian Shiryu is currently Tier 7.


Prized Possession

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Seira's prized possession is a pendant that her sister gave her for her birthday when she turned nine. The teardrop shaped aquamarine is the color of the first image, the size of the second, and has the silver setting of the third, without the smaller jewels embedded in it. And the pendant rests on a simple silver chain. Valued at 13 GN, 6 SN (9 GN for the silver pendant, 3 for the chain, and 1 GN, 6 SN for the stone), most merchants as wealthy as her family is would scorn it. But Seira loves it dearly.

Left on their own long before they were orphaned, if they wanted something, it was up to them to earn the money to pay for it. It took Seri years of doing odd jobs around the city to save up for the simple pendant. Seira knew how much effort it had cost her sister to save up for the beautiful gift. And she could see her sister's pride in her accomplishment as she gave it to her on her birthday. So while it is a beautiful pendant, Seira values it more because it was a gift from her sister than for its beauty.

Seira wears her pendant at all times, taking it off only when she sleeps, and bathes. Most of the time, it is tucked safely beneath her clothes so potential thieves won't be tempted to take it. But when she needs to look especially nice, or is troubled, and needs a reminder of her sister's love, she takes it out to look at it.
Last edited by Seira Shiryu on Thu May 12, 2022 7:03 pm, edited 56 times in total. word count: 3820
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Seira Shiryu

Skills


Grandfathered Points from old system: here: Includes starting package points, and exp from Performing that was added to singing when that skill was taken out
Skill Points Acquired Proficiency
Athletics 25/250 Novice
Blades (one handed focus) 25/250 Novice
Cooking 25/250 Novice
Dancing 26/250 Competent
Detection 26/250 Competent
Discipline 26/250 Competent
Endurance 26/250 Competent
Leadership 20/250 Novice
Medicine 25/250 Novice
Musical Instrument; Percussion + 5 from [KG] 26/250 Competent
Musical Instrument; String (Bow) 0/250 ...
Ranged Combat 26/250 Competent
Research 1/250 Novice
Singing + 5 from [KG] +10 [RB] 51/100 (FT) Expert
Socialization 25/250 Novice
Storytelling 5/250 Novice
Strength 26/250 Competent
Teaching 5/250 Novice
Unarmed Combat 25/250 Novice
Writing 25/250 Novice

***51 exp were discarded to send Seira back to Novice Medicine***


Skill Point Ledger


Thread or Skill Name Points Awarded/Spent Total Points
A Challenge Between Sisters 10/10 10
Musical Instrument; Percussion; Hang Drum -9 1
A Friendly Crowd 10/10 11
Treasure Hunt 14/15 25
Release the Beast [Burning Mountains] 14/15 39
Songs to Remember 10/10 49
The Wrong Place at the Wrong Time 10/10 59
Mountain Men 15/15 74
The Life of a Rebel 15/15 89
Happy Birthday to Us 15/15 104
Singing -3 101
Musical Instrument; Percussion; Hang Drum -2 99
Journey to Skywatch Keep +10 109
+10 to Medicine -10 99
[Skywatch Keep] Choosing a Weapon +10 109
[Skywatch Keep] Learning the Basics Part 1 +10 119
+10 to Ranged Combat (Short bow) -10 109
[Skywatch Keep] Learning the Basics Part 2 +10 119
[Skywatch Keep] Everyone Starts at the Beginning +10 129
Making Yourself Useful +10 139
Finding a Friend +10 149
The Mummer's Ball +30 179
[Saoire Event] Seira and Elisabeth +15 194
[Storm's Edge] Finding a Weapons Teacher +15 209
+10 to Dancing -10 199
Tentative Steps +10 209
Winter Wonderland +10 219
Tentative Steps Part 2 +10 229
Seri's Song +10 239
Simple Things +10 249
Curious Happenings +10 259
[Mature] Magical Medicine +10 269
+41 to Medicine -41 228
+23 to Detection -23 205
+24 to Endurance -24 181
+16 to Dancing -16 165
+25 to Athletics -25 140
+25 to Discipline -25 115
+25 to Strength -25 90
+25 to Blades -25 65
+25 to Unarmed Combat -25 40
+25 to Socialization -25 15
+10 to Ranged Combat -10 5
+5 to Leadership -5 0
[Busker Fest] Anticipation +10 10
[Mature] Magical Medicine +10 20
[Kindness Trial] Treasured Treat +10 30
[Dust Quarter Collapse!] Call for Aid +10 40
[Dust Quarter Collapse!] Search for Survivors +10 50
+1 to Discipline -1 49
+1 to Endurance -1 48
[Dust Quarter Collapse!] Caring for the Survivors +10 58
+1 to Detection -1 57
Haunting Memories +10 67
Dance Therapy +10 77
Magical Dance +10 87
Per Announcement +32 119
+1 to Strength -1 118
Gettin' Fancified +15 133
Dance for Life +10 143
+25 to Cooking -25 118
Feeding the Hungry +10 128
Helping Those in Need +10 138
Simple Pleasures +10 148
[Busker Fest] Performance +10 158
+25 to Medicine -25 133
[Busker Fest] Encore +10 143
[Busker Fest] Challenge! +10 153
[Busker Fest] An Unwanted Lesson +10 163
Earning One's Keep +10 173
+6 to Ranged Combat -6 167
Helping Those in Need Part 2 +10 177
Decisions for the Future +10 187
+25 to Writing -25 162
Past and Present +10 172
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Knowledge

