[Uthaldria] Development and Requests Thread

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Varthakh
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[Uthaldria] Development and Requests Thread

Roh Vhelen
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Developed by Fridgar
Danger Level: Exceptional

Details: Roh Vhelen are colossal annelid appearing reptiles that live in the deserts of Southern Gauthrel. They have been reported to measure up to 320 feet in length and have been known to leap from the desert sands in enormous bounds of 600 feet. Unlike annelids, they have an endoskeleton due to their reptilian nature. This supports them on collision with the sand and sandstones of the Southern Gauthrel desert. They burrow for long periods of time under the sands and occasionally leap from deep below and instantly consume marked prey whole. They sense prey by feeling for vibrations through the sand, this can come in the form of footsteps and dragging and will immediately hone in on that location from 150 metres away. It is due to this that their burrowing is close to the surface and often leaves a large moving mound in the sand as well as the trembling of the preys surroundings.

Lifespan and Development: Not many people have come to see the growth of a Roh Vhelen, but it is widely believed that the full maturation of one of these creatures would take many arcs.

Diet: The Roh Vhelen have several rows of sharp teeth that line their esophagus that shred their prey after consuming them whole. For the prey that survive being swallowed and shredded whole, there is little chance of escape. The creature's insides are tough and durable, likely not to be broken by claws or teeth. That’s even if the consumed prey had the strength to fight back. They are carnivorous and rightly so, very few vegetables can be found in the desert.

Temperament: Unwaveringly aggressive. Roh Vhelen will seek out and consume anything that enters their range of feeling. Even with their slow metabolisms, they still need to consume lots of food to power their incredible body mass.

Abilities: Roh Vhelen can leap massive bounds across the desert for 600ft at a time with exceptional force, this is to say that colliding with a jumping Roh Vhelen would more than likely destroy anyone unfortunate enough to meet such a fate. They feel for vibrations in the sand, this can manifest in movement and sound and will hone in on anything of the sort within 150 meters of the beast.

Weaknesses: They are blind and cannot burrow through soil, only fine sands and occasional clumps of sandstone. It is to popular belief that standing still will make the Roh Vhelen blind to the presence of whoever is traversing the desert, though this has not been tested as most that feel the tremble of the earth will immediately flee and inevitably get killed.
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Thank you very much! - Incubus
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[Uthaldria] Development and Requests Thread

@Avani -

Is the praefoco malum a fauna or a flora? It seems to be fully sentient, but operates like a plant. This is fine, but it needs a danger level if it's a monster (and thus not confined by either boundary). Also, I would like for the sections to be more detailed - other monsters/creatures should help as reference.

@Fridgar - Both approved. Excellent work.
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[Uthaldria] Development and Requests Thread

I intended for him to be fauna, not a monster. I guess I can try and figure out something to fluff it up with more detail. I guess I didn't cover everything like I thought with the fauna template...
Last edited by Kazimir on Sat Mar 25, 2017 3:42 pm, edited 1 time in total. word count: 40
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Varthakh
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[Uthaldria] Development and Requests Thread

Malgoth
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Developed by Fridgar
Danger Level: Exceptional-Legendary

Details: A hive of sentient appendages that erupt all over Southern Gauthrel, Malgoth is a monster of incredible size and power. It’s often mistaken for a Roh Vhelen at first glance, but will soon enough be found out to be something far worse. The appendages themselves are not always active and spend most of the time in hibernation with the main body of Malgoth. The monster itself is located at the heart of the desert and can and sense through the sands for promising meals as to not waste precious resources when deploying an appendage. Malgoth typically seeks out large or plentiful prey, such as a settlement in the sands or a nearby Roh Vhelen, outmaneuvering it via its exceptional senses.

Once it has found its desired meal, it will send out an appendage (appearing much as a large tendril) to eviscerate and consume the target. Those that claim to have touched one on the appendages insist that they are covered in a hard shell that cannot be easily broken through with blades. However, a particularly strong Lothar has claimed to pierce its shell in the past and sent the appendage fleeing.

Lifespan and Development: Malgoth has inhabited the desert longer than the Lotharro and was already present upon their arrival, though not much is known of it’s origins or how much longer it will continue to live on Idalos. It is believed to be the only one of its kind and it bears no offspring.

Diet: Omnivorous, though mostly meat. Malgoth will eat anything that can be eaten or within its range. A beast of it’s proportion cannot be picky when choosing sustenance. As such, people may find that their trees or live stock have gone missing in the night, never to be seen again.

Temperament: Ambivalent, Malgoth doesn’t seek violence, only food. If violence is what it takes to feed the hive, then so be it.

Abilities: The ability to appear anywhere it pleases in the desert. Malgoth is essentially omniscient of everything relatively nearby in the desert, including the whereabouts of anything that can be consumed, due to its kinetic sense across the sand. Its boundaries go no further than the desert, however, and ultimately no farther than five kilometers from its location. Its appendages are covered in a thick shell that cannot easily be broken.

