Zemos' Yithnai Tracker

and Plot Notes

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

Zemos' Yithnai Tracker

Yithnai

Domains:
Pestilence, Toxin, Decay, Insects


Holy Names


The Pestilent One, Lady Plague, The Plaguedaughter, The Toxic One, Corrupter, The Insect Queen, The Mistress of Toxin, The Queen of Rot, The Lady of Decay, The Plague Lord, The Eternal Child, The Blight, The Destroyer of Desnind, The Terror of Rhakros, The Hive Mother



While mainly seen on the Plague Bearers, Lisirra is the sort to grant her Blessing to many who help her, even without telling them she plans to do it, as a way to keep an eye on her toys. Manifesting as a slight glow to the bearers eyes, Lisirra's Blessing is one of the more subtle marks…at the beginning.


Favored in Yithnai
Awarded here
Next 2 powers
  • Egg The first ability of any Yithanai is one they never completely understand. The Egg is Lisirra’s way of planting a bit of her sadistic creativity within those she chooses to mark. The egg is the potential to change. Similar to a Spark, it is far more consciously designed. As a Yithanai grows with Lisirra’s favor, so do they lose their humanity and become a creature of the Plaguedaughter. In addition, planting the egg allows Lisirra a little more control over her marked than most other Immortals. She can twist it inside them, causing unimaginable pain, use it to transmit messages even when she isn’t around, and can locate her marked even in areas devoted to keeping the eyes of the Immortals from sight. She implants the egg within her marked’s souls and there are few, if any, ways of removing it. The abilities that come with the ‘Egg’ seem beneficial. A Marked will never again sleep unless desired. Instead they take on a form of low activity called ‘torpor’. It allows them to rest and recuperate while simultaneously remaining somewhat alert. Although very few actions can be taken while one is in torpor, a marked will be aware of their surroundings and be able to leap from Torpor when danger arises. Small, mundane, and slow tasks can be completed in torpor if it is not particularly draining. Finally, the marked will become more resistant to hunger and cold, allowing them to last nearly twice as long as other members of their race when deprived of resources. However, without energy their body will begin to slow, even if their organs and mind stay active. The egg transmits sadistic suggestions at Lisirra’s behest, quiet enough to be considered subconscious urging. This urging continues throughout all stages of marked development.
    3 Knowledges: Egg: Torpor grants awareness and near perfect rest.
    Yithnai: Egg: Growing accustomed and resistant to cold, though the chill weakens and slows his movements.
    Yithnai: Egg: Getting portions of tissue removed from the mark, prompts it to regenerate itself.
  • Carrier This ability allows a user to carry one or two diseases within their body safely. The carrier acts as a transmitter and can choose to infect others in the common way their carried sickness would be transmitted. At this basic level, only minor to moderately dangerous diseases or sicknesses can be carried and transmitted, and only those diseases that the marked could realistically contract. A Carrier can choose to remove a disease from another’s system and take it upon themselves to carry, but only two can be carried at any time. A Carrier cannot willingly discard a sickness they are carrying through any other means than infecting someone else.
    3 knowledges: Yithnai: Carrier: cannot contract diseases from soiled materials, but living tissue.
    Yithnai: Carrier: Spreading disease to others.
    Yithnai: Carrier: Prolonged contact is needed, this isn't a ranged ability.
  • Plaguedaughters Skills I The character is granted an extra three skill points which may be spent only on the following skills: Poisons, Resistance, or Medicine. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
    0 knowledges:
  • ImmunityThis ability exempts a user from all diseases, infections, and parasites, even those crated magically. In addition, any venom belonging to a creature in the insect kingdom will also be useless against her agents.
    0 knowledges:
  • Cocoon Often in the insect kingdom, a cocoon or chrysalis is used to protect the insect while it transforms. In the scope of Yithanai, a cocoon is used as a healing chamber for the injured. Visually a disturbing ability, the Yithanai spins a cocoon from white, silky strands spit from their mouth. Usually they’ll find a private place to spin and creating the cocoon takes the better part of a break. When completed, the user settles into a deep torpor within, healing twice as fast as they might outside. At Adored, this ability becomes capable of regenerating lost limbs and at exalted, it can be spun over another with the same effects if desired. When the user is completely healed and emerge from the cocoon, the strands of the cocoon itself are often strong enough to use as rope. Those attempting to destroy the cocoon with weapons will find it tough and thick, difficult to pierce or breach in any way…although remarkably vulnerable to fire. If the cocoon is threatened, the Yithanai can emerge early.
    0 knowledges:
  • Compound Eyes Not actually a physical change, the Yithanai can temporarily transform their eyes into the compound equivalent of an insect’s. This allows the Yithanai to perceive with alarming superiority to others and subtly increases their own reflex speed. While this ability cannot be hidden from others, it does allow the Yithanai to truly observe all nuances of a scene or situation before reacting. Those who master this ability also find that their sight in darkness improves. While not true darksight, a Yithanai rarely needs help navigating during the night when this ability is active. (yet to be earned)
    0 knowledges:
  • Diagnosis With a touch, the user can determine the name, severity, effects, and transmission method of a sickness or poison currently effecting one person. Curiously, this ability can also tell the general health of an individual and the state of their internal consistency. While this ability could be used to incredible effect as a medical practitioner, it is more meant to identify weakness in another to determine who to infect with her vectors. Lisirra likes to leave the choice up to her marked on how best to utilize the power, however. Those who displease her can quickly find the weight of her displeasure unbearable. (yet to be earned)
    0 knowledges:
  • Favored By Insects With this ability, a user will never be bitten, stung, or attacked by insects encountered. Bugs generally see the user as a friend and will not grow aggressive unless compelled to do so. Even insects compelled to attack will often fall short of lethal dosages or be literally unable to continue an attack even if commanded. Deep in their insect hearts, they know Lisirra’s displeasure at attacking her tools. (yet to be earned)
    0 knowledges:
  • Rotting Touch A deadly skill if used on a target that can't resist, Rotting Touch allows the user to rot anything they touch as long as they can keep their hands on their victims. Even if the target escapes, they will find that the parts of their body that have begun to decay will not heal naturally and are resistant to conventional medicines. Rotting touch can be used on living targets as well as objects, but tends to be most effective on objects susceptible to decay. (yet to be earned)
    0 knowledges:


