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Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
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Wealth Tier: Tier 3

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Zunylanih (Our Joy)


True Name: Zunylanih (Our joy)

Race: Yludih

Date of Birth: Cylus 13th 687

Marks: Sesser

Languages Spoken:

Fluent: Vahanic (SP), Common (Novice Linguistics, Competent Linguistics).
Broken: Ulehi (SP), Common Sign (Novice Linguistics).


True Form:


Zunylanih's appearance in Uleuda is as fanciful and outlandish as his personality. While his face conforms to ordinary proportions for a humanoid, he's grown a backed headdress of crystal behind his head, and strange grooves etched into his facial features. His crystalline body appears blood red, its color growing brighter with age. He stands at about 5'10" with a light, skinny frame.


The Masks:

Keque
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The Fool's main persona, the one he inherited from his mother, that of a human with sandy blonde hair, light eyes, and fair skin. He stands at about 5'10" and is of slight to average build. He often wears his motley while in this guise, both for employment as well as social functions. He finds the silly attire makes for good social lubricant.

FC: Jack Farthing
Dura Elmont
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A straight-laced nobody, that flies beneath most peoples notice. This is by design, for when Keque needs to lose his motley and go into hiding.

He coopted this form from one of his mother's many 'suitors'. The first one that he killed, in fact.

6'2 very thin, and long of limb. He has brown hair and a beard, and a bulbous nose that speaks to a drinking habit.

He applied to Omesintinlih's high-born lover within one of the Guilds, to work as her body servant. Guarding her on her way to and from her home, making sure they weren't followed, and sometimes just helping her dress when she has trouble 'focusing'. He stays with 'Princess' at all times, including her visits with her lover, who he sometimes peeps in on in secret glee.
Pau Alegre
Acquired Here: viewtopic.php?f=151&t=20175
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Pau is a 6'1" tall human male with dark hair and pale eyes. He was tall, swarthy, and well built. The physique of a Helice statue. His prominent brow and strong facial features accentuate his manly visage.
Safira Columbina
Acquired Here: viewtopic.php?f=216&t=20258
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Safira Columbina, a face taken from Geneva, owner of the Lust's Fallacy in Quacia. She stands at around 5'7", with a voluptuous form, onyx hair, black eyes, and fair skin.
The Magician

WIP - TBD
Zuny

Approved here: viewtopic.php?f=504&t=23552

A young ten year old boy illusionary form.
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Last edited by Zunylanih Sinner on Sun May 29, 2022 1:58 am, edited 75 times in total. word count: 424
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User avatar
Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

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Personality

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Personality/Description


A carefree, exuberant and nihilistic fool, Zunylanih finds joy in simply being. Being a mime, an acrobat, a juggler, and aspiring clown. He espouses dual devotion to Aelig, the progenitor of the Yludih, and Syroa, the Immortal of performance, fury, transformation and lust.

His morality is scant, seeing non-yludih as non-beings in general. Just costumes to be worn, discarded, or destroyed at will. Nevertheless, he enjoys making sport of them, whether through making a joke of them, beating them at a game, or just outright murdering them. He finds inspiration and solace in the art of murder, always seeking to perfect his machinations for maximum drama.

Primary Traits: Debauched, Amoral, Perverse, Curious, Gullible, Polite, Supportive, Active, Humorous, Loyal.

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Last edited by Zunylanih Sinner on Sun May 29, 2022 2:33 am, edited 12 times in total. word count: 122
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User avatar
Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

History

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History

His mother was a courtesan, and his father, a transient donor of genetic material. His father presumably had been one of the clients of his mother, coming and going from the Lust's Fallacy. She didn't realize he was an Yludih, until long after he left, when she discovered that she was, in fact, pregnant. Even so, that didn't stop her from plying her craft at the Lust's Fallacy. Leaving the raising of her later son to the then proprietor of the Fallacy, one Minerva Curie, Zunylanih grew up being ignored largely by his mother. His only solace his friends in the street, and Geneva, who was older by about seven years. Geneva became his governess of sorts.

Geneva became an object of obsession to Zunylanih, as he became infatuated with her, as many children do with their caregivers. The infatuation grew into a full-blown crush when he reached his teens, and he made it a habit of looking in as she entertained 'guests' at the Fallacy.

He slipped out to run amok with his friends whenever the mood struck him, his friends which included such prestigious individuals as street rats, ruffians, and one eccentric and enigmatic Yludih girl, Omesintihlih. They learned what they were fairly early in their lives, being born in Quacia, the stigma of Yludih was almost nonexistent. Whereas the rest of the world feared their difference, Quacia embraced it, even courted it.

So the gang grew up together on the streets of Quacia, plying their interests with varying degrees of success. Omes was a different creature though, to the other urchins they hung out with. She liked to sing, dance, and play pretend. Stuck in early childhood for much of her life and into her teens, Zunylanih became quite protective of her, seeing Omesintihlih as a little sister though she was in fact about a year older.

He wasn't always living at the Fallacy during early adolescence, however. Half his time was spent living in a ramshackle flophouse tenement, in the Shanty. There he met his friends, a few other urchins and orphans and runaways.

He defended her, when she ran headlong into trouble. Heedless of whether she'd done it on purpose, he found himself throwing into danger at her behest, time after time. He never tired or lagged in his duty to her, and decided that it was his role to play in her life, despite his own growing obsession for Geneva.

He tried to rope Omesintihlih into his attempts to garner the favorable notice of Geneva. Despite their best attempts to play at puppy love, Geneva refused to notice Zunylanih and Omesintihlih. When it became apparent that this wasn't working, Zunylanih gave up the game, and decided to try and forget about Geneva, at least for the time being.

Time seemed to go by fast, in which eventually Zunylanih was cast out of the Fallacy, and made to earn his way through the world. He did so as a street performer, glorified begging for coin with a joke and a jig. He made it well enough to support himself, and occasionally had money left over for Omesintihlih's habits.


