Sariah

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Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Introduction



"I never knew that I was going to die... then again I don't think anybody ever plans that far ahead."
Previously...
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Recently a devastating loss has left Sari and her mother with no father in the world, for tragedy had struck the family when a patrol route led to his demise. Now with just the two of them left, Sariah must deal with the difficult antics and expectations set upon her; while deal with her own grief as she secretly discerns the truth.
Fast Facts

Name: Sariah Valmont Aka: Sari, Riah
Race: Human Gender: Female
Age: 24 Arcs DoB: Vhalar 26 695
Height: 5'2" Weight: 146 lbs
Hair Color: Auburn Eye Color: Hazel Green
Mother: Selene Valmont Father: Richard Valmont
Birth Place: Melrath Homesteads: One
Location: Raelia Titles: None
Orientation: Hetero Alignment: Neutral Good
Partner: None Ex-Partners: None
Children: None Companions: One
Jobs: To be revealed Factions: None
Marks: None Face Claim: Kristen Connolly
Linguistics
Note that Characters can opt for Bonuses after spending a certain amount of time in a city.

Progress

Skill: 10
Lore: 5
Bonuses: 3

Languages

Bonuses are marked by *
Fluent
  • Common- Spoken/Written
Broken
  • Rakahi- Spoken/Written
Plots
Image



So much to do, so little time. Eventually there will come about a list of things here, potential chapters to the story that makes Sariah her. When that time comes she'll need players, like you, with PC's to help carry them out in their progression.




A Dark Secret
A father is dead and the murder thought to be resolved, however Sariah suspects there's a hidden truth beneath it all.

Quest-line Impending...
Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 8:35 pm, edited 7 times in total. word count: 304
"You can't always hide from the truth."


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User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Appearance



"At times there are things we're never supposed to know, things that should never be learned from the beginning."
Physicality
Image
Sariah is a younger looking lady with lush auburn hair to frame her softly angled face, often at times however she prefers to keep it restrained in a ponytail. Unlike the many other women who work diligently to keep up their appearances, Sariah hardly seems as invested in such feats in comparison to the rest. Her intense hazel green eyes are complimented, by the short pointed nose that resides between them; with a pair of soft lips. In comparison to the average mortal, she's a little lighter in complexion but certainly not one would consider pale.

As someone who stands relatively shorter than most, it's difficult for someone like Sariah to literally stand out. When crowded she's easy to lose within the folds of people, and is certainly light for someone of her stature. Of course Sariah likes to feel that way and the nature of loose clothing helps, particularly during the humid or hot Trials she despises to a degree. However it's not hard to see her in some kind of dress or formal wear, albeit she is reluctant to parade around town within one. No matter the garb however it's easy for one to see and admire certain aspects of her figure.

As light and short as she is Sariah has a rather curvacious appeal to her frame, her thighs and hips certainly well developed for a lady still young. While her upper body may not impress so much, she still carries a pair of plump breasts many wouldn't dismiss too quickly. Thus her feminine form does carry a sense of appeal to it, normally better complimented when she is found wearing a dress or gown.
Injury Logs
Cold 719

Sariah has yet to receive any injuries during the course of this cycle.
Scars and Tattoos

Scars
Head
No scars are present at this time.


Upper Body
No scars are present at this time.


Lower Body
No scars are present at this time.


Tattoos
Sariah has yet to receive any tattoos at this point in time.
Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 7:17 pm, edited 5 times in total. word count: 400
"You can't always hide from the truth."


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User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Personality



"Run or hide; the truth will always catch up to you eventually."
Mentality and Behavior
Image

Within the confines of Sariah's head is a mind that doesn't easily conform to standards, especially when they conflict with her own self interest to begin with. Sariah has always been a free-spirited woman but she also possesses a pragmatic mind, knowing good and well where the line is drawn and when it's best not to cross it. But of course she has a penchant for snooping around where she shouldn't, which more often than not can lead to her getting into trouble well enough. Aside from her adventurous spirit she favors literature and loves a good book, more often so reading them than actually writing like she tends to do.

Moreso she is a secret philosopher and a purveyor to truth, thus when she sets her mind and heart on it; Sariah doesn't shy away from learning the truth about something. This usually leads to her getting into the trouble she sometimes find, although her mouth is also another issue that only adds to the situation. But of course even with her tendency for practicality, therein does live the beating heart of a dreamer hopeful to one day fly. When it comes to social situations Sariah is often, noticeably, extroverted but with introverted tendencies on certain occasions.
Merits

Adventurous - She possesses a free and curious spirit that leads her to try new things.

