Prae's Plotnotes

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Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
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Wealth Tier: Tier 5

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Prae's Plotnotes

To Do List:
  • Raskalarn Quest
    1. Gather 5 apprentices - Done
    2. Make a homestead - Planned (western continent)
    3. Build a kingdom - Planned (very far in the future)
    4. Earn forgiveness of the dead - Planned (Faith thread)
      • Marco - Weregild + Memento for daughter (Melanie Kane)
      • Cassandra - Understanding
      • Cassius - Name a dog after him
      • Kaldwyn - Ghosted. Go to his family home and help him cross over.
  • Vindecaldra meeting, talk about plan for Aukari and Faldrun's Holdings
  • Freed Slave Settlement
  • Ymiden's Sensible Mage Organization [tracker]
Last edited by Praetorum on Wed May 25, 2022 2:40 am, edited 16 times in total. word count: 79
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

Placeholder
Last edited by Praetorum on Wed May 25, 2022 2:43 am, edited 12 times in total. word count: 1
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

Point Bank Collection
viewtopic.php?f=362&t=13082&start=100#p116573 - 437 Points, Gained Domain Bag, Coin Purse, Running Footwraps, and a Ring of Reversal
viewtopic.php?f=362&t=13082&start=100#p119413 - 397 Points, Gained Echo Scroll (Given to Mage Mentor)
viewtopic.php?f=362&t=13082&p=129183#p129183 - 260 Points, Gained NPC
viewtopic.php?f=362&t=13082&start=130#p130677 - 41 Points, Gained NPC
viewtopic.php?f=362&t=13082&p=152932#p152932 - 65 Points, Gained Echo Scroll (Given to Personal NPC)
viewtopic.php?f=362&t=26151#p171217 - 1065 points
viewtopic.php?f=362&t=26151&start=20#p176602 - 25 points, Gained 3 NPCs
viewtopic.php?f=362&t=26151&start=50#p182974 - 610 points
viewtopic.php?f=368&t=28349 - 660 points
viewtopic.php?p=190052#p190052 - 295 Points
Review Ref: 15 [+10] — 30 [+15] — 45 [+20] — 60 [+25] — 75 [+30] — 90 [+35] — 105 [+40] — 120 [+45] — 135 [+50]
Last edited by Praetorum on Tue Jun 14, 2022 4:25 pm, edited 94 times in total. word count: 201
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

Brand of Lightning Tracker

Explainer
As per the description of the Speed of Lightning (SoL) defiance mutation in my CS, each time Praetorum uses SoL he generates what I'm going to call Buildup Points (BP). These BP go randomly into each limb, causing effects at certain thresholds. There is no effect up to 4 BP (lichtenburg figure going to the shoulder/hip, visually), an increasing numbness and electric tingling between 5 and 8 BP (figure going to the elbow/knee) and complete numbness and immobility of that limb between 9 and 12 BP (up to finger/toe tip).

I don't want to fuss about with exact distances all the time so I'm splitting distances into four approximate ranges: Close (30ft), Short (60 ft), Medium (100 ft), Long (200 ft)

A close range jump generates 3 BP, short range 6 BP, medium range 10 BP, and long range 20 BP.

BP dissipates at a rate of 4 BP a day, and it is also completely random where it disappears from first.

I'm going to be rolling d4's to determine where BP get assigned to or removed from.

1 - Left arm || 2 - Right arm || 3 - Left leg || 4 - Right leg
Last edited by Praetorum on Fri Nov 13, 2020 4:21 pm, edited 17 times in total. word count: 203
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

Placeholder
Last edited by Praetorum on Wed May 25, 2022 2:43 am, edited 1 time in total. word count: 1
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

Capstone/T2 Ideas
Endurance
Reduced Recoil - After arcs of fighting with immense strength, Prae's body has grown used to the recoil of impact. No matter how hard he hits something, or how solid the thing he hits is, Prae will never be injured by falling, hitting anything, or being thrown into a solid object. Blunt weapons will still affect him, though their effectiveness is reduced.

Thermal Equilibrium - Between his naturally tough hide, and arcs of exposure, Praetorum's body has grown almost immune to the effect of searing heat and freezing cold. Any temperature that falls short of setting him on fire or freezing him solid will have no effect on him.