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Last edited by Zunylanih Sinner on Sun May 29, 2022 2:33 am, edited 10 times in total. word count: 533
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User avatar
Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

Skills & Knowledges

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Skills & Knowledge

Skills
Skill Total Points Proficiency
Acting(75 (+1)/250)Expert
Athletics(16/250)Novice
Combat: Unarmed(26/250)Competent
Cooking(6/250)Novice
Dancing(6/250)Novice
Detection(1/250)Novice
Discipline(6/250)Novice
Deception(76/250)Expert
Endurance - FT/RB (51/100)Expert
Intimidation(1/250)Novice
Larceny(26/250)Competent
Linguistics(26/250)Competent
Meditation (21/250)Novice
Seduction(26(+2)/250)Competent
Stealth(26/250)Competent
Torture(11/250)Novice
Disguise(30/250)Competent
Combat: Thrown (1-handed)(16/100) - FTNovice

Knowledges

Skills

Athletics (was Acrobatics)
  1. *Athletics: Cartwheels are amusing.
  2. *Athletics: Acrobatics x 2
  3. x2
  4. x1
Acting
  1. Acting: Make them laugh, Make them cry! (SG)
  2. Acting: Using props to convince people of the reality of your play.
  3. Acting: Playing dead.
  4. Acting: Playing undead.
  5. Acting: Technique: Improvisation.
  6. Acting: Developing roles.
  7. Acting: Conveying emotion with gestures.
  8. Acting: Playing with dolls is an early form of acting.
  9. Acting: Puppet show with a Nutcracker toy.
  10. Acting: Telling a bad joke.
  11. Acting: Play: The Reunion of the Mushroom Monarchs.
  12. Acting x 2 3. A Rose by Any Other Name: A Prelude to Genevus
  13. Acting x 2 Ignore the Man behind the Curtain!
  14. Acting: Acting sad viewtopic.php?f=353&t=24461&start=30
  15. Acting: Pretending to be a little boy
  16. Acting: Pretending to be your own nephew
  17. Acting: Taking on unusual, unconventional roles, of inanimate objects.
  18. Acting: Reciting Lines: "I am the late Duke's Severed Head"
  19. Acting: Committing to a role is important in order to portray it.
  20. Acting: Improving lines that you imagine the character your portraying would have said.
Appraisal
  1. Appraisal: Judging a girl's looks.
Combat: Blades
  1. (Placed in Blades Knowledge)Combat (Thrown: Dagger): Wrist movement. (SG)
Combat: Thrown
  1. (Placed in Blades Knowledge)Combat (Thrown: Dagger): Wrist movement. (SG)
  2. (Placed in Unarmed: Brawling Knowledge) Combat: Thrown (Baked Goods): Juggling one at a time, until you can add another to the rotation.
  3. (Placed in Unarmed: Brawling Knowledge)Combat Thrown: Throwing dolls with wrathlings infused.
Combat: Unarmed (Brawling)
  1. Smothering an Opera Singer with a Cream Pie.
  2. Combat: Unarmed (Food Fight): Holding a cupcake out of reach of your playmate/opponent.
  3. Combat: Unarmed x 2 Ignore the Man behind the Curtain!
  4. (Placed in Unarmed: Brawling Knowledge) Combat: Thrown (Baked Goods): Juggling one at a time, until you can add another to the rotation.
  5. (Placed in Unarmed: Brawling Knowledge) Combat Thrown: Throwing dolls with wrathlings infused.
  6. Combat (Unarmed Combat): Using a mug to give your punches more power. viewtopic.php?p=175464#p175464
  7. Combat: Unarmed: letting your anger take the lead can give you a surge of adrenaline for a fight
  8. Combat: Unarmed: Ire's Talons: Feeds upon rage.
  9. Combat: Unarmed: Ire's Talons: Grow sharper and stronger with every bit of rage they taste
  10. Combat: Unarmed: Ire's Talons: Can grow sharp enough to sever joints and even bone.
Cooking
  1. Cooking: Finding food that looks halfway edible.
  2. Recipe: Peanut Puree Cream Pie.
Dancing
  1. Dancing: x2
  2. Dancing: Showing some leg while moving in place.
  3. Dancing: Doing a turn to show off your body.
  4. Dancing: Basic body awareness as you move your limbs is an important aspect of solo dancing.
Discipline
  1. Discipline: Restraining your laughter.
  2. Discipline: Standing still for so long is a difficult prospect
Disguise (Gone into Deception)
  1. Disguise: Masks make decent weapons as well as disguises.
  2. Disguise: Swarthy Complexion.
  3. Disguise: Black hair.
  4. Disguise: Leathery Tan.
  5. Disguise: Buff Physique.
  6. A young child's face.
  7. Disguise x 5
  8. Disguise: Finding a discrete place to change your face. viewtopic.php?f=353&t=24461&start=30
Dreamwalking
  1. Dreamwalking: Stepping through the veil, inadvertently as you become lucid.
  2. Dreamwalking: substances can affect the dreamworld as you sleep.
Endurance
  1. Long performances can be hard to endure.
  2. Endurance: Falling on your behind hurts.
  3. Endurance: Falling flat on your face hurts.
  4. Endurance: Taking a punch to the brow, and getting a gash.
  5. Endurance: Maintaining lust and desire without release.
  6. Endurance: Standing while your knees are going weak.
  7. Endurance x 2 3. A Rose by Any Other Name: A Prelude to Genevus
  8. Endurance: Getting beaten in a brawl. viewtopic.php?f=353&t=24461&start=30
  9. Endurance: It takes more than enduring a few punches to win a brawl. viewtopic.php?f=353&t=24461&start=30
  10. Endurance: Getting knocked to the ground is easier than getting back up. viewtopic.php?f=353&t=24461&start=30
  11. Endurance: x 4 viewtopic.php?p=175464#p175464
  12. x7
  13. x2
  14. Endurance: Hitting your face against a wall as you walk into it.
  15. Endurance: Taking a good drink can help wash down rich food, and make it more palatable.
Etiquette
  1. Etiquette: Refusing a brawl in Rharne can brand one a pariah.
Deception
  1. Set their expectations to thwart them later.
  2. Deception: Fool me, Fool you, Fool Everybody. (SG)
  3. Deception: Using cave grapes to pretend that you're wounded/bleeding.
  4. Deception x 3
  5. Deception: Pretending it wasn't you. viewtopic.php?f=353&t=24461&start=30
  6. Deception: Hiding cards up one's sleeve.
  7. Deception: Cheating at cards is hard when you have many eyes upon you.
  8. *Deception: Disguise: Masks make decent weapons as well as disguises.
  9. *Deception: Disguise: Swarthy Complexion.
  10. *Deception: Disguise: Black hair.
  11. *Deception: Disguise: Leathery Tan.
  12. *Deception: Disguise: Buff Physique.
  13. *Deception: A young child's face.
  14. *Deception: Disguise x 5
  15. *Deception: Disguise: Finding a discrete place to change your face. viewtopic.php?f=353&t=24461&start=30
  16. Deception: Provide a distraction to avoid drawing attention to your accomplice.
  17. Detection: Noticing another person approaching.
  18. Detection: Sensing emotion in a person's face.
  19. Detection: Familiarizing yourself with a space you can only feel, not see.
Detection
  1. Detection: Noticing another person approaching.
  2. Detection: Sensing emotion in a person's face.
  3. Detection: Familiarizing yourself with a space you can only feel, not see.
Linguistics
  1. Linguistics: Common: People who speak common often only speak common
  2. Linguistics: Using a crude name in Vahanic doesn't matter when nobody else in the tavern understands it.
  3. Linguistics (Common) x3
  4. Linguistics: Telling context clues to determine the meaning of a spoken word.
  5. Linguistics: Common Language: No means Não
  6. Linguistics: There's more to language than just phonetics.
  7. Linguistics: Language of Ulehi: x3
Meditation
  1. Meditation: Maintaining your illusion while under stress.
  2. Meditation x 5
  3. x2
  4. Meditation: Focusing on one's own breathing, in order to achieve a sense of calm.
Negotiation (Gone into Socialization)
  1. Negotiation: Putting the food on someone else's tab.
Persuasion(Gone into socialization)
  1. Persuasion: Lure them in with promises of warmth, food, and drink.
Larceny (Was pickpocketing)
  1. *Larceny: Pickpocket: Stealing a Nutcracker Doll
  2. Pickpocket: Sneak bottles of liquor while there's a distraction. viewtopic.php?p=175464#p175464
  3. x9
Resistance
  1. Resistance: Fighting the urge to vomit, from eating a very rich meal.
Seduction
  1. Seduction: A lower kiss.
  2. Seduction: Playing along with pillow talk.
  3. Seduction: Intuiting the meaning of a double entendre.
  4. Seduction x 2 3. A Rose by Any Other Name: A Prelude to Genevus
  5. Seduction x 1
  6. Seduction: Not everyone, in fact, 'wants to fuck'.
  7. Seduction: Don't seduce spouses, unless you're keen on a beating.
  8. Seduction: Catch their eye, with your own eyes.
  9. Seduction: Little gestures here or there to pique their interest.
  10. Seduction: The direct approach
  11. x2
  12. Seduction: Asking point blank if the nice men want to buy some time.
  13. Seduction: Don't exclude possibilities, such as entertaining two at a time.
Stealth
  1. Stealth: Sneaking up on an open door.
  2. Stealth: Sneaking while wearing bells.
  3. ]Stealth: Moving on the balls of your feet to reduce foot noise.
  4. Stealth: Hiding behind a large mushroom.
  5. Stealth: Remaining still for an extended time.
  6. Stealth: x 1
  7. Stealth: Hide the loot in your girl's skirt. viewtopic.php?p=175464#p175464
  8. x9
  9. x2
Storytelling
Socialization
  1. *Socialization: Persuasion: Lure them in with promises of warmth, food, and drink.
  2. *Socialization: Negotiation: Putting the food on someone else's tab.
Torture
  1. Torture: Sensory deprivation as a form of psychological and physiological torture.
Fieldcraft (Was Trap-Making)
  1. *FIeldcraft: Trap-making: Setting bait for your intended.
  2. *FIeldcraft: Trap-making: Springing the ambush!
Non-Skill
  • Desnind: City in the Trees
  • Location: Karshe Inn
  • Location: Quacia
  • Layout: Quacia
  • History: Quacia
  • Laws: Quacia
  • Customs & Festivals: Quacia
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Last edited by Zunylanih Sinner on Wed Jun 15, 2022 12:16 pm, edited 138 times in total. word count: 1361
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User avatar
Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