    Current Advancement Plot:




    1. Zemos is coming out of jail in Viden around the 17th of Ymiden. He will feel called to the warm and uncharacteristically balmy weather that is occurring in Viden this season. He'll feel called to a ranch in a village, where he'll find work shoveling manure and so forth. At this point, he'll begin to feel the call of his Category II Osẹ-bori familiar, which has begun to seek him out. He builds a camp near the Tundra Ranch so he'll have easy access to his place of work.

    2. Zemos will discover how the manure attracts an abundance of bugs and flies and such, and rejoice that bugs are beginning to thrive in the North. That will cause the spirit that is following him, as well as his Yithnai suggestions (voices/suggestions talking in his head as part of that mark) to prompt him to inspiration. He'll begin finding dead vermin around the ranch, and see that their corpses collect the bugs, flies and maggots as well. In the outskirts of the Ranch, somewhere out of sight but near his personal camp, he'll begin pilfering some manure and dead animals and begin his own little rot pile.

    3. The uncharacteristic heat begins to affect the heavily furred and fat animals populating the ranch. One of them happens to die of heat exhaustion. Before the owners notice that their animal is dead, Zemos collects its body for his 'rot pile' carting it off with farm equipment. Once he arrives at the pile of rotted matter, he begins to hear the voice of his spirit and Yithnai suggestions even more furtively. It inspires him to the ultimate stage of the quest, to collect the dead body of a freshly dead sacrifice (a prized animal), and bring it to the rot pile for sacrifice.

    4. He plans the sacrfifice, all while trying to continue to hide his rot pile and sneaking around the tundra ranch, collecting even more samples of dead vermin and creatures. He begins eating the diseased flesh, trying to acquire some sort of disease from them, but failing mostly due to his immunity. However, when he manages the murder of the mortal, and brings its body to the rot pile, he manages to acquire a moderately dangerous disease as a carrier. (still immune, but begins showing superficial signs of the disease, a skin condition similar to Leprosy.). At that point, the Category II Osẹ-bori will reveal itself to him, and the bond will have been formed.
word count: 1695

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

Text Code

Yithnain Suggestions
Dialogue
User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

Item Ideas


Image

Toxicologist's Companion


Base Item: A good quality (tier 7) poisoner's skill kit. Usable in a laboratory setting (for creation of poisons, drugs and antidotes) or in the field (for the collection of poisonous materials)

Enchantment: Through an effort of concentration, the user is able to extract the purest form of any toxin from any person, animal, vegetation or fungus, gathering it in a convenient spot in front of the user for collection or disposal. This can have the added effect of curing the creature of a toxin that is affecting them, if Zemos is so inclined. However, with this skill kit, he can just as easily extract poisonous material without removing it from the creature.

This process must be uninterrupted, or else risks poisoning the user depending on their meditation (Concentration), poisons, and resistance skills. The enchantment is usable twice a day.

This enchantment is based on the favored ability of Willow's Sanctuary from Sevrath.

Willow's Sanctuary
Willows' Sanctuary

Through divine will, the user is able to draw toxins out of the body by pulling them through the skin. When this ability is in use, the mark of Sevrath shimmers green/yellow and releases tendrils of branches, transparent and completely made of energy, that will cover the user's body or the body of the individual. These branches will connect with the flesh and begin to draw the toxins from the body while forcing divine energy back into the body to heal any damage. The toxins gather in front of the mark where they may either be collected or burned up by the divine energy. Concentration is imperative while this ability is in use and must be completed once started. Should the character be interrupted during this ability, they risk allowing toxins into parts of the body that could be fatal to their life or the life of the person they are trying to save. Using this ability more than two times in a day will cause great exhaustion on the user.
word count: 336

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

Text Code

Yithnain Suggestions
Dialogue
User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

Capstone Ideas



Capstone Ideas





Medicine

Pleasantly Poisoned: The poisoner's toxins will taste sublime, smell like the finest perfume, and feel as good as the most luxurious oils, while delivering its effects, however deadly or debilitating.