Weaknesses: Sensitivity. Being able to sense all over the desert is a benefit, but ultimately leads to a hyper-vulnerability to negative sensations, as well. Malgoth will begin to waver at the first sting of pain in any of its appendages. While the shell cannot easily be broken through, it is possible for beasts and people of high strength to fend off the monster’s attack. No means of killing the beast has been discovered yet, however.
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[Uthaldria] Development and Requests Thread

@Avani - Sounds good! :)

@Fridgar - Approved, nice work!
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Varthakh
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[Uthaldria] Development and Requests Thread

The Temple of the Lost

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The Temple of the lost is located outside of Uthaldria in the valley to the Northeast of the city. This is where the Lothar that don’t resurrect are cremated and stowed away in urns. The temple itself is made of polished red stone, lined with decorative copper. Marble statues and lush green shrubbery are scattered across the grounds, the statues are all mammalian animals that are often interpreted as holders of a Lothar’s animalistic features, such as wolves, lions and bears. They are sculpted with great detail in all areas, except for the fur which is always polished and slick, flat.

NPC

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Name: Skuld Snabjorn
Created by: Fridgar
Race: Lotharro
Birthday/Age: 34
Title: Priest
Skills:
Mark of A'belah (Adored)
Axes & Bludgeons (War Hammer): 60
Shielded Combat (Heater): 50
Strength: 20
Endurance: 30
Storytelling: 40
Details: Skuld Snabjorn is a Kriger - or Defender - from the Alfweyr clan. He had a healthy upbringing and decent education. At the age of eighteen, he set off to the temple as assigned guardian, he has watched over the urns with the marble animal statues ever since. Dedicated to his work, he greets those who come in peace and offers the stories of the lost, telling great tales of fallen Lotharen.
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[Uthaldria] Development and Requests Thread

Fridgar's submission is approved! I will edit it into the locations. :)
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Varthakh
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[Uthaldria] Development and Requests Thread

Bondenlagen Farms

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The Bondenlagen farms are owned by a Lothar and his wife directly outside of the city. it is here that Fenrir and Aela get to work on breeding animals and monsters for the good of Uthaldria. The farm stretches 4046 acres of land and holds mostly livestock. The Livestock bred here is often transported to other parts of Clan Stahlmark's holdings for feeding bigger animals and other Lotharen.

Fenrir

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Name: Fenrir Bondenlagen
Race: Lotharro
Birthday/Age: 27
Title: Bonder
Skills: Animal Husbandry: 70
Seduction: 50
Animal Training: 60
Hunting: 40
Details:Fenrir is on the path of the Breeder and is renowned for supplying the city and surrounding areas with plenty of meat. It is because of his efforts that he has earned the support of the city, who occasionally fund new equipment and have given him and his wife plenty of space to do his thing.

Aela

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Name: Aela Bondenlagen
Race: Human
Birthday/Age: 24
Title: Bonder
Skills: Business management: 50
Logistics: 50
Animal Husbandry: 20
Animal training: 20
Details: Aela is the wife of Fenrir and works to keep stock flowing in the farm, organises pickups for cattle and crop. While Fenrir does the heavy lifting, Aela uses her academic superiority to manage the farm from behind the scenes.

Price List

Corn: 5 cn each Ymiden
Wheat: 10 sn/lb Vhalar
Soybeans: 7 cn per small sack Ashan
Potatoes: 5 cn each Zi'da
Grapes: 2 cn each Ymiden, Saun & Vhalar
Raisin: 4 cn each All Arc
Soy Flour: 10 sn/lb All Arc
Wheat Flour: 10 sn/lb All Arc
Corn Flour: 2 sn/lb All Arc
Soy Oil: 10 gn/pt All Arc
Corn Oil: 4 gn/pt All Arc
Prime Pork (meat): 4gn/lb All Arc
Piglets: 5gn each Ashan & Ymiden
Corn Seeds: 1/4 acre 25gn All Arc
Wheat Seeds: 1/4 acre 25gn All Arc
Soybeans Seeds: 1/4 acre 25gn All Arc
Potatoes Sprouts: 1/4 acre 25gn All Arc
Grapevine Cuttings: 1/4 acre 25gn All Arc
Foals: 50gn Ashan & Ymiden if available
Last edited by Varthakh on Wed Apr 26, 2017 6:15 pm, edited 1 time in total. word count: 344
Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure.
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[Uthaldria] Development and Requests Thread

Nidhoffnir [Tavern]

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Nidhoffnir is a tavern funded by the Bonde, using their grains and crops to brew the alcohol under their own expenses. The tavern is notorious for hosting massive, abnormally intense, hyper aggressive bar fights two or three times a trial. While it isn't by intent that these fights break out, it's considered odd that this tavern in particular is where the magic happens. Most Lothar sum it up to the fact that aggressive, low-class drunkards find themselves in this tavern and are always quick to anger. The looseness of the law regarding low-tier assault probably has its hand in letting Lotharen get away with these fights so frequently.

NPC

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Name: Balfrik Fjaner
Created by: Fridgar
Race: Lotharro
Birthday/Age: 25
Title: Bartender
Skills: Business Management: 70
Psychology: 40
Logistics: 40
Etiquette: 60
Discipline: 50
Strength: 80
Unarmed Combat: 60
Endurance: 30

Details: Balfrik is the unspoken hero of Nidhoffnir, he single-handedly manages the stock, provides consolation to his customers, fights off those extra rowdy Lotharen and puts people in their place. When Balfrik is around, people mind the intensity of the bar fights and keep it to a low. One time, a Lothar managed to knock him out and the bar fell into a spiralling chaos, that lasted a good break until he woke up and proceeded to beat his customers senseless.

Price List

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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[Uthaldria] Development and Requests Thread

Both approved! I'll handle the pricelist for Nidhoffnir. Thanks, Frid. :)
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