Job Skills


❖Medicine 44 Knowledges

Herbal Remedies

❖Medicine; Herbal Remedy: an herbal tea or tisane is a beverage that is made from plants, seeds, flowers, roots or fruits of all plants except for actual tea leaves; the herbs used in the herbal teas that are used as medicine have medicinal value to those who drink them
❖Medicine; Herbal Remedy: how to make herbal teas
❖Medicine; Herbal Remedy: herbal infusions are similar to herbal teas in the way they are consumed, but they are stronger than normal teas because they use more herbs, and are steeped for longer amounts of time
❖Medicine; Herbal Remedy: how to make herbal infusions
❖Medicine; Herbal Remedies: a cold infusion is a way to prepare herbs when the effect you want is nourishment and gentle support over time
❖Medicine; Herbal Remedies: how to make cold infusions
❖Medicine; Herbal Remedies: herbal decoctions are like infusions, but they are stronger and more concentrated and they are made with hard or woody plant parts such as roots, bark, seeds, berries, and mushrooms rather than the leaves, stems, or flowers of an herb
❖Medicine; Herbal Remedies: how to make herbal decoctions
❖Medicine; Herbal Remedy: herbal infused syrups are concentrated herbal teas that are preserved in either sugar or honey
❖Medicine; Herbal Remedy: how to make herbal syrups
❖Medicine; Herbal: an infused oil is an oil that has been infused with beneficial herbs
❖Medicine; Herbal: how to make infused oils
❖Medicine; Herbal: A healing salve is an oil-based medicine that is used topically; it consists of a carrier oil that is infused with herbs, resins or other medicinal compounds and then is thickened with a bit of wax (usually beeswax) for easier use. They can hold their shape outside of the container they are stored in, but may “melt” on contact with body heat.
❖Medicine; Herbal: how to make healing salves
❖Medicine: an herbal lotion is a mixture of water, plant oils and an emulsifying agent to hold them together. Lotions are easily absorbed and are used to soothe, moisturize and nourish the skin. The properties an herbal lotion has will vary depending on what you add to it.
❖Medicine: how to make herbal lotions
❖Medicine: herbal balms are fragrant ointments or preparations that are used to heal or soothe the skin. Like lotions, and other forms of topical remedies, they can be used to moisturize the skin. But when the right herbs are used to make the balms they have medical properties and can be used to treat some ailments. Balms have a smooth and oily consistency. They are thicker and harder than salves because of the higher wax ratio used in making them.
❖Medicine: how to make herbal balms
❖Medicine: how to tell if dried herbs are fresh or if they're close to expiring
❖Medicine: if dried herbs are too old, they don't work as well
❖Medicine: in a pinch, you can use old dried herbs if you double the amount that the herbal remedy calls for


Herbs

❖Medicine; Herbs: uses of catnip/catmint
❖Medicine; Herbs: uses for elder flowers and elderberries
❖Medicine; Herbs: elder flowers and elderberries are safe to use on children
❖Medicine; Herbs: elder flowers and elderberries have a sweet taste, making them a popular remedy that most people will take willingly
❖Medicine; Herbs: uses for eucalyptus
❖Medicine; Herbs: uses for feverfew
❖Medicine; Herbs: who should not use feverfew
❖Medicine; Herbs: possible side effects of taking feverfew
❖Medicine; Herb: uses for Ginger
❖Medicine; Herb: ginger can be used to treat children, but since it is so spicy it must be diluted for them; it can be flavored with lemon or honey to achieve this and to improve the flavor
❖Medicine; Herbs: uses of hyssop
❖Medicine; Herbs: uses for lavender
❖Medicine; Herbs: lavender is safe to use on children
❖Medicine; Herbs: uses of licorice root
❖Medicine: uses of peppermint
❖Medicine; Herbs: uses for sage
❖Medicine; Herbs: pregnant women and nursing mothers should not use this herb (sage) because it can dry up their milk
❖Medicine; Herb: uses for Stinging Nettle
❖Medicine; Herbs: uses for willow bark

Surgery

❖Medicine; Surgery: any method of healing that involves going beneath the skin of a patient is considered to be surgery; including stitching up a wound (changed for SSD 2021)
❖Medicine; Surgery: use anethesia when possible to knock patient out and numb pain before surgery (changed for SSD 2021)
❖Medicine; Surgery: feverfew can prevent blood from clotting properly, so people who are about to have surgery should not be taking it (changed for SSD 2021)

Other

❖Medicine: there are drugs that can put someone to sleep


Bard Skills

Musical Instrument; Percussion: 18 Knowledges

Musical Instrument; Percussion; Hang Drum: 14 Knowledges

❖Musical Instrument; Percussion; Hang Drum: Basic Notes
❖Musical Instrument; Percussion; Hang Drum: Improvisation
❖Musical Instrument; Percussion; Hang Drum: A particularly good series of notes
❖Musical Instrument; Percussion; Hang Drum: The "touch" technique
❖Musical Instrument; Percussion; Hang Drum: Composing haunting melodies
❖Musical Instrument; Percussion; Hang Drum: Putting emotion into music
❖Musical Instrument; Percussion; Hang Drum: Allowing yourself to become lost in the music itself.
❖Musical Instrument; Percussion; Hang Drum: Repetition for confident performance
❖Musical Instrument; Percussion; Hang Drum: Playing whilst nervous
❖Musical Instrument; Percussion; Hang Drum: Your relationship with the audience is important
❖Musical Instrument; Percussion; Hang Drum: Song cycles work well for whole performances
Musical Instrument; Percussion: x3

Musical Instrument; Percussion; Drum: 3 Knowledges

❖Musical Instrument; Percussion; Drum: The notes of, A, B C, D, E, F and G on your drum
❖Musical Instrument; Percussion; Drum: Practise makes perfect
❖Musical Instrument; Percussion; Drum: Can be used to make codes

Musical Instrument; Percussion: 1 Knowledges

❖Musical Instrument; Percussion: creating a melody by taking combinations of notes and blending them into a whole


Musical Instrument; String (Bow): 1 Knowledges

❖Musical Instrument; String (Bow): the parts of a fiddle


❖Singing: 34 Knowledges


❖Singing: Breathing Techniques
❖Singing: Local tavern songs in Andaris
❖Singing: Projecting your voice
❖Singing: Singing with your audience
❖Singing: Harmonizing with different instruments
❖Singing: A clear voice helps get your message.
❖Singing: Allowing yourself to become lost in the music.
❖Singing: Choosing the Songs for the Audience
❖Singing: Knowing when to Stop
❖Singing: Harmonizing
❖Singing: Representing personalities with song
❖Singing: Fitting words to a tune
❖Singing: Keep the crowds attention with new material
❖Singing: Making eye contact [KG]
❖Singing: Making your performance seem more cohesive
❖Singing: Plan your songs beforehand
❖Singing: putting something to music can help you remember it better
❖Singing: singing while you work can help you to focus on your task better
❖Singing: practicing the words to memorize a new song
❖Singing: working out a melody for a song you are creating by humming
❖Singing: duets can be challenging if you aren't used to them
❖Singing: duets can be hard if the singers don't practice together first
❖Singing: improvisation can be a good thing
❖Singing: Seri's Song
Singing x 1
Singing: x3
Singing: x 1
Singing: x 5
Singing: x 7; Per Announcement (7 of 28)