Vile Contagion: The Poisoner has such an understanding of how diseases are communicated, that they can devise toxins and drugs whose effects leap from one person to another, based on one method of delivery that is identified upon the creation of the poison/drug. Depending on the communicability, its effects may be dulled accordingly from what they were at the start. Airborne toxins and drugs will have a mild affect. Toxins that can be transmitted by touch will only have half the effect of the original toxin. Close contact, kissing, exchange of bodily fluids will result in the full effect of the toxin or drug.

Necromancy Mutation Ideas



Theme: Decay

Persona:

The Carrion Crawler: The Carrion wishes to evolve Zemos into a creature that spreads disease through fast-moving vectors such as swarms. It'll push him to indulge in his already strong compulsion for collecting decomposing materials, usually dead animal life. Overall, the Carrion is a degenerate spark, yet it encourages Zemos to seek out other people and creatures for communication of its putrescence.

Witchmark: Dread Warpaint: Zemos' upper face has discoloration to it, to where the upper half of his cranium and all its skin has turned black. It resembles warpaint, but to anyone who touches it, it will feel sticky like pine tar. All of his thralls will bear this witchmark when he claims them, and carry it even after destruction or deactivation.

Necromancy Awakenings:


Competent Awakening:

Rotfeast: Zemos will acquire a sudden taste for rotten food. He will not be satisfied unless he's eating something that is at some stage of rot or decay. The more putrid and foul the meal, the better it tastes to him and satisfies him.

Expert Awakening:

Fly on a Corpse: Live carrion-eating bugs such as gnats, flies, yellowjackets, maggots, and others will cling to Zemos' skin, crawling beneath his clothes and sticking close by him. This makes it easier to convert them into swarms, which are one of his favorite types of thrall.


Graft Mutation Ideas



Theme: Luxury

Persona:

The Skin Weaver: Whereas the Carrion Crawler wishes to engage in degenerate acts of decay, rot, and consumption, the Skin Weaver is a creative and generative spark. It wishes to spread its influence via expansionist grafting of boons and curses upon mortal flesh in equal measure. A sensory organ of particular interest to this graft spark is skin, and it thrives on touch, perhaps to the detriment of its pain threshold. It will tend to express itself in mutations and overstepping through alterations to the way the world is felt, touched, and engaged with.

Witchmark:

Graft Awakenings:


Competent Awakening:

Ebullient Headdress: A growth of silky fibers that resemble his hair sprout shoulder-length from his scalp. However, this is no growth of ordinary hair but actually a growth of skin, with a strong sense of touch. The fibers are braided together in such a way as to create a flat sheet of cloth but drapes around his neck and shoulders. The membrane can feel pain and pleasure, and is especially sensitive.

Expert Awakening:

Unnamed:
Character: Zemos
Requesting Mark: Kasyni
Race: Sev'Ryn
Location: Viden
Current Marks: Yithnai
Preferred Mod: Anyone

Potential Qualifications:
  • Sev'ryn are coveted followers for Immortals, generally because of their zeal and devotion, and Mastes in particular might enjoy having a Yithnai Sev'Ryn as a follower.
  • Zemos when he was Nzi'fuma, used to lie excessively and tricked his way into the healing house in Desnind's confidence to the point where he was given access to their tea (into which he dipped his potentially diseased finger). [Trickery (Mastes), Ruin (Kata), Injustice (Kata)]
  • Zemos is frequently given to strange compulsions, such as blurting out things that the Yithnai egg says to him, in the form of suggestions. [Compulsion (Mastes), Insanity(Kata)]
  • He's competent in poisons, and is beginning to learn how to formulate drugs. This might make him an ideal person to mark, as he has direct access to a source of vices. [Vices (Mastes)]
  • He's a nice guy. He often acts as if he's doing people favors when he's harming them, thinking that the diseases he spreads as 'blessings'. [Trickery (Mastes), Injustice (Kata)]
Potential Disqualifications:
  • He's an ascetic of sorts and poor and doesn't possess many existing vices of his own or the means to pursue them. This might work as a way for Mastes to indoctrinate him, however, if he tries to lure him into a particular vice. [Minus to Vices (Mastes), Minus to Insanity (Kata)]
  • Zemos is a bit of an open book. Although he will think nothing of lying or speaking 'his truth', he isn't the best at discretion. [Minus to Trickery (Mastes)]
Last edited by Zemos on Tue Aug 17, 2021 10:24 pm, edited 1 time in total. word count: 823

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

Text Code

Yithnain Suggestions
Dialogue
User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

NPC Ideas




Akoko
Image
Name: Akoko
Race: Originally female Sev'ryn (Original self-totem is now deceased), currently a male Auri.
Birthday/Age: 34th of Vhalar 611
Languages Spoken: Fluent in: Xanthean, Common. Basic: Xanevic.

