The shallow bay Egilrun is situated upon is used, these trials, for crafts and crafting. From boatmakers to weaponsmiths, glassblowers to metalworkers, the sound of hammers and saws can be heard almost every break of the trial, with crews working in shifts to produce the beautiful craftsmanship which they might, one trial, become famous for. After the shadow beast attack of Vhalar 716, this place changed to the point that it started to reflect the cultural diversity and melting pot that Scalvoris had become.
With unfinished boats in the water, makeshift workshops and more permanent shops side by side, the buildings of Egilrun are rough and utilitarian. The men and women seem to reserve their true craft for the beautiful pieces they create. There are some singular homes, but barracks style accommodations are common and there is a mess hall where most eat together. Egilrun has become the place which provides for the island of Scalvoris; from the glass vials needed by the science expedition to the clothing and uniforms for the resort, it is a place which represents the people here.
Locations in Egilrun
The Lemon Messy
The Mill
North End Lodge
Slags Deep
Two Queens Shy
The Watchers' Union
The Rangers HQ
The Glassblowers' Guild
Egilrun Bazaar
Sea Spray Ships
Home Health Healer
Egilrun Tannery Works
The Almanac
Healthy Horse Acres
Stitch 'n' Mend
Order of the Adunih Outpost
Illuminations: Fine Art, Illuminated Manuscripts & Book Repair
Egilrun Confidential
Onyx Hall
Original write up, concept and all kudos to Kraken


