Skills Tab Alpha Test.

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Pegasus Pug!!!
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Skills Tab Alpha Test.

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Skill Ledger Alpha Test
Please give this a try and let us know what you think - if you'd like to see it be a permanent feature - what you'd like to be able to do with it that it can't do - additions - suggestions - etc.

Thanks!
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Re: Skills Tab Alpha Test.

BUg; Leadership and Larceny are merged on the list of skills.

Aside from that, I like the idea of it. Maybe there could be a lock button for skills, in case of accidental button pushes.
 ! Message from: Peg
Bug: Fixed
Suggestion: Good idea! We're making a list (but not making promises, just a list so far!
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Faith Augustin Champion
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Re: Skills Tab Alpha Test.

So - Faith is a non-magic PC with a lot of points, skills and blessings. I'm putting her skills on this.

Like
It's easy to use.
The UI is nice.

Hmmmm. Not Sure / Found Tricky
I actually didn't use the + or - buttons. I just typed into the box. So I found them a little fiddly.

Bugs / Errors
When I add a skill, it resets everything to 0 (except those skills which have exceeded the 250 threshold). That would suck if that happened when ever you get a new skill and would render it unusable.


Would Like
Another column that lists the level. Speaking as a lazy person, I'd like that to be automated, but I understand it's 1 click.
Also - once we hit 250XP and 60 knowledge, we get a capstone. Every 25 knowledge OR 5 XP over those gives another capstone. Is there a way it could say something like GM with 2 capstones as those things are met?
 ! Message from: Tech Guy
it resets everything to 0: Fixed
Is there a way it could say something like GM with 2 capstones as those things are met: Added to the backlog :-) Watch out for a future release (sorry, no promises)
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Natalia Gregorios
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Re: Skills Tab Alpha Test.

First blush impressions -

Some skills are listed incorrectly:
  • Business Management is split between "Business" and "Management"
  • Pigs caught the Leadership - Larceny one
  • Jewelry Crafting is just listed as "Jewelry" (Not sure how important that is...but hey...) *edit - OHHHH...Jewelry and Crafting got split. My bad.
  • Textile Production is split between "Textile" and "Production"
Items to consider:
  • Mount and Combat both have specializations that we should consider how to deal with. Maybe even Musical Instrument too?
  • Crafting Skills encompasses a lot of skills that we have assigned xp for that aren't on the skill list (brewing, glassblowing, etc)
But I loveeeeeee it!

P.S. You are the best, TG! :D
 ! Message from: Tech Guy
Some skills are listed incorrectly: Fixed
Mount and Combat both have specializations: Fixed - see they are now listed separately, e.g. Combat: Blades
Crafting Skills encompasses a lot of skills: Fixed - Just let us know if you think any skills are missing and we will add them in :-)

Glad you like it!
Last edited by Natalia Gregorios on Sun May 08, 2022 5:41 pm, edited 2 times in total. word count: 165
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Clara Preston
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Re: Skills Tab Alpha Test.

I found the same problem that Faith said. When I add in a new skill, it resets all others to 0.

What Natalia said about specializations is also intriguing. Might be good to add in the possibility to get multiple of the same skills and have a specialization on each or even sub categories for skills that automatically add to the main skill.

Either way, I would use this system. Makes things more simple.
 ! Message from: Tech Guy
Specializations added :-)
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Leander
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Re: Skills Tab Alpha Test.

When I added a new skill, it didn't reset my other ones to zero, but if it's happening to other people then it's definitely something to watch out for, as that would be frustrating and time-consuming to work out what skills one has etc.

I like the system but I also like having the information easy to access in my CS, for other people to see.

Just having a swing through other PC profiles (specifically I looked at Faith's as I know she's fiddled with this system) and I'm not sure how to view another player's UCP-listed skills/knowledges? If this is going to become a system to potentially replace the need to have a skill point/knowledge ledger in our CSs, it would be useful for players to be able to see other character's UCP ledgers (but obviously not have the ability to edit them). Is this a thing that is possible?
 ! Message from: Tech Guy
It would be useful for players to be able to see other character's UCP ledgers: We've added something to the Profile page in the Beta... let us know what you think!
Thanks for the suggestion.
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Victor Amielle
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Re: Skills Tab Alpha Test.

It's very nice and easy to use.

I have noticed two issues though.

Once I've added a skill, I can't remove it anymore. This could be a problem if you accidentally click on the wrong skill, for example.

I've tried to create a list for Victor here. He is a Transmuter, but there are no magic skills.

Is this an error, or is the list just for mundane skills for now?
 ! Message from: Peg
Mundane skills for now. We figure, one step at a time!
 ! Message from: Tech Guy
I can't remove it anymore: Done in release 2!
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Leander
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Re: Skills Tab Alpha Test.

Oh, and another thing - would we have a way to track point expenditure through the UCP or would that have to be done manually through our CS still? Like for example: Leo gets 15 points from a collab thread, and spends... 5 in medicine and 10 in discipline etc.

I don't know if that makes sense! But just wondering how we would keep a log of points, where they came from (what threads), where they went (what skills), and any unspent points. Same applies to knowledge. That probably makes Tech Guy's job much more challenging! I dunno, I'm no whizz at coding so I don't know if something like that is even possible.

Sorry, just thinking off the top of my head!
 ! Message from: Tehc Guy
Leo gets 15 points from a collab thread, and spends... 5 in medicine and 10 in discipline etc: We added an XP ledger as a prototype to the Profile page. Let us know what you think!
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Re: Skills Tab Alpha Test.