Skill XP Level
Becoming 76 Master
Hunting 51 Expert
Combat: Unarmed 51 Expert
Endurance 26 Competent
Linguistics 26 Competent
Meditation 20 Novice

Appearance/Biometrics: A typical tawny-furred Auri, with a pair of curled horns growing from its cranium, in front of the ears. The creature has two tails like most of its kind, and has a keenly intelligent stare. Akoko has forgotten what their self-totem looked like.

Second Totem (This will be part of his training, obtaining the sovereign substances so as to make a totem for Akoko): Half-Sevryn/Half-Biqaj female. She had an olive complexion, with large pointed ears like the biqaj. Her eyes were dark forest green. Her build was athletic and average. She stood at 5'8" tall.

Personality: Akoko has a prideful and sometimes sardonic manner to them. They dislike being led about, but will follow those who show loyalty and comradery with them. Akoko is known to bear grudges far beyond their natural expiration. They hate Elgo Mervani, for reasons that will become clear through Zemos' story.

Backstory: Originally a mage from a village on the outskirts of Rhakros, they were a witchdoctor for their small clan, before they were beset by a group of Webspinner cultists. She managed to escape, using her Auri totem to blend into the rest of the wilderness, and evade capture. From then on, she's had a grudge against the Webspinners and all their kind.

She traveled for decades as an Auri, ignoring the ailing health of her self-totem, until the totem expired from long neglect. Akoko mourned the death of their self totem, and more than that, found themselves practically incapable of crafting a new totem, given that they'd been trapped in the form of a quadrupedal cat for the better part of the past few decades.

In time, Akoko took to wandering, taking on this or that companion time after time, until finally making her way to Videnese territory. There she settled as a herding animal for a small hamlet, a pastoral community raising sheep in the mountainous valleys south of Viden. There she lived peacefully with a family of ranchers and herdsmen, until they crossed paths with Elgo Mervani. Mervani wanted a house built on the land that the shepherds claimed for their own. When they refused to sell him the land, he came in the night and poisoned their flocks, rendering them destitute. Therefore, they were forced to sell their land to Elgo Mervani, to cut their losses. While the family didn't know the truth of it, Akoko had seen it first hand, and swore vengeance on the Professor for disrupting her peaceful existence.

Akoko made his life from then on terribly inconvenient, grabbing evidence of his nefarious activities, and dropping them in plain view at times. At all times keeping to their self and not leading on that it was their doing. Unfortunately, after decades of undermining Mervani, he inevitably found Akoko out, and had a group of trappers arrange to catch her. The trap succeeded in snaring Akoko, however, before the trappers could find her, the most unlikely of individuals did. Mervani's own apprentice, who was travelling south at the time, Zemos found Akoko snared, and freed the becomer. Akoko, sensing something off about Zemos, fled, but not after marking him with a wound made by its claws.

However, in time through their mutual travels south, they came to rely upon each other for mutual safety, and so a begrudging partnership was formed. Zemos still has no idea that Akoko was a former mage, and believes the creature to be an Auri.

In-Game History Thus Far:

A Cat of Two Tails, or a Tale of Two Cats - Here Zemos finds Akoko and frees them of the snare.
Two of a Kind - Here, Akoko returns the favor of their life to Zemos, after he's accosted by a bandit who threatens to brain him. Akoko kills the bandit, and so a tentative partnership is formed between the two travelers.

Relationship to PC: Acquaintance. Zemos is the apprentice to Mervani, Akoko's nemesis. That will come clear in the stories of Zemos.


Mosasi
Image
Name: Mosasi
Race: Sev'ryn/Biqaj mixed race.
Birthday/Age: 23rd of Ashan 700
Languages Spoken: Fluent in: Dehasin. Basic: Common
Skill XP Level
Seduction 30 Competent
Endurance 30 Competent
Athletics 30 Competent
Dancing 10 Novice

Appearance/Biometrics: Half-Sevryn/Half-Biqaj female. She had an olive complexion, with large pointed ears and eyes that change shade slightly when certain moods strike her. Her eyes were dark forest green uusally. Her build was athletic and average. She stood at 5'8" tall.

Personality: Still bearing many of the mannerisms of an obedient slave raised to indoctrination in Athart, Mosasi is meek and mild-mannered. She takes to her job as a server and courtesan at the Devil's Advocate with seriousness and earnestness.

Backstory: Formerly a slave imported from Athart, she bought her way into freedom on the kindness of a former master in Viden. After finding her freedom in Viden, she turned to the less savory aspects of society to make ends meet, when nobody else wanted to hire someone who could barely speak common. She was given a job as one of the girls of the Devil's Advocate recently, and works there as a courtesan and occasional server.

She lives in the lowest of the Prisms, in a common area that she also shares with Zemos, as it happens.