Combat Skills


❖Blades (1 handed focus): 10 Knowledges (and 3 towards throwing bladed weapons)

❖Blades (Tanto): Matching the Size to Your Size
Blades: x 9; Per Announcement (9 of 28)

❖Blades; Thrown Weapons (Knives): Hidden Danger (novice) - formerly a throwing weapons knowledge
❖Blades; Thrown Weapons (Knives): More Expensive means Better Balance (novice) - formerly a throwing weapons knowledge
Blades; Thrown Weapons: x 1 (novice); Per Announcement (1 of 28)

❖Ranged Combat: 20 Knowledges

❖Ranged Combat; Shortbow: 11 Knowledges

❖Ranged Combat; Shortbow: is a good choice for mounted or mobile warriors
❖Ranged Combat; Short bow: parts of a short bow
❖Ranged Combat; Short bow: parts of an arrow
❖Ranged Combat; Short bow: a self bow is a bow made from one piece of wood
❖Ranged Combat; Short bow: arrows fly straight
❖Ranged Combat; Short bow: arrows can't change direction in mid flight
❖Ranged Combat (Short bow): how to nock an arrow
❖Ranged Combat (Short bow): drawing and anchoring a bow
❖Ranged Combat (Short bow): how to aim
❖Ranged Combat (Short bow): how to fire an arrow
❖Ranged Combat (Short bow): careful aim is important

❖Ranged Combat; Crossbow: 2 Knowledges

❖Ranged Combat; Crossbow: is the easiest type of bow to fire
❖Ranged Combat; Crossbow: fires bolts instead of arrows

❖Ranged Combat; Longbow: 2 Knowledges

❖Ranged Combat; Longbow: is a self bow with limbs rounded in cross-section, and is about the same height as the archer so as to allow a full draw, usually over 5'
❖Ranged Combat; Longbow: is designed to fire at long distance

❖Ranged Combat 5 Knowledges

Ranged Combat: x 5


❖Tactics: 3 Knowledges

❖Tactics: Drums to communicate in battle
❖Tactics: Shortbow has more uses than just killing people
❖Tactics: choose your targets carefully


Skills


❖Alchemy: 1 Knowledges

❖Alchemy: can be used to make herbal remedies and other medicines more potent

❖Animal Husbandry: 1 Knowledges

❖Animal Husbandry; felines: Catnip, or catmint is particularly appealing to cats, who love to roll in its leaves. Under the influence of catnip, cats will often act as though they are drunk, something that many cat owners find amusing to watch.

❖Athletics: 7 Knowledges

Athletics: x 7; Per Announcement (7 of 28)

❖Business Management: 2 Knowledges

❖Business Management: Know your audience to improve your tips
❖Business Management: Make sure that you are prepared for your performance

❖Caregiving: 7 Knowledges

❖Caregiving: distracting children who are worried about missing family members
❖Caregiving: young children can be distracted from their worries easily, but it is harder to distract older children
❖Caregiving: sheets should be changed every trial in a medical center whether they have been used or not
❖Caregiving: when making beds in a medical center, they should be nice and smooth
❖Caregiving: how to tuck the corners in tightly to make a smooth surface when making beds
Caregiving: x2

❖Cooking: 9 Knowledges

Cooking Techniques

❖Cooking: when it comes to making tea, cold infusions create a sweeter and smoother tasting tea

Recipes



Ingredients

❖Cooking; Ingredient: young stinging nettle leaves are eaten as a cooked vegetable
❖Cooking; Ingredient: herbal syrups
❖Cooking; Ingredient: peppermint

Other

Cooking: x 5

❖Cosmetology: 1 Knowledges

❖Cosmetology: if you simmer a handful of young stinging nettles for two breaks in a quart of water, then strain, and bottle the liquid, you'll have a potion that will make hair soft and glossy when used regularly as a scalp conditioner.

❖Cryptography: 4 Knowledges

❖Cryptography: Using a drum to make a code
❖Cryptography: The use of tone in creating a code
❖Cryptography: The use of repetition to assign a letter
❖Cryptography: using the fletching on arrows to convey coded messages

❖Dancing: 29 Knowledges

❖Dancing: ice skating can be another form of dancing
❖Dancing: one must know how to ice skate before one can dance on the ice
❖Dancing: dancing on the ice requires very good balance
❖Dancing: anyone can slip and slide on the ice, but not everyone can dance on it
Dancing: x 11
Dancing: x 5
Dancing: x 3
Dancing: x 3
Dancing: x 3

❖Deception: 1 Knowledge

❖Deception: Birthdays can Explain an Excess of Coin

❖Detection: 14 Knowledges

❖Detection: Knowing when to Leave
❖Detection: Something Isn't Right In Rynmere
❖Detection: Using Others as Guinea Pigs
❖Detection: Sensing a lie
❖Detection: Noticing when someone is upset
❖Detection: Assessing a situation
❖Detection: Finding someone based on a description
❖Detection: listening for sounds of survivors
❖Detection: searching for signs of movement under debris that might mean survivors
❖Detection: looking carefully at debris to see if someone has been partially buried beneath it
❖Detection: learning someone's mood by their facial expression
❖Detection: distinguishing voices in a crowd
Detection: x 2

❖Discipline: 11 Knowledges

❖Discipline: Obeying orders
❖Discipline: Learning patience
❖Discipline: Not running when your instincts tell you to
❖Discipline: Telling the truth even when its detrimental to your cause
❖Discipline: focusing on a task when when exhausted mentally and physically
❖Discipline: forcing yourself to keep going even when it seems impossible
Discipline: x 5

❖Endurance: 15 Knowledges

❖Endurance: Hard to run on dry sand
❖Endurance: Working without Sleep
❖Endurance: Traveling in the cold
❖Endurance: Nerves and excitement before a performance
❖Endurance: the pain of a migraine
Endurance: x2
Endurance: x2
Endurance: x2
Endurance: x 1
Endurance: x 1
Endurance: x 1
Endurance: x 1