Allocentric - Sariah likes to focus more on other people than on herself when it comes to on-hand problems.

Clever - Reading books has enable Sariah to empower her with a sense of clarity.

Freethinking - Sariah doesn't easily conform to the ideas and standards that society might project onto others.

Practical - Sariah is more a fan of whatever gets the job done both easiest and quickest.

Witty - More often than not Sariah's mouth can get her into trouble, but at least she's good with a few quips.
Flaws

Frugal - Due to the struggles with her family Sariah tends to be a penny pincher sometimes.

Impulsive - More often than not when her instincts kick in, Sariah is bound to act out on her whims without thought.

Irreverent - Sometimes in the right situation Sariah's witty mouth can say the wrong things.

Meddlesome - Sariah's tendencies lead her to be a rather nosy and interfering woman sometimes.

Outspoken - Naturally she isn't also afraid to state what is on her mind at times.

Quirky - Though usually well hidden, Sariah is sometimes prone to sudden mood swings.
Likes

Alcohol - Will occasionally have a drink or two when among friends.

Cookies - About the only kind of 'sweets' Sariah actually craves.

Seafood - Actually loves the flavor of buttered lobster/crab.

Reading - Quite often she is found reading a good book.
Dislikes

Climate - Sariah is easily too hot or too cold in extreme conditions.

Mushrooms - Poor Sariah is allergic to them and eating them is a risk.

Selene - Her mother tends to set the standard for a Class A "Bitch" according to Sariah.

Spicy Food - Sariah cannot stand to eat anything hot or with a lot of pepper.
Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 7:46 pm, edited 4 times in total. word count: 564
"You can't always hide from the truth."


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User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Aspirations



"I only wanted to know what really happened... but I guess sometimes we get more than what we bargained for..."
Hopes and Dreams
Image
Expression
Trapped by the expectations that limit her now, Sariah's only real wish is to just enjoy personal freedom.

Truth
Every story has it's hero and villain, as well as the secrets that remain hidden. For Sariah it is the truth, as she seeks to discover what really happened; particularly with her own father.

Concerns and Fears
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Death
While it's inescapable in the end Sariah doesn't wish to experience a cruel death, or worse the possibility of being forgotten afterwards.

Judgement
The words and opinions of others can be powerful, a gesture can either be as uplifting as it is cruel. Sariah innately worries at what others say about her, even when she does her best to keep that fear hidden away.

Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 8:07 pm, edited 5 times in total. word count: 184
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Alignment



"In the end it comes down to one thing. Choice. That's all it takes to show what a person truly is."
Integrity

Alignment: Neutral

. . . . . . . . . . . .
Level 1: Neutral

Sariah is of the opinion that not all with authority are in the right, just as all who are opposed to it aren't either. For Sariah a system of balance must exist in this world, but she is not one to maintain this balance entirely. If anything she caters to it in the best way she knows possible, hoping to leave behind a better world than the one she's traversed along the way.
Morality

Alignment: Good

. . . . . . . . . . . .
Level 2: Moderate Good

As someone with tendencies to get in trouble Sariah does it solely out of good intent, be that as it may this does tend to backfire on her behalf a lot of the time. Regardless she is a good soul and a character who does strive for the betterment of life, hopeful that her actions may very well help others even if they may damn her in return.
Code of Ethics

1. You shall lie only to evil-doers.
2. You shall not harm the innocent.
3. You shall not murder.
4. You shall help the needy.
5. You shall honor those who promote goodness.
6. You shall follow the law unless breaking the law results in more good.
7. You shall not betray others.
8. You shall bring evil-doers to justice.
9. You shall steal only to promote goodness.
10. You shall seek unlimited good for others.

Misconduct of Ethics

1. Refusing to defy authority to perform a good act.
2. Failing to speak out against an evil act.
3. Following a law or keeping your word when you feel that breaking the law would result in more good.
4. Theft, robbery, or willful vandalism unless it harms an evil being or cause.
5. Willful causing of harm to a good being.
6. Failing to assist good beings when they are in need.
7. Turning down a chance to destroy or bring to justice an evil being.
8. Allowing major act of evil to go unavenged. Betraying a friend or ally for evil reason.
9. The murder of an innocent.
10. Aiding the servants of Evil. Committing a heinous or demented act.

Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 8:19 pm, edited 6 times in total. word count: 421
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Sariah

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


History



"I just hope that once I'm gone, everyone knows the truth afterwards."
History
Image
Origins
Raelia - the capital of Melrath that serves as a melting pot of culture, yet as artisans ply their trade and citizens labor away; there are those who vie for power and status. One such woman who thought to accomplish this fell short however, the arranged marriage to come made with that of a lowly Ragnari. However out of this arrangement, a child was given birth later within the new Arc that followed behind. Sariah was born as the child of a loving and supportive father, and yet the product of a mother who still yearned for a higher status...


Childhood
Believe it or not Sariah had a good childhood throughout her Arcs, the time spent growing under the care of her parents allowed her to thrive. She quickly took to reading, once she became eligible enough for tutorship in her early stages of development. Somehow the growing girl just loved the world of books, rather more so than she did the world itself in fact. Come the time when she was of age however, her mother insisted that Sariah learn how to be a lady proper, and her father didn't seem to disagree with the idea.

Thus when Sari reached the age of ten, she began the private lessons her parents could afford; in hopes that they might see her grow into the perfect lady in time.

Adolescence
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As lessons proved a difficult thing to enjoy there came about other pressing matters, for not all in society are so gracious or humble as they're made out to be. Sariah being the only child with no legitimate means of defending herself, she quickly became the center of unwanted attention from others in her early adolescence. The growing girl received a lot of jokes and jabs targeted at her, adding to her sense of insecurity when lessons came around.

While her parents, Sari's father especially, did what they could to encourage her; Sariah found that such attempts didn't resolve the cause. In fact the more she tried to ignore or diffuse the situation, the worse it would become depending on the boy or girl being nasty towards her. However it didn't last for much longer, as a baker's boy one Trial took to protect her. This child certainly looked to be older by several Arcs, yet that didn't stop him from fighting any boys who pestered the girl.

This led to Sariah and the boy Artur becoming friends, although her mother certainly didn't approve of his stature and etiquette. Nevertheless the change in attitude and demeanor wasn't unnoticed, Sariah who seemed always so timid and withdrawn slowly came to open up. The same energetic little girl that her parents remembered still lingered, even after all the torments brought onto her by those within her environment. Both Sariah and Artur grew to become impeccable friends, as he would always watch out for Sariah to make sure no one ever made her cry again.

Transition
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As she reached the point of her life where adulthood was imminent, Sariah took a liking to different types of books. Her lessons and lectures into womanhood a constant ache in her reality, she often found relief and enlightenment in whatever tomes she could read. More often than not the books she most enjoyed were the ones with adventure and excitement, although the mystery genre became another favorite she explored as well. Artur who could barely write and let alone read was soon involved, roped into the aspect of learning both with the help of his younger friend.

While Sariah was happy to teach him there were also other pressing matters on mind, with her mother finally working as a servant to House Veldaris after Arcs of diligent planning and practice. Sariah's father still served as a Ragnari at this time, however a terrible injury led him to requiring time away to heal and recuperate. This naturally put a strain on the marriage as Sari's mother, Selene, felt that the father, Richard, wasn't going to do much good for their household. The tension between them grew and tested the both of them at times, all while Sariah was led to believe that they would work things out eventually.

Once his injuries were healed enough however Richard was not allowed to resume his normal duties, which caused further dissent in the relationship between the mother and father. Gradually he came to realize the truth about his wife Selene, and so Richard considered that maybe a future without her would be better. The only problem being the one thing he did love out of the marriage, which was the little girl Sariah who was nearing the point of adulthood as things gradually declined.

Adulthood
Image

Sariah's life as a lady in training still remains a lofty challenge now that expectations are severe, bitter talks of marriage between her parents meant she was nearing the point of duty. However with the divide felt in her family, Sariah knew it wouldn't be long before something gave way. She'd come to expect with great hope, that the two might come to a difficult decision later. So that should the divorce should happen, she'd hopefully have the choice of living with her beloved father. However such wasn't the case...

One dreary morning news had reached her mother and then her, as her father had met with a terrible end during his patrols the night prior. It had looked as though bandits were the cause of the scene, leaving the family to mourn the loss without a killer in custody. No justice was served on behalf of her father either, for none could seem to apprehend the ones responsible for this. And so Sariah grew to resent her mother even more, determined to break away as she sought a means of escape.

