The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.
☠ Name: Mariatte Lahvayeau
Age: Her age is under speculation, but she appears as a vibrant 19-21 arc old. {Is actually 35}
Race: Human
Organization (if any): Herself
Skills: Domain Magic:
Necromancy: {76}
Attunement: {51}
Defiance {Air}: {22}
Research: {51}
Blades - Rapier: {30}
Throwing Knives: {20}
Bio: Not much is known about the woman overall background, most of it is shrouded in mystery & superstition. What is know however is that, from Mariatte's own admitting, she is an isolationist, enjoying her own company rather than that of a group. It explains her reasoning for not taking on too many proteges in magic. Because of the isolation caused by this lifestyle, Mariatte has extremely poor social skills and tends to be heavily sarcastic in conversation and uncaring towards the needs of others she finds to be uninteresting. To those that have the fortune or misfortune of meeting her, realize quickly that Mariatte does not get along well with the others especially non-mages. She is extremely dangerous in combat, having spent most of her life being forged in the harsh unforgiving climate of Yaralon. As a mage of many talents, her demeanor towards most regardless of their status is often seen against what is usually considered culturally acceptable in Yaralon. She does not hide the fact that she values power & magic over most anything else and is not averse to using any means necessary to gain what she desires, hiding her intent behind quaint and polite mannerisms.
Relationship: Even as a loner, Mariatte is still a woman who is always looking for power. Reluctant at first she never wanted to take Cervantez as a protege' but there was something about him, something about the sparkle in his eye when he read her books. She figured he'd be nice little tool in her pursuit of power. It wasn't an easy choice, but after he visited her three times, persistent that she show him the way, out of mere annoyance and a budding curiosity for the young man she initiated him. Their relationship is not like most, as Cervantez is the one person she can feel at ease around, being that in some way she see him as the child she could never have. She treats him in a very mother fashion, and delights in his fervent reverence of her, fear what she might do to him if he were to ever cross the line. At first, she was fearful of initiating another, but being a woman on a quest for greater power, she has taken a gamble on the young man, and from what she's gathered, it was a gamble well played.☠
Name: Sadart Urhon
Race: Human
Date of Birth: Cyclus 3rd, 663 {55}
Skills:
Polearms{Spears} {20}
Smithing {30}
Strength {10}
Business Management {30}
Negotiation {10}
Personality: Sadart is abrasive and not very approachable. He rarely shows emotion, giving a cold impression to others, picking up on the Yari way when dealing with non-marked individuals. His manner of speaking tends to be blunt and insulting, his comments are frequently coarse or otherwise harsh, and he is not above provoking or belittling those who irritate him. His sense of humor tends toward the dry, insulting, and dark. All of this makes him unsettling to a great number of people besides those that have come to know him.
Relationship to PC: Former lover, close friend of his mother
Personality: On the surface, Minerva is genuinely kind & peaceful as she has been since she was a little girl. Though underneath that due to the past she is very cold & ruthless when it comes to those who threaten her family & friends. She has an air strength & elegance about her and has a loving attitude which makes her very approachable, unlike her husband. She also has a great hatred for those who forsake honor, no matter where they're from. On the inside she is silent and vigilant, never hesitating to shield her spouse from harm. She is always faithful to her country and fellow Yari. She is not openly talkative at first, and she prefers to analyze people and their actions. She is very protective of Sadart & Cervantez and willing to sacrifice herself for their happiness. She is very logical and she doesn't act out of anger or instinct.
Appearance:
- Height: 6ft 2
- Weight: 185lbs
- Eye colour: Shifts between Orange, Violet, & Ice Green
Personality: Anansye is a quick-witted and perceptive man who believes in seeing the big picture. His outstanding talents and cunning energy help instill. Formal and unnervingly polite, he tries to see the best in every person but knows better than to trust anyone wholeheartedly. He addresses disasters with a blunt and analytical manner, always striving for a practical solution to the situation. As an advisor, he is more assertive and commits to suggestions that are do-able or practical. He idolizes those that persevere through hardships and strive to better themselves and move forward.
Relationship to PC: Bodyguard & Advisor
Anything: Anansye is known around the Hotlands as the "Cunning Spider", many sev'ryn know him as the Shadowbane. A capable assassin and alchemist, Anansye takes pride in his alchemic concoctions as well as his knowledge in poison, making him a formidable opponent and saboteur. His intellect matches his deadly martial skills and he has a harsh reputation in the region for it.
All threads in this may be self moderated by Cervantez unless stated otherwise. For the threads in areas with moderators, Cervantez will be required to let the moderator know about the plots listed here in that area. All plots here are open to modbombing by the local moderator where applicable. Once each thread is completed and reviewed, Cervantez will contact Aegis to update this list. Once the entire list is done, Aegis will run a moderated thread for Cervantez.
