Woe led him along, and listened. He felt the strange ether signature prying at him, a familiar sensation to when he'd spent a night with Llyr. Whether it was voluntary or if Balthazar truly couldn't help but reach out with attunement, it was probably not important. Woe only wished to keep his Immortal loyalties unknown. Not that being Mortalborn was any less of a danger. Woe whispered to Balthazar,
"There are things you should know about Quacia. The Creep is dangerous, but just as well, the people of this city are not to be trifled with."
"If you hold to any Immortals, do not invoke them in public, or try to convert people. And most certainly don't admit to any Immortal connections..." He let that hang on the air for a moment, as a hint. Balthazar would probably recognize it as a signal that he should keep Woe's mortalborn status as a secret.
"The Creep is dangerous. Think of an undead, but instead of needing a necromancer to animate, they only need to spread their corruption like an easily transmissible disease. Now think of countless thousands who have fallen to this scourge, all having been assimilated into an army that doesn't need to sleep, and probably doesn't need to eat, and thinks as one." Woe walked out the door to that guard station in the Lair, and out into the city proper.
The streets were littered with all manner of detritus, from all the refugees pouring in. The Shanty had overtaken the Lair for the most part, and it was becoming increasingly difficult for the proprietors of the various businesses and vice-lords to maintain their operations in the face of so many needy.
Yet it was a short walk out of the Lair, it being less than a village nowadays. Into the Shanty, they walked. Balthazar asked how he might get a better sense of the Creep, and Woe stopped in his tracks.
He didn't quite know how to respond to that. Usually when he was attuning, he needed to be very close, but perhaps... well no probably Balthazar was a far more advanced mage than he, and had ways of remotely attuning. So Woe thought to ask,
"That depends, can you do so from a safe distance?" Woe's mouth twisted,
"It's not safe to leave the city, where the Creep are prowling in numbers too great for counting. And they'd find in you a prize perhaps very worth assimilating into their army... not... not that I know if they can use magic. I'm not sure.... But one of them did use alchemy to injure the Queen."
Their walk took them through the outskirts of the Shanty, and into the Gleam, although by this point the only difference in function and form between the two places were the bloodlights lighting the way through the avenues. Otherwise the same misery and poverty that surrounded them in the Shanty spilled over into the Gleam. It did get more spaced out as Woe got to where his house was.
Opening a metal gate, Woe gestured for Balthazar to enter, and then locked it behind him. The way to the door was cobbled, with some crab grass popping out of the surrounding earth, along with charred trees decorating the landscape. The house itself was built of stone, carved statues and gargoyles decorated the outside. THe main door was before them, which Woe led him through as he opened it. Once inside, they came to a table in the middle of a large reception. Behind it, a wide staircase leading up to a second story with several doors all along the balustrade and walkway that circled above the reception.
On the table however, was a longish box. Inside, Balthazar would find a faldrunium sword, masterwork, created by the greatest of smiths in all of Quacia, perhaps all of the Southern Continent. An heirloom worthy to pass down for countless generations, and his swords were guaranteed as such. Woe arrived by the sword at a bargain price, for a favor he did the Councilor Perfeita. And now it would belong to Balthazar.
Woe opened the box, revealing the golden salamander leather-bound sheath that hid the burning blade within.
| ! | Message from: Woe |
| Heya, you can describe the sword yourself, if you figure out what kind of sword you wanted. It's a single sword, though, not a polearm or otherwise. |