An escape that no longer required her precious books anymore...

Past Memories
Childhood
None as of yet.
Adolescence
None as of yet.
Transition
None as of yet.
Adulthood
None as of yet.
Post Memories
719
None as of yet.
Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 9:20 pm, edited 5 times in total. word count: 1064
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Possessions

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Affinity



"Little did I know that I wasn't the only one watching..."
Placeholder
Sariah has yet to attain any blessing or curses from the Immortals, as well as any Spiritual Familiars that are destined to cross her path.

Plotnotes/Other Links


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Last edited by Sariah on Tue Oct 08, 2019 9:27 pm, edited 2 times in total. word count: 72
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Wealth Ledger

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Abilities



"I'm not going quietly into the lonely night like he did."
Grandmastered Skills
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Grandmasters: 0/20

Capstones Gained: 0



Acrobatics

Sariah has yet to achieve Grandmaster status of this skill, therefore it is locked until he meets the requirements to unlock it.

Acting

Sariah has yet to attain Grandmaster status with this skill.

Blades: Dagger

Sariah has yet to attain Grandmaster status with this skill.

Business Management

Sariah has yet to attain Grandmaster status with this skill.

Cooking

Sariah has yet to attain Grandmaster status with this skill.

Cryptography

Sariah has yet to attain Grandmaster status with this skill.

Dancing

Sariah has yet to attain Grandmaster status with this skill.

Detection

Sariah has yet to attain Grandmaster status with this skill.

Disguise

Sariah has yet to attain Grandmaster status with this skill.

Drawing

Sariah has yet to attain Grandmaster status with this skill.

Instrument: Violin

Sariah has yet to attain Grandmaster status with this skill.

Intelligence

Sariah has yet to attain Grandmaster status with this skill.

Interrogation

Sariah has yet to attain Grandmaster status with this skill.

Investigation

Sariah has yet to attain Grandmaster status with this skill.

Lock Picking

Sariah has yet to attain Grandmaster status with this skill.

Persuasion

Sariah has yet to attain Grandmaster status with this skill.

Seduction

Sariah has yet to attain Grandmaster status with this skill.

Stealth

Sariah has yet to attain Grandmaster status with this skill.

Storytelling

Sariah has yet to attain Grandmaster status with this skill.

Writing

Sariah has yet to attain Grandmaster status with this skill.
Supernatural Skills
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The Power of Dreamwalking
Sariah has yet to attain this power at the moment, until such a time comes this section is just a placeholder.

Dreams

Initiation/Bonuses: 0
Dream Threads: 0 (0XP)
Dreamwalking Prowess: 0/100
Powers Unlocked: 0/11

Powers

Lucid Dreaming (Locked)
Upon being initiated into Dreamwalking, a Dreamwalker first gains the very basic understanding of the reality of dreams and becomes more likely to gain self-awareness in their dreams, increasing probability that they can retain information in the waking world. Not all dreams will be lucid even for a Dreamwalker, but their initiation into the ability gives them the liberty of choosing to explore their dreams in more depth, which is a prerequisite of all other implied ventures by the Dreamwalker.

An extension of this ability is that a lucid Dreamwalker can make others lucid as well, with simply a touch. This isn't guaranteed to work every time, but the likelihood increases with the level of dreamwalking.
Walking (Locked)
The namesake ability of a Dreamwalker is to Walk. It's to exit their own Dreamscape and step into the Veil. Their body in Idalos remains there, but their mind ventures further into Emea in order to access the parts of the Veil within range of their body. Walking allows the Dreamwalker to access the Veil itself, gaining awareness of Dreamscapes in their vicinity and gaining familiarity with the mechanics of the Veil.

With this ability granting access to the Veil, the Dreamwalker finds themselves able to access the entrances to other people's Dreamscapes. These entrances are not always so obvious as to finding a doorway in the Veil, and opening them is different for each person. Only dreamwalkers may find them, as well as open them. For all others, these entrances simply do not exist. The dreamwalker typically does not require permission of the dreamscape's owner to enter their dreamscape, unless there are specific protections put into place.