Skill Point Ledger

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Skill Point Ledger

Thread or Skill NamePoints Adjustment Running Total
Starter XP +50 50
Combat: Thrown -10 40
Acrobatics -10 30
Deception -6 24
Meditation -6 18
Disguise -6 12
Cooking -6 6
Combat: Unarmed (Food Fight) -6 00
Combat: Thrown +6 00
Acting +6 00
Deception +6 00
Wandering Child +15 15 (15)
True Beauty +15 30 (30)
Acting -19 11
Torture -11 00
How to Catch a Stray +15 15 (45)
Acting -1 14
Pickpocket -14 0
A Rose by Any Other Name: Alfonse +10 10 (55)
Disguise -10 0
A Rose by Any Other Name: Geneva +10 10 (65)
Seduction -10 0
Seduction: Sesser Bonus +20
Acting: Sesser Bonus +10
A rose by any other name: A Prelude to Genevus +1010 (75)
Seduction -6 4
Deception -4 0
Ignore the Man Behind the Curtain! +1010 (85)
Give to me a Happy Face! +1020 (95)
Disguise -9 11
Linguistics -10 1
Pickpocket -1 0
A Rose by Any Other Name: I am She +1010 (105)
Seduction -9 1
Orange +1516 (120)
Disguise -5 11
Stealth -10 1
Crying in Ulehi +10 11(130)
The Copper Prince's Champion +15 26(145)
Acting -24 2
Endurance -1 1
Saoire's Dream: Zuny vs Yeva +15 16(160)
Combat Update: Thrown weapons refund +16 32
Meditation -10 22
Combat: Unarmed -5 17
Stealth -6 11
Acting -10 1
Linguistics -1 0
A Star is (Re)Born +10 10(170)
Seeing Stars (red ones) +10 20(180)
Rag Time +10 30 (190)
SSD2021: Disguise into Deception -30 30
SSD2021: Acrobatics becomes Athletics 0 30
SSD2021: Pickpocket becomes Larceny 030
This is the Fight that never Ends +15 45 (205)
Deception -30 15
Combat (Unarmed) -5 10
Endurance -5 5
Linguistics -5 0
Saoire: Darius and Zunylanih +15 15(220)
Announcement +32 47
Endurance -20 27
Larceny -11 16
Stealth -10/td] 6
Laughing in Ulehi +10 16 (230)
Terranova +10 26 (240)
Linguistics -10 16
Seduction -1 15
Acting -15 0
A Ship's' Name +15 15 (255)
Dancing -6 9
Athletics -6 3
Intimidation -1 2
Detection -1 1
Discipline -1 0
TRHoL: Establishing a Role +10 10 (265)
Meditation -5 5
Discipline -5 0
Tale of Ten Torments: Sight +10 10 (275)
Sightless Prism +10 20 (275)
Combat: Unarmed -10 10

