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Difference between revisions of "Category:Seventh Hand"

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{{#pagetitle: Seventh Hand}}
 
{{#pagetitle: Seventh Hand}}
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[[File: HandNe.png | center]]
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<div style='text-align: center;'>“There's no shortcut to learning a craft; you just have to put the sweat in.”</div>
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== Introduction ==
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The Seventh Hand is a faction of crafters established in the city of Ne’haer. Commonly known as the ‘Hands’, the faction is divided into seven sectors that include and encompass much of the known crafts throughout the world. This faction is extremely independent and contribute to a large part of the city’s manual labor, agriculture, and medicine. Becoming a member to a sector of the Hands is quite beneficial, but brings with it its own burdens that must be carried by each member.
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Initially started as a council to govern the crafts of the city, the Seventh Hand grew to quickly encompass all craftsman in the city. Though there are a few independent artisans, most belong to the Hand in some capacity or another.
 +
 +
The Hand provides support for the individual craftsman, allowing them a certain amount of autonomy in exchange for their hard work and dedication to their individual craft. Though initially only encompassing craftsman, the Hand grew to allow manual laborers of all sorts in the city.
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== Sectors of The Hands ==
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There are seven sections within the Hand that each have their own facility and workers within said facilities.
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== The Hand of the Silver Hammer ==
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Located near the center of the city, the Silver Hammer Forge is nearly constantly operating, no matter the time of the trial. The forge is massive, affording several positions within, though most are smiths looking to hone their craft making armor.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Ringing Anvil ==
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Located not far from the Silver Hammer Forge, the Ringing Anvil is the city’s answer to the armorers. Specializing in weapons, the Ringing Anvil is the preeminent smithy in Ne’haer for weaponsmiths. Always filled with orders, the smithy never seems to stop running.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Sown Field ==
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Actually a conglomerate of city-subsidized farms and their owners, the Sown Field is the major source of agricultural prowess in the city. The guild offers laboratories and documents outlining new and up-coming agricultural breakthroughs and botanical treatises.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Trowel and Lathe ==
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The largest of the guilds, because it encompasses two smaller guilds, the Trowel and Lathe is the most “common” of the guilds. The craftsman in the Trowel and Lathe deal with masonry and woodworking respectively, and are instrumental in maintaining the buildings and defenses of the city. Additionally, many of the craftsman are contracted out to build homes and furniture.
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'''Initiate'''
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'''Craftsman'''
 +
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Spun Thread ==
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The premiere tailors and clothmakers in the city, the Spun Thread are typically contracted to make everything from common clothing to expensive ball gowns. The Spun Thread are often tasked with crafting inexpensive clothing and blankets to give to the homeless with any leftover materials.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Sizzling Fire ==
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The Sizzling Fire encompasses all trades related to the food and beverages. Plenty of chefs, vintners , brewers/brewsters, mixologists and distillers find their home in this Hand. There are multiple locations for this Hand, including vineyards, breweries and multiple restaurants.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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== The Hand of the Brush and String ==
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Perhaps the most loosely associated Hand, The Brush and String is no less important. They are entertainers, musicians and artists that are often contracted to relieve the tension and stress of hard living. They are the ones who live most on the generosity of others, and are often very involved in the community, mostly because it’s the best way to get their names out.
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'''Initiate'''
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'''Craftsman'''
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'''Artisan'''
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'''Grandmaster'''
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----
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'''Credit:''' Djinn and Octopie
  
 
[[Category: Ne'haer Factions]]
 
[[Category: Ne'haer Factions]]

Latest revision as of 12:53, 7 May 2019


HandNe.png
“There's no shortcut to learning a craft; you just have to put the sweat in.”


Introduction

The Seventh Hand is a faction of crafters established in the city of Ne’haer. Commonly known as the ‘Hands’, the faction is divided into seven sectors that include and encompass much of the known crafts throughout the world. This faction is extremely independent and contribute to a large part of the city’s manual labor, agriculture, and medicine. Becoming a member to a sector of the Hands is quite beneficial, but brings with it its own burdens that must be carried by each member.

Initially started as a council to govern the crafts of the city, the Seventh Hand grew to quickly encompass all craftsman in the city. Though there are a few independent artisans, most belong to the Hand in some capacity or another.

The Hand provides support for the individual craftsman, allowing them a certain amount of autonomy in exchange for their hard work and dedication to their individual craft. Though initially only encompassing craftsman, the Hand grew to allow manual laborers of all sorts in the city.


Sectors of The Hands

There are seven sections within the Hand that each have their own facility and workers within said facilities.

The Hand of the Silver Hammer

Located near the center of the city, the Silver Hammer Forge is nearly constantly operating, no matter the time of the trial. The forge is massive, affording several positions within, though most are smiths looking to hone their craft making armor.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Ringing Anvil

Located not far from the Silver Hammer Forge, the Ringing Anvil is the city’s answer to the armorers. Specializing in weapons, the Ringing Anvil is the preeminent smithy in Ne’haer for weaponsmiths. Always filled with orders, the smithy never seems to stop running.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Sown Field

Actually a conglomerate of city-subsidized farms and their owners, the Sown Field is the major source of agricultural prowess in the city. The guild offers laboratories and documents outlining new and up-coming agricultural breakthroughs and botanical treatises.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Trowel and Lathe

The largest of the guilds, because it encompasses two smaller guilds, the Trowel and Lathe is the most “common” of the guilds. The craftsman in the Trowel and Lathe deal with masonry and woodworking respectively, and are instrumental in maintaining the buildings and defenses of the city. Additionally, many of the craftsman are contracted out to build homes and furniture.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Spun Thread

The premiere tailors and clothmakers in the city, the Spun Thread are typically contracted to make everything from common clothing to expensive ball gowns. The Spun Thread are often tasked with crafting inexpensive clothing and blankets to give to the homeless with any leftover materials.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Sizzling Fire

The Sizzling Fire encompasses all trades related to the food and beverages. Plenty of chefs, vintners , brewers/brewsters, mixologists and distillers find their home in this Hand. There are multiple locations for this Hand, including vineyards, breweries and multiple restaurants.

Initiate

Craftsman

Artisan

Grandmaster


The Hand of the Brush and String

Perhaps the most loosely associated Hand, The Brush and String is no less important. They are entertainers, musicians and artists that are often contracted to relieve the tension and stress of hard living. They are the ones who live most on the generosity of others, and are often very involved in the community, mostly because it’s the best way to get their names out.

Initiate

Craftsman

Artisan

Grandmaster


Credit: Djinn and Octopie

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