Discipline
Unbowed, Unbent, Unbroken - Prae is able to keep clearheaded in the face of physical discomforts. Pain, starvation, and other such things will register for him, but will not be able to influence his mental state.

Setting Standards - Praetorum excludes an air of determination so strong that with just a few words from him, anyone who considers him on their side and can hear him can act as if their discipline is one level higher.

Intimidation
Terrifying Aura - Praetorum knows sometimes the best defense is to become the biggest target. In combat, Prae can make his presence so loud and terrifying that any enemy in range to attack him will feel extremely uneasy unless they do. Because of this unease, any attack they make against someone other than Prae will be made at one skill level lower. This can be resisted by master discipline, but enemies with master and grandmaster discipline will still feel as though they should fight Prae, even if they incur no penalties for not doing so.

For enemies at long range, this capstone only applies if they notice Prae—someone who is technically in range of Prae but doesn't see him will not be affected by this capstone.

Strength
Constrictor - Praetorum has spent cycles now learning to use his tail to grip and grapple—after all this time, his tail has grown strong enough that if it can wrap around an object, it can exert crushing force on that object, scaling with how many times his tail wraps around the object. One coil is able to break bone, two is able to crush plate armor, three can crumble stone.


Leadership
Beacon of Hope - Praetorum's light shines brightest in the darkest of nights. The direr the circumstances, the more Praetorum's presence will encourage people to believe in him and themselves. They will not rout or lose hope, and will be able to stay level headed and cohesive no matter how hopeless the situation. Those who are on his side but not his followers will also be more inclined to obey his orders, follow his lead, and generally put their trust in him. His mere presence will incite those who might otherwise be inactive to join him, turning bystanders into allies.

A Broad Back - A leader by example, the sight of Prae's back as he takes command is burned into all who have seen it. As long as Prae is seen in the thick of things, everyone who follows him will feel invigorated and inspired. While obeying his orders, everyone who has seen or hear Prae working with his followers can choose one skill to boost by one skill level, so long as that skill is used to follow his commands. This effect lasts for as long as they are following the same set of orders from Prae. Orders cannot be something as vague as "stay alive", but must instead be specific instructions: "attack these enemies," "construct this wall", etc.

Legendary Leader - Praetorum in his element is impossible to forget. In any thread where he utilizes leadership, Prae earns double renown points.

Great Expectations - Prae has an aura that makes people want to impress him. People who receive direct instruction from Prae perform whatever task he assigns them to a higher standard or quality than they normally can, or up to twice as fast as they normally could.

Dutiful Delegates - Praetorum can delegate the task of leadership to up to 4 lieutenants, as long as they have at least competent leadership. This allows them to act as Prae's mouthpieces—therefore, as long as they are giving orders in service of Prae's own orders, these orders count as having come directly from Praetorum for the purpose of any abilities that key off of Prae giving orders.


Meditation
Parallel Processing - Praetorum has become so adept at splitting his concentration that he is able to mentally separate into two different versions of himself, allowing his mind to work on two trains of thought at once while sharing knowledge and ideas. While compartmentalizing, Prae is able to push thoughts and emotions to one version or another, or place it in the back of his mind where it can distract neither.

This is a deeper separation than the multitasking a master meditator is normally capable of—mental effects or spells that would normally alter Prae's mind will only alter one version of him, although physical effects with a mind altering aspect (drugs or alcohol) will affect both, as they share the same body.

Polearm
Unarmed, Unharmed - While most polearms are lethal weapons, Praetorum is, at least on occasion, not a lethal fighter. As a result, he has learned how to consistently utilize his weapons, and the leverage his reach and strength gives him, to disarm his opponents, whether by dragging their weapons out of their hands, by targeting his opponent's grip, or even targeting the weapon itself. This technique can, but will not always, break weapons of lower quality than the weapon Prae is using.

The efficacy of this skill scales with the weapon skill of the opponent—against novice and competent weapon users, Prae can choose whether to break the weapon or not; experts can avoid having their weapons broken entirely, while masters will not lose their weapons, but will fumble it instead, and have to take a moment to readjust their grip to use it properly. Grandmasters and above will be able to keep proper hold of their weapon.


Shield
The Best Offense... - For Praetorum, combat is combat, whether he's on the defense or offense. Using his shield to block enemy attacks counts as attacking that enemy for the purpose of any abilities or capstones that key off of Prae attacking someone.