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Last edited by Zunylanih Sinner on Wed Jun 15, 2022 12:15 pm, edited 70 times in total. word count: 382
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User avatar
Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

Marks

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Religion
Sesser

Approved Here: viewtopic.php?f=365&t=20135
Updated Here: viewtopic.php?p=160765#p160765


Transformer's Toolbox [Minor] The bearer is able to make superficial changes to his or her form. Facial skin, hair, eyes, nails, voice - through Syroa's blessing, the bearer becomes a minor shapeshifter, a faint echo of the winged goddess of transformation. Minor alterations are instant - the bearer could be a brunette with a pixie cut and brown eyes one moment, a long-haired, blue-eyed blonde the next. Minor alterations can be held effortlessly for trials at a time, while major alterations will start showing signs of reversion within a few breaks. While users of Makeover can attempt to mimic another, at this level the resemblance will always be a little off. Ever Alluring I The bearer has an enhanced constitution, staying strong and healthy in conditions where others would wilt and fall ill. Scars never remain, disease rarely seems to visibly touch the bearer, and he/she recovers from injuries much faster than the average member of their race. The bearer seems to age more slowly, though the effect is superficial rather than biological. In addition, everyone encountered is subconsciously attracted to the bearer, even those of incompatible sexual orientation. Those of alternate tastes may not feel compelled to flirt or pursue the marked, but the spark of incomprehensible arousal, however slight, is there all the same. Grifter's skills I A The character is granted an extra three skill points which may be spent only on the following skills: Acting, Intimidation, Seduction, or Persuasion. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Thespian While some other gods would demand their followers master their emotions, Syroa favors a more elusive approach to the solution of the human heart.With this blessing, the bearer is able to adopt and discard feelings and emotions as he or she sees fit, turning the human heart from a liability into one of its greatest, most controlled assets. This ability is even somewhat effective against Empathy, although experts and masters can overtax a Sesser just as fast as they discard. At the end of the trial, however, the bearer has to feel again; everything 'real' comes rushing back in their sleep as a jumbled mess. Syroa's chosen don't have nightmares; they simply face the ugly reality of their mindscape in their dreams. Wrathling Forge The spirits of rage live where there is spilt blood and broken bones. The marked call them Wrathlings, small orange-red miasmas with gibbering mouths and formless spines. Alone, these spirits are but the scavengers of fury, wafting through battlefields and taverns, in abusive homes and alleyways. However, Syroa's marked have learned how to make use of these creatures for their own gain. When a Sesser motivates violence from fury, either self perpetuated or as the result of their manipulations, they attract these relatively common spirits. While most cannot perceive Wrathlings, a Sesser can uniquely mark their shape. When found, a single Wrathling can be taken and bound to a weapon in the Sesser's possession. This weapon will hit with more force, pierce deeper, and slash wider than any other ordinary weapon of its class. Weapons with bound Wrathlings tend to manifest unique reddish stains and wear out much faster than ordinary. Fury gives no regard for the damage done to it, caution abandoned for raw, furious power. A Wrathling can never be taken from a weapon. When the weapon breaks, and it most often will wear itself out within the first few bouts it is used, the Wrathling dissipates with the shattering. For whatever reason, magical items cannot have Wrathlings bound to them. Demon's Kiss There is lust for an object or person, and there are those that lust for an object or a person. This power allows the marked of Syroa to feed off the lust that is generated by a person for a person. Generally, they feed off lust during sexual encounters when the other party deeply desires the body of the marked. This power can help the body heal and appear younger. Marks of fatigue and battle wounds begin to fade away and youth begins to return to the marked. This lasts for mere bits, providing that the lust had been strong with the party they had shared passion with. It is not uncommon for this power to be combined with Covet to generate lust within a person and then feed off that created lust. Created lust is less potent than lust that had been created by a person on their own.

Scapegoat: Fury is the domain of the Transformed Immortal. She knows the ins and outs of its weaknesses and strengths. Logic does not always follow one into the twists and turns of fury. This ability makes use of that. Against an enraged foe, the marked can shift the object of that fury from them to any other within distance of sight to the enraged. A useless ability if there is no one else, this can be a potently destructive ability among a crowd. Some of Syroa's marked have deliberately goaded others into rage, only to shift the object of their fury to another and watch as anger consumed those around them. Without furious intent, this ability has much less potent an effect. With even the hint of anger, it can be misplaced to another; however, one who wishes to visit harm on the marked due to religious conviction, sorrow, or any other emotion outside of rage cannot be swayed.


Blessing Story: Sesser


Saun 39 719

Whip... whip... whip...

Zunylanih's ladel mixed the pie's filling with enthusiasm and care. A touch of pureed peanuts, generous helpings of the purest and cleanest cream, a mix of special spices, some cave grapes, and a splash of cave wine to go with it all. In his excitement, he almost forgot the Peanut oil, to bind all the ingredients into a filling meal that one would scarcely be able to finish on their own.

"Hmmm... mmmm..." He hummed to the tune of one of his favorite singers of the stage's rendition of 'Remember Me', from the highly praised new opera The Fall of Helice. His humming voice left much to be desired, but he knew the tune by heart. Omesintihlih had seen to it that the song was burned into his memory. Zunylanih smiled at his creation, as raw and unfinished as it was. It was a good filling though, he could tell just by smelling it. To prove his theory, he dipped a finger into it, and put it into his mouth, avoiding the beard hairs of Dura Elmont, his current form.

"Hmm! Not bad not bad. Just as good if not better than the last attempt!" He snickered quietly to himself.

The Yludih was in the kitchens of the Opera House, having secured a job there by some fluke of luck. Having been offered it, and knowing who performed there, he took it in an instant, seeing a golden opportunity to meet the star who belted out that song so well loved by he and Omesintihlih. He grinned in anticipation. He'd done well and been given rave reviews for his work so far, and thus been given an opportunity to cook a piece for the star herself. He seized upon that chance at once, and began working the very next night, preparing a very special, thick, and tasty dessert for the star.

After filling the pie dough with the creamy mixture, it was time for it to hit the oven. He slid it in with a handle, and then he played the waiting game.