In-Game History Thus Far: TBD

Relationship to PC: Potential love interest and/or victim. Zemos will become unhealthily obsessed with the woman. He'll probably patronize the Devil's advocate, where she works, and when paired with her after paying, become even more infatuated. However, her purpose in the story was to later be the basis of a humanoid totem for his magic mentor Akoko and also his own first foray into making a totem. Eventually, the situation degenerates, and they end up in a situation where Zemos harvests her sovereign substances both for his mentor, and later himself. He keeps her alive with a combination of medical know-how and magic, until he's ready to dispose of her.


Possum
Image
Name: Possum
Race: Lotharro
Birthday/Age: 41st of Vhalar 698
Languages Spoken: Fluent in: Dehasin. Basic: Common
Skill XP Level
Endurance 30 Competent
Strength 30 Competent
Resistance 30 Competent
Athletics 30 Competent
Combat: Axes & Bludgeons (2-h) 30 Competent

Appearance/Biometrics: A large, tall, pockmarked lotharro. Scarred by medical experiments and abuse from his master in equal measure, the hair has been shaven from his body. He's a eunuch, as is customary for non-breeding Lotharro slaves.

Personality: Whatever master says. Programmed from birth to be obedient by the Nest-Keepers in Athart, Possum is trained for maximum obedience. While he's capable of defending his master as a competent user of the club or axe, he's not exactly bred for bodyguard duty. However, he's able to learn.

He speaks little unless spoken to.

Backstory: Born as a slave, sired by a slave, Possum has been programmed from even before birth to act as property to any future master, whomsoever the Nest-Keepers decide he should go to. Perhaps fortunately, he was shipped to Viden, where slaves are at least treated with a semblance of fairness.

In-Game History Thus Far: TBD

Relationship to PC: Zemos is going to purchase him when he returns to Viden.


word count: 1282

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

Text Code

Yithnain Suggestions
Dialogue
User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

Re: Zemos' Yithnai Tracker

Odd Job: Vermin Extermination
Location: Anther's Ettyne and surrounding Farmlands.
Reward: Food, crafting materials, small farm animals, and temporary hospitality. (Non-WP reward)
Status: Repeatable (ongoing)

Description: This job involves a simple varmint extermination around the agricultural centers of Anther's Ettyne. Around the granaries, pests tend to crop up and feed upon the stored food. For anyone who can solve these problems, there's food, materials, and sometimes a small newborn puppy or cat that are on offer. Migrants engaging in this job will also be given temporary accommodation in the stables.
word count: 94

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

Text Code

Yithnain Suggestions
Dialogue
User avatar
Zemos
Approved Character
Posts: 244
Joined: Mon Mar 19, 2018 3:26 pm
Race: Qi'ora
Profession: Creep
Renown: 70
Character Sheet
Character Wiki
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 2

Milestones

Miscellaneous

Re: Zemos' Yithnai Tracker

Image
Development Templates

In this forum, you can post ideas and creations you have for the city of Viden. There are many things you can develop, whether it be a new Location, a City NPC, or even some new Flora & Fauna. Templates for these commonly developed (and needed) items are below. But that is by no means a complete list of things that can be added to Viden, so if you have an idea for anything else... feel free to post them here also! Games, sayings, celebrations, fables, they're all welcome!

Please start a new thread with your development submission. Thanks. If you're unsure what the "Fast Facts" are referring to this page of the wiki will help you.

If you're unclear on something - have a look at others like them for inspiration / comparison. So - flora, fauna etc are all stored in the Information Repository subforum - and locations are linked in the location link maps. [/font]
Templates Below!

Location

Shop Location (NPC + Goods Available)

Code: Select all

[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][font size=300][googlefont=Raleway][align=center][dropshadow=#000000]Name of Location Here![/dropshadow][/align][/googlefont][/font][/style2]

[style2=max-width: 680px;  background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #000000; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][align=center][img]Your image here.[/img][/align][/style2]
[style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #000000; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]Write up the location here!

Please make sure that you have sufficient detail for someone who is using the location for the first time.  Also, please be sure to state where in Scalv the location is.

Notes on NPCs. 
1. Most locations don't need more than 2 or 3 NPCs. Please don't go overboard. 
2. In terms of skills, most NPCs don't need more than 5 or 6 skills, and not everyone is Master. Remember that the skill levels are named correctly - if someone is an Expert, then they are an expert. Keep your skill levels reasonable.  

Pricing / WP / Tiers
1. If appropriate include services/products available for purchase.  
2. List the Tier at which these items would be available, and the price those beneath that tier would have to pay in order to acquire the service/product.


[tabmenu][tab=NPC Name][float=left][img]NPC Image. [/img][/float]
[b]Name:[/b] Name
[b]Race:[/b] Race
[b]Age:[/b]  Give date of birth, please, saves me updating everything
[b]Title:[/b] Title - job title
[b]Skills:[/b] Skill Name: Number, 
[b]Other Information:[/b] Description of NPC here. Personality, looks etc.
[/tab][tab=Price List / Goods Available]
If appropriate
The following goods / services are available here.  
Wealth Tier is the Tier at which these goods / services are available at part of your Wealth Tier
WP Cost is the cost for them if they are outside your Tier. 