❖Etiquette: 18 Knowledges

❖Etiquette: Birthday gifts!
❖Etiquette: Responding to a grown-up politely
❖Etiquette: When to eat in a group
❖Etiquette: Using correct titles when addressing people
❖Etiquette: Sometimes you have to over-explain to make things clear
❖Etiquette: Saluting to a superior officer
❖Etiquette: Proper introduction are important
❖Etiquette: Expressing your understanding by indicating such
Etiquette: x 10


❖Field Craft: 5 Knowledges

Gathering Herbs

❖Field Craft: peppermint is commonly found near streams and other wet areas

Herbs

❖Field Craft: stinging nettle leaves have hair like structures that sting and also produce itching, redness and swelling
❖Field Craft: how to harvest and dry peppermint

Fire Making

❖Field Craft: when gathering wood for a fire, do not gather wet wood because it will not burn
❖Field Craft: green wood causes a lot of smoke, so unless you need a smokey fire, it is best to use dry twigs

❖Gardening: 1 Knowledges

❖Gardening: peppermint can often be invasive in a garden because it spreads by runners that spread above and just below the ground’s surface

❖Logistics: 7 Knowledges

❖Logistics: never let yourself run out of supplies
❖Logistics: knowing how many supplies you have at all times will help prevent you from running out of them
❖Logistics: Time and Weather can Influence Performing
❖Logistics: Planning what you want to write out beforehand makes it easier to write
Logistics: x 1
Logistics: x 2

❖Psychology: 10 Knowledges

❖Psychology: Music and emotions
❖Psychology: Audience participation can re energize an audience
❖Psychology: Working Under a Deadline
❖Psychology: Crowds Love Love
❖Psychology: the loss of hope of finding survivors effects the morale of those who are searching for them
❖Psychology: when someone encounters a situation that their mind is unable to deal with, it protects itself
❖Psychology: a feeling of numbness is one way that the mind can attempt to protect itself
❖Psychology: dreams are often a means of processing something that you have experienced
❖Psychology: shocking someone out of the means their mind is using to protect itself without any kind of support system in place can be traumatic
❖Psychology: it really can help to talk about emotional trauma

❖Science: 1 Knowledges

❖Science; Chemistry: an emulsifying agent is a compound or substance that acts as a stabilizer for emulsions, preventing liquids that ordinarily don't mix from separating (changed for SSD 2021)

❖Socialization: 1 Knowledges

❖Socialization: when talking business in a public area, move to an out of the way area so you will not bother other people

❖Stealth: 1 Knowledge

❖Stealth: Hide to Sleep

❖Storytelling: 8 Knowledges

❖Storytelling: Poems can Tell a Story.
❖Storytelling: Unexpected Twists are Good
❖Storytelling: using things that actually happened can sometimes make a good story
Storytelling: x 1
Storytelling: x 4

❖Strength: 17 Knowledges

❖Strength: ice dancing requires strong ankles
Strength: x2
Strength: x2
Strength: x 2
Strength: x 4; Per Announcement (4 of 28)
Strength: x 2
Strength: x 2
Strength: x 2

❖Writing: 11 Knowledges

❖Writing: Songwriting
❖Writing; Songwriting: all songs need a good chorus because the chorus is what binds the verses together into a cohesive whole
❖Writing: Song; Family
❖Writing: Seira's song
❖Writing: Deciding on the theme of a piece
❖Writing: Age appropriate lyrics are important for understanding
❖Writing: notes don't have to look pretty if you're the only one who has to read them
❖Writing: writing down your thoughts helps you to organize them when creating a song
❖Writing: Coming up with rhyming words when writing without repeating them or sounding stupid can be difficult
❖Writing: writing in a journal is good practice for improving one's penmanship
Writing: x 1

Languages


aaa

People and Places

People

Self



Others

❖Faith: is friends with Vivian
❖Faith: works in Augustin Boutique
❖Faith: knows how to make dresses that are as good as basic armor
❖Faith: can make fabric that does different things

❖Gennadiya: is a gold cloaked member of the Order of Adunih
❖Gennadiya: had an older sister named Elizaveta
❖Gennadiya: was close to her older sister

❖Rafael: Vivian’s cousin

❖Ronald: Vivian’s uncle’s squire

❖NPC: Sebastian
❖Sebastian: is a squire for the Lightning Knights
❖Sebastian: is the recptionist at Skywatch Keep
❖Sebastian: his father is a Lightning Knight

❖Seriel: Competition prompts Creativity

❖Vilhelm: Faction VII Leader

❖Vivian Warrick: A Skyrider
❖Vivian Warrick: Uses a shortbow
❖Vivian Warrick: Uses a Rapier
❖Vivian Warrick: Protected you
❖Vivian: Done a lot for you
❖Vivian: Cares for you
❖Vivian: Wants you to stay put
❖Vivian: Fighting a hell hound
❖Vivian: Defeated the demon beast
❖Vivian: Under arrest for associating with Qe’dreki
❖Vivian: Was impressed and liked the code
❖Vivian: Offered to help you with the code
❖Vivian: saved Faith's life more than once
❖Vivian: likes blue, red, and yellow

❖Zvezdana: Was impressed and liked the code
❖Zvezdana: Was worried the sound would be a risk to the soldiers
❖Zvezdana: Beautiful
❖Zvezdana: Vivian's friend
❖Zvezdana: Doesn't like dogs
❖Zvezdana: Gave you a gift
❖Zvezdana: Eaten by the demon beast

Immortals



Factions

Rharne

❖Lightning Knights: have four branches
❖Lightning Knights: the Guardians
❖Lightning Knights: the Inquisitors
❖Lightning Knights: the Justicars
❖Lightning Knights: the Stewards

Rynmere

❖ Faction VII: Bandits and thieves

❖ Iron Hand: Protect the people of Rynmere

❖Qe’Dreki: Resent your presence

❖ Skyriders: Ranks and Titles [KG]