But he did not linger in that kitchen. Instead, he stole away to watch the local puppet show, which occurred in the dancers' dressing room. He went out of that kitchen, and through the hall. Down the stairs he went, until he heard the telltale chirping and tittering of rodents copulating in those dressing rooms. Well they weren't rodents, but you'd never know by the squeals and squeaks they made. Zunylanih knelt down, and looked through the keyhole, reveling in the revel of others. His asterism thrilled to their acts of lust, as he watched limbs and clothing and greasy bodies slipping against each other, almost melding into an amorphous whole. His asterism gave one final spasm, as he felt the unrequited satisfaction of lust, and then got up from where he knelt, sighing happily to himself.

Thus resolved and unburdened by his own overpowering sense of lust, he made his way back toward the kitchen. Once there, he opened the oven door, to find that the pie was cooked to perfection. Beautiful.

He slid it out with the same handle he'd used before, a stone slat carved into a handle, it was, really. Once the pie was out of the oven, he left it to cool, and joined the other cooks to aid in their work.

When at last the show was concluded, and the place winding down, the players of the troupe all retired to their accommodations. A service tray was arranged for the Diva, which included the entire cream of peanut puree pie that Zunylanih, under the guise of Dura Elmont, had created. He couldn't hide his excitement, as he grinned at everyone, on his way to delivering the tray to the star of the Opera House.

In fact, he'd learned in his time here that the Diva wasn't well liked at all. Not by her colleagues, and not by the audience. The reason being that her voice was that of a walrus. And while she was attractive enough, as much as one suffering the wages of opulence and the elevation of a lover's act of graft could be. She dressed well, kept her hair well, and even smelled well, Zunylanih noted as he arrived just outside her door.

Nervously, he knocked at it. Waiting...

Another knock. More waiting...

Finally, he said the magic words, "Service, your worship!" And the door gave way.

The dressing room of that woman was well appointed, with a mix of alchemically enchanted sunlights, mixed with a few scented candles. She was seated in front of a mirror. Zunylanih nodded to her body servant, who had been looking after her while waiting for the server. Giving a nod, he returned it knowingly, and the body servant exited.

Zunylanih carried the tray over toward her dressing table, where he laid it gently down.

The woman, in her walrus-like voice, bellowed out to him, "Well? Will you feed me the first bite?"

"Oh but of course your worship." Dura smiled at her, as he took a serving spoon off the tray, and let her taste the filling of the pie.

She responded with an 'mmmm...', to which he smirked. Nobody could resist the lure of his cream pie. It was his specialty.

She licked her thick lips, and then looked up at Dura through the reflection in the mirror. "Tell me... Do you think I'm too heavy?"

Dura tilted his head to the side, regarding the woman. She wore a corset under that dress, that much was clear, but she had curves in all the right places, smooth, flawless dark skin. Midnight black hair, braided to perfection. He shook his head, "Heavy? My star! Your worship! You are divine, beyond such mundane descriptors..."

She responded to this with a smile, and he dared to dip his head, to nuzzle her neck, licking the skin, tasting her. She smelled of vanilla extracts and blood wine. Simply delicious. Idly, for just a moment, he wondered how she'd taste in a pie. But the thought passed as quickly as it flew through his mercurial brain.

He felt the stirrings of lust driving his asterism once more, which surprised him. Yet he controlled himself. Focusing on the task at hand.

He massaged her shoulders with his hands, then smoothed out the braids of her hair. "In fact, you look terribly famished. You really must take another bite!"

She chuckled, attempting a seductive tone which almost made him break out into a peal of laughter. But once again he contained himself.

"Well, perhaps just another? No I shouldn't. My lover scarcely looks at me anymore... I'm afraid he's found someone els..."

"Just one more, your worship, you really need it!"

"Excuse me?" She exclaimed, startled at his imperious tone.

Without warning, he took her head in his hands, and thrust it forward into the cream pie. All she could let out, before her screams were smothered in creamy goodness, was a little squeak, like the rodents he'd watched dancing earlier.

"Ahh! Eat up my beauty! Hahahahah!" Zuny said, as his face shifted from that of the line cook Dura, to the mischeivous jester, Keque. "Eat, eat, eat! Don't let a bit go to waste!"

All through it, he laughed, to cover the sound of her struggles. Her arms flailed against anything they could find purchase, first trying to push off of the surface of the desk, then when that failed, reaching back to grapple with the man drowning her in a cream pie.

Her struggles weakened bit by bit, until at last, she gave up one last spasm as her last attempt at breathing. Then, she slumped into the pie. He held her there just a few moments, to be sure this wasn't a trick. Then, he let her slide back into her dressing chair, her face covered by peanut puree and cream. He whirled around the chair, to look at his handiwork. Blood formed at the corners of her lips, and her face was blackened by the struggle for breath. One last touch to her beautiful lips with his fingers, and he slipped them inside his mouth, testing the flavor of his pie mingling with her blood. It didn't taste half bad! He was probably right about her suitability to make a pie. Shame she'd probably be burned in the Quacian custom.

Nevertheless, he wasn't about to leave without a souvenir of the woman, to present his muse. "For sister Omesintihlih, a lock of your hair..." He took a nearby shaving razor, and cut the braid, slipping it into the pocket of his robe.

He left then, raising the cowl and making his way through the corridors of that theatre that he knew so well. Dura wouldn't be finding work, having been the last to see the Diva alive, but he was just about ready to abandon that old guise. It was just as well.

He attempted sneaking through the halls, but found many occupants filtering in and out of the crossways. Zuny whispered a curse, and then made for a window. He swung it open, and looked down below, finding it far too far down to escape. His skills in climbing just weren't there.

He ground his teeth in fury. He'd been trapped!

Just as he was about to withdraw back into the safety of the theater, he felt the oddest tap on his shoulder. There, when he looked up behind him, he found the Immortal of Transformation herself. Glaring down at him with orange-red eyes. "My little puppet in a toy castle... How cute!" He squeaked as she drew him out of the window, with Immortal strength.

WIthout waiting, they flew through the Quacian skyline, across the town, and toward the direction of the Fallacy. He felt a burning in his back where she pressed against his back as she carried him. She felt something changing there, leaving something, her... her mark! His lady was giving her approval!

He would have skipped and hopped in joy then, but he was already in the air.