[table background_color=transparent border_color=#000000]
[tr][td][b]Item:[/b] [/td][td] [b]Wealth Tier  [/b][/td] [td] [b] WP Cost [/b][/td][/tr]
[tr][td]Name [/td][td] Tier [/td] [td] WP [/td] [/tr]
[/table][/tab][tab=Player Notes]
[mod="Pegasus"]Please leave this for me to fill in
[/mod][/tab][tab=Changelog]
Credits to: Your Name
Submitted for Development: Date[/tab][/tabmenu]

Developed by: YOUR CHARACTER NAME HERE![/style2][/style]
Non-Shop Location (NPC + Flora + Fauna

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][font size=300][googlefont=Raleway][align=center][dropshadow=#000000]Name of Location Here![/dropshadow][/align][/googlefont][/font][/style2]

[style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][align=center][img]Your image here.[/img][/align][/style2]
[style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]Write up the location here!

Please make sure that you have sufficient detail for someone who is using the location for the first time. 

Tabs:
1. If there is no NPC in this location, that tab and its contents can be deleted. 
Notes on NPCs. 
a. Most locations don't need more than 2 or 3 NPCs. Please don't go overboard. 
b. In terms of skills, most NPCs don't need more than 5 or 6 skills, and not everyone is Master. Remember that the skill levels are named correctly - if someone is an Expert, then they are an expert. Keep your skill levels reasonable.  
2. The Flora and Fauna tabs should remain, even if there is no flora / fauna specific to the location. 
3. If you are going to develop specific flora / fauna for this location, please list the name in the appropriate tab, but develop the flora / fauna in a separate thread. 
4. If the place has an abundance of an already developed flora / fauna - please link it. 
5. An example of the Flora & Fauna tabs is [url=https://www.standingtrials.com/viewtopic.php?f=249&t=27647][glow=black]here[/glow][/url]
6. If the location has other resources associated with it (eg: [url=https://www.standingtrials.com/viewtopic.php?f=249&t=9662][glow=blue]The Golden Cliffs [/glow][/url] ) then please add in a tab for each type of resource. Either link to existing or dev separately. All our repositories are in [url=https://www.standingtrials.com/viewforum.php?f=292][glow=blue]this subforum[/glow][/url] so you can easily see what sort of things there are.
7. If you've got any questions - ask! 



[tabmenu]
[tab=NPC Name]
If applicable.
[float=left][img]NPC Image. [/img][/float]
[b]Name:[/b] Name
[b]Race:[/b] Race
[b]Age:[/b]  Give date of birth, please, saves me updating everything
[b]Title:[/b] Title - job title
[b]Skills:[/b] Skill Name: Number, 
[b]Other Information:[/b] Description of NPC here. Personality, looks etc.
[/tab][tab=Flora]


Any / all Flora identified in [url=https://www.standingtrials.com/viewtopic.php?f=292&t=4916&p=28547#p28547]this thread[/url] as specific to <NAME OF PLACE> or across the whole island which make sense for the location.  If in doubt, ask a mod! 

[i]If you'd like to see more Flora / Fauna etc in this location? Feel free to submit a development piece [url=https://www.standingtrials.com/viewforum.php?f=445][glow=blue] here [/glow][/url][/i]
[/tab]
[tab=Fauna]


Any / all Fauna identified in [url=https://www.standingtrials.com/viewtopic.php?f=292&t=4919]this thread[/url] as specific to <NAME OF PLACE> or across the whole island which make sense for the location.  If in doubt, ask a mod! 

[i]If you'd like to see more Flora / Fauna etc in this location? Feel free to submit a development piece [url=https://www.standingtrials.com/viewforum.php?f=445][glow=blue] here [/glow][/url][/i][/tab]

[tab=Player Notes]
[mod="Pegasus"]Please leave this for me to fill in
[/mod][/tab][tab=Changelog]
Credits to: Your Name
Submitted for Development: Date[/tab][/tabmenu]

Developed by: YOUR CHARACTER NAME HERE![/style2][/style][/style2][/style]

NPC

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][float=left][img]small 150 x 150 image here[/img][/float][b]Name:[/b] 
[b]Created by:[/b] Your PC name here.
[b]Race:[/b] 
[b]Birthday/Age:[/b] 
[b]Title:[/b] Or Rank if military.
[b] Location: [/b] Where in Scalv are they based? Do they travel?
[b]Skills:[/b] Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
[b]Details:[/b][/googlefont][/style2][/style]

Flora

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][b][center][font size=200]Flora Name[/font][/center][/b][/googlefont][/style2]
[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][center]small image here[/center]
[center][b]Developed by CHARACTER NAME[/b][/center]
[b]	Short Description [/b] ~ this is one or two sentences which will go into the repository index.
[b]	Found [/b] ~ where on Scalv? Is it specific, or is it Whole Island?
[b]	Toxicity/Hazard [/b] ~ a succinct description here.
[b]	Appearance[/b]
[b]	Properties[/b] 
[i] Property 1[/i]  ~ description
[i] Property 2 [/i] ~ description. Add / remove properties as needed. 