Places

Rharne

❖Location: Skywatch Keep
❖Skywatch Keep: is the home of the Lightning Knights
❖Skywatch Keep: is located in the Sky Quarter adjacent to the Lightning Cathedral

Rynmere

❖ Rynmere: Geography
❖ Rynmere: Royal Family

❖ Andaris: Location of the Bard's Corners
❖ Andaris: City Streets [KG]
❖ Location: Andaris Beach
❖Location: Andaris Caves
❖Location: Schoolhouse
❖Location: Bard’s Corner

❖Location: Jorick’s Keep
❖ Jorrick’s Keep: People eating beast

❖Location: Rynmere: Warrick

❖Location: Burning Mountains

Other Knowledge

aaa
Last edited by Seira Shiryu on Thu May 19, 2022 4:47 am, edited 157 times in total. word count: 3563
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
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Wealth Tier: Tier 5

Contribution

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Events

Seira Shiryu

Items
  • Companions
    • Image

      Lyra: a female Nekosani; 3 arcs old (earned here)
    • Image

      Seirei: a female Nekosani kitten; 1 arc old - she will be capable of bonding with Seira in Zi'da 721(when she is 2 arcs old), and the bond will be fully formed by the end of Cylus 722 (earned here)
    • Image

      Hikari: a female Nekosani kitten; 1 arc old - she will be capable of bonding with Seira in Zi'da 721(when she is 2 arcs old), and the bond will be fully formed by the end of Cylus 722 (earned here)
    • Image

      Sirena: a female Nekosani kitten; 1 arc old - she will be capable of bonding with Seira in Zi'da 721(when she is 2 arcs old), and the bond will be fully formed by the end of Cylus 722 (earned here)
    • Prized Possession
      • Aquamarine Pendant on a silver chain (SP)
    • Personal
      • 1 Blouse (standard quality, dark blue) (SP)
      • 1 pair of pants (standard quality, black) (SP)
      • 1 cloak (standard quality, black) (SP)
      • 1 pair of undergarments (standard quality) (SP)
      • 1 pair of boots (standard quality, black) (SP)
      • 1 razor (SP)
      • soap (SP)
      • 1 brush (SP)
      • toothbrush (SP)
      • toothpaste (SP)
      • 1 waterskin (SP)
      • Blank Journal
      • Ink Pen
      • Ink Well
      • 1 stuffed animal (cat)
    • Pets
      • Image

        Taerin; a young female dog that has been trained to do some tricks
      • Image

        Meiryu; an abandoned stray fox cub (female) Seira takes in (SP)
        *Meiryu was born in 716 so she's 5 arcs in 721, and foxes can live 10-12 arcs in captivity*
      • Image

        Ryu; a female cat that decided to adopt Seira
    • Household
      • 1 bed (SP)
      • 2 chairs (SP)
      • 1 table (SP)
      • 2 knives (SP)
      • 1 set of 6 plates (assorted) (SP)
      • 2 sets of eating utensils (SP)
      • 1 chest (SP)
      • 1 fireplace (SP)
      • 1 tinderbox (SP)
    • Books
      • Hang Drum Songs for all Occasions (non fiction)
      • Under the Sea; a book of Mer tales (found here)
    • Treasure
      • Small silver ring with emerald (worth 45gn) (found here)
      • Old tin whistle (found here)
      • a pair of dancing shoes, which provide protection from anything she steps on, without compromising the grace of her movements nor making undue noise. They are simply dancing shoes that provide protection from harm to her feet and ankles. (earned here
      • a set of necklaces of jeweled coral beads with charms depicting each of Ilaren's domains given to her by one of the priestesses at the Lightning Cathedral (earned here); Seira and Seri each wear on of the necklaces at all times
    • Musical Instruments
      • Hang Drum
      • Drum
      • Fiddle
    • Weapons
      • Image
        tanto (good quality)
      • set of good quality throwing daggers (5)
      • 2 daggers; one for Seira, one for Seri (from here)
Last edited by Seira Shiryu on Thu Sep 23, 2021 7:47 pm, edited 26 times in total. word count: 439
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
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Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Seira Shiryu

Legacy WP Ledger
Adjustment (link) Wealth Tier Total Wealth Points
Approval Link Wealth Tier 5 75 WPs
Ymiden 720 Wages + 12 WPs Wealth Tier 5 87 WPs
Saun 720 Wages + 13 WPs Wealth Tier 6 100 WPs
Saoire Gift - 32 WPs Wealth Tier 5 68 WPs
Donation - 1 WPs Wealth Tier 5 67 WPs
Cylus 722 + 14 WPs Wealth Tier 5 81 WPs
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Last edited by Seira Shiryu on Mon May 02, 2022 9:29 pm, edited 32 times in total. word count: 63
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Seira Shiryu

Thread List

Dream Threads


3rd Vhalar, 720: An Unexpected Arrival

716

Cylus 716

15 Cylus 716: A Song in the Darkness: Skills: Research: 1, Observation: 2, Endurance: 1, Musical Instrument: 1, Performing: 2, Singing: 1, Knowledges: Poems: Tell a story, Location: Schoolhouse, Location: Bard’s Corner, Singing: Local tavern songs in Andaris, Specialized: Performing: Influenced by time of day and weather, Performing: Keep the crowds attention with new material

29 Cylus 716: A Song for You

Ashan 716

45 Ashan 716: A Challenge Between Sisters: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Basic: Song Writing: Fitting Words to a Tune, Seriel: Competition prompts Creativity, Song Writing: Working under a Deadline, Specialized: Performing: Crowds Love Love, Song Writing: Unexpected Twists are Good, Fame: +2 for Writing somewhat original music

60 Ashan 716: Treasure Hunt: Skills: Collaboration 5/5, Structure 5/5, Story 4/5, Knowledges: Vivian Warrick: A Skyrider, Vivian Warrick: Uses a shortbow, Vivian Warrick: Uses a Rapier, Vivian Warrick: Protected you, Location: Andaris Beach, Location: Andaris Caves, Endurance: Hard to run on dry sand, Vilhelm: Faction VII Leader, and Faction VII: Bandits and thieves, Loot: 73 gold, a book full of Mer stories, an old tin whistle, a small silver ring with emerald (worth 45gn), Injuries: n.a, Fame: n.a