So as they flew through the city, toward the Fallacy, she dropped him down to the ground. He 'oofed' once, before scrambling to get on his feet, and look up at her. He was beyond words, beyond gratitude. The longing and fury and machinations he'd had to endure to make this assassination work, were successful beyond even his vivid imagination. Yet here he stood, having been chosen by the Immortal of Lust and Fury. The Demoness herself.

He fell to his knees, and was about to ask one further boon, before she left him. No words more did she speak.

"Wait! Wait! You must help me win Geneva!" He screamed into the night after her. But Syroa would not hear his pleas.

The Mark was given, it was now his own agency that must see his desires fulfilled.

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Last edited by Zunylanih Sinner on Sun May 29, 2022 2:33 am, edited 25 times in total. word count: 2864
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Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

Possessions

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Inventory

Point Bank Item
  • Coin Purse: A black silk pouch of good quality. Any amount of coin may be placed into this small pouch. The coin can be retrieved at any time by announcing into the pouch how much is required. This will even cause larger coins to be converted into change for specific amounts. Zuny will find that every season he works, an extra 10 wealth points in value will fill the purse. For seasonal wages, as long as the coin purse is worn and one's earnings deposited within, the owner will have an additional 10 wealth points in nels added into it. Approved here.
Uleuda Possessions
Weaponry
  • 3 basic quality iron hatchets.

Idalos Possessions
  • These are Zunylanih's Idalos possessions
  • Heirloom: An average, carved, ivory mask with painted fury lines on it.
  • A set of basic cookware.
  • A basic torture kit (tickling torture)
  • A basic quality puppet set: 1 King, 1 Priest, 1 Princess, 2 serfs, 1 cook.
  • A basic quality puppet stage: burlap curtains and fishing line to hang the puppets.
  • A basic disguise kit.
  • Basic edibles
  • Tier 4 Treated canvas walled tent that measures twelve feet long, ten feet wide and seven feet tall. A horse and a pack animal. Pack Animal Saddle Bag(And all required equipment)
  • Tier 4 Campsite Equipment (Pots, pans, cooking essentials, etc.)
  • Tier 4 Bedroll and bedding
  • Tier 4 Camp Knife
  • Tier 4 Fishing Gear (with a set of hooks)
  • Tier 4 Securable Saddle bag
Wardrobe
  • 1 set of average-quality Tier 3 armor and 1 average-quality Tier 3 shield (Padded linen gambeson, with leather boots and gloves. Shield is an iron buckler with a comfortable handle. Head protection includes a motley leather hood and a detachable facemask.)
  • 3 outfits of basic quality. (1 written/described)
  • 8 outfits of masterwork quality. (5 written/described)

    Casual Outfit
    Illusion Form Fit: Keque, Dura, Pau.
    Condition: 100%
    Quality: Basic
    Description: A hip-long, woolen jacket with patches to cover parts where the seams have been exposed and ripped by regular wear. Beneath this, he wears a linen shirt, leather vest, leather breeches, and soft-soled shoes.
    Bespoke Silk Cloak
    Illusion Form Fit: All
    Condition: 100%
    Quality: Masterwork
    Description: Description incoming. TBD
    Enhancements:
    Child's Motley
    Illusion Form Fit: Zuny (Child Form)
    Condition: 100%
    Quality: Masterwork
    Description: Motley crafted from the finest silk, slashed with red, black, and cloth of gold. It comes with a gold lace neck ruff, a motley jester's cap in the same colors, and a cloak with complimentary lining. Also some fine shoes, stockings, and gloves.
    Woman's Dress
    Illusion Form Fit: Safira Columbina
    Condition: 100%
    Quality: Masterwork
    Description: It was a pretty satin affair, of gold and orange, a flowing, layered skirt and with short sleeves that hung just off the shoulders. Laced in the back with a corset.
    Woman's Tunic
    Illusion Form Fit: Safira Columbina
    Condition: 85% damaged shoulder strap and undone stitches -15%
    Quality: Masterwork
    Description: It was a long, pretty, red and black satin tunic. The way the garment was designed flattered feminine curves and cleavage. Around her shoulders was wrapped a mantle of fox-fur,. Her hands were covered in a pair of elbow-high sheepskin gloves. Her feet had on some footwraps of the same sheepskin. Over it all, as an option, she could always wear a voluminous, yet flattering robe of black, with a red collar.
    Safira's Work/Outerwear
    Illusion Form Fit: Safira Columbina
    Condition: 100%
    Quality: Masterwork
    Description: A thick long tunic of elkskin dyed charcoal gray and lined with wool. She wore strapped sandals on her feet, long elkskin gloves of the same kind as her tunic, and a fur hood and mantle of wolfskin. From the wolfskin mantle, a short cloak of charcoal black wool hung. A braided belt of foxfur and linen rope wound around her waist, decorated in places with colorful feathers in green and red.
    Safira's Ranging Gear
    Illusion Form Fit: Safira Columbina
    Condition: 100%
    Quality: Masterwork
    Description: She wore a long, wide-sleeved, hide jacket that covered her to the knees and was half buttoned up at the right side. The sleeves of her jacket are decorated with a single thread lining from top to bottom. The jacket had a deep v-neck which revealed part of the linen shirt worn below it and was worn with a thin cloth band, which is held together by a big, wooden belt buckle of polished oak. Her pants were simple and incredibly wide and reach down to a pair of leather moccasins. The moccasins are made from dark umber crocodile leather.
    Nightclub Wear
    Illusion Form Fit: Keque, Dura, Pau.
    Condition: 100%
    Quality: Masterwork
    Description: A long, black velvet naval coat, with fancy silver embroidery decorating the area around silver buttons and silver epaulets. Beneath that, a red silk shirt, and red silk cravat encircling his neck. The breeches are of tweed fabric, the same black color as the naval jacket. Polished, black leather boots are worn on his feet, with silver buckles keeping them in place. He also has a pair of long gloves, the same black velvet as the longcoat with silver embroidery.
Housing
Shares a flop house in Quacia with 6 other degenerates, artists, and lowlives. Travels occasionally to Desnind.



NPCs

Apollonia (Magic Mentor)

Apollonia
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Name: Apollonia
Race: Eidisi
Birthday/Age: Saun 23rd 684
Languages Spoken: Fluent Vahanic and Common (Multilingualism)
Skill XP Level
Sovereign 83 Master
Strength 51 Expert
Intelligence 60 Expert
Torture 30 Competent
Seduction 30 Competent

Appearance/Biometrics: Pale blue skinned, with a prominent serpent tattoo wrapping around her upper body and neck. Her eyes are milky like most eidisi. Her hair is blueish black. She stands six feet tall, with a willowy build. She often wears simple clothing, with reds usually featured prominently to signify mourning for her late husband, the Duke of Lair.

