Difference between revisions of "Category:Magic Disciplines"
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Revision as of 14:17, 28 April 2019
Disciplines



The Ability to Attune oneself to the various Frequencies that Resonate through Ether. In doing so, Attuners seek to understand the world.


The use of Ether to establish a relationship with elements, controlling their manifestation and intensity.


The use of Ether to forge emotional and mental links with other sentient individuals, coaxing, beguiling, and in some extreme cases, compelling their cooperation with your will.


Hone is a magic of the body that is cast by way of Runes. Runewrights may choose between granting powerful boons to their allies or inflicting terrible afflictions upon their enemies.

Currently under development by Ghoul





Currently being developed by Astronomy

When Ether is used to change one substance into another, or to memorize the 'qualities' of objects and temporarily enchant them into other items.
Subcategories
This category has the following 11 subcategories, out of 11 total.
A
- ► Aberration
- ► Abrogation
- ► Attunement
B
- ► Becoming
D
- ► Defiance
E
- ► Empathy
G
- ► Graft
H
- ► Hone
N
- ► Necromancy
R
- ► Rupturing