Threads Remaining - 82
Bone Name xAmount - Location(s) - Thread requirements, minimum
Skull x1 - The Spines - This must be completed before the rest may begin. Aegis will review this thread. - 1 Thread
Mandible x1 - Built into a helmet that is upon the wall in Aeva's temple - 1 Thread
Teeth x44 - Built into necklaces given to various heroic Ithecal in the Ivorian Empire - 3 threads
Vertebrae x68 - Built into various equipment owned by people throughout Yaralon - 7 threads
Ribs x34 - Scattered throughout the Spines and the Boneyard in the Hotlands - 5 Threads
Primary Hyoid x1 - Owned by a minor Mer Chieftain in the Crescent Sea - 1 Thread
Secondary Hyoid x1 - Owned by a merchant in Ne'haer - 1 Thread
Scapula x2 - Built into mugs owned by renown tavern brawlers in Rharne - 4 threads each. See Aegis for mod input
Clavicle x2 - Parts of a shrine to Famula in a village in the Spines - 2 threads
Sternum x1 - Built into a shield owned by a high ranking Scalvoris Elements leader - 3 threads
Humerus x2 - Owned by merchant emperors in Yaralon - 2 threads
Radius x2 - Owned by a Runner in Etzos - 2 Threads
Ulna x2 - Lost within the Goblin Sanctuary - 2 Threads
Carpals x26 - Scattered throughout the Spines and the Boneyard in the Hotlands - 3 Threads
Carpal Phalanges x18 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Carpal Claws x10 - Scattered throughout the Spines and the Boneyard in the Hotlands - 3 Threads
Alar Scapula x2 - Owned by various mercenaries in Yaralon - 2 threads
Primary Spines x8 - Owned by a member of the Order of Adunih in Desnind - 3 threads
Secondary Spines x8 - Lost somewhere in the Crescent Sea after a ship went down - 2 threads
Alar Humerus x2 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Alar Ulna x2 - Owned by a farmer in Quacia - 2 Threads
Alar Radius x2 - Owned by an antiquities dealer in Viden - 2 threads
Alar Carpals x26 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Alar Phalanges x26 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Alar Claws x10 - Made into a necklace, owned by a chieftain in Gauthrel - 3 threads
Caudal Spines x4 - Scattered throughout Gauthrel - 2 threads
Caudal Spade x1 - Made into a spear, owned by an Etzori Blackguard - 2 threads
Pelvis x1 - Lost in Melrath - 2 threads
Femur x2 - Scattered throughout Gauthrel - 2 threads
Fibula x2 Scattered throughout Gauthrel - 2 threads
Tibia x2 Scattered throughout Gauthrel - 2 threads
Patella x2 Scattered throughout Gauthrel - 2 threads
Tarsals x26 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Tarsal Phalanges x20 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Tarsal Claws x10 - Scattered throughout the Spines and the Boneyard in the Hotlands - 2 Threads
Given that organization is geared toward bridging the gap between the mundane and magical worlds, it can be assumed that the organization both trains its members deal with strange and otherwise magical phenomenon as well as researching and eduacting others on magic and the effects it has on emea. In addition, the faction takes it upon itself to find healing methods for those who have been harmed by magical and emean energies, as well as to be proactively looking for possible abuse of magic from mages and the mundane through the use of artifacts. The is focuses on four main areas of expertise, though there are other talents in which their members are capable of.
Four Facets of Lah Deinmaar
- Investigation & Discovery
- Research & Education
- Containment & Sealing
- Destruction of Diabolic Energies
The Keepers
The Keepers make up the upper echelon of the Faction, holding council on how to deal with the magical oddities and corruption of the world and keep the peace. Though they all share equal power in the organization, a Keeper is always in charge of one of thee four branches of the organziation.
The Keeper of Inquiry {Investigation & Discovery}
- Operates & commands the Miiraad Do Koraav {Path of Sight}
The Keeper of Enlightenment {Research & Education}
- Operates & commands the Miiraad Do Mindoraan {Path of Understanding}
The Keeper of Preservation {Containment & Sealing}
- Operates & commands the Miiraad Do Qah {Path of Protection}
The Keeper of Cleansing {Destruction of Diabolic Energies}
- Operates & commands the Miiraad Do Kren {Path of Breaking}
Paths of the Keepers
Within Lah Deinmaar one is never useless, as there are many ways one can help make a mark in the magical world while apart of the organization. There are four different paths in which one can develop in, be them mage or mundane.
The Miiraad Do Koraav {Path of Sight}
-
The Miiraad Do Mindoraan {Path of Understanding}
-
The Miiraad Do Qah {Path of Protection}
-
The Miiraad Do Kren {Path of Breaking}
-
Recruitments
Political Standings
Being that the organization is still new, they have yet to make a name for themselves as a whole.
Find out who the intruder is and follow him back to his home
Interrogate the intruder{Deciding whether to kill them or recruit them} and learn of the middleman
Find and confront the middleman and escape the Cultists
Debrief Die Schnitter about the cultists and why they wanted the map, learn about the famed necromancer and who they were {3 threads}
A} Ask about the Cult at various underworldly and occult places or older members of society, learn how Loriens feel about cults and such.
B} Ask about the Necromancer whose tomb the map leads to, learn the story that has been handed down through the generations if any.
Search the entirety of Brandt and the West End for signs of the Cult's Hideout {3 threads}
A} Search Brandt major hubs for the HQ, getting ambushed along the way
B} Search the West End, possibly discovering the Cult's HQ after some difficulties
Scout the defenses of the base and then plan an attack alongside the rest of Die Schnitter
Assault the compound and dismantle the Lorien cell of the Cult. There is a possibility that some cultist escape the assault
word count: 194
㊮ "I'm nothing more than a snake. With cold skin and no emotions, as I slither around searching for prey with my tongue, swallowing down whoever & whatever looks tasty." ㊮