Prominent Mutations: A series of glowing scars on her arms, which form out like fracture marks (Sovereign). Red flecks of light on the surface of her eyes, which almost glow in the dark (Hone).

Personality: A cruel, opportunistic mage, and a woman of relentless devices. Once she's set her mind to a plot, she will stop at nothing to see it through to conclusion. As the Duke of Lair's consort before his untimely death, she does have a taste for the finer and more illicit pleasures in life.

Backstory: For a long time, she was the Duke of Lair's chief enforcer, and as his wife had a high stake in the furtherance of his house's business dealings and more illicit activities. When the Duke of Lair was quartered by slaves, his severed body parts sent one to each of his mistresses, oddly enough Apollonia was not among those who were sent the pieces of the Duke. Since then, the mistresses of the Duke of Lair have turned up mysteriously murdered.

She lives a more or less paranoid existence now, trying to hold together what she can of her late husband's holdings in the Lair.

In-Game History Thus Far:

Relationship to PC: Zunylanih is looking for a sponsor to help him jumpstart his career in the theater. Apollonia happens to be looking for candidates to contribute to the culture of Quacia, in the wake of Ruin's Dawn, in opposition to the Emancipationists who are a direct threat to her holdings in the lair. She gathers several candidates to represent her on the Wounded Stage in the shadow of the Citadel of Truth, in hopes of ingratiating herself to the xenophobic elements in the city that are obsessed with glorifying Quacian culture and heritage.

She'll note his cruelty in eliminating the competition systematically, in various ways, and become intrigued by his methods. When she's left with no other actor than him she'll give him a shot at the role her sponsored player has been selected for. When he does well, if he does well in the role, she'll reward him with small gifts trifles, until at last it culminates in her teaching him magic.

Ekohdene (Magic Mentor)

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Name: Ekohdene (Yludih True name meaning Blue Jewel)
City Location: Scalvoris/Uleuda
DoB: 682 1st of Ashan
Race: Yludih
Profession: Assassin
Approved: viewtopic.php?f=362&t=24842

Skills:
Hone 76/100
Rupturing 51/100
Stealth skill 51/100
Seduction Skill 26/100
Combat: Blades Skill 26/100
Meditation 26/100

Appearance:

True Form (Ekohdene): Blue crystalline with well-defined features from much time spent in Uleuda. She wears flowing, gossamer fabrics while in the city of the Yludih. She spends much of her time somewhat far from Yldria. She stands at around 5'10" tall.

Biqaj Form (Clynn): Pale, silvery skin, ruby lips, and ochre eyes. Platinum braids of hair fall around her shoulders. She has a slim build and stands at 5'10" tall.

Human elder form (Sean): Well tanned skin, and modest build. His hair is grisly brown with a full beard, framing slightly wrinkled features with crows feet around his blue eyes.

Bio: In her younger days, she was the paramour of a Pirate King in Almund. Using him to supplement a lifestyle of ease and abundance, as he lavished her with gifts and security. Eventually the pirate's favor of her turned to jealousy from his underling, as he confiscated their rightful take to satisfy the capricious wants of his mistress. Eventually the pirate King was deposed, yet when they went to look for Clynn, she was gone from the King's chambers. Little did they know she was an expert at stealth, who could then change forms into someone that fit into the crew.

From there, her life of ease ended and she was forced to make her own way in the world. In time, she fell in with a mage, and became an assassin for them, hunting down mage hunters that were harassing their kind. She became such an effective hitwoman that they granted her magical tutelage eventually, to increase her power and make her that much more effective as an assassin.

She eventually stabbed the mage in the back, fearing that he was conspiring to rid himself of the assassin, she was left listless and without an anchor to pull her back to center. She had to make do with odd jobs, whether assassinations or spy missions. She grew restless, as her growing power made all of these tasks increasingly trivial as she grew in power. Eventually, she did become reclusive, more and more retreating to the solace of Uleuda in order to find her true self. This is where she meets Zunylanih.

Relationship: The humorless Ekodene is charmed by Zunylanih's humor and antics, when they meet in Uleuda. She finds something in him that she'd lacked for most of her life, levity and simple enjoyment of its pleasures. They eventually agree to meet in person, in Scalvoris. There, Zuny continues to entertain his would-be mentor, until she displays her power when they get into a dangerous situation together. There, when Zuny witnesses her power, he becomes obsessive, thinking that this magical ability is something he wishes for himself. He tries incessantly to get her to teach him. Eventually she relents, and begins tutoring him in her magical domains of Hone and Rupturing. They continue their relationship through his tutelage.

Mutations/Witchmarks: Her hone witchmark shows as a naming rune at the small of the back, which exists on all of her forms. Her rupturing witchmark causes her eyes to glow slightly when she glances at a certain distance. Her rupturing mutations are mostly cosmetic, including a slight displacement of her visual form as she moves. Her hone mutations include the lack of a shadow when she has an umbral rune active somewhere. She also has whitened hair in her original form of a biqaj, which reflects the potential evolution into a maledict. Her eyes reflect some red light when triggering runes mentally.

Helena (Ganalqah)

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Name: Helena (Ganalqah)
Race: Yludih
Date of Birth: 12th of Ymiden 659
Skills:

Endurance: 26
Seduction: 26
Persuasion: 26
Caregiving: 12
Leadership: 10

Appearance: Voluptuous build, with long, tied blonde hair in her human form. She often wears loose silken dresses and robes, and goes barefoot, even when out among the town. Her eyes are brown

Personality: Often a favorite among the clientele of the Lust's Fallacy, Helena finds it necessary to weed out those of lesser wills in order to find the best paying patrons. She adopts a bitch shield, when dealing with most customers, and only accepts those who have adequate seduction and persuasion skills themselves.
Relationship to PC: Mother
Approval: viewtopic.php?f=369&t=20205

Agatha

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Name: Agatha DeThegn
Race: Human
Date of Birth: 14th of Vhalar 676
Skills:

Resistance: 30
Seduction: 30
Caregiving: 26
Deception: 14





Appearance: Tall, willowy and dreamy-eyed, with soft red curls falling about her shoulders, and creamy peach-colored skin.

