Would appreciate suggestions for quick one-line examples of IRP persuasion scenarios to add!
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Name: Persuasion
{{#pagetitle: Persuasion}}
Overview
Persuasion is often used by every character at some point. Whether to influence an individual or a group, it often involves an understanding of etiquette, psychology, and tact or sincerity. Understanding is pivotal for a character who seeks to be capable of greatly persuading a variety of other people. Those with natural charisma might find it easier to persuade than those without, in the earlier levels, but as a character progresses in their ability to persuade, it will be found that there are many ways to persuade others - and it all depends on the character's strategy and goals in convincing other people.
Most often, persuasion involves sincerity and genuine interest of getting another person to agree or to understand a point of view. Genuine friendships, building trust, cordiality, and graceful interactions usually combine with successful uses of persuasion. Some keys to persuading others includes a character's likability, trustworthiness, empathy, and willingness to share thoughtful explanations.
Some examples of persuading others in play is... (examples here)
Related Skills
Novice: 0-25
The Novice in Persuasion has realized that people can be convinced to change their minds through discussion and conversation. Beyond the average person, they have started to explore this possibility to argue, negotiate, or otherwise influence what other people think. They find it easiest to accomplish when one-on-one with individuals, but still only find success about half of the time and dependent on how well they understand the other person. Naturally charming characters will have an easier time than those characters who are brusque, intimidating, or repulsive to the ordinary person... which doesn't mean the latter can't persuade, just that they must consider specific strategies to do so - especially at novice levels, and might have a tougher time to find success.
Competent: 26-75
Competent in Persuasion, it no longer matters as much if the character is naturally charming or not. The playing field has evened out, as those less charming characters have now figured out how to persuade without reliance of allure or glamour. Meanwhile, characters with charm realize that their charisma can only extend so far when it comes to persuading others, that they must still understand those who they seek to convince and learn to sway their opinions with actual discussion. Ordinary individuals are fairly straightforward to persuade now, groups are trickier but success can be usually achieved, as long as some sort of a rapport is made beforehand. Stubborn individuals who disagree, and/or have high discipline, are near impossible to convince without a lot of effort and understanding.
Expert: 76-150
The Expert at Persuasion no longer requires spending a lot of time to build a rapport, in order to convince someone. They are usually able to persuade complete strangers, as long as they are able to recognize what that person is most interested in. Most experts of persuasion recognize the use of different tactics in order to convince different people, and identify which persuasive methods might have a chance of success with people. Whether coming from logic, emotion, or otherwise, the expert has begun to practice tailoring their arguments and discussions to lead groups or individuals to agree or, at least, see things from different perspectives.
Master: 151-250
The Master at Persuasion has an entire arsenal of persuasion approaches, and are able to identify which methods will provide the greatest success with people. They no longer have to be in actual direct discourse with the person either. Persuasion through writing to the public through books or manifestos that might actually sway minds, becomes a strong possibility. Many of the most successful political treatise and legal contracts have been written by those with mastery of persuasion. Even the most disciplined and stubborn of minds can be rattled and reconsider their positions when in debate with a Persuasion Master. Given enough time, connection, and research, the master could potentially change the minds of entire councils, leaders, and populaces.
{{#pagetitle: Persuasion}}

Persuasion is often used by every character at some point. Whether to influence an individual or a group, it often involves an understanding of etiquette, psychology, and tact or sincerity. Understanding is pivotal for a character who seeks to be capable of greatly persuading a variety of other people. Those with natural charisma might find it easier to persuade than those without, in the earlier levels, but as a character progresses in their ability to persuade, it will be found that there are many ways to persuade others - and it all depends on the character's strategy and goals in convincing other people.
Most often, persuasion involves sincerity and genuine interest of getting another person to agree or to understand a point of view. Genuine friendships, building trust, cordiality, and graceful interactions usually combine with successful uses of persuasion. Some keys to persuading others includes a character's likability, trustworthiness, empathy, and willingness to share thoughtful explanations.
Some examples of persuading others in play is... (examples here)
Related Skills
- etiquette
- negotiation
- seduction
- intimidation
- psychology
- rhetoric
- sociology
- tactics
Novice: 0-25
The Novice in Persuasion has realized that people can be convinced to change their minds through discussion and conversation. Beyond the average person, they have started to explore this possibility to argue, negotiate, or otherwise influence what other people think. They find it easiest to accomplish when one-on-one with individuals, but still only find success about half of the time and dependent on how well they understand the other person. Naturally charming characters will have an easier time than those characters who are brusque, intimidating, or repulsive to the ordinary person... which doesn't mean the latter can't persuade, just that they must consider specific strategies to do so - especially at novice levels, and might have a tougher time to find success.
Competent: 26-75
Competent in Persuasion, it no longer matters as much if the character is naturally charming or not. The playing field has evened out, as those less charming characters have now figured out how to persuade without reliance of allure or glamour. Meanwhile, characters with charm realize that their charisma can only extend so far when it comes to persuading others, that they must still understand those who they seek to convince and learn to sway their opinions with actual discussion. Ordinary individuals are fairly straightforward to persuade now, groups are trickier but success can be usually achieved, as long as some sort of a rapport is made beforehand. Stubborn individuals who disagree, and/or have high discipline, are near impossible to convince without a lot of effort and understanding.
Expert: 76-150
The Expert at Persuasion no longer requires spending a lot of time to build a rapport, in order to convince someone. They are usually able to persuade complete strangers, as long as they are able to recognize what that person is most interested in. Most experts of persuasion recognize the use of different tactics in order to convince different people, and identify which persuasive methods might have a chance of success with people. Whether coming from logic, emotion, or otherwise, the expert has begun to practice tailoring their arguments and discussions to lead groups or individuals to agree or, at least, see things from different perspectives.
Master: 151-250
The Master at Persuasion has an entire arsenal of persuasion approaches, and are able to identify which methods will provide the greatest success with people. They no longer have to be in actual direct discourse with the person either. Persuasion through writing to the public through books or manifestos that might actually sway minds, becomes a strong possibility. Many of the most successful political treatise and legal contracts have been written by those with mastery of persuasion. Even the most disciplined and stubborn of minds can be rattled and reconsider their positions when in debate with a Persuasion Master. Given enough time, connection, and research, the master could potentially change the minds of entire councils, leaders, and populaces.