Ymiden 716

3 Ymiden 716: A Friendly Crowd: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Business Management: Know your audience to improve your tips, Business Management: Make sure that you are prepared for your performance, Performance: Nerves and excitement before a performance, Performance: Making your performance seem more cohesive, Performance: Song cycles work well for whole performances, Performance: Plan your songs beforehand, Performance: Audience participation can re energise an audience, Hang Drum: Improvisation, Hang Drum: A particularly good series of notes, Hang Drum: The "touch" technique, Singing: Projecting your voice, and Singing: Singing with your audience, Fame: +5 public performance, +3 writing an original piece of music

5 Ymiden 716: Special Moments

Saun 716

25 Saun 716 The Wrong Place at the Wrong Time: Story: 5/5, Collaboration: 0/5 (solo), Structure: 5/5, Injuries: Overtired, Fame: +2 Fame For Performance (Would've been more, but most of your clients likely died), Loot: +1GN, 1SN, 7CN for Performance, -80GN for Fiddle and Drum, -28GN for Weapons, +1 Fiddle, +1 Drum, +1 Good Tanto, and +5 Good Throwing Daggers


29 Saun 716 [Venora] A Fish out of Water

33 Saun 716 Songs to Remember: Story: 5/5, Collaboration: 0/ 5 (solo thread), Structure: 5/ 5, Loot: NA, Fame: +3 (composing original piece)

Vhalar 716

25th of Vhalar, 716: Happy Birthday to Us: Story: 5/5, Collaboration: 5/ 5, Structure: 5/ 5, Loot: + 1 dagger each for you and your twin, +1 book (detailed in Zvezdana's post), and Fame: +5 (gift & good deed)

45th of Vhalar, 716: The Life of a Rebel: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: A new drum code, Injuries: N/A, Fame: +5 (Working on a drum code to help more Qe'dreki survive), and Devotion: N/A

80th of Vhalar, 716: Release the Beast: Story: 5, Collaboration: 4, Structure: 5, Loot: N/A, Injuries: N/A, Fame: N/A, Devotion: +1 praying to Zanik

80th of Vhalar, 716: [Burning Mountains] Placeholder

81st of Vhalar, 716: [Burning Mountains] Placeholder

82nd of Vhalar, 716: [Burning Mountains] Aftermath

115th of Vhalar, 716: Mountain Men: Story: 5, Collaboration: 5, Structure: 5, Loot: N/A, Injuries: Right knee injury that will heal in 14 trials, Fame: N/A

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

Zi'da 716

1st of Zi'da, 716: Place Holder (Vivian)

5th of Zi'da, 716: Place holder (Vivian)

aaa of Zi'da, 716: Work Thread

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder

717



Cylus 717

aaa of Cylus, 717: Place Holder 1 (for moderated thread)

aaa of Cylus, 717: Place Holder 2

aaa of Cylus, 717: Place Holder 3

aaa of Cylus, 717: Place Holder 4

aaa of Cylus, 717: Place Holder 5

aaa of Cylus, 717: Place Holder 6

aaa of Cylus, 717: Place Holder 7

aaa of Cylus, 717: Place Holder 8

aaa of Cylus, 717: Place Holder 9

aaa of Cylus, 717: Place Holder 10

aaa of Cylus, 717: Place Holder 11

720


Ymiden

1st Ymiden 720: Journey to Skywatch Keep: Skill Points: +10, Renown: +5

2nd Ymiden, 720: [Skywatch Keep] Choosing a Weapon: Skill Points: +10

2nd Ymiden, 720: [Skywatch Keep] Learning the Basics Part 1: Skill Points: +10

3rd Ymiden, 720: [Skywatch Keep] Learning the Basics Part 2: Skill Points: +10, Renown: +5 for impressing her teacher, Injuries: Seira will be a bit sore for a trial or two

4th Ymiden, 720: [Skywatch Keep] Everyone Starts at the Beginning: Skill Points: +10

5th Ymiden, 720: [Skywatch Keep] Herbal Remedies for Everyone

6th Ymiden 720 - 13th Ymiden 720: Travel from Rharne to Storm's Edge

7th Ymiden, 720: A Lesson to Pass the Time Part 1

7th Ymiden, 720: A Lesson to Pass the Time Part 2

13th Ymiden, 720: [Storm's Edge] Jumping into the Deep End

15th Ymiden, 720: [Storm's Edge] Finding a Weapons Teacher: Skill Points, + 15, Renown: +5

Saun

1st Saun, 720: Making Yourself Useful: Skill Points: +10, Renown: +5

19th Saun 720: [Storm's Edge] Target Practice: bow practice and strength/endurance training

33rd Saun, 720: [Storm's Edge] A Knight Must be Strong: strength/endurance training

45th Saun, 720: [Storm's Edge] Building Blocks: strength/endurance training

Vhalar

1st Vhalar, 720: [Storm's Edge] A Long Overdue Discussion

7th Vhalar, 720: Gettin' Fancified: Skill Points: +15

15th Vhalar, 720: Practical Experience

20th Vhalar, 720: Now We Get Our Hands Dirty: Skill Points: +15

61st Vhalar, 720: The Mummer's Ball: Skill Points: +30, Renown: +30, Knowledge: 11 Dancing, 10 Etiquette, 4 Storytelling, and 10 more (5 Discipline, 5 Dancing), Rewards: The mark of Daia, Sometime after the ball, Seira is sent a pair of dancing shoes, which provide protection from anything she steps on, without compromising the grace of her movements nor making undue noise. They are simply dancing shoes that provide protection from harm to her feet and ankles.

79th Vhalar, 720: [Storm's Edge] More Target Practice: bow practice and strength/endurance training

103rd Vhalar, 720: [Storm's Edge] Strength Exercises: strength/endurance training

123rd Vhalar, 720: [Storm's Edge] Building a Knowledge Base: studying herbs

Zi'da

1st Zi'da, 720: Herbal Lore: place holder for Seira's Zi'da job thread

19th Zi'da, 720: Finding a Friend: Skill Points: +10, Renown: +5, for rescuing the cats, Loot: One full grown female Nekosani, and four kittens; three female, and one male. The male is the kitten that Seira gives to Elisabeth as part of her gift.