Personality: Called Sleeping Beauty by her fellow courtesans, often derisively, it's no secret that Agatha has an addiction to hookah and opium vapors. These indulgences lead to extended periods of catatonia and rest, which the Fallacy uses to it's advantage with certain members of their clientele. While in these stupors, her handlers feel free to give her whatever wig or hair style they wish at the moment.

The only time she sobered up, was when she got pregnant with her daughter Jovita, between the years of 700 and 701.
Relationship to PC: Friend of his mother's
Approval: viewtopic.php?f=369&t=20205

Jovita

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Name: Jovita DeThegn
Race: Human
Date of Birth: 1st of Saun, 701


Skills:

Throwing (Knives): 26
Seduction: 20
Deception: 20
Endurance: 20
Resistance: 14






Appearance: On the short side, with an average to thin build, Jovita is the newest 'child' of the Fallacy to be raised to a courtesan. She often wears tight silk dresses and corsets, cut in a way that leaves little to the imagination.

Personality: Unlike her sleepy, drug-addled mother, Jovita is vivacious, energetic, full of enthusiasm and life. She has a poorly kept secret crush on Zunylanih, and has since she was a child tried to route for his attention, and now that she's a fully grown woman, has turned to trying to make the connection more romantic.

Relationship to PC: Potential love interest. But Zuny thinks of her more like a little sister.
Approval: viewtopic.php?f=369&t=20205
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Last edited by Zunylanih Sinner on Wed Jun 01, 2022 3:19 am, edited 65 times in total. word count: 2435
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Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 3

Milestones

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Wealth Ledger

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Wealth

Current Wealth Tier:
Item Adjustment Total WP
Starting Package +26 26
Vhalar 719 Wagre (+2 wp) 28
1 set of 3 poor quality iron hatchets (-1 wp) 27
2 masterwork outfits (-1 wp) 26
Cylus 720 wage +3 29
Sold Back: 1 set of 3 poor quality iron hatchets (+1 wp) 30
Ymiden 720 Wage (+4 wp) 34
Saun 720 Wage (+5 wp) 39
2 Masterwork outfits (-1 wp) 38
Secret Saoire Gift Zi'da 720 (-12 wp) 26
Wage Vhalar 720 (+5 wp) 31
Wage Cylus 721 (+6 wp) 37
2 Masterwork Outfits for his Safira Columbina Illusion/ 2 Masterwork Outfits for Pau Illusion (-2 wp) 35
Lost a wager (-1 wp) 34
Purchased: Tier 4 armor (Masterwork) (-6 wp) 28
Purchased: Bespoke Cloak (Silk) (-2 wp) 26
Wages: Ymiden 721 (+8 wp) 34


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Last edited by Zunylanih Sinner on Sun May 29, 2022 2:34 am, edited 28 times in total. word count: 136
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Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
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Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

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Renown Ledger

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Renown

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Last edited by Zunylanih Sinner on Tue May 31, 2022 1:13 am, edited 23 times in total. word count: 109
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Zunylanih Sinner
Approved Character
Posts: 182
Joined: Fri Sep 27, 2019 10:06 pm
Race: Undead (Ghost)
Profession: Pretend Person
Renown: 190
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 3

Milestones

RP Medals

Miscellaneous

Threads

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Thread list

Thread Link Date
A Wandering Child 3 Cylus 697
True Beauty 23 Cylus 697
How to Catch a Stray 12th of Ashan 697
1. A Rose by Any Other Name: Alphonse 1st of Vhalar 719
2. A Rose by Any Other Name: Geneva 2nd of Vhalar 719
3. A Rose by Any Other Name: A Prelude to Genevus 2nd of Vhalar 719
Ignore the Man Behind the Curtain! 26th of Cylus 720
• Open • Give to Me a Happy Face! 35th of Ymiden 720
4. A Rose by Any Other Name: I am She Saun 720
Copper Prince's Champion 27 Vhalar 720
Crying in Ulehi 62nd of Vhalar 720
This is the Fight that Never Ends 65TH OF VHALAR 720
Orange 70 Vhalar 720
Laughing in Ulehi 79th of Vhalar 720
The Most Prettiest of Colors 81 Vhalar 720
Screaming in Ulehi 1st of Zi'da 720
The Red Blade of Joy 1st Zi'da 720
Saoire: Yeva vs Zunylanih 25 Zi'da 720
Saoire: Darius vs Zuny 25th fo Zi'da 720
Ragtime 13th of Cylus 721
A Star is Reborn 23rd of Cylus 721
Seeing Stars (red ones) 23rd of Cylus 721
Great Wall of Babble-on 2nd of Ashan 721
Careful with that Axe Zuny 12th of Ashan 721
Terranova 13th of Ymiden 721
Toys in the Attic 37th of Saun 721
Backyard Larceny 39th of Saun 721
Enter the Nothing 30th of Cylus 722
The Royal House of Lair: Establishing a Role 13th of Ashan 722
Tale of Ten Torments: Sight 31st Ashan 722
The Sightless Prism 36th of Ashan 722
Tale of Ten Torments: Hearing 41st Ashan 722
The Soundless Chime 46th of Ashan 722
Tale of Ten Torments: Smell 51st Vhalar 722
Perfumed Miasma 55th of Ashan 722
Tale of Ten Torments: Touch 60th Ashan 722
The Heartless Cavity 65th of Ashan 722
Tale of Ten Torments: Taste 71st Ashan 722
The Rotten Kiss 75th of Ashan 722
The Royal House of Lair: A Feast for All the Senses 96th Ashan 722
The Royal House of Lair: Staging a Revival 122nd of Ashan 722
Starter Quest
A Rose by Any Other Name...

Ever evanescent, ever coquettish, Geneva simply won't leave Zunylanih alone - in his dreams. Though he has tried to forget the woman, every time he tries to slumber, she visits him. The visions vary, but thoughts of Geneva stalk so many of his moments. What might finally win her over? Could it be these fever dreams of his are prophecies of what should be done?

Of course! It seems so clear now! To win Geneva's favor, she requires a grandiose display of romance so that she might understand. For Zunylanih grew up with Lair's concepts of courtship, and he knows how suitors are meant to act. It is the bold and the brilliant actions that win the hearts of such women. Zunylanih must finally confess his infatuation, and he has his dreams to guide him.
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