The buttons seem pretty intuitive. Issues I ran into:

Dan has three Combat skills (ranged, polearm, unarmed) at different levels but is only able to put Combat on the list once.

Leatherworking (which Dan is at gm in) is not on the available list at all.

If this is going to duplicate the skills list in the CS, there needs to be a way to designate a Fast Track skill. It would also be useful to be able to remove a skill in case of mistaken clicks, or to give the option of something like the Skills Scale Down happening again in future
 ! Message from: Tech Guy
Dan has three Combat skills (ranged, polearm, unarmed): You should now see all these skills
Leatherworking: Fixed
Skills Scale Down: With everyone's skills in a DB like this, the scaledown is something we could potentially automate for you, but you'll always be able to change your skills for the time being, as this is a tool primerilly for your convenience and so we don't plan to restrict your adjustment of these however you need to.
Fast Track skill: Watch out for release #2 :-D
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Areia
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Re: Skills Tab Alpha Test.

Notes~

So, some of the things I noticed have been mentioned by other people.
Faith wrote:When I add a skill, it resets everything to 0 (except those skills which have exceeded the 250 threshold). That would suck if that happened when ever you get a new skill and would render it unusable.
Clara Preston wrote:I found the same problem that Faith said. When I add in a new skill, it resets all others to 0.
I noticed this as well. I messed about with it a bit, and noticed that it's likely because, when you're typing in numbers [rather than using the + and - buttons] there is no button to submit. Because of that, the numbers that are typed in are not submitted, and so reset to 0 when the page is refreshed [like when you add another skill].

As well as I'm able to tell, the submit buttons are the + and -. Because of this, if you type in a number and then hit either + or -, the number submits. So, if you type in 50, and then press the +, it will submit as 51 [not as 1, so it doesn't refresh the 50 when you press the +]. This means that if you type in a number, and then press the + and the -, you will have submitted the original number you typed [50 +1 -1 = 50].

It's not a good workaround, but it is a workaround!
Pig Boy wrote:BUg; Leadership and Larceny are merged on the list of skills.
I went through all the links in the UCP Skills ledger, and neither Leadership nor Larceny are linked [because they're merged on the list]. They link to nothing.
Avalon wrote:Some skills are listed incorrectly:
  • Business Management is split between "Business" and "Management"
  • Pigs caught the Leadership - Larceny one
  • Jewelry Crafting is just listed as "Jewelry" (Not sure how important that is...but hey...) *edit - OHHHH...Jewelry and Crafting got split. My bad.
  • Textile Production is split between "Textile" and "Production"
Business and Management link to nothing and nothing. Business Management should link to this.

Jewelry links to nothing. Jewelry Crafting should link to this. Like Avalon pointed out [before she edited her post], Crafting is listed twice in the UCP Skills ledger.

Textile and Production link to nothing and nothing. Textile Production should link to this.

As well as I'm able to tell, skills that have spaces in them [Business Management, Jewelry Crafting, Textile Production] were all divided, save for Field Craft, which is ok.
Avalon wrote:
  • Crafting Skills encompasses a lot of skills that we have assigned xp for that aren't on the skill list (brewing, glassblowing, etc)
Dandelion wrote:Leatherworking (which Dan is at gm in) is not on the available list at all.
Adding to Avalon's point about Crafting Skills and Dan's point about Leather Working [which is listed in Crafting on the wiki], other approved-but-without-a-writeup Crafting Skills are not listed in the UCP Skills ledger. These skills are Basket Weaving, Bookbinding, Brewing, Glassblowing, Pottery, and Sculpting.

Incidentally, I noticed that in the second list of skills [the skills list with brief blurb] in the Skills category on the wiki, Leather Working is spelled "incorrectly" [as Leatherworking rather than Leather Working] and because of this, links to nothing.

In addition to this, in the UCP Skills ledger, Navigation links to this which is not a good thing to link to. It should link to this.

Questions~
  • I'd like to know if knowledge requirements in the UCP would include additional requirements for skills, like one handed vs two handed requirements for the various combat skills, or mount specialization requirements for the mount skill.
  • Like Leander,
    Leander wrote:Just having a swing through other PC profiles (specifically I looked at Faith's as I know she's fiddled with this system) and I'm not sure how to view another player's UCP-listed skills/knowledges? If this is going to become a system to potentially replace the need to have a skill point/knowledge ledger in our CSs, it would be useful for players to be able to see other character's UCP ledgers (but obviously not have the ability to edit them). Is this a thing that is possible?
    I think the UCP ledgers [not just the UCP Skills ledger, but the other UCP ledgers as well] should be visible to other players. Should some players use the UCP ledgers only, without including ledgers on their character sheets, other players [and reviewers and mods!] would need them to be visible.
Conclusions~

I like this! I like the ledgers in the UCP [though I will never not love the forum tables, too]! I think it's very helpful for people who don't like coding tables; I just think there are a couple kinks to work out. But, other than that, it's very cool!

And of course, Tech Guy is very cool. :sunglasses:
 ! Message from: Tech Guy
First thing's first. Thank you so much for this level of effort! :-D This quality of feedback is very much appreciated,
Navigation Wiki ULR: Fixed in the Beta
When I add a skill, it resets everything to 0: Fixed in the Beta (thanks for the great detail here, very helpful)
Some skills are listed incorrectly (or not at all): Fixed
would include additional requirements for skills, like one handed vs two handed requirements: We are considering how to solve this, but for now, the skill system just supports a simple count. Thanks for the reminder though.
I think the UCP ledgers should be visible to other players: We have added something to the Profile page as a prototype in the Beta. let us know what you think!
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