[b]    Rarity[/b]  Everywhere / Common / Unusual / Rare / V. Rare 
[b]	How To Use [/b]
[b]	Side Effects [/b]
[b]	Status[/b] ~ Legal? Illegal? 
[b]	Price[/b] ~ at what Wealth Tier is this available to purchase? If out of Tier, how many WP would it cost?
[b]	Notes[/b]
[b]	Fast Facts Skill Levels Required[/b] ~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
-- 
Capturing It	
-- 
Danger	
-- (if applicable)
Tending It	
-- 
[/sptitle]
[/googlefont][/style2][/style]


Fauna

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][b][center][font size=200]Fauna Name[/font][/center][/b][/googlefont][/style2]
[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][center]small image here[/center]
[center][b]Developed by CHARACTER NAME[/b][/center]
[b]Price: [/b] ~ at what Wealth Tier is this available? If not available at Tier, how many WP?
[b]Habitat: [/b] ~ what area of Scalv is this animal found in? eg: Faldrass, Whole Island, Shorelines, etc.
[b]Lifespan and Development: [/b]
[b]Diet: [/b]
[b]Temperament: [/b]
[b]Abilities:[/b]
[i] Ability 1 [/i] ~ description
[i] Ability 2 [/i] ~ description. Add / remove abilities as needed.
[b]Weaknesses:[/b]
[i] Weakness 1 [/i] ~ description
[i] Weakness 2 [/i] ~ description. Add / remove weakness as needed.
[b]	Fast Facts Skill Levels Required[/b]~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
-- 
Capturing It	
-- 
Danger	
-- (if applicable)
Tending It	
-- 
[/sptitle][/googlefont][/style2][/style]

Drugs

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][float=left][img]small 150 x 150 image here[/img][/float][center][b][font size=150]Name of Drug[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]	Short Description [/b] 
[b]	Found [/b] ~ where on Scalv? Is it in a specific area / particular type of environment?
[b]	Appearance[/b]
[b]    Rarity[/b] Everywhere /Common / Unusual / Rare / V. Rare / Not available
[b]	Properties[/b]
[i] Property 1 [/i] ~ description
[i] Property 2 [/i] ~ description. Add / remove properties as needed
[b]	Side Effects [/b]
[i] Side Effect 1[/i] ~ description
[i] Side Effect 2 [/i] ~ description. Add / remove side effects as needed. 
[b]	How To Use [/b]
[b]	Status[/b] ~ Legal / Illegal / Restricted.
[b]	Price[/b] ~ what Wealth Tier is this available at? If not accessing via Wealth Tier, how many Wealth Points?
[b]	Notes[/b]
[b]	Fast Facts Skill Levels Required[/b]~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
-- 
Capturing It	
-- 
Danger	
-- (if applicable)
Tending It	
-- 
[/sptitle][/googlefont][/style2][/style]


Bounty

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][b][center][font size=200]Antagonist Name[/font][/center][/b][/googlefont][/style2]
[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]
[googlefont=Raleway][center]small image here[/center]
[b]Found In: [/b]
[b]History: [/b]
[b]Crimes: [/b]
[b]Bounty Price:[/b] Estimated bounty for person/people.
[b]Renown:[/b] How well known is this person / people? 
[b]Other Information: [/b][/googlefont][/style2][/style]


Materials

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]
[googlefont=Raleway][float=left][img]small 150 x 150 image here[/img][/float][center][b][font size=150]Material Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]Type of Material:[/b] Metal/Leather/Cloth/Wood/Pelt/Scale/Bone/etc
[b]	Short Description [/b]
[b]	Found [/b] (in a specific area? in a particular environment? Whole island?)
[b]	Toxicity/Hazard [/b] - if applicable
[b]	Appearance[/b]
[b]    Rarity[/b] Everywhere / Common / Unusual / Rare / V. Rare / Not available
[b]	Properties[/b]
[i] Property 1[/i] ~ description
[i]Property 2[/i] ~ description. Add / remove properties as needed.
[b]	Side Effects [/b]
[i] Side Effect 1[/i] ~ description
[i] Side Effect 2[/i] ~ description. Add / remove side effects as needed.
[b]	How To Use [/b]
[b]	Status[/b] Legal / Illegal / Restricted?
[b]	Price[/b]  This becomes available at Wealth Tier XX. If purchased outside of Tier, it costs XX WP.
[b]	Notes[/b]
[b]	Fast Facts Skill Levels Required[/b]~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
-- 
Capturing It	
-- 
Danger	
-- (if applicable)
Tending It	
-- [/googlefont][/style2][/style]


