Thread Name: The Wilderness of the Mind Pt 3
City/Area:
Notes/Warnings:
Requested Rewards:
Yrmellyn
Skill Knowledge
Psychology: Expanding your mind by a dose of Etherglow mushrooms
Psychology: Gaining new insights about hitherto unknown aspects of yourself
Psychology: Winning an encounter with your inner shadow
Psychology: Finding resolution and tenacity in yourself under pressure
Psychology: Understanding how your life experiences have shaped you
Discipline: Not ranting at your friend to get an outlet for anger at other things
Non Skill Knowledge:
Domain Magic: Slow and cautious development of magic improves your control of it
Domain Magic: Realizing that the spark is a mages true life-partner, living in symbiosis with them
Enriched Impressions (Mutation): Can almost serve as replacement for dreaming
Enriched Impressions (Mutation): An art installation in your mind, created by your spark
Physical Effort: Running: Running away from a swarm of wasps
Physical Effort: Running at top speed
Physical Effort: Running while carrying a heavy backpack
Physical Effort: Running on uneven forest ground
Physical Effort: Running despite pain, head-ache, nausea and strained breathing
Nature: The cold and damp of the early summer mornings
Nature: Living on the conditions of nature
Nature: Nature’s beauty doesn’t mean it’s trouble-free
Wasps: Ground-dwelling wasps make their home in the soil
Wasps: Wasps are small but can be dangerous
Wasps: Wasp stings are more poisonous and painful than bee-stings
Wasps: Wasp stings can cause strong reactions and even kill people
Wasps: Wasp stings causes swells
Wasps: Wasp stingers left in the swells must be picked away
Loot:
Injuries/Overstepping: Sore bumps after wasp stings
Collaboration: No