19th Zi'da, 720: [Storm's Edge] An Ambush of Cuddly Cuteness

25th Zi'da, 720: [Saoire Event] Seira and Elisabeth: Skill Points: +15

25th Zi'da, 720: [Saoire Event 720] Varlum and Seira

53rd Zi'da, 720: [Storm's Edge] The Best Kind of Distraction: Seira and Seri are studying herbs and get side tracked by an attention seeking cat and her kittens

721


Cylus

1st Cylus: Tentative Steps: Skill Points: +10, Renown: + 5

1st Cylus: Tentative Steps Part 2: Skill Points: +10

9th Cylus, 721: Winter Wonderland: Skill Points: +10, Injuries: A migraine caused by the bond she has with her Nekosani bondmate settling/developing.

15th Cylus, 721: Seri's Song: Skill Points: +10, Loot: A song that Seira wrote for her sister, Injuries: A headache caused by the bond Seira has with her Nekosani settling/developing that lingers, and brief dizziness that faded quickly.

Ashan

1st Ashan, 721: Celebrating the Future

25th Ashan, 721: Simple Things: Skill Points: +10, Injuries/Overstepping: A slight headache and blurry vision. Cause unknown

47th Ashan, 721: Curious Happenings: Skill Points: +10

115th Ashan, 721: When a Cat is More than a Cat

Ymiden

1st Ymiden, 721: Magical Medicine: Skill Points + 10, Renown: 5 for volunteering at the order, even though you got one of their blue cloaks in trouble for offering unsanctioned lessons, Consequences: Arslan is disciplined, and forbidden from giving lessons to non-order members in the future, and order members in general

3rd Ymiden, 721: Magical Medicine?

65th Ymiden, 721: [Busker Fest] Anticipation: Skill Points: +10

66th Ymiden, 721: [Busker Fest] Performance: Skill Points: +10, Renown: +10, for participating the Busker Fest, Injuries/Overstepping: None. Maybe some skinned knuckles.

67th Ymiden, 721: [Busker Fest] Encore: Skill Points: +10, Renown: +5, for giving a public performance

68th Ymiden, 721: [Busker Fest] Challenge!: Skill Points: +10, Renown: +5

68th Ymiden, 721: [Busker Fest] An Unwanted Lesson: Skill Points: +10

79th Ymiden, 721: [Kindness Trial] Treasured Treat: Skill Points: + 10, Renown: + 5, Loot: a set of necklaces of jeweled coral beads with charms depicting each of Ilaren's domains, Injuries/Overstepping: sore muscles from a lot of scrubbing and heavy lifting, Consequences: One of the priestesses approach Seira and Seri at the end of their prayer, and smiles kindly at them. She informs them that the next time they pray, it pleases Ilaren to have prayers spoken aloud, in as high a voice as doesn't strain the vocal chords. As the Immortal of Sound, it pleases her for supplicants to announce their devotion. However, as thanks, she gives the two girls a set of necklaces of jeweled coral beads. Interspersed between the beads, are charms that depict in some way each of them one of the domains of Ilaren. Lightning, Brawling, Alcohol, and Sound.

82nd Ymiden, 721: [Dust Quarter Collapse!] Call for Aid: Skill Points: + 10, Renown: + 10 for rescuing people after a disaster, Consequence: For the three nights following the Dust Quarter collapse, Seira will experience nightmares of the events in question.

82nd Ymiden, 721: [Dust Quarter Collapse!] Search for Survivors: Skill Points: + 10, Renown: + 10, Injuries/Overstepping: 1) minor cuts and scratches, 2) mental and physical exhaustion, Consequences: An order healer will arrive at Seira's home, asking for her in order to help her with the trauma she experienced upon the recovery. She apologizes on behalf of the worker who said the Order was overloaded, and that he didn't know what he was talking about. She can always go to the Order for healing, regardless of any disasters ongoing. She stays with Seira for the day, attempting to console and give her needed therapy

82nd Ymiden, 721: [Dust Quarter Collapse!] Caring for the Survivors: Skill Points: + 10, Renown: + 10 Maybe not as overtly heroic as digging out survivors, but plenty of people will have seen Seira’s face and remember how she helped

83rd Ymiden, 721: Haunting Memories: Skill Points: +10



Saun

1st Saun, 721: Dance Therapy: Skill Points: +10, Injury/Overstepping: Tired feet. Soreness. Lots of soreness. It will be a couple trials before Seira will feel like dancing vigorously again

4th Saun, 721: Magical Dance: Skill Points: +10, Loot: Because of the help you gave the Dust Quarter, and the devotion you showed in this thread and treating yourself to a dance, Daia has smiled upon you with the next power in Daianya:

The Favored will find themselves able to improve in all aspects of their life simply by dancing. No matter what it is the Favored is doing, if they do it while dancing, they will find themselves better at it. This reflects itself in the Skills they use.
If the Favored's dancing skill is of higher tier than the target skill they are improving, that target skill may be utilized at one tier higher than it currently is. If the dancing skill is of equal or lower tier than the target skill, the Favored will find smaller improvements to the skill that makes what they are doing easier and more efficient, Injuries/Overstepping: Maybe a little sore afterward. Invigorate works on the person using it as well, and you stretched before hand, so there's no real reason for you to be very sore.

7th Saun, 721: Dance for Life: Skill Points: +10, Injuries/Overstepping: a little bit of soreness.

37th Saun, 721: Decisions for the Future; has to be resubmitted in the current cycle

Vhalar


3rd Vhalar, 721: Feeding the Hungry: Skill Points: +10

115th Vhalar, 721: Simple Pleasures: Skill Points: +10, Loot: a clean house, Injuries/Overstepping: Mild exhaustion

Zi'da

1st Zi'da, 721: Keeping House is more than Household Chores: non canon

69th Zi'da, 721: Helping Those in Need: Skill Points: + 10, Injuries: Sore muscles. Nothing that a bit of rest won't take care of, Consequence: When Seira and Seri attempt to make their donation, a Thunder Priestess politely, but firmly informs the twins that they want clothes that they can give to the needy rather than money that they have to buy clothes with first. She then gives the twins their money back.