Walking does not allow for the Dreamer to seek out specific dreams,or dreamers, but gives them the ability to begin to explore.
Governing (Locked)
Most Dreamwalkers desire the ability to control their environment. It isn't until they learn to Govern that they truly become able to, but the scope of their control is still limited. A Dreamwalker at this stage is able to Govern their own Dreamscapes, enabling the Dreamwalker to influence the environment and content of the currently ongoing dream by forcing their will on it, shifting the reality of the dream at their whim. They become able to create new items, objects, areas, buildings and even creatures to insert into the Dreamscape, limited only by their imagination and prior experience. They can control everything within their dreamscape, with the exception of other people who enter.
Crossing (Locked)
While Walking enables the Dreamwalker to exit their Dreamscape into the Veil and, from there, interact with the Dreamscapes of others, it isn't until they unlock Crossing that they gain access to the Untold. When one Crosses into the Untold, they bring their physical body with them, which is a requirement before the Dreamwalker can step past the Veil and into the Untold. As such, the Dreamwalker doesn't have to already be asleep in order to Cross, as they are fully conscious and aware when stepping past the threshold of reality and physically enter the Veil and, further, the Untold. A Dreamwalker that Crosses into another dreamer's Dreamscape may choose to exit back into Idalos at the dreamer's physical location, effectively teleporting them. Once they are able to Cross, taking their physical body with them into Emea, all abilities such as magics, blessings, etc are available. This only brings the Dreamwalker, nothing else from Idalos. The actual act of Crossing varies from dreamwalker to dreamwalker, ranging from walking through a door to falling through the barrier.

With this ability, the Dreamwalker may now also seek out specific dreams and dreamers.

With Crossing comes the ability to also establish Brands. These are a manifestation of intention and memorization for the Dreamwalker, an ethereal mark of their own design that is placed on an individual or location in Emea or Idalos, effectively lighting them up like beacons that shine through the Veil and the Untold, allowing the Dreamwalker to safely navigate and find their way back to these locations or individuals no matter the physical distance. Once a Brand has been created, it is extremely difficult to remove, often requiring a massive effort on the part of the Dreamwalker. There is no set method of removal, as they are as unique as dreamwalkers themselves, but it comes at significant cost.

Branding an individual mechanically allows the Dreamwalker to seek out their Dreamscape amongst all others, and Branding a location in Emea allows them to find their way back to it without getting lost. Branding a physical location in Idalos allows the Dreamwalker to physically travel to it by Crossing through the Untold from anywhere in the world. They may not travel back once they Cross, unless their original location is also Branded. All Brands have to be awarded and acknowledged by in-game Knowledges in order to be valid and used. While the appearance of distant Brands is unique to each dreamwalker, a common one is the appearance of a particularly bright star, the grows as you get closer.
Escorting (Locked)
While risky, it is possible for the Dreamwalker to take anything, or anyone, from Idalos with them into Emea, either through physical contact in Idalos or by entering an individual's Dreamscape and carrying their body into the dream by Crossing through to reach the body itself, a Dreamwalker can Escort the mortal into the Veil and beyond, into the Untold. The Escorted mortal may resist this effort physically or with high enough levels of Discipline and/or Meditation if they are unwilling. Escorting does not allow for Emean things to be removed through this method.
Anchoring (Locked)
Anchoring is the ability to further bridge the gap between dream and reality. A Dreamwalker is able to Anchor objects, people, creatures, etc, in the physical reality of Idalos by reverse-Escorting them back into reality. This carries with it a number of risks both for Idalos and whatever materials, objects or creatures that the Dreamwalker carries with them, as compatibility is not guaranteed. Mechanically, this enables the Dreamwalker to bring with them items and objects from Emea into Idalos, provided they are physically holding them as they Cross back into reality.
Cloaking (Locked)
Cloaking is the ability to hide a Dreamwalker both in Emea and Idalos. They become able to force themselves into a level of existence somewhere outside of reality, Cloaking themselves from the perceptions of those around them. They become effectively undetectable by all means beyond physical, as their physical body is still present and will still interact with the physical reality as normal (such as bumping into or touching other people or objects, including leaving tracks in sand or snow or stirring vegetation when it's passed through). Furthermore, they may elect to Cloak themselves in Emea, making them undetectable to other entities or Dreamwalkers. While in effect, this protection is absolute. However, it does prevent the Dreamwalker from leaving the plane of existence they are in while activated. This means that they must deactivate Cloaking if they wish to journey from Idalos to various sections of Emea, to the Beneath, etc and vice versa.
Dreamweaving (Locked)
Dreamweaving allows a dreamwalker to establish a permanent dreamscape setting. A dreamwalker's dreamscape will always remain in the state they've left it in, if they so desire. This allows the dreamwalker to make a permanent home of sorts. Adjusting this dreamscape still requires Governing to be used.