T2
Total Defense - By entirely giving up any offense, Praetorum can use his shield to protect anyone and everything within a 10 ft radius of him. This applies no matter how many attackers he faces, but only works on physical attacks. Praetorum's protection does not in any way prevent the people inside his radius from attacking outwards.

Rebound - Any melee attack that Prae catches on his shield and parries will reflect onto the attacker, while any ranged attack can be reflected onto a nearby enemy. These reflected attacks will deal half the original damage onto its new target. This only works on physical attacks.

Etheric Shielding - By imbuing his shield with ether, Praetorum is able to treat even etherical, ephemeral, ectoplasmic and force based attacks as if they were physical, and block them as such.

Tactics
Capstone
Ease of Use - Praetorum has learned how to develop plans that are easy to execute and explain, even for non tacticians. Any tactical plan that Prae comes up with will be executed exactly as he envisioned them, even if he cannot be there to supervise himself, or if the message needs to be passed on through multiple people, or if there has been a long time delay between the conception and execution of the plan. In other words, other people will not make mistakes while conveying or carrying out Prae's plans.

T2
Plan M - Praetorum has learned to predict the plans of others, and even to expect the unexpected. Twice a season, Praetorum can retroactively have made a contingency plan for the very situation he's in, and reveal its setup in his narration. This contingency plan must make logical sense with the events that have already been shown to have taken place, and cannot use resources that Praetorum could not reasonably have had at the time.

Unarmed
Momentous Strike - Having lived much of his life in heavy plate and a tower shield, Prae understands intuitively how armor and shields disperse blows to protect the user, and how to get around that shock absorption. Praetorum's unarmed attacks can now essentially pass through mundane defenses, the force of his blows transferred completely through the material. An attack caught on a shield will act as though it had been made on the bare hand or arm that shield is worn one, while attacks against armor will strike the body part directly beneath. The shield and armor itself will sustain no damage. This also applies to natural armor; the attack in that case will pass though to the soft tissue beneath. This also means any unarmed capstone can be used on enemies wearing armor, unless otherwise stated

This effect applies to any protective material that touches skin, unless that material is capable of dampening inertia in ways that break conservation of momentum. Essentially, if normal physics applies, so does this capstone.


Pressure Points - Praetorum has grown very experienced in temporarily disabling his opponents: if he is able to strike under the armpit, his attack will cause pain and paralysis in that arm; if he is able to strike them at the knees, they will not be able to put their weight on that joint; if he is able to strike his enemy under the chin, they will be dazed for a time. This leaves no permanent damage, and lasts for a period of time that scales with the enemy's endurance. Those with novice and competent endurance will be disabled for several breaks, experts for several bits, masters for several trills (approximately one round of posts). Grandmasters and above will be able to avoid these effects entirely, though the blow will still land as normal.
Last edited by Praetorum on Fri Oct 29, 2021 11:00 pm, edited 48 times in total. word count: 1681
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Content Warning: Yikes

Niflheim was pretty hekin traumatic for Prae and Sneabs.

Severe Triggers
  • Scalpels
  • Feeding tubes
  • Dark rooms & enclosed spaces

Minor Triggers
  • Plain Bread
  • Stew
  • Cramped Stone Corridors
  • Muzzles
  • Magical Initiations

Surprisingly not triggering (yet)
  • Chains or restraints
  • Mimai
Last edited by Praetorum on Tue Apr 13, 2021 5:34 pm, edited 1 time in total. word count: 37
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Praetorum
Approved Character
Posts: 1335
Joined: Sun Jan 20, 2019 11:08 am
Race: Frog Person
Profession: Mercenary
Renown: 880
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Prae's Plotnotes

T10 Castle (Skydas Keep)

Dining Hall (Large)
Kitchen (Average)
Bathrooms (Small x3)
Private Room (Average)
Private Rooms (Small x6)
Barracks (Large)
----21 SR----

Stables (Large)
Training Courtyard (Huge)
----12 SR----

Study/War Room (Average)
Storage (Average)
----4 SR----

Smithy (Large)
Armory (Average)
----6 SR----



Eventual Additions
Kennels (Average)
Library (Large)
Medical Bay (Average)
Last edited by Praetorum on Sun Jun 20, 2021 5:16 pm, edited 6 times in total. word count: 53
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
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