69th Zi'da, 721: Helping Those in Need Part 2: Skill Points: +10, Renown: + 5 for making a donation

Coats Needed In the wake of the Dust Quarter collapse of the prior cycle, there is a need for warm clothing for the homeless population of Rharne. As such, tailors look for sponsors to fund the creation of these coats and blankets and makeshift bedding. The Priesthood faciiltates the efforts to clothe the needy, and accepts any donations that people can muster. Those of Tier 2 or lower can score some free clothing from the Sky Quarter or if they otherwise meet a Thunder Priestess.

722


Cylus

1st Cylus, 722: Earning One's Keep: Skill Points: +10

3rd Cylus, 722: Decisions for the Future: non canon

3rd Cylus, 722: Decisions for the Future: Skill Points: +10, Renown: 10 for joining the Order of Adunih, Loot: A Healer's Kit from the Order

4th Cylus, 722: Back to School

5th Cylus, 722: Past and Present: Skill Points: +10

5th - 9th Cylus, 722: Exciting Times

10th Cylus, 722: The Quest for Knowledge: Shopping thread (buying books on medicine/herbs/alchemy)/Donation to Isonomia (money from concert - if any is earned when thread is graded)

11th Cylus, 722: The Flight of an Arrow:

23rd Cylus, 722: fighting/unarmed/Da'Riya practice in Thunder Den



Ashan

1st Ashan, 722: A Time to Relax: birthday thread

33rd Ashan, 722: Parts of a Whole: language class thread; non canon

63rd - 69th Ashan, 722: Songs with Meaning: wealth thread place holder

119th Ashan, 722: Household Remedies: household thread

Ymiden

aaa Ymiden, 722

Saun

aaa Saun, 722
Last edited by Seira Shiryu on Wed Jun 01, 2022 2:46 am, edited 205 times in total. word count: 2446
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Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
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Seira Shiryu

Order of Adunih Thread Tracker


ThreadThread Type+/-Total PointsOrder Rank
Decisions for the FutureJoining the Order/Basic Orientation/Solo......Green Cloak
...............
...............
...............
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4

Lightning Knight Thread Tracker






ThreadThread Type+/-Total PointsKnight Rank
[Skywatch Keep] Choosing a WeaponTraining Solo......Initiate
[Skywatch Keep] Learning the Basics Part 1Training Solo......Initiate
[Skywatch Keep] Learning the Basics Part 2Training Solo/Learning about the branches......Initiate
[Skywatch Keep] Everyone Starts at the BeginningTraining Solo......Initiate
Last edited by Seira Shiryu on Sat May 14, 2022 4:27 pm, edited 18 times in total. word count: 452
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Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
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Seira Shiryu

Renown



+30 (SF)
+2 from here
+8 from here
+3 from here
+2 from here
+5 from here
+5 from here

Total: +55

New Legacy Renown Ledger
Item/ Thread Renown Total
55 from old ledger 55
Journey to Skywatch Keep +5 60
[Skywatch Keep] Learning the Basics Part 2 +5 65
Making Yourself Useful +5 70
Finding a Friend +5 75
The Mummer's Ball +30 109
[Storm's Edge] Finding a Weapons Teacher +5 114
Tentative Steps +5 119
[Mature] Magical Medicine +5 124
[Kindness Trial] Treasured Treat +5 129
[Dust Quarter Collapse!] Call for Aid +10 139
[Dust Quarter Collapse!] Search for Survivors +10 149
[Dust Quarter Collapse!] Caring for the Survivors +10 159
Feeding the Hungry +5 164
[Busker Fest] Performance +10 174
[Busker Fest] Encore +5 179
[Busker Fest] Challenge! +5 184
Helping Those in Need Part 2 +5 189
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Last edited by Seira Shiryu on Sat May 14, 2022 4:37 pm, edited 31 times in total. word count: 254
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
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Wealth Tier: Tier 5

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Seira Shiryu

Devotion



+1 from here

Total: +1
word count: 6
User avatar
Seira Shiryu
Approved Character
Posts: 480
Joined: Thu Mar 31, 2016 5:23 pm
Race: Lion Person
Profession: Bard
Renown: 189
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 5

Contribution

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Re: Seira Shiryu

Marks

Daianya


Favored

Dainya Abilities



Sentiment: The Favored has the unique ability of being able to pluck a shimmering, silvery hair from their head, regardless of whether or not they have actual hair. This hair may be tailored into anything that the Favored might make from Needlecraft. While the tailoring, as a whole, is being done, the Favored may focus on a memory or strong emotion, and weave it into the object. Once it is finished, the silvery hair will change color and appearance to fit the object made. Following that, anyone who makes contact with the object will either be able to see the memory as a vision or feel the emotions as strongly as the Favored imparted into the object. These things can be resisted easily if so desired by those who touch it.

Invigorate: The Favored has the ability to generate more Lifeforce than they need while dancing. Passively, this keeps the Favored young and vigorous, staving off the effects of aging. However, when used in the presence of decay, decrepit, or anything past the prime of its life (as this only applies to living things), this ability will turn back the biological clock, returning them to their peak, and never younger. This is strictly physical, and does not affect the mind, memories, etc. For simple things such as plants and small animals, this affect kicks in over the span of a few minutes. For more complex beings, such as older animals and people, it requires roughly one hour of dance per year of invigoration. This ability does not affect time, so it does not remove scars, injuries, etc.

Trusted Gaze: The Favored must lock eyes with a person and activate this ability. The Favored's own eyes will change to look like the eyes of someone that person trusts or believes in. This change includes eye color, shape, and other such details of the eyes. This is only visible to that person, and it can be done with multiple people in order to overlap the effect. This effect lasts for up to one hour. It cannot be used on the same people twice in one day.

The Beat of Your Own Drum: The Favored will find themselves able to improve in all aspects of their life simply by dancing. No matter what it is the Favored is doing, if they do it while dancing, they will find themselves better at it. This reflects itself in the Skills they use. If the Favored's dancing skill is of higher tier than the target skill they are improving, that target skill may be utilized at one tier higher than it currently is. If the dancing skill is of equal or lower tier than the target skill, the Favored will find smaller improvements to the skill that makes what they are doing easier and more efficient.

To Be Determined



aaa

To Be Determined


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