This allows the player to write up a Location and have it submitted into Dreamscapes to serve as their permanent dreamscape. This location must also be created IC through the use of Governing and must be reviewed before the location will be approved. Anyone accessing their dreamscape must reference the location's writeup. Any changes or upgrades to this location MUST be made IC and reviewed before the location writeup may be edited.
Lockdown (Locked)
Lockdown allows a dreamwalker to pass the protections of Cloaking on to their dreamscape, as well as allow for a few other features. While Lockdown is activated, most beings or entities are unable to detect or access the dreamscape, nor anything within it. The most notable exceptions to this are Jesine and Kielik themselves. Additionally, everything within the dreamscape, including people, during Lockdown are unable to leave unless they have access to the Lockdown ability themselves. This does not deactivate the Lockdown, this merely allows them to find and use the exit. The dreamwalker that activated lockdown must deactivate it to enter or exit the dreamscape themselves. They may still fall asleep, but they do not dream.
Expansion (Locked)
Expansion allows the dreamwalker to build doorways within their Dreamscape that grant direct passage to a Branded person, location, or object. This is a two way travel for the Dreamwalker themselves and any object or creature/being without a soul. Beings with souls can access the return journey only if they themselves have access to Expansion. These doorways may appear as any type of entryway and differentiate from dreamwalker to dreamwalker.

The construction of this doorway must be done IC, and requires the dreamwalker to build both sides of it. Once completed, the reviewer will grant the doorway to the dreamwalker to be utilized.
The Living Dream (Locked)
The Living Dream allows a dreamwalker to bring their dreamscape setting, fully, into Idalos, to exist fully and truly. Effectively, this is as if the Escorted the entire dreamscape. This is all or nothing, never partial. This is a very tumultuous ability that requires the Dreamwalker to be on hand to often plan ahead readily, as Idalos may not be so receptive to the arrival of a new location. If a forest dreamscape setting is brought forth on the slopes of a snowy mountain, they will still be affected by the snow and cold.

Rather than just being laid atop the designated area, potentially causing mass destruction and calamity, the area begins to phase into the space from Emea, starting off as transparent and becoming more and more solid. The dreamscape cannot replace existing objects or structures in the space, so if the dreamscape is intersected by them, those parts of the dreamscape will not come into existence. Bringing forth the dreamscape can never outright damage Idalosian objects and matter. And once it phases into existence fully, it is subject to standard Idalos physics and phenomena. This process takes a full trial to complete, and is so draining on the dreamwalker, that they tend to be unable to dream for many trials following this.

Additionally, this relocation is permanent. Once in Idalos, the dreamwalker has no direct control over the area as they do while it is in their dreamscape.

Once a setting has been relocated, the dreamwalker's dreamscape resets, and allows for a new one to be built.

Abilities

So far these are the possible abilities Patrick can possess in a dream:

Combat
Undetermined for the time being.

Support
Undetermined for the time being.