Alcohol

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][float=left][img]small 150 x 150 image here[/img][/float][center][b][font size=150]Alcohol Name/Wine Name/Spirit Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]Type of Alcohol:[/b] Wine/Liquor/Beer/Ale/etc.
[b]	Short Description [/b]
[b]	Found [/b] (in a specific area? in a particular environment? Whole island?)
[b]	Toxicity/Hazard [/b]
[b]	Appearance[/b]
[b]	Properties[/b]
[i] Property 1[/i] ~ description
[i]Property 2[/i] ~ description. Add / remove properties as needed.
[b]Side Effects [/b]
[i] Side Effect 1[/i] ~ description
[i]Side Effect 2[/i] ~ description. Add / remove side effects as needed.
[b]    Rarity[/b]  Everywhere / Common / Unusual / Rare / V. Rare / Not available
[b]	Price[/b] ~  This becomes available at Wealth Tier XX. If purchased outside of Tier, it costs XX WP.
[b]	Fast Facts Skill Levels Required[/b]~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
-- 
Capturing It	
-- 
Danger	
-- (if applicable)
Tending It	
--
[/sptitle][/style2][/style]

Food

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][center][b][font size=150]Food Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[float=left][img]small 200 x 200 image here[/img][/float][b]Short Description [/b]
[b]Found [/b]
[b]Toxicity/Hazard [/b]
[b]Appearance[/b]
[i] Property 1[/i] ~ description
[i]Property 2[/i] ~ description. Add / remove properties as needed.
[b]Side Effects [/b]
[i] Side Effect 1[/i] ~ description
[i]Side Effect 2[/i] ~ description. Add / remove side effects as needed.
[b]    Rarity[/b]  Everywhere / Common / Unusual / Rare / V. Rare / Not available
[b]	Price[/b] This becomes available at Wealth Tier XX. If purchased outside of Tier, it costs XX WP.
[b]	Fast Facts Skill Levels Required[/b] ~ please fill this in using [url=https://www.standingtrials.com/wiki/index.php?title=Category:Resources] [glow=blue]this page[/glow][/url] for reference.
[sptitle=Fast Facts]
Knowing It	
-- Viden: 
-- Idalos: 	
Wealth Tier
-- Viden: 
-- Idalos: 
Sell/Buy It	
-- Viden: 
Rarity	
-- Viden: 
-- Idalos: 
Finding It
-- Viden: 
-- Idalos: 
Collecting It	
-- Viden: 
-- Idalos: 
Using It	
-- Use 1
-- Use 2 (etc)
Killing It	
--  (if applicable)
Capturing It	
--  (if applicable)
Danger	
-- (if applicable)
Tending It	
--  [/sptitle][/style2][/style]


Illness

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;][googlefont=Raleway][float=left][img]small 150 x 150 image here[/img][/float][center][b][font size=150]Illness Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]Rarity:[/b] Common/Uncommon/Rare/ Very Rare
[b]Usual Prognosis:[/b] Bedrest / Hospitalisation / Death etc
[b]Contagious:[/b] 
[b]Appearance:[/b] 
[b]Symptoms: [/b] 
[b]Cure:[/b] 
[b]Details:[/b]
[/googlefont][/style2][/style]

Music

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]
[googlefont=Raleway][float=left][img]small image here[/img][/float][center][b][font size=150]Instrument / Song Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]Type:[/b] Instrument (if so, what kind wind, stringed, percussion etc) or Song
[b]Details: [/b]
[b]Price:[/b]  if applicable
[b]Other Information:[/b][/googlefont][/style2][/style]

Tradition

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[style=max-width:780px; margin: auto; background-image:url(https://www.standingtrials.com/gallery/image/21185/medium); background-repeat: repeat; box-shadow: 0px 0px 3px 2px #000000; border: solid 5px #000000; padding-top: 20px; padding-bottom: 30px;][style2=max-width: 680px; background: rgba( 4,4,4,0.9 ); margin: auto; border: solid 5px #e9e9e9; padding: 5px; box-shadow: 0px 0px 3px 1px #000000; color: #ffffff;]
[googlefont=Raleway][float=left][img]small image here[/img][/float][center][b][font size=150]Tradition / Story Name[/font] 
Developed by [u]Your PC name here.[/u][/b][/center]
[b]Background:[/b] What is the background to this? 
[b]Details: [/b] Write the story or tradition. 
[b] Regional Specifics:[/b]  if applicable - do different areas of Scalv do it differently?
[/googlefont][/style2][/style]
Image

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[center][img]https://www.standingtrials.com/gallery/image/21778/medium[/img][/center]
Image

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[center][img]https://www.standingtrials.com/gallery/image/21779/medium[/img][/center]
[/style3]
word count: 3887

Identity

Nzi'Fuma is going by the name Zemos until further notice

Marks

Yithnai: Nzi'Fuma has glowing green eyes.
Necromancy Witchmark: Dread Warpaint: Zemos' upper face has a darkened discoloration, like sticky tar to the touch. It resembles warpaint.

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Yithnain Suggestions
Dialogue
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