Forms
Undetermined for the time being.
Skills

Supernatural
Attribute Criteria Level Profiency
Dreamwalking --- 0 N
Core
Attribute Criteria Level Profiency
Acrobatics 5 SP 5 N
Acting 5 SP 5 N
Blades: Dagger --- 0 N
Business Management --- 0 N
Cooking 5 SP 5 N
Cryptography --- 0 N
Dancing 5 SP 5 N
Detection --- 0 N
Disguise --- 0 N
Drawing --- 0 N
Instrument: Violin --- 0 N
Intelligence --- 0 N
Interrogation --- 0 N
Investigation --- 0 N
Lock Picking --- 0 N
Persuasion 5 SP 5 N
Seduction 5 SP 5 N
Stealth 5 SP 5 N
Storytelling --- 0 N
Writing (FT) 5 SP 5 N
Primary
Attribute Criteria Level Profiency
Caregiving --- 0 N
Climbing --- 0 N
Cosmetology 5 SP 5 N
Deception --- 0 N
Discipline --- 0 N
Endurance 25 RB 25 N
Etiquette 5 SP 5 N
Forgery --- 0 N
Intimidation --- 0 N
Leadership --- 0 N
Psychology --- 0 N
Research --- 0 N
Rhetoric --- 0 N
Strength --- 0 N
Teaching --- 0 N
Tracking --- 0 N
Secondary
Attribute Criteria Level Profiency
Animal Husbandry --- 0 N
Baking --- 0 N
Basket Weaving --- 0 N
Gambling --- 0 N
Linguistics --- 0 N
Logistics --- 0 N
Meditation --- 0 N
Navigation --- 0 N
Negotiation --- 0 N
Politics --- 0 N
Resistance --- 0 N
Running --- 0 N
Tactics --- 0 N
Trap Making --- 0 N
Unarmed, Brawling --- 0 N
Tertiary
Attribute Criteria Level Profiency
Field Craft --- 0 N
Fishing --- 0 N
Mathematics --- 0 N
Medicine --- 0 N
Mining --- 0 N
Mount: ???? --- 0 N
Needlecraft --- 0 N
Pickpocketing --- 0 N
Poisons --- 0 N
Seafaring --- 0 N
Singing --- 0 N
Socialization --- 0 N
Sociology --- 0 N
Swimming --- 0 N
Torture --- 0 N
Skill Knowledges

Acting: Faking It Until You Make It (SP)
Cooking: Quality Improves With Practice (SP)
Cosmetology: Applying Blush Correctly (SP)
Stealth: Keeping A Low Profile In Public (SP)
Writing: Delicately Holding The Quill With Your Fingertips (SP)
XP Bank

? ????

XP Transactions

? ????

Plotnotes/Other Links


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
Last edited by Sariah on Tue Oct 08, 2019 9:55 pm, edited 2 times in total. word count: 2463
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Renown Ledger

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Lore



"I'll give you my dirty little secret, just don't tell anyone or you'll be another regret."
Knowledge
Arcana:
None
Divinity:
None
Ecology:
None
Factions:
Factions: The Aesir (SP)
Factions: The Circle of Melrath (SP)
Factions: The Dwynmer Council of Melrath (SP)
Factions: The Ragnari (SP)
Knowledge
General:
None
Personal:
None
Places:
Melrath: Customs & Festivals (SP)
Melrath: Laws and Trials (SP)
Melrath: Raelia (SP)
Melrath: The Embla (SP)
Melrath: The Nature of Raelia Politics (SP)
Melrath: The Noble Houses (SP)
Races:
None
Plotnotes/Other Links


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
Last edited by Sariah on Tue Oct 08, 2019 10:01 pm, edited 1 time in total. word count: 117
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
User avatar
Sariah
Posts: 27
Joined: Sun Jul 07, 2019 1:09 am
Race: Lion Person
Renown: 0
Character Sheet
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5

Milestones

Miscellaneous

Threads

Table of Contents

I. BasicsII. AppearanceIII. PersonalityIV. AspirationsV. AlignmentVI. HistoryVII. AffinityVIII. AbilitiesIX. LoreX. Inventory
Image
Sariah Valmont

The Seeker of Truth


Inventory



"They say 'the pen is mightier than the sword,' which I hope is true because that's all I have."
Possessions
Image
Accessories
Item - Condition - Detail
Family Pendant - Average - See the Trove section of Plotnotes for details.
Armor
Item - Condition - Detail
Exploration
Item - Condition - Detail
Materials
Item - Condition - Detail
Tools
Item - Condition - Detail
Hairbrush - Average - A wooden brush with bristles, useful for styling the hair.
Supplies
Item - Condition - Detail
Journal - Average - A booklet filled with various sketches and entries.
Ink Well - Average - A resealable phial that contains black ink for writing.
Ink Pen - Average - An iron made utensil used to write with ink.
Soap - Average - A scent bar of oil that helps clean when bathing, smells of cedar wood when used.
Toiletries - Average - The essentials necessary to make the relief after 'going' a bit easier.
Toothbrush - Average - A utensil used for the purpose of dental hygiene
Toothpaste - Average - A minty paste used for the purpose of dental hygiene
Weaponry
Item - Condition - Detail
Ledger
719
Cycle - Season Wealth Tier Total WP Adjustment
Cold - Vhalar Tier 5 66 Starting Out
Plotnotes/Other Links


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word count: 204
"You can't always hide from the truth."


NPCs Renown Rolls Timeline Influences Pantheons Trove Property Workshop Rambles Vlogs
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